711 lines
19 KiB
Plaintext
711 lines
19 KiB
Plaintext
"SYNTAX for
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INFIDEL
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(c) Copyright 1983 Infocom, Inc. All Rights Reserved.
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"
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"SUBTITLE VOCABULARY"
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<BUZZ A AN THE IS AND SOME OF THEN ALL ONE BUT EXCEPT \. \, \"
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YES NO Y HERE MY>
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;<SYNONYM WITH USING THROUGH>
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<SYNONYM ON ONTO>
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<SYNONYM IN INSIDE INTO>
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<SYNONYM UNDER BELOW BENEATH UNDERNEATH>
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<SYNONYM NORTH N>
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<SYNONYM SOUTH S>
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<SYNONYM EAST E>
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<SYNONYM WEST W>
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<SYNONYM DOWN D>
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<SYNONYM UP U>
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<SYNONYM NW NORTHWEST>
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<SYNONYM NE NORTHE>
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<SYNONYM SW SOUTHWEST>
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<SYNONYM SE SOUTHE>
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\
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"ZORK game commands"
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<SYNTAX BRIEF = V-BRIEF>
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<SYNTAX SUPER = V-SUPER-BRIEF>
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<SYNONYM SUPER SUPERBRIEF>
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;<SYNTAX DIAGNOSE = V-DIAGNOSE>
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<SYNTAX INVENTORY = V-INVENTORY>
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<SYNONYM INVENTORY I>
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<SYNTAX QUIT = V-QUIT>
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<SYNONYM QUIT Q>
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<SYNTAX RESTART = V-RESTART>
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<SYNTAX RESTORE = V-RESTORE>
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<SYNTAX SAVE = V-SAVE>
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<SYNTAX SCORE = V-SCORE>
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<SYNTAX $VERIFY = V-$VERIFY>
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<SYNTAX VERSION = V-VERSION>
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<SYNTAX VERBOSE = V-VERBOSE>
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\
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"SUBTITLE REAL VERBS"
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<SYNTAX AGAIN = V-AGAIN>
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<SYNONYM AGAIN G>
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<SYNTAX ANSWER = V-ANSWER>
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<SYNTAX ANSWER OBJECT = V-REPLY>
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<SYNONYM ANSWER REPLY>
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<SYNTAX APPLY OBJECT TO OBJECT = V-PUT PRE-PUT>
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<SYNTAX ATTACK
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-ATTACK>
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<SYNONYM ATTACK FIGHT HURT INJURE>
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<SYNTAX BACK = V-BACK>
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<SYNTAX BLAST = V-BLAST>
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<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
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= V-BOARD PRE-BOARD>
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<SYNTAX BUG = V-BUG>
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<SYNTAX BURN
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OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>
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<SYNTAX BURN
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DOWN
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OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>
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<SYNONYM BURN INCINERATE IGNITE>
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<SYNTAX CHOMP = V-CHOMP>
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<SYNONYM CHOMP LOSE BARF>
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<SYNTAX CLEAN OBJECT = V-CLEAN>
