hollywoodhijinx/anthilldat.zap

14810 lines
225 KiB
Plaintext

; TOP LEVEL DEFINITIONS
TRUE-VALUE=1
FALSE-VALUE=0
FATAL-VALUE=2
O?ANY=1
PS?OBJECT=128
PS?VERB=64
PS?ADJECTIVE=32
PS?DIRECTION=16
PS?PREPOSITION=8
PS?BUZZ-WORD=4
P1?NONE=0
P1?OBJECT=0
P1?VERB=1
P1?ADJECTIVE=2
P1?DIRECTION=3
; OBJECT FLAGS ARE DEFINED HERE
TRYTAKE=1
FX?TRYTAKE=16384
BURNBIT=2
FX?BURNBIT=8192
LIGHTBIT=3
FX?LIGHTBIT=4096
CONTBIT=4
FX?CONTBIT=2048
READBIT=5
FX?READBIT=1024
CAVEBIT=6
FX?CAVEBIT=512
OUTDOORSBIT=7
FX?OUTDOORSBIT=256
VEHBIT=8
FX?VEHBIT=128
FLAMEBIT=9
FX?FLAMEBIT=64
DOORBIT=10
FX?DOORBIT=32
WETBIT=11
FX?WETBIT=16
TOOLBIT=12
FX?TOOLBIT=8
INDOORSBIT=13
FX?INDOORSBIT=4
WORNBIT=14
FX?WORNBIT=2
LOCKEDBIT=15
FX?LOCKEDBIT=1
NDESCBIT=16
FX?NDESCBIT=32768
TAKEBIT=17
FX?TAKEBIT=16384
ACTORBIT=18
FX?ACTORBIT=8192
RLANDBIT=19
FX?RLANDBIT=4096
ONBIT=20
FX?ONBIT=2048
VOWELBIT=21
FX?VOWELBIT=1024
WEARBIT=22
FX?WEARBIT=512
TRANSBIT=23
FX?TRANSBIT=256
SEARCHBIT=24
FX?SEARCHBIT=128
OPENBIT=25
FX?OPENBIT=64
TRYTAKEBIT=26
FX?TRYTAKEBIT=32
SURFACEBIT=27
FX?SURFACEBIT=16
TOUCHBIT=28
FX?TOUCHBIT=8
INVISIBLE=29
FX?INVISIBLE=4
NARTICLEBIT=30
FX?NARTICLEBIT=2
CANT-MOVE-POST-BIT=31
FX?CANT-MOVE-POST-BIT=1
PHONE-DEAD-BIT=31
FX?PHONE-DEAD-BIT=1
FOCUS-BIT=31
FX?FOCUS-BIT=1
TRUNK-LOCKED-BIT=31
FX?TRUNK-LOCKED-BIT=1
ON-MONUMENT-BIT=31
FX?ON-MONUMENT-BIT=1
CARDS-RIGHT-BIT=31
FX?CARDS-RIGHT-BIT=1
TRASHED-BIT=31
FX?TRASHED-BIT=1
CLUTCHING-BIT=31
FX?CLUTCHING-BIT=1
BROKEN-BIT=31
FX?BROKEN-BIT=1
BRICK-REMOVED-BIT=31
FX?BRICK-REMOVED-BIT=1
EVERYBIT=31
FX?EVERYBIT=1
HAND-ON-SACK-BIT=31
FX?HAND-ON-SACK-BIT=1
BLACK-CAT-BIT=31
FX?BLACK-CAT-BIT=1
WINDOW-OPEN-BIT=31
FX?WINDOW-OPEN-BIT=1
WAXED-BIT=31
FX?WAXED-BIT=1
CANNON-MOVED-BIT=31
FX?CANNON-MOVED-BIT=1
HUNG-BIT=31
FX?HUNG-BIT=1
BUCKET-PEG-DOWN-BIT=31
FX?BUCKET-PEG-DOWN-BIT=1
LENS-CAP-OFF-BIT=31
FX?LENS-CAP-OFF-BIT=1
NEWEL-TURNED-BIT=31
FX?NEWEL-TURNED-BIT=1
ON-GROUND-BIT=31
FX?ON-GROUND-BIT=1
; ACTION IDENTIFIERS ARE ASSIGNED HERE
V?VERBOSE=0
V?BRIEF=1
V?SUPER-BRIEF=2
V?DIAGNOSE=3
V?INVENTORY=4
V?QUIT=5
V?RESTART=6
V?RESTORE=7
V?SAVE=8
V?RESCUE=9
V?SCORE=10
V?SCRIPT=11
V?TIME=12
V?UNSCRIPT=13
V?VERSION=14
V?$VERIFY=15
V?$RANDOM=16
V?$COMMAND=17
V?$RECORD=18
V?$UNRECORD=19
V?REPLY=20
V?QUESTION=21
V?ASK-ABOUT=22
V?ASK-FOR=23
V?CLIMB-UP=24
V?WALK-AROUND=25
V?BITE=26
V?BLOW-INTO=27
V?MUNG=28
V?LAMP-OFF=29
V?BOARD=30
V?BURN=31
V?BUY=32
V?PHONE=33
V?CLEAN=34
V?CLIMB=35
V?CLIMB-ON=36
V?CLIMB-DOWN=37
V?CLIMB-OVER=38
V?ENTER=39
V?EXIT=40
V?CLOSE=41
V?COMPARE=42
V?COUNT=43
V?COVER=44
V?CROSS=45
V?CUT=46
V?DIG=47
V?DIG-WITH=48
V?DISEMBARK=49
V?DRINK=50
V?DRINK-FROM=51
V?DROP=52
V?PUT=53
V?PUT-ON=54
V?EAT=55
V?EMPTY=56
V?TAKE=57
V?EXAMINE=58
V?LOOK-INSIDE=59
V?LOOK-ON=60
V?FIND=61
V?LOOK-THRU=62
V?FILL=63
V?FLUSH=64
V?FLY=65
V?FOCUS=66
V?FOLLOW=67
V?GIVE=68
V?SGIVE=69
V?WALK=70
V?WALK-TO=71
V?HANG-UP=72
V?LISTEN=73
V?HELLO=74
V?HELP=75
V?HIDE=76
V?LEAP=77
V?STAND-ON=78
V?KICK=79
V?KILL=80
V?KISS=81
V?KNOCK=82
V?LEAVE=83
V?LET-GO=84
V?LIE-DOWN=85
V?LAMP-ON=86
V?LOCK=87
V?LOOK=88
V?LOOK-DOWN=89
V?LOOK-UP=90
V?CHASTISE=91
V?LOOK-UNDER=92
V?LOOK-BEHIND=93
V?LOWER=94
V?MOVE=95
V?PUSH-TO=96
V?PUSH-DOWN=97
V?ROLL-UP=98
V?OPEN=99
V?PICK=100
V?PLAY=101
V?POUR=102
V?PULL=103
V?RAISE=104
V?PUSH=105
V?PUSH-UP=106
V?PUT-UNDER=107
V?WEAR=108
V?PUT-BEHIND=109
V?RAPE=110
V?REACH-IN=111
V?READ=112
V?READ-TO=113
V?REMOVE=114
V?REMOVE-FROM=115
V?REPLACE=116
V?RESET=117
V?RIDE=118
V?SAY=119
V?SCRAPE-OFF=120
V?SEARCH=121
V?SHAKE=122
V?SHOOT=123
V?SSHOOT=124
V?SHOW=125
V?SSHOW=126
V?SIT=127
V?SKI=128
V?SLEEP=129
V?SMELL=130
V?SPLICE=131
V?SQUEEZE=132
V?STAND=133
V?STAND-UNDER=134
V?SWIM=135
V?SWIM-DOWN=136
V?SWIM-UP=137
V?SWING=138
V?TAKE-OFF=139
V?TASTE=140
V?TELL=141
V?THROW=142
V?THROW-OFF=143
V?TIE=144
V?TIE-UP=145
V?RUB=146
V?TURN=147
V?TURN-LEFT=148
V?TURN-RIGHT=149
V?UNLOCK=150
V?UNROLL=151
V?UNTIE=152
V?USE=153
V?WAIT=154
V?$WAIT=155
V?WAIT-FOR=156
V?ALARM=157
V?WATER=158
V?WAVE-AT=159
V?YELL=160
; PROPERTIES ARE DEFINED HERE
P?ACTION=31
P?NORTH=30
P?NE=29
P?EAST=28
P?SE=27
P?SOUTH=26
P?SW=25
P?WEST=24
P?NW=23
P?UP=22
P?DOWN=21
P?IN=20
P?OUT=19
P?THINGS=18
P?SYNONYM=17
P?DESCFCN=16
P?GLOBAL=15
P?ADVFCN=14
P?FDESC=13
P?LDESC=12
P?PSEUDO=11
P?CONTFCN=10
P?SIZE=9
P?CAPACITY=8
P?ADJECTIVE=7
P?VALUE=6
P?GENERIC=5
P?TEXT=4
P?CARD-NUM=3
P?SDESC=2
P?MATCH-LIFE=1
; ADJECTIVES ARE DEFINED HERE
A?GROUND=255
A?MY=254
A?BARE=253
A?NORTH=252
A?EAST=251
A?SOUTH=250
A?WEST=249
A?NE=248
A?NW=247
A?SE=246
A?SW=245
A?FILM=244
A?SIMPLEX=243
A?SLIDE=242
A?BLURRED=241
A?WASHED=240
A?VIEWING=239
A?MOVIE=238
A?LENS=237
A?PROJEC=236
A?SCREEN=235
A?PIANO=234
A?CRAWL=233
A?SPACE=232
A?WOODEN=231
A?THICK=230
A?PARKING=229
A?DIRTY=228
A?DUSTY=227
A?AUNT=226
A?HILDEG=225
A?UNCLE=224
A?BUCK=223
A?LETTER=222
A?FIGHTING=221
A?FLASH=220
A?STEEP=219
A?CLOSET=218
A?FOYER=217
A?COMPUTER=216
A?RESET=215
A?BUSINESS=214
A?CARD=213
A?PUNCH=212
A?BUDDY=211
A?BURBAN=210
A?HAIR=209
A?INDIGO=208
A?YELLOW=207
A?CARDS=206
A?GREEN=205
A?RED=204
A?BLUE=203
A?ORANGE=202
A?VIOLET=201
A?PERSIAN=200
A?WAX=199
A?WHITE=198
A?PAIR=197
A?CANDLE=196
A?MELTED=195
A?OIL=194
A?WALL=193
A?MAGGIO=192
A?CHEESE=191
A?MAMA=190
A?MAMA'S=189
A?FOOT=188
A?HAND=187
A?LOOSE=186
A?STUFFED=185
A?CATCHER=184
A?PIECE=183
A?THIN=182
A?WALNUT=181
A?MALTESE=180
A?CLOTH=179
A?VELVET=178
A?BRASS=177
A?BATH=176
A?JACK=175
A?VALENTI=174
A?NEW=173
A?ZORK=172
A?STATUS=171
A?COPY=170
A?ARM=169
A?PLUSH=168
A?ROUND=167
A?TOP=166
A?BOTTOM=165
A?BUNK=164
A?BIG=163
A?FLUFFY=162
A?LARGE=161
A?FESTIVE=160
A?CHRISTMAS=159
A?STICK=158
A?SALT=157
A?SEA=156
A?HEAVY=155
A?STEEL=154
A?LONG=153
A?GREASY=152
A?LEFT=151
A?RIGHT=150
A?REEL=149
A?CORPSE=148
A?COMPASS=147
A?PATIO=146
A?STONE=145
A?GARDEN=144
A?ROSE=143
A?SMALL=142
A?METAL=141
A?CANNON=140
A?PILE=139
A?STACK=138
A?DOOR=137
A?MAIL=136
A?OAK=135
A?FRONT=134
A?DOWNHILL=133
A?WIDE=132
A?SMOLDERING=131
A?SAWED=130
A?OFF=129
A?FOURTH=128
A?COAT=127
A?THIRD=126
A?WORN=125
A?SECOND=124
A?FIRST=123
A?CHIPPED=122
A?RUSTY=121
A?LEAKY=120
A?RUSTED=119
A?FIRE=118
A?FOLDING=117
A?ATTIC=116
A?COUSIN=115
A?HAIRY=114
A?WHIP=113
A?WHIPPED=112
A?CREAM=111
A?GLOWING=110
A?BOOMERANG=109
A?GIANT=108
A?NAIL=107
A?SALAVATING=106
A?HEDGE=105
A?ELVISH=104
A?SAW=103
A?BUZZ=102
A?CONVEYOR=101
A?CENTRAL=100
A?PLASTIC=99
A?TINY=98
A?SCALE=97
A?DOWNTO=96
A?DIAMOND=95
A?PUNY=94
A?ATOMIC=93
A?BLACK=92
A?RUBBER=91
A?POSTAL=90
; BUZZ WORDS ARE DEFINED HERE
B?AM=255
B?ANY=254
B?ARE=253
B?DO=252
B?HAS=251
B?HAVE=250
B?HE'S=249
B?IS=248
B?IT'S=247
B?I'LL=246
B?I'M=245
B?I'VE=244
B?LET'S=243
B?SHALL=242
B?SHE'S=241
B?THAT'S=240
B?THEY'RE=239
B?WERE=238
B?WE'RE=237
B?YOU'RE=236
B?ZERO=235
B?ONE=234
B?TWO=233
B?THREE=232
B?FOUR=231
B?FIVE=230
B?SIX=229
B?SEVEN=228
B?EIGHT=227
B?NINE=226
B?TEN=225
B?ELEVEN=224
B?TWELVE=223
B?THIRTE=222
B?FOURTE=221
B?FIFTEE=220
B?SIXTEE=219
B?SEVENT=218
B?EIGHTE=217
B?NINETE=216
B?TWENTY=215
B?THIRTY=214
B?FORTY=213
B?FIFTY=212
B?SIXTY=211
B?EIGHTY=210
B?NINETY=209
B?HUNDRE=208
B?THOUSA=207
B?MILLIO=206
B?BILLIO=205
B?FUCK=204
B?FUCKED=203
B?CURSE=202
B?GODDAMNED=201
B?CUSS=200
B?DAMN=199
B?SHIT=198
B?ASSHOLE=197
B?CUNT=196
B?SHITHEAD=195
B?PISS=194
B?SUCK=193
B?BASTARD=192
B?SCREW=191
B?FUCKING=190
B?DAMNED=189
B?PEE=188
B?COCKSUCKER=187
B?BITCH=186
B?AGAIN=185
B?G=184
B?OOPS=183
B?A=182
B?AN=181
B?THE=180
B?AND=179
B?OF=178
B?THEN=177
B?ALL=176
B?BUT=175
B?EXCEPT=174
B?PERIOD=173
B?COMMA=172
B?QUOTE=171
B?HERE=170
B?SOME=169
B?MR=168
B?MISS=167
B?MRS=166
B?MONEY=165
B?YESTER=164
B?GREENS=163
B?CAMELO=162
B?STARDU=161
B?MISTY=160
B?PEOPLE=159
B?FEELIN=158
B?TOMORR=157
B?OKLAHO=156
B?TONIGH=155
; PREPOSITIONS ARE DEFINED HERE
PR?TO=255
PR?ABOUT=254
PR?FOR=253
PR?IN=252
PR?THROUGH=251
PR?UP=250
PR?OUT=249
PR?WITH=248
PR?OFF=247
PR?DOWN=246
PR?ON=245
PR?OVER=244
PR?UNDER=243
PR?LOOSE=242
PR?AT=241
PR?FROM=240
PR?AROUND=239
PR?BEHIND=238
PR?GO=237
PR?LEFT=236
PR?RIGHT=235
; DIRECTIONS ARE DEFINED HERE
; ACTIONS ARE DEFINED HERE
ACT?KISS=255
ACT?I=254
ACT?PULL=253
ACT?PUT=252
ACT?RAPE=251
ACT?VERBOSE=250
ACT?WALK=249
ACT?QUIT=248
ACT?FIND=247
ACT?HEAR=246
ACT?YES=245
ACT?STOP=244
ACT?UNLOCK=243
ACT?READ=242
ACT?SAY=241
ACT?BREAK=240
ACT?JUMP=239
ACT?POUR=238
ACT?WAIT=237
ACT?TAKE=236
ACT?COUNT=235
ACT?RAISE=234
ACT?CALL=233
ACT?FOLLOW=232
ACT?FLY=231
ACT?VERSION=230
ACT?#UNRECORD=229
ACT?LIGHT=228
ACT?LIE=227
ACT?MOVE=226
ACT?LET=225
ACT?PLAY=224
ACT?OPEN=223
ACT?TASTE=222
ACT?BUY=221
ACT?TOUCH=220
ACT?#COMMAND=219
ACT?BLOW=218
ACT?SHOOT=217
ACT?$WAIT=216
ACT?KNOCK=215
ACT?PICK=214
ACT?RIDE=213
ACT?BOARD=212
ACT?#RANDOM=211
ACT?PRAY=210
ACT?STAND=209
ACT?LISTEN=208
ACT?TIE=207
ACT?SHOW=206
ACT?SAVE=205
ACT?HELP=204
ACT?TELL=203
ACT?THROW=202
ACT?LOWER=201
ACT?USE=200
ACT?HIDE=199
ACT?SHAKE=198
ACT?KILL=197
ACT?RESTOR=196
ACT?ENTER=195
ACT?SEARCH=194
ACT?WEAR=193
ACT?DISEMBARK=192
ACT?SKI=191
ACT?SWIM=190
ACT?UNTIE=189
ACT?CUT=188
ACT?ASCEND=187
ACT?SPLICE=186
ACT?UNSCRIPT=185
ACT?HANG=184
ACT?PUSH=183
ACT?SUPER=182
ACT?SIT=181
ACT?RESTAR=180
ACT?HINT=179
ACT?REACH=178
ACT?DIG=177
ACT?REPLACE=176
ACT?SCORE=175
ACT?RESET=174
ACT?COVER=173
ACT?LOOK=172
ACT?EMPTY=171
ACT?DROP=170
ACT?COMPAR=169
ACT?BACK=168
ACT?TIME=167
ACT?LEAVE=166
ACT?SCRAPE=165
ACT?WATER=164
ACT?SCRIPT=163
ACT?$VERIFY=162
ACT?DESCEND=161
ACT?EXTINGUISH=160
ACT?SWING=159
ACT?POKE=158
ACT?SMELL=157
ACT?BRIEF=156
ACT?DIAGNOSE=155
ACT?GIVE=154
ACT?SLEEP=153
ACT?WAKE=152
ACT?DRINK=151
ACT?REMOVE=150
ACT?ANSWER=149
ACT?YELL=148
ACT?LOCK=147
ACT?BURN=146
ACT?KICK=145
ACT?BITE=144
ACT?TURN=143
ACT?#RECORD=142
ACT?CROSS=141
ACT?CLEAN=140
ACT?CLOSE=139
ACT?GO=138
ACT?WAVE=137
ACT?EXIT=136
ACT?EXAMINE=135
ACT?RELEASE=134
ACT?EAT=133
ACT?FILL=132
ACT?SQUEEZE=131
ACT?CLIMB=130
ACT?FLUSH=129
ACT?FOCUS=128
ACT?UNROLL=127
ACT?ASK=126
ACT?HELLO=125
; USER DEFINED CONSTANTS ARE INITIALIZED HERE
SOG=16
SIR=32
DEXITSTR=1
XEQUAL?=4
P-ITBLLEN=9
P-SYNLEN=8
P-SRCTOP=0
C-INTLEN=4
P-MATCHLEN=0
O-START=1
DEXITOBJ=1
X-N=1
P-P1OFF=5
M-OBJDESC?=9
O-PTR=0
O-LENGTH=2
C-TABLELEN=52
P-NC2=8
P-NC1=6
P-WORDLEN=4
P-VERBN=1
SERIAL=0
P-P1BITS=3
FEXIT=3
CC-SEPTR=1
ZORKID=1
P-SPREP1=1
CC-SBPTR=0
P-PREP1=2
M-BEG=1
SCORE-MAX=150
LOAD-ALLOWED=100
XDIV=3
P-PLAYER=68
M-FATAL=2
XGRTR?=5
NEXITSTR=0
NEXIT=2
P-SLOC2=6
SC=64
P-PREP1N=3
P-PSOFF=4
P-WINNER=65
XLESS?=6
P-VERB=0
X-E=2
M-ENTER=2
DEXIT=5
SHAVE=2
P-SRCBOT=2
M-OBJDESC=5
SMANY=4
STAKE=8
P-SPREP2=2
XSUB=1
XADD=0
CEXIT=4
P-LEXSTART=1
M-LOOK=3
UEXIT=1
D-RECORD-ON=4
O-END=3
P-LEXELEN=2
P-LEXWORDS=1
P-ALL=1
XMUL=2
P-SFWIM1=3
CC-OCLAUSE=2
X-H=16
M-EXIT=4
P-INHIBIT=4
CEXITFLAG=1
D-RECORD-OFF=-4
FEXITFCN=0
X-W=4
P-SBITS=0
CEXITSTR=1
P-SRCALL=1
X-S=8
P-SLOC1=5
M-END=6
HEDGE-OBJECT-TABLE-LENGTH=70
P-PREP2=4
LOW-DIRECTION=19
P-SONUMS=3
D-PARA?=2
C-TICK=1
P-NC2L=9
P-NC1L=7
M-CONT=7
P-ONE=2
CURRENCY-SYMBOL=36
P-SACTION=7
P-SFWIM2=4
D-ALL?=1
REXIT=0
SH=128
C-RTN=0
; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE
OBJECT::.TABLE
0 ;(P?MATCH-LIFE)
0 ;(P?SDESC)
0 ;(P?CARD-NUM)
0 ;(P?TEXT)
0 ;(P?GENERIC)
0 ;(P?VALUE)
0 ;(P?ADJECTIVE)
0 ;(P?CAPACITY)
5 ;(P?SIZE)
0 ;(P?CONTFCN)
0 ;(P?PSEUDO)
0 ;(P?LDESC)
0 ;(P?FDESC)
0 ;(P?ADVFCN)
0 ;(P?GLOBAL)
0 ;(P?DESCFCN)
0 ;(P?SYNONYM)
0 ;(P?THINGS)
0 ;(P?OUT)
0 ;(P?IN)
0 ;(P?DOWN)
0 ;(P?UP)
0 ;(P?NW)
0 ;(P?WEST)
0 ;(P?SW)
0 ;(P?SOUTH)
0 ;(P?SE)
0 ;(P?EAST)
0 ;(P?NE)
0 ;(P?NORTH)
0 ;(P?ACTION)
.OBJECT SAWHORSE,0,FX?NDESCBIT,BOMB-SHELTER,0,0,T?SAWHORSE
.OBJECT SOUTH-JUNCTION,FX?OUTDOORSBIT,FX?BLACK-CAT-BIT+FX?ONBIT+FX?RLANDBIT,ROOMS,BOMB-SHELTER,BAZOOKA,T?SOUTH-JUNCTION
.OBJECT CORPSE-LINE,0,FX?TAKEBIT,BS-SAFE,0,0,T?CORPSE-LINE
.OBJECT HANDS,FX?TOOLBIT,FX?NARTICLEBIT+FX?TOUCHBIT,GLOBAL-OBJECTS,CEILING,0,T?HANDS
.OBJECT PARLOR,0,FX?RLANDBIT,ROOMS,OUTSIDE-PARLOR,PIANO,T?PARLOR
.OBJECT CLOSET-REF,0,0,LOCAL-GLOBALS,SAND,0,T?CLOSET-REF
