leisuresuitlarry/RM55.CG

175 lines
2.1 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

[logics for room 55 -- lgc.help
[ "Leisure Suit Larry in the Land of the Lounge Lizards"
[ by Al Lowe
%include "rm55.msg"
%include "gamedefs.h"
%include "colors.h"
PreventInput();
StatusLineOff();
SetTextAttribute( BLUE, WHITE);
TextScreen();
lastChar = 0;
Reset( haveMatch);
Display( 1, 9, 1);
Display( 2, 5, 2);
Display( 5, 11, 3);
Display( 9, 1, 4);
Display( 10, 1, 5);
Display( 13, 1, 6);
Display( 14, 1, 7);
Display( 15, 1, 8);
Display( 18, 1, 9);
Display( 19, 1, 10);
Display( 22, 1, 17);
Display( 23, 1, 18);
:checkKb
if (!HaveKey())
{
goto checkKb;
}
lastChar = 0;
SetTextAttribute( TEXT_COLOR, BG_COLOR);
TextScreen( );
Display( 1, 9, 1);
Display( 2, 5, 2);
Display( 5, 11, 21);
Display( 9, 1, 22);
Display( 10, 1, 23);
if (machineType == ST)
{
Display( 13, 1, 11);
Display( 14, 1, 12);
Display( 15, 1, 13);
}
else
{
Display( 13, 1, 24);
Display( 14, 1, 25);
Display( 15, 1, 26);
}
Display( 18, 1, 9);
Display( 19, 1, 10);
if (mouseMachine)
{
:checkKb2
if (!HaveKey( ))
{
goto checkKb2;
}
[ helpScreen3:
lastChar = 0;
SetTextAttribute( TEXT_COLOR, BG_COLOR);
TextScreen( );
Display( 1, 9, 1);
Display( 2, 5, 2);
Display( 5, 13, 41);
Display( 9, 1, 42);
if (machineType == ST)
{
Display( 10, 1, 48);
Display( 13, 1, 44);
Display( 14, 1, 49);
Display( 15, 1, 50);
}
else
{
if ((machineType == CORTLAND ||
machineType == MAC))
{
Display( 10, 1, 43);
}
else
{
if (machineType == AMIGA)
{
Display( 10, 1, 48);
Display( 13, 1, 45);
Display( 14, 1, 46);
}
}
}
Display( 18, 1, 9);
Display( 19, 1, 10);
}
Display( 23, 7, 47);
:checkKb3
if (!HaveKey( ))
{
goto checkKb3;
}
lastChar = 0;
SetTextAttribute( TEXT_COLOR, BG_COLOR);
AcceptInput();
StatusLineOn();
Graphics();
Set( haveMatch);