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<SYNONYM CLEAN SCRUB POLISH>
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<SYNTAX CLEAR OBJECT FROM OBJECT = V-PLASTER-REMOVE>
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<SYNTAX CLIMB DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX CLIMB UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX CLIMB OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
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<SYNTAX CLIMB IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNTAX CLIMB ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNONYM CLIMB>
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;<SYNTAX SIT ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX SIT ON OBJECT (ON-GROUND IN-ROOM) = V-SIT-ON>
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<SYNTAX CLOSE
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-CLOSE>
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<SYNTAX COMPARE OBJECT TO OBJECT = V-COMPARE PRE-COMPARE>
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<SYNTAX COMPARE OBJECT WITH OBJECT = V-COMPARE PRE-COMPARE>
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<SYNTAX COMPARE OBJECT (HELD CARRIED MANY) = V-FOO-COMPARE>
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<SYNTAX COUNT OBJECT = V-COUNT>
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<SYNONYM COUNT>
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<SYNTAX CROSS OBJECT = V-CROSS>
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<SYNONYM CROSS FORD>
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<SYNTAX CUT OBJECT WITH OBJECT (FIND WEAPONBIT) (CARRIED HELD) = V-CUT>
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<SYNONYM CUT SLICE PIERCE>
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<SYNTAX CURSE = V-CURSES>
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<SYNTAX CURSE OBJECT (FIND VILLAIN) = V-CURSES>
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<SYNONYM CURSE DAMN FUCK SHIT HELL>
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<SYNTAX DEFLATE OBJECT = V-DEFLATE>
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<SYNTAX DIG IN OBJECT = V-DIG PRE-DIG>
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<SYNTAX DIG
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OBJECT (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE)
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= V-DIG PRE-DIG ;*>
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<SYNTAX DIG
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IN
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OBJECT (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE)
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= V-DIG PRE-DIG>
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<SYNTAX DIG OBJECT IN OBJECT = V-HOLE-DIG>
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<SYNTAX DIG WITH OBJECT = V-DIG-WITH>
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<SYNTAX DIP OBJECT (FIND BURNBIT) (HELD CARRIED HAVE)
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IN OBJECT (ON-GROUND HAVE) = V-DIP-IN>
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<SYNONYM DIP IMMERSE SUBMERGE DUNK>
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<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
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= V-DISEMBARK>
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<SYNTAX DRINK
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OBJECT (FIND DRINKBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-DRINK>
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<SYNTAX DRINK FROM OBJECT (HELD CARRIED) = V-DRINK-FROM>
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<SYNTAX DRINK OBJECT (FIND DRINKBIT)
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IN OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND) = V-DRINK-FROM>
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<SYNTAX DRINK OBJECT (FIND DRINKBIT)
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FROM OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND) = V-DRINK-FROM>
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<SYNONYM DRINK IMBIBE SWALLOW SIP>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP ;*>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
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<SYNONYM DROP RELEASE>
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<SYNTAX LEAN ON OBJECT (HELD HAVE) = V-LEAN-ON>
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<SYNTAX EAT
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OBJECT (FIND FOODBIT) (HELD CARRIED ON-GROUND IN-ROOM MANY)
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= V-EAT PRE-EAT>
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<SYNONYM EAT CONSUME BITE CHEW>