.OBJECT PARKING-METER,0,FX?TAKEBIT,FIRST-SECRET-ROOM,0,0,T?PARKING-METER
.OBJECT LEFT-END,FX?CONTBIT+FX?VEHBIT,FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,BOMB-SHELTER,CHAIN,0,T?LEFT-END
.OBJECT WHITE-CANDLE,FX?BURNBIT+FX?CONTBIT,FX?OPENBIT+FX?SURFACEBIT+FX?SEARCHBIT+FX?TAKEBIT,MANTLE,BLUE-CANDLE,WHITE-WAX,T?WHITE-CANDLE
.OBJECT INLET,FX?CAVEBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,BEACH,0,T?INLET
.OBJECT NEWEL,0,FX?NDESCBIT,UPSTAIRS-HALL-MIDDLE,0,0,T?NEWEL
.OBJECT TOKYO,0,FX?NDESCBIT,GAME-ROOM,0,0,T?TOKYO
.OBJECT WINDOW,0,FX?NDESCBIT,LOCAL-GLOBALS,PSEUDO-OBJECT,0,T?WINDOW
.OBJECT POND,FX?CONTBIT,FX?SEARCHBIT+FX?NDESCBIT+FX?OPENBIT,NORTH-GARDEN,ORCHIDS,0,T?POND
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.OBJECT BOTTOM-LANDING,FX?CAVEBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,LOWER-BEACH-STAIRS,0,T?BOTTOM-LANDING
.OBJECT TANK,0,FX?NDESCBIT,GAME-ROOM,RING,0,T?TANK
.OBJECT PILE-OF-BALLS,FX?CONTBIT,FX?OPENBIT+FX?SEARCHBIT+FX?SURFACEBIT+FX?NDESCBIT,CANNON-EMPLACEMENT,0,CANNON-BALL,T?PILE-OF-BALLS
.OBJECT FUSE,FX?BURNBIT,FX?NDESCBIT,CANNON-EMPLACEMENT,PILE-OF-BALLS,0,T?FUSE
.OBJECT BEDROOM-2,0,FX?RLANDBIT,ROOMS,BEDROOM-1,0,T?BEDROOM-2
.OBJECT FILM,0,FX?TAKEBIT,PROJECTION-BOOTH,0,0,T?FILM
.OBJECT DINING-ROOM-TABLE,FX?CONTBIT,FX?SURFACEBIT+FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,DINING-ROOM,HORIZONTAL-MAP,0,T?DINING-ROOM-TABLE
.OBJECT SOUTH-NICHE,FX?CONTBIT,FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,CRAWL-SPACE-SOUTH,0,SQUARE-POST,T?SOUTH-NICHE
.OBJECT TUNNEL,FX?CAVEBIT,FX?RLANDBIT,ROOMS,LEDGE,0,T?TUNNEL
.OBJECT BLUE-BUTTON,0,FX?NDESCBIT,GAME-ROOM,GREEN-BUTTON,0,T?BLUE-BUTTON
.OBJECT SWORD,0,FX?VOWELBIT+FX?TAKEBIT,PROP-VAULT,SHEARS,0,T?SWORD
.OBJECT HOPPER,FX?CONTBIT,FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,CELLAR,RESET-BUTTON,0,T?HOPPER
.OBJECT BRICK,0,FX?NDESCBIT+FX?TAKEBIT,FIREPLACE,BRICK-HOLE,0,T?BRICK
.OBJECT TOILET,0,FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,LOCAL-GLOBALS,PHONE,0,T?TOILET
.OBJECT CANNON-EMPLACEMENT,FX?OUTDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,NORTHEAST-JUNCTION,COMPARTMENT,T?CANNON-EMPLACEMENT
.OBJECT TRUNK,FX?CONTBIT,FX?TRUNK-LOCKED-BIT+FX?SEARCHBIT+FX?NDESCBIT,ATTIC,0,FIRE-HYDRANT,T?TRUNK
.OBJECT CLIPPERS,0,FX?NARTICLEBIT+FX?TAKEBIT,PROP-VAULT,BAG,0,T?CLIPPERS
.OBJECT PIANO,FX?CONTBIT,FX?SEARCHBIT+FX?NDESCBIT,PARLOR,0,VIOLET-CARD,T?PIANO
.OBJECT FIREPLACE,0,FX?RLANDBIT,ROOMS,LIVING-ROOM,BRICK,T?FIREPLACE
.OBJECT PROJECTED-IMAGE,0,FX?NDESCBIT,LOCAL-GLOBALS,WINDOW,0,T?PROJECTED-IMAGE
.OBJECT MAILBOX,FX?CONTBIT,FX?SEARCHBIT+FX?NDESCBIT,FRONT-PORCH,DOOR-BELL,NEWSLETTER,T?MAILBOX
.OBJECT SLIDE,0,FX?TRANSBIT+FX?TAKEBIT,PROJECTION-BOOTH,FILM,0,T?SLIDE
.OBJECT BS-SAFE,FX?LOCKEDBIT+FX?CONTBIT,FX?SEARCHBIT+FX?NDESCBIT+FX?TRYTAKEBIT,BOMB-SHELTER,PIPE,CORPSE-LINE,T?BS-SAFE
.OBJECT DOOR-BELL,0,FX?NDESCBIT,FRONT-PORCH,0,0,T?DOOR-BELL
.OBJECT RUBBER-STAMP,0,FX?NARTICLEBIT+FX?TAKEBIT,HEART-OF-MAZE-HOLE,0,0,T?RUBBER-STAMP
.OBJECT CLOSET-TOP,0,FX?RLANDBIT,ROOMS,SHAFT-BOTTOM,0,T?CLOSET-TOP
.OBJECT OUTSIDE-PARLOR,FX?LOCKEDBIT,FX?RLANDBIT,ROOMS,SCREENING-ROOM,WALL-SAFE,T?OUTSIDE-PARLOR
.OBJECT UPSTAIRS-HALL-MIDDLE,0,FX?RLANDBIT,ROOMS,DINING-ROOM,NEWEL,T?UPSTAIRS-HALL-MIDDLE
.OBJECT IN-POOL-1,FX?CAVEBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,ON-POOL-1,0,T?IN-POOL-1
.OBJECT SHORT-HALL,0,FX?RLANDBIT,ROOMS,GAME-ROOM,0,T?SHORT-HALL
.OBJECT LETTER,FX?READBIT+FX?BURNBIT,FX?NARTICLEBIT+FX?TAKEBIT,PLAYER,0,0,T?LETTER
.OBJECT ORANGE-CARD,0,FX?VOWELBIT+FX?TAKEBIT,PATIO,0,0,T?ORANGE-CARD
.OBJECT FIRE,FX?FLAMEBIT,FX?OPENBIT+FX?SEARCHBIT,BEACH,GREEN-MATCH,0,T?FIRE
.OBJECT SCREENING-ROOM,0,FX?RLANDBIT,ROOMS,PROJECTION-BOOTH,YELLOW-CARD,T?SCREENING-ROOM
.OBJECT BOAT-DOCK,FX?CAVEBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,UPSTAIRS-BATHROOM,0,T?BOAT-DOCK
.OBJECT WHITE-WAX,0,FX?NDESCBIT,WHITE-CANDLE,0,0,T?WHITE-WAX
.OBJECT GARDEN,0,FX?NARTICLEBIT,LOCAL-GLOBALS,PATIO-DOOR,0,T?GARDEN
.OBJECT PSEUDO-OBJECT,0,0,LOCAL-GLOBALS,0,0,T?PSEUDO-OBJECT
.OBJECT BUCK,0,0,SOUTH-JUNCTION,0,0,T?BUCK
.OBJECT UPSTAIRS-BATHROOM,0,FX?RLANDBIT,ROOMS,BEDROOM-3,BATH-MAT,T?UPSTAIRS-BATHROOM
.ENDT
; OBJECT PROPERTY TABLES ARE DEFINED HERE
OBJPRP::
T?SAWHORSE:: .TABLE ; TABLE FOR OBJECT SAWHORSE
.STRL "sawhorse"
.PROP 2,P?SYNONYM
W?SAWHORSE
.PROP 1,P?ADJECTIVE
.BYTE A?HEAVY
.BYTE 0
.ENDT
T?SOUTH-JUNCTION:: .TABLE ; TABLE FOR OBJECT SOUTH-JUNCTION
.STRL "South Junction"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SOUTH-JUNCTION-F
.PROP 3,P?NORTH
.WORD TO-FRONT-PORCH
.BYTE 0
.PROP 3,P?EAST
.WORD TO-&-FROM-SOUTH-JUNCTION
.BYTE 0
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?179
.PROP 3,P?WEST
.WORD TO-&-FROM-SOUTH-JUNCTION
.BYTE 0
.PROP 2,P?THINGS ; STRING PROPERTY
PT?12
.PROP 3,P?GLOBAL
.BYTE STAIRS
.BYTE HOUSE
.BYTE CHIMNEY
.PROP 2,P?LDESC ; STRING PROPERTY
STR?178
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?CORPSE-LINE:: .TABLE ; TABLE FOR OBJECT CORPSE-LINE
.STRL "copy of the film ""A Corpse Line"""
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CORPSE-LINE-F
.PROP 8,P?SYNONYM
W?CORPSE
W?LINE
W?FILM
W?MOVIE
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 3,P?ADJECTIVE
.BYTE A?REEL
.BYTE A?COPY
.BYTE A?CORPSE
.PROP 2,P?VALUE ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS
.STRL "your hand"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HANDS-F
.PROP 4,P?SYNONYM
W?HAND
W?HANDS
.PROP 2,P?ADJECTIVE
.BYTE A?MY
.BYTE A?BARE
.BYTE 0
.ENDT
T?PARLOR:: .TABLE ; TABLE FOR OBJECT PARLOR
.STRL "Parlor"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PARLOR-F
.PROP 1,P?WEST
.BYTE OUTSIDE-PARLOR
.PROP 3,P?DOWN
.WORD TO-CRAWL-SPACE-NORTH
.BYTE 0
.PROP 2,P?THINGS ; STRING PROPERTY
PT?6
.PROP 2,P?GLOBAL
.BYTE CRAWL-SPACE-DOOR
.BYTE SEAT
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?CLOSET-REF:: .TABLE ; TABLE FOR OBJECT CLOSET-REF
.STRL "closet"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CLOSET-REF-F
.PROP 2,P?SYNONYM
W?CLOSET
.PROP 1,P?ADJECTIVE
.BYTE A?COAT
.BYTE 0
.ENDT
T?PARKING-METER:: .TABLE ; TABLE FOR OBJECT PARKING-METER
.STRL "parking meter"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PARKING-METER-F
.PROP 2,P?SYNONYM
W?METER
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 1,P?ADJECTIVE
.BYTE A?PARKING
.PROP 2,P?VALUE ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?LEFT-END:: .TABLE ; TABLE FOR OBJECT LEFT-END
.STRL "left end of the plank"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ENDS-F
.PROP 6,P?SYNONYM
W?END
W?PLANK
W?BOARD
.PROP 1,P?ADJECTIVE
.BYTE A?LEFT
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-PLANK-F
.BYTE 0
.ENDT
T?WHITE-CANDLE:: .TABLE ; TABLE FOR OBJECT WHITE-CANDLE
.STRL "white wax statuette"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WHITE-CANDLE-F
.PROP 6,P?SYNONYM
W?CANDLE
W?STATUE
W?WICK
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ADJECTIVE
.BYTE A?WAX
.BYTE A?WHITE
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-CANDLE-F
.BYTE 0
.ENDT
T?INLET:: .TABLE ; TABLE FOR OBJECT INLET
.STRL "Inlet"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?213
.PROP 1,P?EAST
.BYTE BEACH
.PROP 1,P?SOUTH
.BYTE ON-POOL-1
.PROP 2,P?DOWN ; STRING PROPERTY
STR?214
.PROP 1,P?OUT
.BYTE BEACH
.PROP 1,P?GLOBAL
.BYTE WATER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?212
.BYTE 0
.ENDT
T?NEWEL:: .TABLE ; TABLE FOR OBJECT NEWEL
.STRL "newel in the shape of Roger Corman's head"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
NEWEL-F
.PROP 8,P?SYNONYM
W?NEWEL
W?HEAD
W?ROGER
W?CORMAN
.BYTE 0
.ENDT
T?TOKYO:: .TABLE ; TABLE FOR OBJECT TOKYO
.STRL "scale model of downtown Tokyo"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TOKYO-F
.PROP 8,P?SYNONYM
W?TOKYO
W?CITY
W?DOWNTO
W?MODEL
.PROP 2,P?ADJECTIVE
.BYTE A?SCALE
.BYTE A?DOWNTO
.BYTE 0
.ENDT
T?WINDOW:: .TABLE ; TABLE FOR OBJECT WINDOW
.STRL "window"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WINDOW-F
.PROP 4,P?SYNONYM
W?WINDOW
W?GLASS
.BYTE 0
.ENDT
T?POND:: .TABLE ; TABLE FOR OBJECT POND
.STRL "small pond"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
POND-F
.PROP 2,P?SYNONYM
W?POND
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
200
.PROP 1,P?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
.ENDT
T?PROP-VAULT:: .TABLE ; TABLE FOR OBJECT PROP-VAULT
.STRL "Prop Vault"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROP-VAULT-F
.PROP 3,P?EAST
.WORD TO-CHUTE
.BYTE 0
.PROP 3,P?DOWN
.WORD TO-CHUTE
.BYTE 0
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?STICK:: .TABLE ; TABLE FOR OBJECT STICK
.STRL "big stick"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROP-F
.PROP 2,P?SYNONYM
W?STICK
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 1,P?ADJECTIVE
.BYTE A?BIG
.BYTE 0
.ENDT
T?SOFA:: .TABLE ; TABLE FOR OBJECT SOFA
.STRL "sofa"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SEAT-F
.PROP 4,P?SYNONYM
W?COUCH
W?SOFA
.PROP 1,P?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
.ENDT
T?SHAFT-BOTTOM:: .TABLE ; TABLE FOR OBJECT SHAFT-BOTTOM
.STRL "Shaft Bottom"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SHAFT-BOTTOM-F
.PROP 5,P?NORTH ; DOOR EXIT
.BYTE CELLAR ; ROOM NAME
.BYTE CELLAR-CD ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 5,P?OUT ; DOOR EXIT
.BYTE CELLAR ; ROOM NAME
.BYTE CELLAR-CD ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?GLOBAL
.BYTE CELLAR-CD
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?BLUE-WAX:: .TABLE ; TABLE FOR OBJECT BLUE-WAX
.STRL "blue candle wax"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WAX-F
.PROP 2,P?SYNONYM
W?WAX
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 3,P?ADJECTIVE
.BYTE A?BLUE
.BYTE A?CANDLE
.BYTE A?MELTED
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-WAX-F
.BYTE 0
.ENDT
T?RED-MATCH:: .TABLE ; TABLE FOR OBJECT RED-MATCH
.STRL "red match"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MATCH-F
.PROP 4,P?SYNONYM
W?MATCH
W?MATCHES
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.PROP 3,P?ADJECTIVE
.BYTE A?RED
.BYTE A?WOODEN
.BYTE A?STICK
.PROP 2,P?MATCH-LIFE ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?ME:: .TABLE ; TABLE FOR OBJECT ME
.STRL "yourself"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ME-F
.PROP 6,P?SYNONYM
W?I
W?ME
W?MYSELF
.BYTE 0
.ENDT
T?INDIGO-CARD:: .TABLE ; TABLE FOR OBJECT INDIGO-CARD
.STRL "indigo punch card"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PUNCH-CARD-F
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ADJECTIVE
.BYTE A?PUNCH
.BYTE A?INDIGO
.PROP 2,P?CARD-NUM ; INTEGER/CONSTANT PROPERTY
5
.BYTE 0
.ENDT
T?RED-FEET:: .TABLE ; TABLE FOR OBJECT RED-FEET
.STRL "pair of red wax feet"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FEET-F
.PROP 4,P?SYNONYM
W?FEET
W?CANDLE
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.PROP 3,P?ADJECTIVE
.BYTE A?RED
.BYTE A?WAX
.BYTE A?PAIR
.BYTE 0
.ENDT
T?CHIMNEY-2:: .TABLE ; TABLE FOR OBJECT CHIMNEY-2
.STRL "In the Chimney"
.PROP 3,P?UP
.WORD UP-CHIMNEY
.BYTE 0
.PROP 3,P?DOWN
.WORD DOWN-CHIMNEY
.BYTE 0
.PROP 2,P?GLOBAL
.BYTE CHIMNEY
.BYTE BRICK-HOLE-GLOBAL
.PROP 2,P?LDESC ; STRING PROPERTY
STR?130
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?PATIO-DOOR:: .TABLE ; TABLE FOR OBJECT PATIO-DOOR
.STRL "patio door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 1,P?ADJECTIVE
.BYTE A?PATIO
.BYTE 0
.ENDT
T?GARDEN-WALLS:: .TABLE ; TABLE FOR OBJECT GARDEN-WALLS
.STRL "stone wall"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GARDEN-WALLS-F
.PROP 2,P?SYNONYM
W?WALL
.PROP 2,P?ADJECTIVE
.BYTE A?STONE
.BYTE A?GARDEN
.BYTE 0
.ENDT
T?BLACK-BUTTON:: .TABLE ; TABLE FOR OBJECT BLACK-BUTTON
.STRL "black button"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BLACK-BUTTON-F