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<SYNTAX TASTE OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-TASTE>
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<SYNTAX ENTER = V-ENTER>
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<SYNTAX ENTER OBJECT = V-THROUGH>
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<SYNTAX EXIT = V-EXIT>
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<SYNTAX EXIT OBJECT = V-EXIT>
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<SYNTAX EXAMINE OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-EXAMINE>
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<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
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= V-LOOK-INSIDE>
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<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
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= V-LOOK-INSIDE>
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<SYNONYM EXAMINE DESCRIBE WHAT WHATS>
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<SYNTAX EXORCISE OBJECT = V-EXORCISE>
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<SYNTAX EXORCISE OUT OBJECT (FIND VILLAIN) = V-EXORCISE>
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<SYNTAX EXORCISE AWAY OBJECT (FIND VILLAIN) = V-EXORCISE>
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<SYNONYM EXORCISE BANISH CAST DRIVE BEGONE>
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<SYNTAX EXTINGUISH
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OBJECT
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(FIND FLAMEBIT) (MANY HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE)
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= V-LAMP-OFF>
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<SYNONYM EXTINGUISH DOUSE>
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<SYNTAX FILL
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OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND TAKE HAVE)
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WITH
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OBJECT
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= V-FILL>
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<SYNTAX FILL IN OBJECT (ON-GROUND IN-ROOM) = V-FILL-IN>
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<SYNTAX FILL
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OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND TAKE HAVE)
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= V-FILL>
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<SYNTAX FILL OUT OBJECT = V-FILL-OUT>
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<SYNTAX FIND OBJECT
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= V-FIND>
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<SYNONYM FIND WHERE SEEK SEE>
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<SYNTAX FOLLOW = V-FOLLOW>
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<SYNTAX FOLLOW OBJECT = V-FOLLOW>
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<SYNONYM FOLLOW PURSUE CHASE COME>
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<SYNTAX GIVE
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OBJECT (MANY HELD HAVE ;CARRIED ;ON-GROUND ;IN-ROOM)
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TO
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OBJECT (FIND VICBIT) (ON-GROUND)
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= V-GIVE PRE-GIVE>
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<SYNTAX GIVE
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OBJECT (FIND VICBIT) (ON-GROUND)
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OBJECT (MANY HELD HAVE)
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= V-SGIVE PRE-SGIVE>
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<SYNONYM GIVE HAND DONATE OFFER FEED>
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<SYNTAX HELLO = V-HELLO ;*>
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<SYNTAX HELLO OBJECT = V-HELLO>
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<SYNONYM HELLO HI>
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<SYNTAX HELP = V-HELP>
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<SYNTAX HELP OBJECT = V-HELP>
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<SYNTAX BLOW OUT OBJECT (HELD CARRIED ON-GROUND HAVE) = V-LAMP-OFF>
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<SYNTAX BLOW UP
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OBJECT
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED)
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= V-INFLATE ;*>
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<SYNTAX BLOW UP OBJECT = V-BLAST>
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<SYNTAX INFLAT
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OBJECT
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED)
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= V-INFLATE>
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<SYNTAX JUMP = V-LEAP>
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<SYNTAX JUMP OVER OBJECT = V-LEAP>
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<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
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<SYNTAX JUMP IN OBJECT = V-LEAP>
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<SYNTAX JUMP FROM OBJECT = V-LEAP>
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<SYNTAX JUMP OFF OBJECT = V-DISEMBARK>
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<SYNTAX JUMP OBJECT = V-JUMP-ROPE>
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<SYNONYM JUMP LEAP DIVE>
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<SYNTAX KICK OBJECT = V-KICK>
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<SYNONYM KICK>
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<SYNTAX KILL
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-KILL>
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<SYNONYM KILL MURDER SLAY DISPATCH STAB>
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<SYNTAX KISS OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM) = V-KISS>
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<SYNTAX KNOCK AT OBJECT = V-KNOCK ;*>
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<SYNTAX KNOCK ON OBJECT = V-KNOCK>
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<SYNTAX KNOCK OVER OBJECT = V-PUSH>
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<SYNTAX KNOCK DOWN OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
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<SYNONYM KNOCK RAP>
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<SYNTAX LAUNCH OBJECT (FIND VEHBIT) = V-LAUNCH>
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<SYNTAX LEAVE = V-LEAVE>
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<SYNTAX LEAVE OBJECT = V-DROP>
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<SYNTAX LIGHT
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OBJECT ;(FIND LIGHTBIT) (FIND BURNBIT)
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(CARRIED ON-GROUND IN-ROOM)
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= V-LAMP-ON ;*>
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<SYNTAX LIGHT
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OBJECT ;(FIND LIGHTBIT) (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-BURN PRE-BURN>
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<SYNTAX LISTEN TO OBJECT = V-LISTEN>
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<SYNTAX LISTEN FOR OBJECT = V-LISTEN>
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<SYNTAX LOCK
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OBJECT (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-LOCK>
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<SYNTAX LOOK = V-LOOK>
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<SYNTAX LOOK AROUND OBJECT (FIND RMUNGBIT) = V-LOOK>
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<SYNTAX LOOK UP OBJECT (FIND RMUNGBIT) = V-LOOK-UP>
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<SYNTAX LOOK UP OBJECT = V-LOOK-UP>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-EXAMINE>
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<SYNTAX LOOK WITH OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK THROUGH OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
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<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
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<SYNTAX LOOK DOWN OBJECT = V-LOOK-DOWN>
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<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
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<SYNTAX LOOK ON OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) WITH OBJECT =
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V-READ PRE-READ>
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<SYNTAX LOOK FOR OBJECT = V-FIND>
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<SYNTAX LOOK OBJECT = V-CHASTISE>
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<SYNONYM LOOK L STARE GAZE>
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<SYNTAX SEARCH OBJECT = V-SEARCH>
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<SYNTAX SEARCH IN OBJECT = V-SEARCH>
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<SYNTAX SEARCH FOR OBJECT = V-FIND>
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<SYNTAX LOWER OBJECT = V-LOWER>
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<SYNTAX LOWER OBJECT DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX MAKE OBJECT = V-MAKE>
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<SYNTAX MELT
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OBJECT