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 1,P?ADJECTIVE
.BYTE A?BLACK
.BYTE 0
.ENDT
T?PENGUIN:: .TABLE ; TABLE FOR OBJECT PENGUIN
.STRL "stuffed penguin"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PENGUIN-F
.PROP 4,P?SYNONYM
W?PENGUIN
W?BIRD
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
15
.PROP 1,P?ADJECTIVE
.BYTE A?STUFFED
.PROP 2,P?VALUE ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?SHEARS:: .TABLE ; TABLE FOR OBJECT SHEARS
.STRL "salivating hedge shears"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROP-F
.PROP 2,P?SYNONYM
W?SHEARS
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?ADJECTIVE
.BYTE A?SALAVATING
.BYTE A?HEDGE
.BYTE 0
.ENDT
T?KITCHEN:: .TABLE ; TABLE FOR OBJECT KITCHEN
.STRL "Kitchen"
.PROP 1,P?EAST
.BYTE DINING-ROOM
.PROP 3,P?DOWN
.WORD TO-CELLAR
.BYTE 0
.PROP 3,P?GLOBAL
.BYTE STAIRS
.BYTE WINDOW
.BYTE WATER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?135
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
T?SOUTHWEST-JUNCTION:: .TABLE ; TABLE FOR OBJECT SOUTHWEST-JUNCTION
.STRL "Southwest Junction"
.PROP 1,P?NORTH
.BYTE NORTHWEST-JUNCTION
.PROP 1,P?EAST
.BYTE PATIO
.PROP 3,P?SOUTH
.WORD TO-&-FROM-SOUTH-JUNCTION
.BYTE 0
.PROP 3,P?GLOBAL
.BYTE HOUSE
.BYTE CHIMNEY
.BYTE GARDEN
.PROP 2,P?LDESC ; STRING PROPERTY
STR?181
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?CANNON-BALL:: .TABLE ; TABLE FOR OBJECT CANNON-BALL
.STRL "cannon ball"
.PROP 2,P?SYNONYM
W?BALL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?ADJECTIVE
.BYTE A?CANNON
.BYTE A?TOP
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-BALL-F
.BYTE 0
.ENDT
T?LIGHTS:: .TABLE ; TABLE FOR OBJECT LIGHTS
.STRL "lights"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LIGHTS-F
.PROP 4,P?SYNONYM
W?LIGHT
W?LIGHTS
.BYTE 0
.ENDT
T?HEDGE-MAZE-OBJ:: .TABLE ; TABLE FOR OBJECT HEDGE-MAZE-OBJ
.STRL "hedge maze"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HEDGE-MAZE-OBJ-F
.PROP 4,P?SYNONYM
W?MAZE
W?LABYRINTYH
.PROP 1,P?ADJECTIVE
.BYTE A?HEDGE
.BYTE 0
.ENDT
T?DINING-ROOM:: .TABLE ; TABLE FOR OBJECT DINING-ROOM
.STRL "Dining Room"
.PROP 1,P?EAST
.BYTE GAME-ROOM
.PROP 1,P?SOUTH
.BYTE LIVING-ROOM
.PROP 1,P?WEST
.BYTE KITCHEN
.PROP 3,P?GLOBAL
.BYTE WINDOW
.BYTE SEAT
.BYTE GARDEN
.PROP 2,P?LDESC ; STRING PROPERTY
STR?136
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
T?CELLAR:: .TABLE ; TABLE FOR OBJECT CELLAR
.STRL "Cellar"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CELLAR-F
.PROP 3,P?SOUTH
.WORD CELLAR-CLOSET-ENTER-F
.BYTE 0
.PROP 1,P?UP
.BYTE KITCHEN
.PROP 3,P?IN
.WORD CELLAR-CLOSET-ENTER-F
.BYTE 0
.PROP 2,P?THINGS ; STRING PROPERTY
PT?9
.PROP 3,P?GLOBAL
.BYTE STAIRS
.BYTE CELLAR-CD
.BYTE CLOSET-REF
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?PEG-5:: .TABLE ; TABLE FOR OBJECT PEG-5
.STRL "sawed-off peg"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PEG-5-F
.PROP 2,P?SYNONYM
W?PEG
.PROP 5,P?ADJECTIVE
.BYTE A?SAWED
.BYTE A?OFF
.BYTE A?FOURTH
.BYTE A?COAT
.BYTE A?WOODEN
.BYTE 0
.ENDT
T?P-DEBUG:: .TABLE ; TABLE FOR OBJECT P-DEBUG
.STRL "Work Room"
.PROP 3,P?NORTH
.WORD OUT-OF-P-DEBUG
.BYTE 0
.PROP 3,P?NE
.WORD OUT-OF-P-DEBUG
.BYTE 0
.PROP 3,P?EAST
.WORD OUT-OF-P-DEBUG
.BYTE 0
.PROP 3,P?SE
.WORD OUT-OF-P-DEBUG
.BYTE 0
.PROP 3,P?SOUTH
.WORD OUT-OF-P-DEBUG
.BYTE 0
.PROP 3,P?SW
.WORD OUT-OF-P-DEBUG
.BYTE 0
.PROP 3,P?WEST
.WORD OUT-OF-P-DEBUG
.BYTE 0
.PROP 3,P?NW
.WORD OUT-OF-P-DEBUG
.BYTE 0
.PROP 3,P?UP
.WORD OUT-OF-P-DEBUG
.BYTE 0
.PROP 2,P?LDESC ; STRING PROPERTY
STR?107
.BYTE 0
.ENDT
T?LEDGE:: .TABLE ; TABLE FOR OBJECT LEDGE
.STRL "Ledge"
.PROP 1,P?NORTH
.BYTE TUNNEL
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?159
.PROP 2,P?DOWN ; STRING PROPERTY
STR?159
.PROP 1,P?GLOBAL
.BYTE WATER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?171
.BYTE 0
.ENDT
T?INTDIR:: .TABLE ; TABLE FOR OBJECT INTDIR
.STRL "direction"
.PROP 2,P?SYNONYM
W?DIRECTION
.PROP 8,P?ADJECTIVE
.BYTE A?NORTH
.BYTE A?EAST
.BYTE A?SOUTH
.BYTE A?WEST
.BYTE A?NE
.BYTE A?NW
.BYTE A?SE
.BYTE A?SW
.BYTE 0
.ENDT
T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS
.STRL ""
.PROP 1,P?IN
.BYTE ROOMS
.BYTE 0
.ENDT
T?PEG-3:: .TABLE ; TABLE FOR OBJECT PEG-3
.STRL "third coat peg"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PEG-F
.PROP 2,P?SYNONYM
W?PEG
.PROP 4,P?ADJECTIVE
.BYTE A?THIRD
.BYTE A?COAT
.BYTE A?WORN
.BYTE A?WOODEN
.BYTE 0
.ENDT
T?PEG-2:: .TABLE ; TABLE FOR OBJECT PEG-2
.STRL "second coat peg"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PEG-F
.PROP 2,P?SYNONYM
W?PEG
.PROP 4,P?ADJECTIVE
.BYTE A?SECOND
.BYTE A?COAT
.BYTE A?WORN
.BYTE A?WOODEN
.BYTE 0
.ENDT
T?CHIMNEY:: .TABLE ; TABLE FOR OBJECT CHIMNEY
.STRL "brick chimney"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CHIMNEY-F
.PROP 2,P?SYNONYM
W?CHIMNEY
.BYTE 0
.ENDT
T?UNDERPASS-1:: .TABLE ; TABLE FOR OBJECT UNDERPASS-1
.STRL "Underwater Passage"
.PROP 3,P?WEST
.WORD TO-UNDERPASS-WEST
.BYTE 0
.PROP 1,P?UP
.BYTE IN-POOL-1
.PROP 1,P?GLOBAL
.BYTE WATER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?165
.BYTE 0
.ENDT
T?GREEN-CARD:: .TABLE ; TABLE FOR OBJECT GREEN-CARD
.STRL "green punch card"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PUNCH-CARD-F
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ADJECTIVE
.BYTE A?PUNCH
.BYTE A?GREEN
.PROP 2,P?CARD-NUM ; INTEGER/CONSTANT PROPERTY
3
.BYTE 0
.ENDT
T?ROOF-1:: .TABLE ; TABLE FOR OBJECT ROOF-1
.STRL "West End of Roof"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?133
.PROP 2,P?NE ; STRING PROPERTY
STR?133
.PROP 1,P?EAST
.BYTE ROOF-2
.PROP 2,P?SE ; STRING PROPERTY
STR?133
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?133
.PROP 2,P?SW ; STRING PROPERTY
STR?133
.PROP 2,P?WEST ; STRING PROPERTY
STR?133
.PROP 2,P?NW ; STRING PROPERTY
STR?133
.PROP 3,P?DOWN
.WORD ROOF-TO-CHIMNEY
.BYTE 0
.PROP 3,P?IN
.WORD ROOF-TO-CHIMNEY
.BYTE 0
.PROP 1,P?GLOBAL
.BYTE CHIMNEY
.PROP 2,P?LDESC ; STRING PROPERTY
STR?132
.BYTE 0
.ENDT
T?PEG-1:: .TABLE ; TABLE FOR OBJECT PEG-1
.STRL "first coat peg"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PEG-F
.PROP 2,P?SYNONYM
W?PEG
.PROP 4,P?ADJECTIVE
.BYTE A?FIRST
.BYTE A?COAT
.BYTE A?WORN
.BYTE A?WOODEN
.BYTE 0
.ENDT
T?SQUARE-POST:: .TABLE ; TABLE FOR OBJECT SQUARE-POST
.STRL "dirty pillar"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
POST-F
.PROP 2,P?SYNONYM
W?PILLAR
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?ADJECTIVE
.BYTE A?DIRTY
.BYTE A?WOODEN
.BYTE 0
.ENDT
T?CHIMNEY-3:: .TABLE ; TABLE FOR OBJECT CHIMNEY-3
.STRL "In the Chimney"
.PROP 3,P?UP
.WORD UP-CHIMNEY
.BYTE 0
.PROP 2,P?GLOBAL
.BYTE CHIMNEY
.BYTE BRICK-HOLE-GLOBAL
.PROP 2,P?LDESC ; STRING PROPERTY
STR?131
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?PEG-0:: .TABLE ; TABLE FOR OBJECT PEG-0
.STRL "chipped peg"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PEG-0-F
.PROP 2,P?SYNONYM
W?PEG
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 4,P?ADJECTIVE
.BYTE A?COAT
.BYTE A?CHIPPED
.BYTE A?WORN
.BYTE A?WOODEN
.BYTE 0
.ENDT
T?PLAYER:: .TABLE ; TABLE FOR OBJECT PLAYER
.STRL "yourself"
.PROP 2,P?ACTION ; INTEGER/CONSTANT PROPERTY
0
.PROP 2,P?SYNONYM
W?PLAYER
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?CHUTE:: .TABLE ; TABLE FOR OBJECT CHUTE
.STRL "chute"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CHUTE-F
.PROP 2,P?SYNONYM
W?CHUTE
.BYTE 0
.ENDT
T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS
.STRL ""
.PROP 2,P?SYNONYM
W?ZZZP
.PROP 2,P?DESCFCN ; INTEGER/CONSTANT PROPERTY
0
.PROP 1,P?GLOBAL
.BYTE GLOBAL-OBJECTS
.PROP 2,P?ADVFCN ; INTEGER/CONSTANT PROPERTY
0
.PROP 2,P?FDESC ; STRING PROPERTY
STR?13
.PROP 2,P?LDESC ; STRING PROPERTY
STR?14
.PROP 4,P?PSEUDO
W?FOOBAR
V-WALK
.PROP 2,P?CONTFCN ; INTEGER/CONSTANT PROPERTY
0
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
0
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?HER:: .TABLE ; TABLE FOR OBJECT HER
.STRL "her"
.PROP 4,P?SYNONYM
W?SHE
W?HER
.BYTE 0
.ENDT
T?WHITE-FEET:: .TABLE ; TABLE FOR OBJECT WHITE-FEET
.STRL "pair of white wax feet"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FEET-F
.PROP 4,P?SYNONYM
W?FEET
W?CANDLE
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.PROP 3,P?ADJECTIVE
.BYTE A?WHITE
.BYTE A?WAX
.BYTE A?PAIR
.BYTE 0
.ENDT
T?HATCH-HOLE:: .TABLE ; TABLE FOR OBJECT HATCH-HOLE
.STRL "hole"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HATCH-HOLE-F
.PROP 2,P?SYNONYM
W?HOLE
.BYTE 0
.ENDT
T?UPSTAIRS-HALL-EAST:: .TABLE ; TABLE FOR OBJECT UPSTAIRS-HALL-EAST
.STRL "Upstairs Hall, East"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
UPSTAIRS-HALL-EAST-F
.PROP 3,P?NORTH
.WORD UPSTAIRS-HALL-EAST-EXIT-F
.BYTE 0
.PROP 3,P?SOUTH
.WORD UPSTAIRS-HALL-EAST-EXIT-F
.BYTE 0
.PROP 3,P?WEST
.WORD UPSTAIRS-HALL-EAST-EXIT-F
.BYTE 0
.BYTE 0
.ENDT
T?BATH-MAT:: .TABLE ; TABLE FOR OBJECT BATH-MAT
.STRL "Jack Valenti bath mat"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BATH-MAT-F
.PROP 2,P?SYNONYM
W?MAT
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 3,P?ADJECTIVE
.BYTE A?BATH
.BYTE A?JACK
.BYTE A?VALENTI
.BYTE 0
.ENDT
T?PATIO:: .TABLE ; TABLE FOR OBJECT PATIO
.STRL "Patio"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PATIO-F
.PROP 1,P?NORTH
.BYTE SOUTH-GARDEN
.PROP 1,P?EAST
.BYTE SOUTHEAST-JUNCTION
.PROP 5,P?SOUTH ; DOOR EXIT
.BYTE GAME-ROOM ; ROOM NAME
.BYTE PATIO-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?WEST
.BYTE SOUTHWEST-JUNCTION
.PROP 4,P?GLOBAL
.BYTE PATIO-DOOR
.BYTE HOUSE
.BYTE CHIMNEY
.BYTE GARDEN
.BYTE 0
.ENDT
T?CHAIN:: .TABLE ; TABLE FOR OBJECT CHAIN
.STRL "long, greasy chain"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CHAIN-F
.PROP 2,P?SYNONYM
W?CHAIN
.PROP 2,P?ADJECTIVE
.BYTE A?LONG
.BYTE A?GREASY
.BYTE 0
.ENDT
T?BUCKET:: .TABLE ; TABLE FOR OBJECT BUCKET
.STRL "rusty bucket"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BUCKET-F
.PROP 6,P?SYNONYM
W?BUCKET
W?HANDLE
W?PAIL
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
BUCKET-F
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
16
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.PROP 4,P?ADJECTIVE
.BYTE A?RUSTY
.BYTE A?LEAKY
.BYTE A?METAL
.BYTE A?RUSTED
.BYTE 0
.ENDT
T?CARD:: .TABLE ; TABLE FOR OBJECT CARD
.STRL "business card"
.PROP 2,P?SYNONYM
W?CARD
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 1,P?ADJECTIVE
.BYTE A?BUSINESS
.PROP 2,P?TEXT ; STRING PROPERTY
STR?110
.BYTE 0
.ENDT
T?YELLOW-CARD:: .TABLE ; TABLE FOR OBJECT YELLOW-CARD
.STRL "yellow punch card"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PUNCH-CARD-F
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 3,P?ADJECTIVE
.BYTE A?PUNCH
.BYTE A?YELLOW
.BYTE A?CARDS
.PROP 2,P?CARD-NUM ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?PORTRAIT:: .TABLE ; TABLE FOR OBJECT PORTRAIT
.STRL "portrait of Aunt Hildegarde and Uncle Buddy"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PORTRAIT-F
.PROP 6,P?SYNONYM
W?PORTRAIT
W?PAINTING
W?PICTURE
.PROP 1,P?ADJECTIVE
.BYTE A?OIL
.BYTE 0
.ENDT
T?ROPE:: .TABLE ; TABLE FOR OBJECT ROPE
.STRL "rope"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ROPE-F
.PROP 2,P?SYNONYM
W?ROPE
.BYTE 0
.ENDT
T?PHOTO:: .TABLE ; TABLE FOR OBJECT PHOTO
.STRL "photo of Uncle Buddy"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PHOTO-F
.PROP 6,P?SYNONYM
W?PHOTO
W?BUDDY
W?UNCLE
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 1,P?ADJECTIVE
.BYTE A?UNCLE
.BYTE 0
.ENDT
T?RIGHT-END:: .TABLE ; TABLE FOR OBJECT RIGHT-END
.STRL "right end of the plank"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ENDS-F
.PROP 6,P?SYNONYM
W?END
W?PLANK
W?BOARD
.PROP 1,P?ADJECTIVE
.BYTE A?RIGHT
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-PLANK-F
.BYTE 0
.ENDT