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-MELT>
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<SYNONYM MELT LIQUIFY>
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<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO PRE-PUSH-TO>
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<SYNTAX ROLL UP OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNTAX PLAY OBJECT = V-PLAY>
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<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE ; *>
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<SYNTAX PULL ON OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNTAX PULL UP OBJECT (ON-GROUND IN-ROOM) = V-PULL-UP PRE-PULL-UP>
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<SYNTAX PULL OBJECT THROUGH OBJECT (ON-GROUND IN-ROOM) = V-PULL-UP PRE-PULL-UP>
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<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO PRE-PUSH-TO>
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<SYNONYM PULL TUG YANK>
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<SYNTAX MUMBLE = V-MUMBLE>
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<SYNONYM MUMBLE SIGH>
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<SYNTAX DESTROY
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH
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OBJECT (HELD CARRIED HAVE)
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= V-MUNG PRE-MUNG>
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<SYNTAX DESTROY IN OBJECT (ON-GROUND IN-ROOM)
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WITH
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OBJECT (HELD CARRIED HAVE) = V-MUNG PRE-MUNG>
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<SYNTAX DESTROY
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DOWN
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH
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OBJECT (HELD CARRIED HAVE)
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= V-MUNG PRE-MUNG>
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<SYNONYM DESTROY DAMAGE BREAK SMASH CHOP CHIP HIT>
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<SYNTAX LUBRICATE OBJECT WITH OBJECT (HELD CARRIED) = V-OIL PRE-OIL>
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<SYNONYM LUBRICATE GREASE>
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<SYNTAX OPEN
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN ;*>
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<SYNTAX OPEN
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UP
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN ;*>
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<SYNTAX OPEN
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
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= V-OPEN>
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<SYNTAX PICK OBJECT = V-PICK>
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<SYNTAX PICK OBJECT WITH OBJECT (HELD CARRIED HAVE) = V-PICK>
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<SYNTAX PICK UP
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OBJECT (FIND TAKEBIT)
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(ON-GROUND MANY)
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= V-TAKE PRE-TAKE>
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<SYNTAX PLUG OBJECT WITH OBJECT (HELD CARRIED HAVE) = V-PLUG>
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<SYNONYM PLUG GLUE PATCH REPAIR FIX>
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<SYNTAX PLUGH = V-ADVENTURE>
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<SYNONYM PLUGH XYZZY>
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<SYNTAX POKE
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-MUNG PRE-MUNG>
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<SYNONYM POKE JAB BLIND>
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<SYNTAX POUR OBJECT (HELD CARRIED) = V-POUR ;*>
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<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-POUR-IN>
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<SYNTAX POUR OBJECT (HELD CARRIED HAVE) ON OBJECT = V-POUR-ON PRE-POUR-ON>
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<SYNTAX POUR OBJECT (HELD CARRIED) FROM OBJECT = V-POUR>
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<SYNONYM POUR SPILL>
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<SYNTAX PRAY = V-PRAY>
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<SYNTAX PRAY FOR OBJECT = V-PRAY>
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<SYNTAX PUMP UP OBJECT = V-PUMP>
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<SYNTAX PUMP UP OBJECT WITH OBJECT = V-PUMP>
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<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
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<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
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<SYNTAX PUSH OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO PRE-PUSH-TO>
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<SYNTAX PUSH OBJECT (ON-GROUND IN-ROOM) TO OBJECT = V-PUSH-TO PRE-PUSH-TO>
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<SYNTAX PUSH OBJECT (HELD CARRIED HAVE) UNDER OBJECT = V-PUT-UNDER>
|
||
<SYNTAX PUSH OBJECT (HELD CARRIED HAVE) THROUGH OBJECT = V-PUSH-THROUGH>
|
||
<SYNTAX PUSH UP OBJECT = V-RAISE>
|
||
<SYNONYM PUSH PRESS>
|
||
|
||
<SYNTAX PUT OBJECT (ON-GROUND HELD MANY HAVE)
|
||
IN OBJECT = V-PUT PRE-PUT ;*>
|
||
<SYNTAX PUT OBJECT (ON-GROUND HELD MANY HAVE)
|
||
ON OBJECT = V-PUT-ON PRE-PUT>
|
||
<SYNTAX PUT DOWN OBJECT (HELD MANY) = V-DROP>
|
||
<SYNTAX PUT OBJECT (HELD MANY HAVE) UNDER OBJECT = V-PUT-UNDER>
|
||
<SYNTAX PUT ON OBJECT (IN-ROOM ON-GROUND CARRIED MANY) = V-WEAR>
|
||
<SYNTAX PUT OBJECT (HELD MANY HAVE) BEHIND OBJECT = V-PUT-BEHIND>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) AGAINST OBJECT = V-PUT-AGAINST>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) BY OBJECT = V-PUT-AGAINST>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) AT OBJECT = V-PUT-AGAINST>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) ACROSS OBJECT = V-PUT-ACROSS>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) OVER OBJECT = V-PUT-ACROSS>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) BETWEEN OBJECT = V-PUT-ON PRE-PUT>
|
||
<SYNONYM PUT STUFF INSERT PLACE HIDE WEDGE>
|
||
|
||
<SYNTAX RAISE OBJECT = V-RAISE ;*>
|
||
<SYNTAX RAISE UP OBJECT = V-RAISE>
|
||
<SYNONYM RAISE LIFT>
|
||
|
||
<SYNTAX RAPE OBJECT (FIND VICBIT) = V-RAPE>
|
||
<SYNONYM RAPE MOLEST>
|
||
|
||
<SYNTAX REACH IN OBJECT (FIND OPENBIT) = V-REACH-IN PRE-REACH-IN>
|
||
|
||
<SYNTAX READ
|
||
OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
= V-READ PRE-READ ; *>
|
||
<SYNTAX READ IN OBJECT (HELD CARRIED HAVE) = V-READ-INSIDE>
|
||
<SYNTAX READ
|
||
OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (HELD CARRIED HAVE)
|
||
= V-READ PRE-READ>
|
||
<SYNONYM READ SKIM>
|
||
|
||
<SYNTAX REPENT = V-REPENT>
|
||
|
||
<SYNTAX ROLL OBJECT = V-ROLL>
|
||
<SYNTAX ROLL OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO PRE-PUSH-TO>
|
||
<SYNTAX ROLL OBJECT (ON-GROUND IN-ROOM) TO OBJECT = V-PUSH-TO PRE-PUSH-TO>
|
||
|
||
<SYNTAX RUB OBJECT = V-RUB>
|
||
<SYNTAX RUB OBJECT WITH OBJECT = V-RUB>
|
||
<SYNONYM RUB TOUCH FEEL PAT PET>
|
||
|
||
<SYNTAX SCRIPT = V-SCRIPT>
|
||
<SYNTAX UNSCRIPT = V-UNSCRIPT>
|
||
|
||
<SYNTAX SEND OBJECT = V-SEND>
|
||
<SYNTAX SEND FOR OBJECT = V-SEND>
|
||
|
||
<SYNTAX SHAKE OBJECT = V-SHAKE>
|
||
<SYNONYM SHAKE EMPTY>
|
||
|
||
<SYNTAX SLIDE OBJECT = V-PUSH>
|
||
<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
|
||
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
|
||
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
|
||
|
||
<SYNTAX SKIP = V-SKIP>
|
||
<SYNONYM SKIP HOP>
|
||
|
||
<SYNTAX SMELL OBJECT = V-SMELL>
|
||
<SYNONYM SMELL SNIFF>
|
||
|
||
<SYNTAX SMOKE OBJECT = V-SMOKE>
|
||
|
||
<SYNTAX SPIN OBJECT = V-SPIN>
|
||
|
||
<SYNTAX SPRAY OBJECT ON OBJECT = V-SPRAY>
|
||
<SYNTAX SPRAY OBJECT WITH OBJECT = V-SSPRAY>
|
||
|
||
<SYNTAX SQUEEZE OBJECT = V-SQUEEZE>
|
||
<SYNTAX SQUEEZE OBJECT ON OBJECT = V-PUT PRE-PUT>
|
||
|
||
<SYNTAX STAND = V-STAND>
|
||
<SYNTAX STAND UP OBJECT (FIND RMUNGBIT) = V-STAND>
|
||
<SYNTAX STAND ON OBJECT (FIND VEHBIT) = V-CLIMB-ON>
|
||
<SYNTAX STAND UNDER OBJECT = V-STAND-UNDER>
|
||
|
||
<SYNTAX STAY = V-STAY>
|
||
|
||
<SYNTAX STRIKE
|
||
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (FIND WEAPONBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
|
||
= V-ATTACK>
|
||
<SYNTAX STRIKE
|
||
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
||
= V-ATTACK ;*>
|
||
<SYNTAX STRIKE OBJECT (CARRIED ON-GROUND IN-ROOM) = V-LAMP-ON>
|
||
|
||
<SYNTAX SWIM = V-SWIM>
|
||
<SYNTAX SWIM IN OBJECT = V-SWIM>
|
||
<SYNONYM SWIM BATHE WADE>
|
||
|
||
<SYNTAX SWING
|
||
OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
|
||
= V-SWING>
|
||
<SYNTAX SWING
|
||
OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
|
||
AT
|
||
OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
|
||
= V-SWING>
|
||
<SYNONYM SWING THRUST>
|
||
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT)
|
||
(ON-GROUND IN-ROOM MANY)
|
||
= V-TAKE PRE-TAKE ;*>
|
||
<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
<SYNTAX TAKE OUT OBJECT (FIND VEHBIT) (ON-GROUND) = V-DISEMBARK>
|
||
<SYNTAX TAKE OFF OBJECT (FIND VEHBIT) (ON-GROUND) = V-DISEMBARK>
|
||
<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
||
<SYNTAX TAKE UNDER OBJECT = V-STAND-UNDER>
|
||
<SYNTAX TAKE UP OBJECT (FIND RMUNGBIT) = V-STAND>
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
OUT
|
||