T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS
.STRL ""
.PROP 2,P?THINGS ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?PROJECTION-BOOTH:: .TABLE ; TABLE FOR OBJECT PROJECTION-BOOTH
.STRL "Projection Booth"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROJECTION-BOOTH-F
.PROP 1,P?NORTH
.BYTE SCREENING-ROOM
.PROP 2,P?THINGS ; STRING PROPERTY
PT?5
.PROP 3,P?GLOBAL
.BYTE PROJECTION-SCREEN
.BYTE PROJECTED-IMAGE
.BYTE WINDOW
.PROP 2,P?LDESC ; STRING PROPERTY
STR?85
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?IT:: .TABLE ; TABLE FOR OBJECT IT
.STRL "it"
.PROP 4,P?SYNONYM
W?IT
W?THAT
.BYTE 0
.ENDT
T?WALLS:: .TABLE ; TABLE FOR OBJECT WALLS
.STRL "wall"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WALLS-F
.PROP 4,P?SYNONYM
W?WALL
W?WALLS
.BYTE 0
.ENDT
T?EAST-GARDEN:: .TABLE ; TABLE FOR OBJECT EAST-GARDEN
.STRL "Garden, East"
.PROP 2,P?EAST ; STRING PROPERTY
STR?185
.PROP 1,P?SW
.BYTE SOUTH-GARDEN
.PROP 2,P?WEST ; STRING PROPERTY
STR?185
.PROP 1,P?NW
.BYTE NORTH-GARDEN
.PROP 2,P?THINGS ; STRING PROPERTY
PT?14
.PROP 4,P?GLOBAL
.BYTE HOUSE
.BYTE CHIMNEY
.BYTE GARDEN
.BYTE GARDEN-WALLS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?184
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?BLUE-FEET:: .TABLE ; TABLE FOR OBJECT BLUE-FEET
.STRL "pair of blue wax feet"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FEET-F
.PROP 4,P?SYNONYM
W?FEET
W?CANDLE
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.PROP 3,P?ADJECTIVE
.BYTE A?BLUE
.BYTE A?WAX
.BYTE A?PAIR
.BYTE 0
.ENDT
T?WAX-COAT-1:: .TABLE ; TABLE FOR OBJECT WAX-COAT-1
.STRL "wax coating"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WAX-COAT-F
.PROP 4,P?SYNONYM
W?WAX
W?COATING
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 1,P?ADJECTIVE
.BYTE A?WAX
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-WAX-F
.BYTE 0
.ENDT
T?CLUB:: .TABLE ; TABLE FOR OBJECT CLUB
.STRL "hairy club"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROP-F
.PROP 2,P?SYNONYM
W?CLUB
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 1,P?ADJECTIVE
.BYTE A?HAIRY
.BYTE 0
.ENDT
T?WAX-COAT-2:: .TABLE ; TABLE FOR OBJECT WAX-COAT-2
.STRL "wax coating"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WAX-COAT-F
.PROP 4,P?SYNONYM
W?WAX
W?COATING
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 1,P?ADJECTIVE
.BYTE A?WAX
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-WAX-F
.BYTE 0
.ENDT
T?TOP-LANDING:: .TABLE ; TABLE FOR OBJECT TOP-LANDING
.STRL "Top Landing"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TOP-LANDING-F
.PROP 3,P?NORTH
.WORD TO-BEACH
.BYTE 0
.PROP 3,P?WEST
.WORD TO-&-FROM-TOP-LANDING
.BYTE 0
.PROP 3,P?DOWN
.WORD TO-BEACH
.BYTE 0
.PROP 1,P?GLOBAL
.BYTE STAIRS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?201
.BYTE 0
.ENDT
T?UPPER-BEACH-STAIRS:: .TABLE ; TABLE FOR OBJECT UPPER-BEACH-STAIRS
.STRL "Middle of Beach Stairs"
.PROP 3,P?NORTH
.WORD TO-BEACH
.BYTE 0
.PROP 1,P?SOUTH
.BYTE TOP-LANDING
.PROP 1,P?UP
.BYTE TOP-LANDING
.PROP 3,P?DOWN
.WORD TO-BEACH
.BYTE 0
.PROP 2,P?GLOBAL
.BYTE STAIRS
.BYTE GAP
.PROP 2,P?LDESC ; STRING PROPERTY
STR?202
.BYTE 0
.ENDT
T?LIVING-ROOM:: .TABLE ; TABLE FOR OBJECT LIVING-ROOM
.STRL "Living Room"
.PROP 1,P?NORTH
.BYTE DINING-ROOM
.PROP 1,P?EAST
.BYTE FOYER
.PROP 2,P?WEST ; STRING PROPERTY
STR?118
.PROP 1,P?IN
.BYTE FIREPLACE
.PROP 5,P?GLOBAL
.BYTE PHONE
.BYTE FIREPLACE-GLOBAL
.BYTE SEAT
.BYTE WINDOW
.BYTE SOFA
.PROP 2,P?LDESC ; STRING PROPERTY
STR?117
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
T?BLUE-CARD:: .TABLE ; TABLE FOR OBJECT BLUE-CARD
.STRL "blue punch card"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PUNCH-CARD-F
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ADJECTIVE
.BYTE A?PUNCH
.BYTE A?BLUE
.PROP 2,P?CARD-NUM ; INTEGER/CONSTANT PROPERTY
4
.BYTE 0
.ENDT
T?BLUE-CANDLE:: .TABLE ; TABLE FOR OBJECT BLUE-CANDLE
.STRL "blue wax statuette"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BLUE-CANDLE-F
.PROP 6,P?SYNONYM
W?CANDLE
W?STATUE
W?WICK
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ADJECTIVE
.BYTE A?WAX
.BYTE A?BLUE
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-CANDLE-F
.BYTE 0
.ENDT
T?BRICK-HOLE-GLOBAL:: .TABLE ; TABLE FOR OBJECT BRICK-HOLE-GLOBAL
.STRL "hole"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BRICK-HOLE-GLOBAL-F
.PROP 4,P?SYNONYM
W?HOLE
W?HOLD
.PROP 2,P?ADJECTIVE
.BYTE A?FOOT
.BYTE A?HAND
.BYTE 0
.ENDT
T?LADIES-ROOM:: .TABLE ; TABLE FOR OBJECT LADIES-ROOM
.STRL "Ladies' Room"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LADIES-ROOM-F
.PROP 1,P?SOUTH
.BYTE SHORT-HALL
.PROP 2,P?GLOBAL
.BYTE TOILET
.BYTE WATER
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?MASK:: .TABLE ; TABLE FOR OBJECT MASK
.STRL "catcher's mask"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MASK-F
.PROP 2,P?SYNONYM
W?MASK
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
5
.PROP 1,P?ADJECTIVE
.BYTE A?CATCHER
.PROP 2,P?VALUE ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?NORTH-GARDEN:: .TABLE ; TABLE FOR OBJECT NORTH-GARDEN
.STRL "Garden, North"
.PROP 1,P?NORTH
.BYTE ENTRANCE-TO-MAZE
.PROP 1,P?SE
.BYTE EAST-GARDEN
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?183
.PROP 1,P?SW
.BYTE WEST-GARDEN
.PROP 2,P?THINGS ; STRING PROPERTY
PT?16
.PROP 5,P?GLOBAL
.BYTE HOUSE
.BYTE CHIMNEY
.BYTE GARDEN
.BYTE WATER
.BYTE GARDEN-WALLS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?188
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?MOP:: .TABLE ; TABLE FOR OBJECT MOP
.STRL "glowing mop"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROP-F
.PROP 2,P?SYNONYM
W?MOP
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 1,P?ADJECTIVE
.BYTE A?GLOWING
.BYTE 0
.ENDT
T?BEACH:: .TABLE ; TABLE FOR OBJECT BEACH
.STRL "Beach"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?210
.PROP 2,P?EAST ; STRING PROPERTY
STR?211
.PROP 1,P?SOUTH
.BYTE BOTTOM-LANDING
.PROP 2,P?WEST ; STRING PROPERTY
STR?159
.PROP 2,P?GLOBAL
.BYTE WATER
.BYTE SAND
.PROP 2,P?LDESC ; STRING PROPERTY
STR?209
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.BYTE 0
.ENDT
T?HOUSE:: .TABLE ; TABLE FOR OBJECT HOUSE
.STRL "Aunt Hildegarde's house"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HOUSE-F
.PROP 4,P?SYNONYM
W?HOUSE
W?HILDEBUD
.PROP 2,P?ADJECTIVE
.BYTE A?AUNT
.BYTE A?HILDEG
.BYTE 0
.ENDT
T?BOMB-SHELTER:: .TABLE ; TABLE FOR OBJECT BOMB-SHELTER
.STRL "Bomb Shelter"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BOMB-SHELTER-F
.PROP 1,P?SOUTH
.BYTE TUNNEL
.PROP 3,P?UP
.WORD TO-&-FROM-BOMB-SHELTER
.BYTE 0
.PROP 1,P?DOWN
.BYTE TUNNEL
.PROP 2,P?THINGS ; STRING PROPERTY
PT?11
.PROP 3,P?GLOBAL
.BYTE HATCH
.BYTE PLANK
.BYTE HATCH-HOLE
.BYTE 0
.ENDT
T?CHIMNEY-1:: .TABLE ; TABLE FOR OBJECT CHIMNEY-1
.STRL "In the Chimney"
.PROP 3,P?UP
.WORD UP-CHIMNEY
.BYTE 0
.PROP 3,P?DOWN
.WORD DOWN-CHIMNEY
.BYTE 0
.PROP 2,P?GLOBAL
.BYTE CHIMNEY
.BYTE BRICK-HOLE-GLOBAL
.PROP 2,P?LDESC ; STRING PROPERTY
STR?129
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?BRICK-HOLE:: .TABLE ; TABLE FOR OBJECT BRICK-HOLE
.STRL "hole"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BRICK-HOLE-F
.PROP 4,P?SYNONYM
W?HOLE
W?HOLD
.PROP 2,P?LDESC ; STRING PROPERTY
STR?128
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
6
.PROP 2,P?ADJECTIVE
.BYTE A?FOOT
.BYTE A?HAND
.BYTE 0
.ENDT
T?NORTHWEST-JUNCTION:: .TABLE ; TABLE FOR OBJECT NORTHWEST-JUNCTION
.STRL "Northwest Junction"
.PROP 3,P?NORTH
.WORD TO-&-FROM-CANNON
.BYTE 0
.PROP 1,P?EAST
.BYTE ENTRANCE-TO-MAZE
.PROP 1,P?SOUTH
.BYTE SOUTHWEST-JUNCTION
.PROP 5,P?GLOBAL
.BYTE HOUSE
.BYTE CHIMNEY
.BYTE GARDEN
.BYTE HEDGE-MAZE-OBJ
.BYTE GARDEN-WALLS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?190
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?HANDLES:: .TABLE ; TABLE FOR OBJECT HANDLES
.STRL "brass handles"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HANDLES-F
.PROP 2,P?SYNONYM
W?HANDLE
.PROP 1,P?ADJECTIVE
.BYTE A?BRASS
.BYTE 0
.ENDT
T?WEST-GARDEN:: .TABLE ; TABLE FOR OBJECT WEST-GARDEN
.STRL "Garden, West"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?187
.PROP 1,P?NE
.BYTE NORTH-GARDEN
.PROP 2,P?EAST ; STRING PROPERTY
STR?187
.PROP 1,P?SE
.BYTE SOUTH-GARDEN
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?187
.PROP 2,P?WEST ; STRING PROPERTY
STR?187
.PROP 2,P?THINGS ; STRING PROPERTY
PT?15
.PROP 4,P?GLOBAL
.BYTE HOUSE
.BYTE CHIMNEY
.BYTE GARDEN
.BYTE GARDEN-WALLS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?186
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?LADDER:: .TABLE ; TABLE FOR OBJECT LADDER
.STRL "ladder"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LADDER-F
.PROP 2,P?SYNONYM
W?LADDER
.PROP 2,P?FDESC ; STRING PROPERTY
STR?194
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
90
.PROP 2,P?ADJECTIVE
.BYTE A?HEAVY
.BYTE A?METAL
.BYTE 0
.ENDT
T?GAME-ROOM:: .TABLE ; TABLE FOR OBJECT GAME-ROOM
.STRL "Game Room"
.PROP 5,P?NORTH ; DOOR EXIT
.BYTE PATIO ; ROOM NAME
.BYTE PATIO-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?EAST
.BYTE SHORT-HALL
.PROP 1,P?SOUTH
.BYTE FOYER
.PROP 1,P?WEST
.BYTE DINING-ROOM
.PROP 2,P?THINGS ; STRING PROPERTY
PT?19
.PROP 2,P?GLOBAL
.BYTE PATIO-DOOR
.BYTE WINDOW
.PROP 2,P?LDESC ; STRING PROPERTY
STR?224
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
T?PIPE:: .TABLE ; TABLE FOR OBJECT PIPE
.STRL "pipe"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PIPE-F
.PROP 2,P?SYNONYM
W?PIPE
.BYTE 0
.ENDT
T?NORTHEAST-JUNCTION:: .TABLE ; TABLE FOR OBJECT NORTHEAST-JUNCTION
.STRL "Northeast Junction"
.PROP 3,P?NORTH
.WORD TO-&-FROM-CANNON
.BYTE 0
.PROP 3,P?EAST
.WORD TO-&-FROM-TOP-LANDING
.BYTE 0
.PROP 1,P?SOUTH
.BYTE SOUTHEAST-JUNCTION
.PROP 1,P?WEST
.BYTE ENTRANCE-TO-MAZE
.PROP 5,P?GLOBAL
.BYTE HOUSE
.BYTE CHIMNEY
.BYTE GARDEN
.BYTE HEDGE-MAZE-OBJ
.BYTE GARDEN-WALLS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?191
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?MONUMENT:: .TABLE ; TABLE FOR OBJECT MONUMENT
.STRL "monument"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MONUMENT-F
.PROP 2,P?SYNONYM
W?MONUMENT
.BYTE 0
.ENDT
T?LOWER-BEACH-STAIRS:: .TABLE ; TABLE FOR OBJECT LOWER-BEACH-STAIRS
.STRL "Middle of Beach Stairs"
.PROP 3,P?UP
.WORD FROM-LOWER-STAIRS
.BYTE 0
.PROP 1,P?DOWN
.BYTE BOTTOM-LANDING
.PROP 2,P?GLOBAL
.BYTE STAIRS
.BYTE GAP
.PROP 2,P?LDESC ; STRING PROPERTY
STR?205
.BYTE 0
.ENDT
T?RESET-BUTTON:: .TABLE ; TABLE FOR OBJECT RESET-BUTTON
.STRL "reset button"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RESET-BUTTON-F
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 1,P?ADJECTIVE
.BYTE A?RESET
.BYTE 0
.ENDT
T?COMPUTER:: .TABLE ; TABLE FOR OBJECT COMPUTER
.STRL "computer"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
COMPUTER-F
.PROP 4,P?SYNONYM
W?COMPUTER
W?SLOT
.BYTE 0
.ENDT
T?ORCHIDS:: .TABLE ; TABLE FOR OBJECT ORCHIDS
.STRL "orchids"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FLORAL-PSEUDO
.PROP 2,P?SYNONYM
W?ORCHID
.BYTE 0
.ENDT
T?CRAWL-SPACE-SOUTH:: .TABLE ; TABLE FOR OBJECT CRAWL-SPACE-SOUTH
.STRL "Crawl Space, South"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CRAWL-SPACE-SOUTH-F
.PROP 1,P?NORTH
.BYTE CRAWL-SPACE-NORTH
.PROP 2,P?THINGS ; STRING PROPERTY
PT?8
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?HOOKS:: .TABLE ; TABLE FOR OBJECT HOOKS
.STRL "pair of metal hooks"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HOOKS-F
.PROP 4,P?SYNONYM
W?HOOK
W?HOOKS
.PROP 3,P?ADJECTIVE
.BYTE A?METAL
.BYTE A?PAIR
.BYTE A?HEAVY
.BYTE 0
.ENDT
T?ATTIC-CD:: .TABLE ; TABLE FOR OBJECT ATTIC-CD
.STRL "closet door"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ATTIC-CD-F
.PROP 2,P?SYNONYM
W?DOOR
.PROP 1,P?ADJECTIVE
.BYTE A?CLOSET
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
WHICH-DOOR?
.BYTE 0
.ENDT
T?HEDGE-MAZE:: .TABLE ; TABLE FOR OBJECT HEDGE-MAZE
.STRL "Hedge Maze"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HEDGE-MAZE-F
.PROP 1,P?GLOBAL
.BYTE HEDGE-MAZE-OBJ
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.BYTE 0
.ENDT
T?NORTH-NICHE:: .TABLE ; TABLE FOR OBJECT NORTH-NICHE
.STRL "niche"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
NICHE-F
.PROP 2,P?SYNONYM
W?NICHE
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?VIOLET-CARD:: .TABLE ; TABLE FOR OBJECT VIOLET-CARD
.STRL "violet punch card"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PUNCH-CARD-F
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ADJECTIVE
.BYTE A?PUNCH
.BYTE A?VIOLET
.PROP 2,P?CARD-NUM ; INTEGER/CONSTANT PROPERTY
6
.BYTE 0
.ENDT
T?MATCHBOX:: .TABLE ; TABLE FOR OBJECT MATCHBOX
.STRL "matchbox"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MATCHBOX-F
.PROP 4,P?SYNONYM
W?BOX
W?MATCHBOX
.PROP 2,P?FDESC ; STRING PROPERTY
STR?157
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
4
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ADJECTIVE
.BYTE A?FESTIVE
.BYTE A?CHRISTMAS
.BYTE 0
.ENDT
T?FOYER-STAIRS:: .TABLE ; TABLE FOR OBJECT FOYER-STAIRS
.STRL "stairs"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FOYER-STAIRS-F
.PROP 6,P?SYNONYM
W?STAIRS
W?STAIRCASE
W?STEPS
.PROP 1,P?ADJECTIVE
.BYTE A?FOYER
.BYTE 0
.ENDT
T?VERTICAL-MAP:: .TABLE ; TABLE FOR OBJECT VERTICAL-MAP
.STRL "yellowed piece of paper"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
VERTICAL-MAP-F
.PROP 4,P?SYNONYM
W?MAP
W?PAPER
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ADJECTIVE
.BYTE A?YELLOW
.BYTE A?PIECE
.BYTE 0
.ENDT
T?BAZOOKA:: .TABLE ; TABLE FOR OBJECT BAZOOKA
.STRL "bazooka"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BAZOOKA-F
.PROP 2,P?SYNONYM
W?BAZOOKA
.BYTE 0
.ENDT
T?PLANK:: .TABLE ; TABLE FOR OBJECT PLANK
.STRL "heavy wooden plank"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PLANK-F
.PROP 4,P?SYNONYM
W?PLANK
W?BOARD
.PROP 2,P?ADJECTIVE
.BYTE A?WOODEN
.BYTE A?HEAVY
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-PLANK-F
.BYTE 0
.ENDT
T?CRAWL-SPACE-DOOR:: .TABLE ; TABLE FOR OBJECT CRAWL-SPACE-DOOR
.STRL "crawl space door"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CRAWL-SPACE-DOOR-F
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
.BYTE A?CRAWL
.BYTE A?SPACE
.BYTE 0
.ENDT
T?OAK-DOOR:: .TABLE ; TABLE FOR OBJECT OAK-DOOR
.STRL "oak door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
.BYTE A?OAK
.BYTE A?FRONT
.BYTE 0
.ENDT
T?UPSTAIRS-HALL-WEST:: .TABLE ; TABLE FOR OBJECT UPSTAIRS-HALL-WEST
.STRL "Upstairs Hall, West"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
UPSTAIRS-HALL-F
.PROP 1,P?NORTH
.BYTE BEDROOM-1
.PROP 1,P?EAST
.BYTE UPSTAIRS-HALL-MIDDLE
.PROP 1,P?SOUTH
.BYTE UPSTAIRS-BATHROOM
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?CLIFF:: .TABLE ; TABLE FOR OBJECT CLIFF
.STRL "Cliff"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CLIFF-F
.PROP 3,P?SOUTH
.WORD TO-CANNON-EMPLACEMENT
.BYTE 0
.PROP 3,P?UP
.WORD TO-CANNON-EMPLACEMENT
.BYTE 0
.PROP 3,P?DOWN
.WORD TO-&-FROM-BOMB-SHELTER
.BYTE 0
.PROP 2,P?THINGS ; STRING PROPERTY
PT?17
.PROP 2,P?GLOBAL
.BYTE HATCH
.BYTE HATCH-HOLE
.BYTE 0
.ENDT
T?FIRE-HYDRANT:: .TABLE ; TABLE FOR OBJECT FIRE-HYDRANT
.STRL "fire hydrant"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FIRE-HYDRANT-F
.PROP 2,P?SYNONYM
W?HYDRANT
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
20
.PROP 1,P?ADJECTIVE
.BYTE A?FIRE
.PROP 2,P?VALUE ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?ROOF-2:: .TABLE ; TABLE FOR OBJECT ROOF-2
.STRL "East End of Roof"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?133
.PROP 2,P?NE ; STRING PROPERTY
STR?133
.PROP 2,P?EAST ; STRING PROPERTY
STR?133
.PROP 2,P?SE ; STRING PROPERTY
STR?133
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?133
.PROP 2,P?SW ; STRING PROPERTY
STR?133
.PROP 1,P?WEST
.BYTE ROOF-1
.PROP 2,P?NW ; STRING PROPERTY
STR?133
.PROP 3,P?DOWN
.WORD ROOF-TO-CHIMNEY
.BYTE 0
.PROP 3,P?IN
.WORD ROOF-TO-CHIMNEY
.BYTE 0
.PROP 1,P?GLOBAL
.BYTE CHIMNEY
.PROP 2,P?LDESC ; STRING PROPERTY
STR?134
.BYTE 0
.ENDT
T?FOYER:: .TABLE ; TABLE FOR OBJECT FOYER
.STRL "Foyer"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FOYER-F
.PROP 1,P?NORTH
.BYTE GAME-ROOM
.PROP 1,P?EAST
.BYTE OUTSIDE-PARLOR
.PROP 5,P?SOUTH ; DOOR EXIT
.BYTE FRONT-PORCH ; ROOM NAME
.BYTE OAK-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?WEST
.BYTE LIVING-ROOM
.PROP 3,P?UP
.WORD TO-UPSTAIRS-HALL-MIDDLE
.BYTE 0
.PROP 3,P?IN
.WORD FOYER-CLOSET-ENTER-F
.BYTE 0
.PROP 5,P?GLOBAL
.BYTE OAK-DOOR
.BYTE FOYER-CD
.BYTE CLOSET-REF
.BYTE FOYER-STAIRS
.BYTE WINDOW
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
T?FLASHLIGHT:: .TABLE ; TABLE FOR OBJECT FLASHLIGHT
.STRL "flashlight"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FLASHLIGHT-F
.PROP 8,P?SYNONYM
W?FLASHLIGHT
W?LIGHT
W?TORCH
W?LAMP
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
5
.PROP 1,P?ADJECTIVE
.BYTE A?FLASH
.BYTE 0
.ENDT
T?FIREPLACE-GLOBAL:: .TABLE ; TABLE FOR OBJECT FIREPLACE-GLOBAL
.STRL "fireplace"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FIREPLACE-GLOBAL-F
.PROP 4,P?SYNONYM
W?FIREPLACE
W?MORTAR
.BYTE 0
.ENDT
T?ON-POOL-2:: .TABLE ; TABLE FOR OBJECT ON-POOL-2
.STRL "Surface of Pool"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ON-POOL-2-F
.PROP 1,P?NORTH
.BYTE LEDGE
.PROP 2,P?EAST ; STRING PROPERTY
STR?169
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?168
.PROP 2,P?WEST ; STRING PROPERTY
STR?170
.PROP 3,P?DOWN
.WORD UNDER-WATER-F
.BYTE 0
.PROP 2,P?OUT ; STRING PROPERTY
STR?167
.PROP 1,P?GLOBAL
.BYTE WATER
.BYTE 0
.ENDT
T?AUNT:: .TABLE ; TABLE FOR OBJECT AUNT
.STRL "Aunt Hildegarde"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
AUNT-F
.PROP 6,P?SYNONYM
W?AUNT
W?HILDEG
W?BURBAN
.PROP 1,P?ADJECTIVE
.BYTE A?AUNT
.BYTE 0
.ENDT
T?RING:: .TABLE ; TABLE FOR OBJECT RING
.STRL "Big Diamond Ring"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RING-F
.PROP 2,P?SYNONYM
W?RING
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.PROP 2,P?ADJECTIVE
.BYTE A?DIAMOND
.BYTE A?BIG
.PROP 2,P?VALUE ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?BED:: .TABLE ; TABLE FOR OBJECT BED
.STRL "bed"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BED-F
.PROP 6,P?SYNONYM
W?BED
W?BUNK
W?BUNKS
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
100
.PROP 6,P?ADJECTIVE
.BYTE A?ROUND
.BYTE A?TOP
.BYTE A?BOTTOM
.BYTE A?BUNK
.BYTE A?BIG
.BYTE A?FLUFFY
.BYTE 0
.ENDT
T?SAND:: .TABLE ; TABLE FOR OBJECT SAND
.STRL "sand"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SAND-F
.PROP 2,P?SYNONYM
W?SAND
.BYTE 0
.ENDT
T?SHOVEL:: .TABLE ; TABLE FOR OBJECT SHOVEL
.STRL "shovel"
.PROP 4,P?SYNONYM
W?SHOVEL
W?SPADE
.PROP 2,P?FDESC ; STRING PROPERTY
STR?242
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
T?MAZE-HOLE:: .TABLE ; TABLE FOR OBJECT MAZE-HOLE
.STRL "hole"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MAZE-HOLE-F
.PROP 2,P?SYNONYM
W?HOLE
.PROP 1,P?ADJECTIVE
.BYTE A?GROUND
.BYTE 0
.ENDT
T?GLOBAL-ROOM:: .TABLE ; TABLE FOR OBJECT GLOBAL-ROOM
.STRL "room"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GLOBAL-ROOM-F
.PROP 6,P?SYNONYM
W?ROOM
W?AREA
W?PLACE
.BYTE 0
.ENDT
T?SLIDE-PROJECTOR:: .TABLE ; TABLE FOR OBJECT SLIDE-PROJECTOR
.STRL "slide projector"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SLIDE-PROJECTOR-F
.PROP 2,P?SYNONYM
W?PROJEC
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.PROP 1,P?ADJECTIVE
.BYTE A?SLIDE
.BYTE 0
.ENDT
T?PLANE:: .TABLE ; TABLE FOR OBJECT PLANE
.STRL ""
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PLANE-F
.PROP 6,P?SYNONYM
W?PLANE
W?AIRPLANE
W?PLANES
.PROP 1,P?ADJECTIVE
.BYTE A?PUNY
.PROP 2,P?SDESC ; STRING PROPERTY
STR?226
.BYTE 0
.ENDT
T?LENS-CAP:: .TABLE ; TABLE FOR OBJECT LENS-CAP
.STRL "lens cap"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LENS-CAP-F
.PROP 4,P?SYNONYM
W?CAP
W?COVER
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 3,P?ADJECTIVE
.BYTE A?LENS
.BYTE A?FILM
.BYTE A?PROJEC
.BYTE 0
.ENDT
T?FINCH:: .TABLE ; TABLE FOR OBJECT FINCH
.STRL ""
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FINCH-F
.PROP 6,P?SYNONYM
W?PIECES
W?FINCH
W?BIRD
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
15
.PROP 1,P?ADJECTIVE
.BYTE A?MALTESE
.PROP 2,P?VALUE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?SDESC ; STRING PROPERTY
STR?137
.BYTE 0
.ENDT
T?PEGS:: .TABLE ; TABLE FOR OBJECT PEGS
.STRL "set of coat pegs"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PEGS-F
.PROP 2,P?SYNONYM
W?PEGS
.PROP 2,P?ADJECTIVE
.BYTE A?COAT
.BYTE A?WOODEN
.BYTE 0
.ENDT
T?COMPARTMENT:: .TABLE ; TABLE FOR OBJECT COMPARTMENT
.STRL "small compartment"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
COMPARTMENT-F
.PROP 2,P?SYNONYM
W?COMPAR
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
11
.PROP 1,P?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
.ENDT
T?HIM:: .TABLE ; TABLE FOR OBJECT HIM
.STRL "him"
.PROP 4,P?SYNONYM
W?HE
W?HIM
.BYTE 0
.ENDT
T?CELLAR-CD:: .TABLE ; TABLE FOR OBJECT CELLAR-CD
.STRL "closet door"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CELLAR-CD-F
.PROP 2,P?SYNONYM
W?DOOR
.PROP 1,P?ADJECTIVE
.BYTE A?CLOSET
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
WHICH-DOOR?
.BYTE 0
.ENDT
T?GREEN-BUTTON:: .TABLE ; TABLE FOR OBJECT GREEN-BUTTON
.STRL "green button"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GREEN-BUTTON-F
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 1,P?ADJECTIVE
.BYTE A?GREEN
.BYTE 0
.ENDT
T?TOUPEE:: .TABLE ; TABLE FOR OBJECT TOUPEE
.STRL "Uncle Buddy's toupee"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TOUPEE-F
.PROP 8,P?SYNONYM
W?TOUPEE
W?RUG
W?HAIR
W?PIECE
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
5
.PROP 3,P?ADJECTIVE
.BYTE A?BUDDY
.BYTE A?BURBAN
.BYTE A?HAIR
.PROP 2,P?VALUE ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?HEART-OF-MAZE:: .TABLE ; TABLE FOR OBJECT HEART-OF-MAZE
.STRL "Hedge Maze"
.PROP 3,P?NORTH
.WORD OUT-OF-HEART-OF-MAZE
.BYTE 0
.PROP 2,P?NE ; STRING PROPERTY
STR?240
.PROP 2,P?EAST ; STRING PROPERTY
STR?240
.PROP 2,P?SE ; STRING PROPERTY
STR?240
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?240
.PROP 2,P?SW ; STRING PROPERTY
STR?240
.PROP 2,P?WEST ; STRING PROPERTY
STR?240
.PROP 2,P?NW ; STRING PROPERTY
STR?240
.PROP 2,P?DOWN ; STRING PROPERTY
STR?241
.PROP 1,P?GLOBAL
.BYTE HEDGE-MAZE-OBJ
.PROP 2,P?LDESC ; STRING PROPERTY
STR?239
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.BYTE 0
.ENDT
T?RED-CARD:: .TABLE ; TABLE FOR OBJECT RED-CARD
.STRL "red punch card"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PUNCH-CARD-F
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ADJECTIVE
.BYTE A?PUNCH
.BYTE A?RED
.PROP 2,P?CARD-NUM ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?GUN:: .TABLE ; TABLE FOR OBJECT GUN
.STRL "gun"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROP-F
.PROP 2,P?SYNONYM
W?GUN
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 3,P?ADJECTIVE
.BYTE A?WHIP
.BYTE A?WHIPPED
.BYTE A?CREAM
.BYTE 0
.ENDT
T?GRATER:: .TABLE ; TABLE FOR OBJECT GRATER
.STRL "Mama Maggio's cheese grater"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GRATER-F
.PROP 4,P?SYNONYM
W?GRATER
W?SHREDDER
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 4,P?ADJECTIVE
.BYTE A?MAGGIO
.BYTE A?CHEESE
.BYTE A?MAMA
.BYTE A?MAMA'S
.PROP 2,P?VALUE ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?ON-POOL-1:: .TABLE ; TABLE FOR OBJECT ON-POOL-1
.STRL "Surface of Grotto Pool"
.PROP 1,P?NORTH
.BYTE INLET
.PROP 3,P?EAST
.WORD TO-BOAT-DOCK
.BYTE 0
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?163
.PROP 2,P?WEST ; STRING PROPERTY
STR?162
.PROP 3,P?UP
.WORD TO-BOAT-DOCK
.BYTE 0
.PROP 3,P?DOWN
.WORD UNDER-WATER-F
.BYTE 0
.PROP 3,P?OUT
.WORD TO-BOAT-DOCK
.BYTE 0
.PROP 1,P?GLOBAL
.BYTE WATER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?161
.BYTE 0
.ENDT
T?SACK-WINDOW:: .TABLE ; TABLE FOR OBJECT SACK-WINDOW
.STRL "window"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SACK-WINDOW-F
.PROP 2,P?SYNONYM
W?WINDOW
.BYTE 0
.ENDT
T?PLAQUE:: .TABLE ; TABLE FOR OBJECT PLAQUE
.STRL "plaque"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PLAQUE-F
.PROP 2,P?SYNONYM
W?PLAQUE
.BYTE 0
.ENDT
T?HEART-OF-MAZE-HOLE:: .TABLE ; TABLE FOR OBJECT HEART-OF-MAZE-HOLE
.STRL "hole"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HEART-OF-MAZE-HOLE-F
.PROP 2,P?SYNONYM
W?HOLE
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
11
.BYTE 0
.ENDT
T?PORTABLE-WATER:: .TABLE ; TABLE FOR OBJECT PORTABLE-WATER
.STRL "water"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PORTABLE-WATER-F
.PROP 2,P?SYNONYM
W?WATER
.BYTE 0
.ENDT
T?SAW:: .TABLE ; TABLE FOR OBJECT SAW
.STRL "buzz saw"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SAW-F
.PROP 6,P?SYNONYM
W?SAW
W?BLADE
W?BELT
.PROP 5,P?ADJECTIVE
.BYTE A?SAW
.BYTE A?BUZZ
.BYTE A?LARGE
.BYTE A?STEEL
.BYTE A?CONVEYOR
.BYTE 0
.ENDT
T?BEDROOM-1:: .TABLE ; TABLE FOR OBJECT BEDROOM-1
.STRL "Master Bedroom"
.PROP 1,P?SOUTH
.BYTE UPSTAIRS-HALL-WEST
.PROP 4,P?GLOBAL
.BYTE WINDOW
.BYTE SEAT
.BYTE BED
.BYTE PHONE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?139
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
T?NOTE:: .TABLE ; TABLE FOR OBJECT NOTE
.STRL "note"
.PROP 4,P?SYNONYM
W?NOTE
W?PAPER
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?TEXT ; STRING PROPERTY
STR?215
.BYTE 0
.ENDT
T?HATCH:: .TABLE ; TABLE FOR OBJECT HATCH
.STRL "hatch"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HATCH-F
.PROP 2,P?SYNONYM
W?HATCH
.PROP 1,P?ADJECTIVE
.BYTE A?STEEL
.BYTE 0
.ENDT
T?SOUTHEAST-JUNCTION:: .TABLE ; TABLE FOR OBJECT SOUTHEAST-JUNCTION
.STRL "Southeast Junction"
.PROP 1,P?NORTH
.BYTE NORTHEAST-JUNCTION
.PROP 3,P?SOUTH
.WORD TO-&-FROM-SOUTH-JUNCTION
.BYTE 0
.PROP 1,P?WEST
.BYTE PATIO
.PROP 3,P?GLOBAL
.BYTE HOUSE
.BYTE CHIMNEY
.BYTE GARDEN
.PROP 2,P?LDESC ; STRING PROPERTY
STR?180
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?THEM:: .TABLE ; TABLE FOR OBJECT THEM
.STRL "them"
.PROP 4,P?SYNONYM
W?THEY
W?THEM
.BYTE 0
.ENDT
T?FOYER-CD:: .TABLE ; TABLE FOR OBJECT FOYER-CD
.STRL "closet door"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FOYER-CD-F
.PROP 2,P?SYNONYM
W?DOOR
.PROP 1,P?ADJECTIVE
.BYTE A?CLOSET
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
WHICH-DOOR?