OBJECT
|
||
= V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
OFF
|
||
OBJECT
|
||
= V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
FROM
|
||
OBJECT
|
||
= V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
OF
|
||
OBJECT
|
||
= V-TAKE PRE-TAKE> ;"Take a sip of water"
|
||
<SYNTAX TAKE OBJECT (FIND TAKEBIT)
|
||
WITH OBJECT (FIND TOOLBIT) = V-TAKE PRE-TAKE>
|
||
<SYNONYM TAKE GRAB GET HOLD CARRY REMOVE>
|
||
|
||
<SYNTAX TELL OBJECT (FIND VICBIT) (IN-ROOM) = V-TELL>
|
||
<SYNONYM TELL ASK>
|
||
|
||
<SYNTAX SAY TO OBJECT (FIND VICBIT) (IN-ROOM) = V-TELL>
|
||
<SYNTAX SAY = V-SAY>
|
||
<SYNONYM SAY TALK>
|
||
|
||
<SYNTAX SLEEP = V-SLEEP>
|
||
<SYNTAX SLEEP IN OBJECT = V-SLEEP>
|
||
<SYNTAX SLEEP ON OBJECT = V-SLEEP>
|
||
<SYNTAX SLEEP DOWN ON OBJECT = V-SLEEP> ;"lie down"
|
||
<SYNTAX SLEEP DOWN OBJECT (FIND RMUNGBIT) = V-SLEEP>
|
||
<SYNONYM SLEEP LIE REST>
|
||
|
||
<SYNTAX INCANT = V-INCANT>
|
||
<SYNONYM INCANT CHANT>
|
||
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) = V-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) OBJECT = V-THROW-DOWN>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) DOWN OBJECT = V-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) AT OBJECT = V-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) OFF OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) OVER OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE)
|
||
WITH OBJECT (ON-GROUND IN-ROOM)
|
||
= V-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) IN OBJECT = V-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) ON OBJECT = V-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) TO OBJECT = V-THROW-DOWN>
|
||
<SYNONYM THROW HURL CHUCK TOSS>
|
||
|
||
<SYNTAX TIE OBJECT (ON-GROUND HELD CARRIED TAKE HAVE)
|
||
TO OBJECT = V-TIE PRE-TIE>
|
||
<SYNTAX TIE OBJECT (ON-GROUND HELD CARRIED TAKE HAVE)
|
||
AROUND OBJECT = V-TIE PRE-TIE>
|
||
<SYNTAX TIE UP
|
||
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (ON-GROUND IN-ROOM HELD CARRIED TAKE HAVE)
|
||
= V-TIE-UP>
|
||
<SYNONYM TIE FASTEN SECURE ATTACH>
|
||
|
||
<SYNTAX TIME = V-TIME>
|
||
|
||
<SYNTAX TURN OVER OBJECT = V-TURN-OVER>
|
||
<SYNTAX TURN OBJECT (FIND TURNBIT) TO OBJECT = V-TURN PRE-TURN>
|
||
<SYNTAX TURN OBJECT (FIND TURNBIT) FOR OBJECT = V-TURN PRE-TURN>
|
||
<SYNTAX TURN OBJECT (FIND TURNBIT) = V-TURN PRE-TURN>
|
||
<SYNTAX TURN
|
||
OBJECT (FIND TURNBIT) ( HELD CARRIED ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
|
||
= V-TURN PRE-TURN ;*>
|
||
<SYNTAX TURN ON
|
||
OBJECT ;(FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE)
|
||
= V-LAMP-ON>
|
||
<SYNTAX TURN OFF
|
||
OBJECT ;(FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE)
|
||
= V-LAMP-OFF>
|
||
<SYNONYM TURN FLIP SHUT SET>
|
||
|
||
<SYNTAX UNFOLD OBJECT = V-UNFOLD>
|
||
<SYNTAX FOLD OBJECT = V-FOLD>
|
||
<SYNTAX FOLD UP OBJECT = V-FOLD>
|
||
|
||
<SYNTAX UNLOCK
|
||
OBJECT (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
|
||
= V-UNLOCK>
|
||
|
||
<SYNTAX UNTIE
|
||
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
= V-UNTIE ;*>
|
||
<SYNTAX UNTIE
|
||
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
FROM
|
||
OBJECT
|
||
= V-UNTIE>
|
||
<SYNONYM UNTIE FREE UNFASTEN UNATTACH UNHOOK>
|
||
|
||
<SYNTAX WAIT = V-WAIT>
|
||
<SYNONYM WAIT Z>
|
||
|
||
<SYNTAX WAKE OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ALARM ;*>
|
||
<SYNTAX WAKE UP OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ALARM>
|
||
<SYNONYM WAKE AWAKE SURPRISE STARTLE>
|
||
|
||
<SYNTAX WALK OBJECT = V-WALK>
|
||
<SYNTAX WALK IN OBJECT = V-THROUGH>
|
||
<SYNTAX WALK ON OBJECT = V-THROUGH>
|
||
<SYNTAX WALK OVER OBJECT = V-LEAP>
|
||
<SYNTAX WALK WITH OBJECT = V-THROUGH>
|
||
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
|
||
<SYNTAX WALK UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
|
||
<SYNTAX WALK DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
|
||
<SYNTAX WALK TO OBJECT = V-WALK-TO>
|
||
<SYNONYM WALK GO RUN PROCEED STEP>
|
||
|
||
<SYNTAX WAVE AT OBJECT = V-WAVE>
|
||
<SYNTAX WAVE TO OBJECT = V-WAVE>
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) = V-WAVE>
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) AT OBJECT = V-WAVE>
|
||
<SYNONYM WAVE BRANDISH SIGNAL>
|
||
|
||
<SYNTAX WEAR OBJECT = V-WEAR>
|
||
|
||
<SYNTAX WEIGH OBJECT = V-WEIGH>
|
||
|
||
<SYNTAX WET OBJECT (ON-GROUND IN-ROOM HELD CARRIED HAVE)
|
||
WITH OBJECT = V-WET>
|
||
|
||
<SYNTAX WIN = V-WIN>
|
||
<SYNONYM WIN WINNAGE>
|
||
|
||
<SYNTAX WIND OBJECT = V-WIND>
|
||
<SYNTAX WIND UP OBJECT = V-WIND>
|
||
|
||
<SYNTAX YELL = V-YELL>
|
||
<SYNONYM YELL SCREAM SHOUT>
|
||
|
||
<SYNTAX ZORK = V-ZORK>
|
||
|
||
;"Simple questions"
|
||
|
||
;"<SYNTAX WHAT ...> WHAT is a synonym of EXAMINE"
|
||
|
||
;"<SYNTAX WHERE ...> WHERE is a synonym of FIND"
|
||
|
||
<SYNTAX IS OBJECT IN OBJECT = V-IS-IN>
|
||
<SYNTAX IS OBJECT ON OBJECT = V-IS-IN>
|
||
|
||
|