.BYTE 0
.ENDT
T?DOG:: .TABLE ; TABLE FOR OBJECT DOG
.STRL "Atomic Chihuahua"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DOG-F
.PROP 6,P?SYNONYM
W?CHIHUAHUA
W?DOG
W?MONSTER
.PROP 1,P?ADJECTIVE
.BYTE A?ATOMIC
.BYTE 0
.ENDT
T?ENTRANCE-TO-MAZE:: .TABLE ; TABLE FOR OBJECT ENTRANCE-TO-MAZE
.STRL "Entrance to Hedge Maze"
.PROP 3,P?NORTH
.WORD ENTER-HM
.BYTE 0
.PROP 1,P?EAST
.BYTE NORTHEAST-JUNCTION
.PROP 1,P?SOUTH
.BYTE NORTH-GARDEN
.PROP 1,P?WEST
.BYTE NORTHWEST-JUNCTION
.PROP 1,P?GLOBAL
.BYTE HEDGE-MAZE-OBJ
.PROP 2,P?LDESC ; STRING PROPERTY
STR?236
.BYTE 0
.ENDT
T?BAG:: .TABLE ; TABLE FOR OBJECT BAG
.STRL "boomerang mail bag"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROP-F
.PROP 4,P?SYNONYM
W?BAG
W?MAILBAG
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?ADJECTIVE
.BYTE A?BOOMERANG
.BYTE A?MAIL
.BYTE 0
.ENDT
T?UPSTAIRS-CD:: .TABLE ; TABLE FOR OBJECT UPSTAIRS-CD
.STRL "closet door"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
UPSTAIRS-CD-F
.PROP 2,P?SYNONYM
W?DOOR
.PROP 1,P?ADJECTIVE
.BYTE A?CLOSET
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
WHICH-DOOR?
.BYTE 0
.ENDT
T?HERMAN:: .TABLE ; TABLE FOR OBJECT HERMAN
.STRL "Cousin Herman"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HERMAN-F
.PROP 4,P?SYNONYM
W?HERMAN
W?BEAUMONT
.PROP 1,P?ADJECTIVE
.BYTE A?COUSIN
.BYTE 0
.ENDT
T?STAIRS:: .TABLE ; TABLE FOR OBJECT STAIRS
.STRL "stairs"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
STAIRS-F
.PROP 6,P?SYNONYM
W?STAIRS
W?STAIRCASE
W?STEPS
.PROP 1,P?ADJECTIVE
.BYTE A?STEEP
.BYTE 0
.ENDT
T?SEAT:: .TABLE ; TABLE FOR OBJECT SEAT
.STRL "seat"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SEAT-F
.PROP 8,P?SYNONYM
W?SEAT
W?SEATS
W?CHAIR
W?CHAIRS
.PROP 2,P?ADJECTIVE
.BYTE A?ARM
.BYTE A?PLUSH
.BYTE 0
.ENDT
T?CLOSET:: .TABLE ; TABLE FOR OBJECT CLOSET
.STRL "Closet"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CLOSET-F
.PROP 3,P?NORTH
.WORD CLOSET-EXIT-F
.BYTE 0
.PROP 3,P?OUT
.WORD CLOSET-EXIT-F
.BYTE 0
.PROP 2,P?THINGS ; STRING PROPERTY
PT?18
.PROP 4,P?GLOBAL
.BYTE CLOSET-REF
.BYTE FOYER-CD
.BYTE CELLAR-CD
.BYTE UPSTAIRS-CD
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?YOUR-FEET:: .TABLE ; TABLE FOR OBJECT YOUR-FEET
.STRL "your feet"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
YOUR-FEET-F
.PROP 4,P?SYNONYM
W?FOOT
W?FEET
.PROP 1,P?ADJECTIVE
.BYTE A?MY
.BYTE 0
.ENDT
T?HORIZONTAL-MAP:: .TABLE ; TABLE FOR OBJECT HORIZONTAL-MAP
.STRL "thin piece of paper"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HORIZONTAL-MAP-F
.PROP 4,P?SYNONYM
W?MAP
W?PAPER
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ADJECTIVE
.BYTE A?THIN
.BYTE A?PIECE
.BYTE 0
.ENDT
T?MENS-ROOM:: .TABLE ; TABLE FOR OBJECT MENS-ROOM
.STRL "Men's Room"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MENS-ROOM-F
.PROP 1,P?NORTH
.BYTE SHORT-HALL
.PROP 2,P?GLOBAL
.BYTE TOILET
.BYTE WATER
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?PERSIAN-RUG:: .TABLE ; TABLE FOR OBJECT PERSIAN-RUG
.STRL "Persian rug"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PERSIAN-RUG-F
.PROP 4,P?SYNONYM
W?RUG
W?CARPET
.PROP 1,P?ADJECTIVE
.BYTE A?PERSIAN
.BYTE 0
.ENDT
T?GREEN-MATCH:: .TABLE ; TABLE FOR OBJECT GREEN-MATCH
.STRL "green match"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MATCH-F
.PROP 4,P?SYNONYM
W?MATCH
W?MATCHES
.PROP 2,P?FDESC ; STRING PROPERTY
STR?158
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.PROP 3,P?ADJECTIVE
.BYTE A?GREEN
.BYTE A?WOODEN
.BYTE A?STICK
.PROP 2,P?MATCH-LIFE ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?CANNON:: .TABLE ; TABLE FOR OBJECT CANNON
.STRL "cannon"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CANNON-F
.PROP 4,P?SYNONYM
W?CANNON
W?WHEEL
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
30
.BYTE 0
.ENDT
T?RED-WAX:: .TABLE ; TABLE FOR OBJECT RED-WAX
.STRL "red candle wax"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WAX-F
.PROP 2,P?SYNONYM
W?WAX
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 3,P?ADJECTIVE
.BYTE A?RED
.BYTE A?CANDLE
.BYTE A?MELTED
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-WAX-F
.BYTE 0
.ENDT
T?DISPLAY-LIGHTS:: .TABLE ; TABLE FOR OBJECT DISPLAY-LIGHTS
.STRL "display lights"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DISPLAY-LIGHTS-F
.PROP 4,P?SYNONYM
W?LIGHTS
W?DISPLAY
.PROP 1,P?ADJECTIVE
.BYTE A?COMPUTER
.BYTE 0
.ENDT
T?ATTIC-DOOR:: .TABLE ; TABLE FOR OBJECT ATTIC-DOOR
.STRL "panel"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ATTIC-DOOR-F
.PROP 4,P?SYNONYM
W?PANEL
W?LADDER
.PROP 2,P?ADJECTIVE
.BYTE A?FOLDING
.BYTE A?ATTIC
.BYTE 0
.ENDT
T?WHITE-BUTTON:: .TABLE ; TABLE FOR OBJECT WHITE-BUTTON
.STRL "white button"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WHITE-BUTTON-F
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 1,P?ADJECTIVE
.BYTE A?WHITE
.BYTE 0
.ENDT
T?WATER:: .TABLE ; TABLE FOR OBJECT WATER
.STRL "water"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WATER-F
.PROP 8,P?SYNONYM
W?WATER
W?OCEAN
W?SEA
W?POOL
.PROP 2,P?ADJECTIVE
.BYTE A?SALT
.BYTE A?SEA
.BYTE 0
.ENDT
T?ATTIC:: .TABLE ; TABLE FOR OBJECT ATTIC
.STRL "Attic"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ATTIC-F
.PROP 3,P?SOUTH
.WORD ATTIC-CLOSET-ENTER-F
.BYTE 0
.PROP 3,P?DOWN
.WORD TO-&-FROM-ATTIC
.BYTE 0
.PROP 2,P?GLOBAL
.BYTE ATTIC-DOOR
.BYTE ATTIC-CD
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND
.STRL "ground"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GROUND-F
.PROP 4,P?SYNONYM
W?GROUND
W?FLOOR
.BYTE 0
.ENDT
T?PROJECTION-SCREEN:: .TABLE ; TABLE FOR OBJECT PROJECTION-SCREEN
.STRL "viewing screen"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROJECTION-SCREEN-F
.PROP 2,P?SYNONYM
W?SCREEN
.PROP 2,P?ADJECTIVE
.BYTE A?VIEWING
.BYTE A?MOVIE
.BYTE 0
.ENDT
T?NEWSLETTER:: .TABLE ; TABLE FOR OBJECT NEWSLETTER
.STRL "copy of The Status Line"
.PROP 8,P?SYNONYM
W?NEWSLETTER
W?LINE
W?TIMES
W?PAPER
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 4,P?ADJECTIVE
.BYTE A?NEW
.BYTE A?ZORK
.BYTE A?STATUS
.BYTE A?COPY
.PROP 2,P?TEXT ; STRING PROPERTY
STR?141
.BYTE 0
.ENDT
T?SOUTH-GARDEN:: .TABLE ; TABLE FOR OBJECT SOUTH-GARDEN
.STRL "Garden, South"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?183
.PROP 1,P?NE
.BYTE EAST-GARDEN
.PROP 1,P?SOUTH
.BYTE PATIO
.PROP 1,P?NW
.BYTE WEST-GARDEN
.PROP 2,P?THINGS ; STRING PROPERTY
PT?13
.PROP 4,P?GLOBAL
.BYTE HOUSE
.BYTE CHIMNEY
.BYTE GARDEN
.BYTE GARDEN-WALLS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?182
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT
.STRL "that"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
NOT-HERE-OBJECT-F
.BYTE 0
.ENDT
T?RED-CANDLE:: .TABLE ; TABLE FOR OBJECT RED-CANDLE
.STRL "red wax statuette"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RED-CANDLE-F
.PROP 6,P?SYNONYM
W?CANDLE
W?STATUE
W?WICK
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ADJECTIVE
.BYTE A?WAX
.BYTE A?RED
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-CANDLE-F
.BYTE 0
.ENDT
T?FRONT-PORCH:: .TABLE ; TABLE FOR OBJECT FRONT-PORCH
.STRL "Front Porch"
.PROP 5,P?NORTH ; DOOR EXIT
.BYTE FOYER ; ROOM NAME
.BYTE OAK-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?SOUTH
.BYTE SOUTH-JUNCTION
.PROP 5,P?IN ; DOOR EXIT
.BYTE FOYER ; ROOM NAME
.BYTE OAK-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 3,P?GLOBAL
.BYTE OAK-DOOR
.BYTE HOUSE
.BYTE CHIMNEY
.PROP 2,P?LDESC ; STRING PROPERTY
STR?195
.BYTE 0
.ENDT
T?GAP:: .TABLE ; TABLE FOR OBJECT GAP
.STRL "gap"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GAP-F
.PROP 2,P?SYNONYM
W?GAP
.PROP 1,P?ADJECTIVE
.BYTE A?WIDE
.BYTE 0
.ENDT
T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM
.STRL "number"
.PROP 2,P?SYNONYM
W?INTNUM
.BYTE 0
.ENDT
T?SKIS:: .TABLE ; TABLE FOR OBJECT SKIS
.STRL "pair of skis"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SKIS-F
.PROP 2,P?SYNONYM
W?SKIS
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
25
.PROP 2,P?ADJECTIVE
.BYTE A?PAIR
.BYTE A?DOWNHILL
.BYTE 0
.ENDT
T?BEDROOM-3:: .TABLE ; TABLE FOR OBJECT BEDROOM-3
.STRL "Guest Room"
.PROP 1,P?NORTH
.BYTE UPSTAIRS-HALL-EAST
.PROP 3,P?GLOBAL
.BYTE WINDOW
.BYTE SEAT
.BYTE BED
.PROP 2,P?LDESC ; STRING PROPERTY
STR?140
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
T?ROUND-POST:: .TABLE ; TABLE FOR OBJECT ROUND-POST
.STRL "dusty pillar"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
POST-F
.PROP 2,P?SYNONYM
W?PILLAR
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?ADJECTIVE
.BYTE A?DUSTY
.BYTE A?WOODEN
.BYTE 0
.ENDT
T?FILM-PROJECTOR:: .TABLE ; TABLE FOR OBJECT FILM-PROJECTOR
.STRL "film projector"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FILM-PROJECTOR-F
.PROP 2,P?SYNONYM
W?PROJEC
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
13
.PROP 2,P?ADJECTIVE
.BYTE A?FILM
.BYTE A?SIMPLEX
.BYTE 0
.ENDT
T?CRAWL-SPACE-NORTH:: .TABLE ; TABLE FOR OBJECT CRAWL-SPACE-NORTH
.STRL "Crawl Space, North"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CRAWL-SPACE-NORTH-F
.PROP 3,P?NORTH
.WORD TO-FIRST-SECRET-ROOM
.BYTE 0
.PROP 3,P?SOUTH
.WORD TO-CRAWL-SPACE-SOUTH
.BYTE 0
.PROP 5,P?UP ; DOOR EXIT
.BYTE PARLOR ; ROOM NAME
.BYTE CRAWL-SPACE-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 2,P?THINGS ; STRING PROPERTY
PT?7
.PROP 1,P?GLOBAL
.BYTE CRAWL-SPACE-DOOR
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?CEILING:: .TABLE ; TABLE FOR OBJECT CEILING
.STRL "ceiling"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CEILING-F
.PROP 2,P?SYNONYM
W?CEILING
.BYTE 0
.ENDT
T?MANTLE:: .TABLE ; TABLE FOR OBJECT MANTLE
.STRL "mantle"
.PROP 2,P?SYNONYM
W?MANTLE
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
60
.BYTE 0
.ENDT
T?PHONE:: .TABLE ; TABLE FOR OBJECT PHONE
.STRL "telephone"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PHONE-F
.PROP 6,P?SYNONYM
W?PHONE
W?TELEPHONE
W?RECEIVER
.BYTE 0
.ENDT
T?FILM-PROJECTOR-LENS:: .TABLE ; TABLE FOR OBJECT FILM-PROJECTOR-LENS
.STRL "film projector lens"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FILM-PROJECTOR-LENS-F
.PROP 2,P?SYNONYM
W?LENS
.PROP 2,P?ADJECTIVE
.BYTE A?FILM
.BYTE A?PROJEC
.BYTE 0
.ENDT
T?DUMMY-OBJECT:: .TABLE ; TABLE FOR OBJECT DUMMY-OBJECT
.STRL ""
.BYTE 0
.ENDT
T?SLIDE-PROJECTOR-LENS:: .TABLE ; TABLE FOR OBJECT SLIDE-PROJECTOR-LENS
.STRL "slide projector lens"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SLIDE-PROJECTOR-LENS-F
.PROP 2,P?SYNONYM
W?LENS
.PROP 2,P?ADJECTIVE
.BYTE A?SLIDE
.BYTE A?PROJEC
.BYTE 0
.ENDT
T?SACK:: .TABLE ; TABLE FOR OBJECT SACK
.STRL "cloth sack"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SACK-F
.PROP 4,P?SYNONYM
W?SACK
W?BAG
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
15
.PROP 3,P?ADJECTIVE
.BYTE A?CLOTH
.BYTE A?BLUE
.BYTE A?VELVET
.BYTE 0
.ENDT
T?UNDERPASS-2:: .TABLE ; TABLE FOR OBJECT UNDERPASS-2
.STRL "Underwater Passage"
.PROP 3,P?EAST
.WORD TO-UNDERPASS-EAST
.BYTE 0
.PROP 1,P?UP
.BYTE IN-POOL-2
.PROP 1,P?GLOBAL
.BYTE WATER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?166
.BYTE 0
.ENDT
T?RED-BUTTON:: .TABLE ; TABLE FOR OBJECT RED-BUTTON
.STRL "red button"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RED-BUTTON-F
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 1,P?ADJECTIVE
.BYTE A?RED
.BYTE 0
.ENDT
T?FIRST-SECRET-ROOM:: .TABLE ; TABLE FOR OBJECT FIRST-SECRET-ROOM
.STRL "Small Passage"
.PROP 1,P?SOUTH
.BYTE CRAWL-SPACE-NORTH
.PROP 2,P?LDESC ; STRING PROPERTY
STR?98
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?WALL-SAFE:: .TABLE ; TABLE FOR OBJECT WALL-SAFE
.STRL "wall safe"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WALL-SAFE-F
.PROP 4,P?SYNONYM
W?DIAL
W?SAFE
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
21
.PROP 1,P?ADJECTIVE
.BYTE A?WALL
.BYTE 0
.ENDT
T?IN-POOL-2:: .TABLE ; TABLE FOR OBJECT IN-POOL-2
.STRL "Underwater"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
IN-POOL-2-F
.PROP 3,P?UP
.WORD OUT-OF-WATER-F
.BYTE 0
.PROP 1,P?DOWN
.BYTE UNDERPASS-2
.PROP 1,P?GLOBAL
.BYTE WATER
.BYTE 0
.ENDT
T?BOTTOM-LANDING:: .TABLE ; TABLE FOR OBJECT BOTTOM-LANDING
.STRL "Bottom Landing"
.PROP 1,P?NORTH
.BYTE BEACH
.PROP 2,P?EAST ; STRING PROPERTY
STR?208
.PROP 3,P?WEST
.WORD WALKWAY-TO-BOAT-DOCK
.BYTE 0
.PROP 1,P?UP
.BYTE LOWER-BEACH-STAIRS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?207
.BYTE 0
.ENDT
T?TANK:: .TABLE ; TABLE FOR OBJECT TANK
.STRL ""
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TANK-F
.PROP 4,P?SYNONYM
W?TANK
W?TANKS
.PROP 1,P?ADJECTIVE
.BYTE A?TINY
.PROP 2,P?SDESC ; STRING PROPERTY
STR?225
.BYTE 0
.ENDT
T?PILE-OF-BALLS:: .TABLE ; TABLE FOR OBJECT PILE-OF-BALLS
.STRL "pile of cannon balls"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PILE-OF-BALLS-F
.PROP 6,P?SYNONYM
W?BALL
W?BALLS
W?PILE
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.PROP 3,P?ADJECTIVE
.BYTE A?CANNON
.BYTE A?PILE
.BYTE A?STACK
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-BALL-F
.BYTE 0
.ENDT
T?FUSE:: .TABLE ; TABLE FOR OBJECT FUSE
.STRL "fuse"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FUSE-F
.PROP 2,P?SYNONYM
W?FUSE
.PROP 1,P?ADJECTIVE
.BYTE A?CANNON
.BYTE 0
.ENDT
T?BEDROOM-2:: .TABLE ; TABLE FOR OBJECT BEDROOM-2
.STRL "Bedroom"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BEDROOM-2-F
.PROP 1,P?SOUTH
.BYTE UPSTAIRS-HALL-EAST
.PROP 3,P?GLOBAL
.BYTE WINDOW
.BYTE SEAT
.BYTE BED
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
T?FILM:: .TABLE ; TABLE FOR OBJECT FILM
.STRL "strip of film"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FILM-F
.PROP 4,P?SYNONYM
W?FILM
W?STRIP
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 1,P?ADJECTIVE
.BYTE A?FILM
.BYTE 0
.ENDT
T?DINING-ROOM-TABLE:: .TABLE ; TABLE FOR OBJECT DINING-ROOM-TABLE
.STRL "table"
.PROP 2,P?SYNONYM
W?TABLE
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
100
.PROP 1,P?ADJECTIVE
.BYTE A?WALNUT
.BYTE 0
.ENDT
T?SOUTH-NICHE:: .TABLE ; TABLE FOR OBJECT SOUTH-NICHE
.STRL "niche"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
NICHE-F
.PROP 2,P?SYNONYM
W?NICHE
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?TUNNEL:: .TABLE ; TABLE FOR OBJECT TUNNEL
.STRL "Tunnel"
.PROP 1,P?SOUTH
.BYTE LEDGE
.PROP 1,P?UP
.BYTE BOMB-SHELTER
.PROP 1,P?GLOBAL
.BYTE ROPE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?172
.BYTE 0
.ENDT
T?BLUE-BUTTON:: .TABLE ; TABLE FOR OBJECT BLUE-BUTTON
.STRL "blue button"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BLUE-BUTTON-F
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 1,P?ADJECTIVE
.BYTE A?BLUE
.BYTE 0
.ENDT
T?SWORD:: .TABLE ; TABLE FOR OBJECT SWORD
.STRL "elvish sword of great antiquity"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROP-F
.PROP 2,P?SYNONYM
W?SWORD
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 1,P?ADJECTIVE
.BYTE A?ELVISH
.BYTE 0
.ENDT
T?HOPPER:: .TABLE ; TABLE FOR OBJECT HOPPER
.STRL "hopper"
.PROP 2,P?SYNONYM
W?HOPPER
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
8
.PROP 2,P?ADJECTIVE
.BYTE A?CARD
.BYTE A?PUNCH
.BYTE 0
.ENDT
T?BRICK:: .TABLE ; TABLE FOR OBJECT BRICK
.STRL "brick"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BRICK-F
.PROP 2,P?SYNONYM
W?BRICK
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
5
.PROP 1,P?ADJECTIVE
.BYTE A?LOOSE
.BYTE 0
.ENDT
T?TOILET:: .TABLE ; TABLE FOR OBJECT TOILET
.STRL "toilet"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TOILET-F
.PROP 8,P?SYNONYM
W?TOILET
W?JOHN
W?SEAT
W?POT
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
30
.BYTE 0
.ENDT
T?CANNON-EMPLACEMENT:: .TABLE ; TABLE FOR OBJECT CANNON-EMPLACEMENT
.STRL "Cannon Emplacement"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CANNON-EMPLACEMENT-F
.PROP 3,P?NORTH
.WORD TO-CLIFF
.BYTE 0
.PROP 3,P?EAST
.WORD TO-&-FROM-CANNON
.BYTE 0
.PROP 3,P?WEST
.WORD TO-&-FROM-CANNON
.BYTE 0
.PROP 3,P?DOWN
.WORD TO-CLIFF
.BYTE 0
.PROP 1,P?GLOBAL
.BYTE WATER
.BYTE 0
.ENDT
T?TRUNK:: .TABLE ; TABLE FOR OBJECT TRUNK
.STRL "dusty trunk"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TRUNK-F
.PROP 2,P?SYNONYM
W?TRUNK
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
30
.PROP 1,P?ADJECTIVE
.BYTE A?DUSTY
.BYTE 0
.ENDT
T?CLIPPERS:: .TABLE ; TABLE FOR OBJECT CLIPPERS
.STRL "giant nail clippers"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROP-F
.PROP 2,P?SYNONYM
W?CLIPPERS
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?ADJECTIVE
.BYTE A?GIANT
.BYTE A?NAIL
.BYTE 0
.ENDT
T?PIANO:: .TABLE ; TABLE FOR OBJECT PIANO
.STRL "piano"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PIANO-F
.PROP 4,P?SYNONYM
W?PIANO
W?LID
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
75
.BYTE 0
.ENDT
T?FIREPLACE:: .TABLE ; TABLE FOR OBJECT FIREPLACE
.STRL "Fireplace"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FIREPLACE-F
.PROP 1,P?EAST
.BYTE LIVING-ROOM
.PROP 3,P?UP
.WORD UP-CHIMNEY
.BYTE 0
.PROP 1,P?OUT
.BYTE LIVING-ROOM
.PROP 2,P?GLOBAL
.BYTE FIREPLACE-GLOBAL
.BYTE CHIMNEY
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?PROJECTED-IMAGE:: .TABLE ; TABLE FOR OBJECT PROJECTED-IMAGE
.STRL "image"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROJECTED-IMAGE-F
.PROP 8,P?SYNONYM
W?IMAGE
W?WORDS
W?BITS
W?PIECES
.PROP 2,P?ADJECTIVE
.BYTE A?BLURRED
.BYTE A?WASHED
.BYTE 0
.ENDT
T?MAILBOX:: .TABLE ; TABLE FOR OBJECT MAILBOX
.STRL "Buck Palace-endorsed, regulation mailbox"
.PROP 4,P?SYNONYM
W?BOX
W?MAILBOX
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
11
.PROP 1,P?ADJECTIVE
.BYTE A?MAIL
.BYTE 0
.ENDT
T?SLIDE:: .TABLE ; TABLE FOR OBJECT SLIDE
.STRL "slide"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SLIDE-F
.PROP 4,P?SYNONYM
W?SLIDE
W?TRANSPARENCY
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.BYTE 0
.ENDT
T?BS-SAFE:: .TABLE ; TABLE FOR OBJECT BS-SAFE
.STRL "safe"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BS-SAFE-F
.PROP 4,P?SYNONYM
W?DIAL
W?SAFE
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
33
.PROP 1,P?ADJECTIVE
.BYTE A?BIG
.BYTE 0
.ENDT
T?DOOR-BELL:: .TABLE ; TABLE FOR OBJECT DOOR-BELL
.STRL "doorbell"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DOOR-BELL-F
.PROP 8,P?SYNONYM
W?BELL
W?CHIME
W?BUZZER
W?DOORBELL
.PROP 1,P?ADJECTIVE
.BYTE A?DOOR
.BYTE 0
.ENDT
T?RUBBER-STAMP:: .TABLE ; TABLE FOR OBJECT RUBBER-STAMP
.STRL "Buck Palace's large rubber stamp"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RUBBER-STAMP-F
.PROP 2,P?SYNONYM
W?STAMP
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?ADJECTIVE
.BYTE A?RUBBER
.BYTE A?POSTAL
.PROP 2,P?VALUE ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?CLOSET-TOP:: .TABLE ; TABLE FOR OBJECT CLOSET-TOP
.STRL "Top of Closet"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CLOSET-TOP-F
.PROP 3,P?NORTH
.WORD CLOSET-TOP-EXIT
.BYTE 0
.PROP 3,P?OUT
.WORD CLOSET-TOP-EXIT
.BYTE 0
.PROP 4,P?GLOBAL
.BYTE FOYER-CD
.BYTE UPSTAIRS-CD
.BYTE ATTIC-CD
.BYTE CLOSET-REF
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?OUTSIDE-PARLOR:: .TABLE ; TABLE FOR OBJECT OUTSIDE-PARLOR
.STRL "Hallway"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
OUTSIDE-PARLOR-F
.PROP 1,P?EAST
.BYTE PARLOR
.PROP 1,P?WEST
.BYTE FOYER
.PROP 1,P?GLOBAL
.BYTE WINDOW
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
T?UPSTAIRS-HALL-MIDDLE:: .TABLE ; TABLE FOR OBJECT UPSTAIRS-HALL-MIDDLE
.STRL "Upstairs Hall, Middle"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
UPSTAIRS-HALL-MIDDLE-F
.PROP 1,P?EAST
.BYTE UPSTAIRS-HALL-EAST
.PROP 3,P?SOUTH
.WORD UPSTAIRS-CLOSET-ENTER-F
.BYTE 0
.PROP 1,P?WEST
.BYTE UPSTAIRS-HALL-WEST
.PROP 3,P?UP
.WORD TO-&-FROM-ATTIC
.BYTE 0
.PROP 3,P?DOWN
.WORD TO-FOYER-F
.BYTE 0
.PROP 3,P?IN
.WORD UPSTAIRS-CLOSET-ENTER-F
.BYTE 0
.PROP 4,P?GLOBAL
.BYTE FOYER-STAIRS
.BYTE ATTIC-DOOR
.BYTE UPSTAIRS-CD
.BYTE CLOSET-REF
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?IN-POOL-1:: .TABLE ; TABLE FOR OBJECT IN-POOL-1
.STRL "Grotto, Underwater"
.PROP 3,P?UP
.WORD OUT-OF-WATER-F
.BYTE 0
.PROP 1,P?DOWN
.BYTE UNDERPASS-1
.PROP 1,P?GLOBAL
.BYTE WATER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?164
.BYTE 0
.ENDT
T?SHORT-HALL:: .TABLE ; TABLE FOR OBJECT SHORT-HALL
.STRL "Short Hall"
.PROP 1,P?NORTH
.BYTE LADIES-ROOM
.PROP 1,P?EAST
.BYTE SCREENING-ROOM
.PROP 1,P?SOUTH
.BYTE MENS-ROOM
.PROP 1,P?WEST
.BYTE GAME-ROOM
.PROP 1,P?GLOBAL
.BYTE WINDOW
.PROP 2,P?LDESC ; STRING PROPERTY
STR?233
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
T?LETTER:: .TABLE ; TABLE FOR OBJECT LETTER
.STRL "Aunt Hildegarde's letter"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LETTER-F
.PROP 2,P?SYNONYM
W?LETTER
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ADJECTIVE
.BYTE A?AUNT
.BYTE A?HILDEG
.BYTE 0
.ENDT
T?ORANGE-CARD:: .TABLE ; TABLE FOR OBJECT ORANGE-CARD
.STRL "orange punch card"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PUNCH-CARD-F
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 3,P?ADJECTIVE
.BYTE A?PUNCH
.BYTE A?ORANGE
.BYTE A?CARDS
.PROP 2,P?CARD-NUM ; INTEGER/CONSTANT PROPERTY
1
.BYTE 0
.ENDT
T?FIRE:: .TABLE ; TABLE FOR OBJECT FIRE
.STRL "small, smoldering fire"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FIRE-F
.PROP 4,P?SYNONYM
W?FIRE
W?PIT
.PROP 1,P?ADJECTIVE
.BYTE A?SMOLDERING
.BYTE 0
.ENDT
T?SCREENING-ROOM:: .TABLE ; TABLE FOR OBJECT SCREENING-ROOM
.STRL "Screening Room"
.PROP 1,P?SOUTH
.BYTE PROJECTION-BOOTH
.PROP 1,P?WEST
.BYTE SHORT-HALL
.PROP 4,P?GLOBAL
.BYTE SEAT
.BYTE PROJECTION-SCREEN
.BYTE PROJECTED-IMAGE
.BYTE WINDOW
.PROP 2,P?LDESC ; STRING PROPERTY
STR?96
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
10
.BYTE 0
.ENDT
T?BOAT-DOCK:: .TABLE ; TABLE FOR OBJECT BOAT-DOCK
.STRL "Grotto"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BOAT-DOCK-F
.PROP 3,P?NORTH
.WORD WALKWAY-TO-BOAT-DOCK
.BYTE 0
.PROP 2,P?EAST ; STRING PROPERTY
STR?160
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?160
.PROP 2,P?WEST ; STRING PROPERTY
STR?159
.PROP 2,P?DOWN ; STRING PROPERTY
STR?159
.PROP 1,P?GLOBAL
.BYTE WATER
.BYTE 0
.ENDT
T?WHITE-WAX:: .TABLE ; TABLE FOR OBJECT WHITE-WAX
.STRL "white candle wax"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WAX-F
.PROP 2,P?SYNONYM
W?WAX
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 3,P?ADJECTIVE
.BYTE A?WHITE
.BYTE A?CANDLE
.BYTE A?MELTED
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-WAX-F
.BYTE 0
.ENDT
T?GARDEN:: .TABLE ; TABLE FOR OBJECT GARDEN
.STRL "Aunt Hildegarde's garden"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GARDEN-F
.PROP 2,P?SYNONYM
W?GARDEN
.BYTE 0
.ENDT
T?PSEUDO-OBJECT:: .TABLE ; TABLE FOR OBJECT PSEUDO-OBJECT
.STRL "pseudo"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ME-F
.BYTE 0
.ENDT
T?BUCK:: .TABLE ; TABLE FOR OBJECT BUCK
.STRL "statue of Buck Palace, the fighting letter carrier"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BUCK-F
.PROP 8,P?SYNONYM
W?BUCK
W?PALACE
W?CARRIER
W?STATUE
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
BUCK-F
.PROP 3,P?ADJECTIVE
.BYTE A?BUCK
.BYTE A?LETTER
.BYTE A?FIGHTING
.BYTE 0
.ENDT
T?UPSTAIRS-BATHROOM:: .TABLE ; TABLE FOR OBJECT UPSTAIRS-BATHROOM
.STRL "Upstairs Bathroom"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
UPSTAIRS-BATHROOM-F
.PROP 1,P?NORTH
.BYTE UPSTAIRS-HALL-WEST
.PROP 2,P?THINGS ; STRING PROPERTY
PT?10
.PROP 3,P?GLOBAL
.BYTE WINDOW
.BYTE WATER
.BYTE TOILET
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.BYTE 0
.ENDT
; THE GLOBAL VARIABLES ARE ALL LOCATED HERE
GLOBAL::.TABLE
.GVAR HERE=0
.GVAR SCORE=0
.GVAR MOVES=0
.GVAR YAWNS=T?23,TABLE
.GVAR P-END-ON-PREP=0
.GVAR RING-UNDER-DOME=1
.GVAR ROCKET-LIFE=4
.GVAR UNKNOWN-MSGS=T?13,TABLE
.GVAR INDOOR-NOISE=T?30,TABLE
.GVAR PLANE-LOC=33
.GVAR STEPS-THROUGH-BUCK=0
.GVAR P-BUTS=T?17,TABLE
.GVAR P-HIM-OBJECT=0
.GVAR P-ACLAUSE=0
.GVAR CANDLE-DESC=T?34,TABLE
.GVAR P-SLOCBITS=0
.GVAR STEPS-THROUGH-BS-SAFE=0
.GVAR PLANES-LEFT=2
.GVAR P-ADVERB=0
.GVAR RED-MID-BURN=0
.GVAR CLOCK-WAIT=0
.GVAR OUT-OF-NOWHERE=STR?147,STRING
.GVAR P-OTBL=T?5,TABLE
.GVAR P-NAM=0
.GVAR BREATH=6
.GVAR C-TABLE=T?1,TABLE
.GVAR DOG-LOC=1
.GVAR P-XNAM=0
.GVAR P-MOBY-FOUND=0
.GVAR P-WALK-DIR=0
.GVAR OOPS-TABLE=T?11,TABLE
.GVAR WHITE-MID-BURN=0
.GVAR P-ANAM=0
.GVAR LIKELIES=T?21,TABLE
.GVAR CLOCK-HAND=0
.GVAR SNOWPLOW=STR?142,STRING
.GVAR NUMWORDS=T?35,TABLE
.GVAR LAST-PSEUDO-LOC=0
.GVAR P-CONT=0
.GVAR P-PRSI=T?16,TABLE
.GVAR HM-ROOM=439
.GVAR AGAIN-LEXV=T?8,TABLE
.GVAR MYSTERY-GUEST=1
.GVAR VERBOSITY=1
.GVAR P-DIRECTION=0
.GVAR WASHED-OUT-BITS=STR?83,STRING
.GVAR BUCKET-PEG=PEG-2
.GVAR P-THEM-OBJECT=0
.GVAR PEG-IN-WAY=STR?71,STRING
.GVAR PYRO=STR?30,STRING
.GVAR LIT=1
.GVAR YES-LEXV=T?27,TABLE
.GVAR P-VTBL=T?6,TABLE
.GVAR P-XADJN=0
.GVAR YES-INBUF=T?26,TABLE
.GVAR RESERVE-LEXV=T?9,TABLE
.GVAR P-MOBY-FLAG=0
.GVAR PROJECTOR-POINTS=0
.GVAR P-ADJ=0
.GVAR DOG-IN-PAIN=T?40,TABLE
.GVAR P-LEN=0
.GVAR C-INTS=52
.GVAR P-LEXV=T?2,TABLE
.GVAR P-CCTBL=T?14,TABLE
.GVAR BURN-DOME=3
.GVAR DOG-PADDLE=STR?70,STRING
.GVAR WHITE-LIGHT=STR?81,STRING
.GVAR DOG-BREATH=3
.GVAR DEBUG=0
.GVAR PRSO=0
.GVAR P-MERGED=0
.GVAR P-GWIMBIT=0
.GVAR YOU-CANT=STR?49,STRING
.GVAR TANKS-LEFT=2
.GVAR P-SYNTAX=0
.GVAR AMOUNT-OF-WATER=0
.GVAR ROCKET-LOC=33
.GVAR P-XADJ=0
.GVAR PIANO-LOC=2
.GVAR ITAKE-LOC=0
.GVAR P-AADJ=0
.GVAR PRSA=0
.GVAR P-PRSA-WORD=0
.GVAR YOU-SEE=STR?12,STRING
.GVAR P-EXCHANGE=0
.GVAR RIDICULOUS=STR?143,STRING
.GVAR CARD-COUNT=0
.GVAR HERMAN-DOWN=0
.GVAR P-PRSO=T?15,TABLE
.GVAR SONG-PLAYED=0
.GVAR P-AND=0
.GVAR NO-DATA=STR?109,STRING
.GVAR BS-SAFE-DIAL-NUMBER=3
.GVAR P-VMERGE=0
.GVAR P-INBUF=T?3,TABLE
.GVAR OFFENDED=T?12,TABLE
.GVAR DIAL-NUMBER=6
.GVAR P-MERGE=T?18,TABLE
.GVAR P-WON=0
.GVAR ROPE-LIFE=3
.GVAR SONG-NUMBER=10
.GVAR COMPUTER-LIGHTS=STR?111,STRING
.GVAR STEPS-THROUGH-WALL-SAFE=0
.GVAR PROPS=T?39,TABLE
.GVAR QCONTEXT=0
.GVAR P-OVTBL=T?7,TABLE
.GVAR LAST-PLAYER-LOC=0
.GVAR HM-BITS=15
.GVAR CLOSET-FLOOR=FOYER
.GVAR SPINACH=STR?22,STRING
.GVAR P-ITBL=T?4,TABLE
.GVAR HIT-POINTS=0
.GVAR P-NMERGE=0
.GVAR QUOTE-FLAG=0
.GVAR P-TABLE=0
.GVAR DISPLAY-TABLE=T?33,TABLE
.GVAR P-GETFLAGS=0
.GVAR DOOR-NOISES=T?25,TABLE
.GVAR LENS-ATTACHED=STR?84,STRING
.GVAR BUCK-TURNED?=0
.GVAR HEDGE-CRASH=T?43,TABLE
.GVAR YUKS=T?22,TABLE
.GVAR TREASURE-TABLE=T?36,TABLE
.GVAR P-OCL2=T?20,TABLE
.GVAR OUTDOOR-NOISE=T?31,TABLE
.GVAR TRUCK-LOC=33
.GVAR OOPS-INBUF=T?10,TABLE
.GVAR AUNT-DISTANCE=T?38,TABLE
.GVAR P-NUMBER=-1
.GVAR HEDGE-NUM=0
.GVAR CARD-TABLE=T?32,TABLE
.GVAR P-OFLAG=0
.GVAR TANK-LOC=33
.GVAR SONGS=T?29,TABLE
.GVAR WHICH-END-IS-UP=RIGHT-END
.GVAR WINNER=0
.GVAR DOOR-BELL-TUNES=T?37,TABLE
.GVAR HEDGE-OBJECTS-TABLE=T?41,TABLE
.GVAR QCONTEXT-ROOM=0
.GVAR P-ADJN=0
.GVAR TREASURES-FOUND=0
.GVAR SOUTH-JUNCTION-VISITS=1
.GVAR BLUE-MID-BURN=0
.GVAR OKAY=STR?45,STRING
.GVAR P-IT-OBJECT=0
.GVAR HO-HUM=T?24,TABLE
.GVAR P-OCL1=T?19,TABLE
.GVAR SAYING?=0
.GVAR PRSI=0
.GVAR RESERVE-PTR=0
.GVAR TIPPED=0
.GVAR USELESSNESS=T?28,TABLE
.GVAR BUCK-DIR=0
.GVAR SACK-IN-WINDOW=1
.GVAR HM-TABLE=T?42,TABLE
.GVAR HERMAN-HITS=0
.GVAR P-SENTENCE=0
.GVAR I-ASSUME=STR?15,STRING
.GVAR WHERE-TO-PRINT=0
.GVAR P-NCN=0
.GVAR P-HER-OBJECT=0
.GVAR BITS-&-PIECES=STR?82,STRING
.GVAR AUNT-COUNT=0
.GVAR PREPOSITIONS=PRTBL,TABLE
.GVAR ACTIONS=ATBL,TABLE
.GVAR PREACTIONS=PATBL,TABLE
.GVAR VERBS=VTBL,TABLE
.ENDT
GLOEND::
; IMPURE TABLES ARE DEFINED HERE
IMPTBL::
T?1::
T?C-TABLE:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?2::
T?P-LEXV:: .TABLE
30720
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
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0
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0
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0
0
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0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?3::
T?P-INBUF:: .TABLE
25600
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
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0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?4::
T?P-ITBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
.ENDT
T?5::
T?P-OTBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
.ENDT
T?6::
T?P-VTBL:: .TABLE
0
0
0
0
.ENDT
T?7::
T?P-OVTBL:: .TABLE
0
0
0
0
.ENDT
T?8::
T?AGAIN-LEXV:: .TABLE
30720
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
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0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?9::
T?RESERVE-LEXV:: .TABLE
30720
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
0
0
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0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?10::
T?OOPS-INBUF:: .TABLE
15360
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
0
0
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0
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0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?11::
T?OOPS-TABLE:: .TABLE
0
0
0
0
.ENDT
T?12::
T?OFFENDED:: .TABLE
3
0
STR?1
STR?2
.ENDT
T?13::
T?UNKNOWN-MSGS:: .TABLE
5
0
PT?1
PT?2
PT?3
PT?4
.ENDT
T?14::
T?P-CCTBL:: .TABLE
0
0
0
0
0
.ENDT
T?15::
T?P-PRSO:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?16::
T?P-PRSI:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
0
0
0
0
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0
0
0
0
0
0
0
0
0
0
.ENDT
T?17::
T?P-BUTS:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
0
0
0
.ENDT
T?18::
T?P-MERGE:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?19::
T?P-OCL1:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?20::
T?P-OCL2:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?21::
T?LIKELIES:: .TABLE
7
0
STR?16
STR?17
STR?18
STR?19
STR?20
STR?21
.ENDT
T?22::
T?YUKS:: .TABLE
3
0
STR?28
STR?29
.ENDT
T?23::
T?YAWNS:: .TABLE
5
0
STR?37
STR?38
STR?39
STR?40
.ENDT
T?24::
T?HO-HUM:: .TABLE
4
0
STR?41
STR?42
STR?43
.ENDT
T?25::
T?DOOR-NOISES:: .TABLE
7
0
STR?50
STR?51
STR?52
STR?53
STR?54
STR?55
.ENDT
T?26::
T?YES-INBUF:: .TABLE
3072
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?27::
T?YES-LEXV:: .TABLE
2560
0
0
0
0
0
0
0
0
0
.ENDT
T?28::
T?USELESSNESS:: .TABLE
5
0
STR?74
STR?75
STR?76
STR?77
.ENDT
T?29::
T?SONGS:: .TABLE
STR?86
STR?87
STR?88
STR?89
STR?90
STR?91
STR?92
STR?93
STR?94
STR?95
.ENDT
T?30::
T?INDOOR-NOISE:: .TABLE
4
0
STR?100
STR?101
STR?102
.ENDT
T?31::
T?OUTDOOR-NOISE:: .TABLE
5
0
STR?103
STR?104
STR?105
STR?106
.ENDT
T?32::
T?CARD-TABLE:: .TABLE
STR?112
STR?113
STR?113
STR?114
STR?115
STR?115
STR?116
.ENDT
T?33::
T?DISPLAY-TABLE:: .TABLE
STR?111
STR?111
STR?111
STR?111
STR?111
STR?111
STR?111
.ENDT
T?34::
T?CANDLE-DESC:: .TABLE
0
STR?119
STR?120
STR?121
STR?122
STR?123
STR?124
STR?125
STR?126
STR?127
.ENDT
T?35::
T?NUMWORDS:: .TABLE
9
STR?148
STR?149
STR?150
STR?151
STR?152
STR?153
STR?154
STR?155
STR?156
.ENDT
T?36::
T?TREASURE-TABLE:: .TABLE
10
PARKING-METER
CORPSE-LINE
RUBBER-STAMP
GRATER
MASK
TOUPEE
RING
FINCH
FIRE-HYDRANT
PENGUIN
.ENDT
T?37::
T?DOOR-BELL-TUNES:: .TABLE
5
0
STR?196
STR?197
STR?198
STR?199
.ENDT
T?38::
T?AUNT-DISTANCE:: .TABLE
STR?218
STR?218
STR?219
STR?220
STR?221
STR?222
STR?223
.ENDT
T?39::
T?PROPS:: .TABLE
9
0
CLUB
STICK
GUN
MOP
BAG
CLIPPERS
SHEARS
SWORD
.ENDT
T?40::
T?DOG-IN-PAIN:: .TABLE
5
0
STR?228
STR?229
STR?230
STR?231
.ENDT
T?41::
T?HEDGE-OBJECTS-TABLE:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?42::
T?HM-TABLE:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 3
.BYTE 10
.BYTE 3
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 1
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 3
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 4
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
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.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
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.BYTE 10
.BYTE 11
.BYTE 7
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 7
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 3
.BYTE 10
.BYTE 0
.BYTE 5
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 14
.BYTE 0
.BYTE 5
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
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.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
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.BYTE 8
.BYTE 5
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 5
.BYTE 12
.BYTE 0
.BYTE 3
.BYTE 0
.BYTE 12
.BYTE 0
.BYTE 3
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 14
.BYTE 0
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.BYTE 0
.BYTE 0
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.BYTE 0
.BYTE 0
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.BYTE 0
.BYTE 8
.BYTE 3
.BYTE 12
.BYTE 13
.BYTE 7
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 3
.BYTE 0
.BYTE 12
.BYTE 0
.BYTE 3
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 8
.BYTE 0
.BYTE 0
.BYTE 5
.BYTE 0
.BYTE 0
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.BYTE 0
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.BYTE 0
.BYTE 2
.BYTE 14
.BYTE 0
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.BYTE 0
.BYTE 0
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.BYTE 0
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.BYTE 7
.BYTE 10
.BYTE 0
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.BYTE 0
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.BYTE 0
.BYTE 0
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.BYTE 0
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.BYTE 3
.BYTE 0
.BYTE 0
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.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 14
.BYTE 0
.BYTE 0
.BYTE 3
.BYTE 0
.BYTE 0
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.BYTE 0
.BYTE 12
.BYTE 0
.BYTE 0
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.BYTE 0
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.BYTE 10
.BYTE 0
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.BYTE 0
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.BYTE 0
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.BYTE 13
.BYTE 0
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.BYTE 0
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.BYTE 10
.BYTE 0
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.BYTE 0
.BYTE 12
.BYTE 0
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.BYTE 0
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.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 3
.BYTE 0
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.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 7
.BYTE 0
.BYTE 0
.BYTE 4
.BYTE 12
.BYTE 0
.BYTE 0
.BYTE 1
.BYTE 0
.BYTE 12
.BYTE 0
.BYTE 3
.BYTE 12
.BYTE 0
.BYTE 0
.BYTE 5
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 12
.BYTE 0
.BYTE 0
.BYTE 5
.BYTE 12
.BYTE 7
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 3
.BYTE 12
.BYTE 0
.BYTE 3
.BYTE 14
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 3
.BYTE 0
.BYTE 0
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.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 3
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 5
.BYTE 0
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 1
.BYTE 0
.BYTE 14
.BYTE 0
.BYTE 0
.BYTE 3
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
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.BYTE 0
.BYTE 0
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.BYTE 0
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.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 14
.BYTE 5
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 7
.BYTE 12
.BYTE 0
.BYTE 0
.BYTE 5
.BYTE 12
.BYTE 0
.BYTE 13
.BYTE 7
.BYTE 10
.BYTE 1
.BYTE 14
.BYTE 15
.BYTE 0
.BYTE 4
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 14
.BYTE 0
.BYTE 13
.BYTE 11
.BYTE 0
.BYTE 5
.BYTE 8
.BYTE 3
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 3
.BYTE 14
.BYTE 13
.BYTE 0
.BYTE 5
.BYTE 0
.BYTE 0
.BYTE 2
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 4
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 3
.BYTE 0
.BYTE 2
.BYTE 10
.BYTE 3
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 13
.BYTE 13
.BYTE 0
.BYTE 11
.BYTE 0
.BYTE 5
.BYTE 0
.BYTE 12
.BYTE 5
.BYTE 4
.BYTE 12
.BYTE 13
.BYTE 5
.BYTE 4
.BYTE 0
.BYTE 12
.BYTE 0
.BYTE 7
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 11
.BYTE 3
.BYTE 14
.BYTE 0
.BYTE 3
.BYTE 0
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 1
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 5
.BYTE 10
.BYTE 3
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 3
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 2
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 13
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 7
.BYTE 0
.BYTE 12
.BYTE 13
.BYTE 5
.BYTE 4
.BYTE 0
.BYTE 12
.BYTE 5
.BYTE 12
.BYTE 5
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 12
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 5
.BYTE 0
.BYTE 10
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 13
.BYTE 11
.BYTE 0
.BYTE 0
.BYTE 3
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 12
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 13
.BYTE 5
.BYTE 8
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 5
.BYTE 8
.BYTE 0
.BYTE 5
.ENDT
T?43::
T?HEDGE-CRASH:: .TABLE
3
0
STR?243
STR?244
.ENDT
; END OF IMPURENESS
IMPURE::
; VERB TABLE IS DEFINED HERE
VTBL:: .TABLE
ST?KISS
ST?I
ST?PULL
ST?PUT
ST?RAPE
ST?VERBOSE
ST?WALK
ST?QUIT
ST?FIND
ST?HEAR
ST?YES
ST?STOP
ST?UNLOCK
ST?READ
ST?SAY
ST?BREAK
ST?JUMP
ST?POUR
ST?WAIT
ST?TAKE
ST?COUNT
ST?RAISE
ST?CALL
ST?FOLLOW
ST?FLY
ST?VERSION
ST?#UNRECORD
ST?LIGHT
ST?LIE
ST?MOVE
ST?LET
ST?PLAY
ST?OPEN
ST?TASTE
ST?BUY
ST?TOUCH
ST?#COMMAND
ST?BLOW
ST?SHOOT
ST?$WAIT
ST?KNOCK
ST?PICK
ST?RIDE
ST?BOARD
ST?#RANDOM
ST?PRAY
ST?STAND
ST?LISTEN
ST?TIE
ST?SHOW
ST?SAVE
ST?HELP
ST?TELL
ST?THROW
ST?LOWER
ST?USE
ST?HIDE
ST?SHAKE
ST?KILL
ST?RESTOR
ST?ENTER
ST?SEARCH
ST?WEAR
ST?DISEMBARK
ST?SKI
ST?SWIM
ST?UNTIE
ST?CUT
ST?ASCEND
ST?SPLICE
ST?UNSCRIPT
ST?HANG
ST?PUSH
ST?SUPER
ST?SIT
ST?RESTAR
ST?HINT
ST?REACH
ST?DIG
ST?REPLACE
ST?SCORE
ST?RESET
ST?COVER
ST?LOOK
ST?EMPTY
ST?DROP
ST?COMPAR
ST?BACK
ST?TIME
ST?LEAVE
ST?SCRAPE
ST?WATER
ST?SCRIPT
ST?$VERIFY
ST?DESCEND
ST?EXTINGUISH
ST?SWING
ST?POKE
ST?SMELL
ST?BRIEF
ST?DIAGNOSE
ST?GIVE
ST?SLEEP
ST?WAKE
ST?DRINK
ST?REMOVE
ST?ANSWER
ST?YELL
ST?LOCK
ST?BURN
ST?KICK
ST?BITE
ST?TURN
ST?#RECORD
ST?CROSS
ST?CLEAN
ST?CLOSE
ST?GO
ST?WAVE
ST?EXIT
ST?EXAMINE
ST?RELEASE
ST?EAT
ST?FILL
ST?SQUEEZE
ST?CLIMB
ST?FLUSH
ST?FOCUS
ST?UNROLL
ST?ASK
ST?HELLO
.ENDT
; SYNTAX DEFINITION TABLES ARE DEFINED HERE
ST?KISS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KISS
.ENDT
ST?I:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INVENTORY
.ENDT
ST?PULL:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE TAKEBIT
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PULL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PULL
.ENDT
ST?PUT:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SC+SH
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE SH+SC+SMANY+SHAVE
.BYTE SOG+SIR+SH+SC
.BYTE V?PUT-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?WEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE+SC
.BYTE SOG+SIR+SH+SC
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE+SMANY
.BYTE 0
.BYTE V?DROP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE+SMANY
.BYTE SOG+SIR+SH+SC
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE+SMANY
.BYTE SOG+SIR+SH+SC
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE+SMANY
.BYTE SOG+SIR+SH+SC
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE+SMANY
.BYTE SOG+SIR+SH+SC
.BYTE V?PUT
.ENDT
ST?RAPE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAPE
.ENDT
ST?VERBOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERBOSE
.ENDT
ST?WALK:: .TABLE
.BYTE 14 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CROSS
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?QUIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUIT
.ENDT
ST?FIND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.ENDT
ST?HEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?YES:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
ST?STOP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-OFF
.ENDT
ST?UNLOCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE 0
.BYTE V?UNLOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?UNLOCK
.ENDT
ST?READ:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE READBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?READ-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE READBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-THRU
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE READBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?READ
.ENDT
ST?SAY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAY
.ENDT
ST?BREAK:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SHAVE+SH+SC
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SHAVE+SH+SC
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE SHAVE+SH+SC
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SOG+SIR
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE SHAVE+SH+SC
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MUNG
.ENDT
ST?JUMP:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.ENDT
ST?POUR:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.ENDT
ST?WAIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT-FOR
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT
.ENDT
ST?TAKE:: .TABLE
.BYTE 11 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?COUNT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COUNT
.ENDT
ST?RAISE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.ENDT
ST?CALL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PHONE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PHONE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PHONE
.ENDT
ST?FOLLOW:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.ENDT
ST?FLY:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.ENDT
ST?VERSION:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERSION
.ENDT
ST?#UNRECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$UNRECORD
.ENDT
ST?LIGHT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC
.BYTE V?BURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+STAKE
.BYTE 0
.BYTE V?LAMP-ON
.ENDT
ST?LIE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.ENDT
ST?MOVE:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ROLL-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-DOWN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?LET:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?GO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?LET-GO
.ENDT
ST?PLAY:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLAY
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLAY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLAY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLAY
.ENDT
ST?OPEN:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.ENDT
ST?TASTE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TASTE
.ENDT
ST?BUY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SHAVE
.BYTE V?BUY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY
.ENDT
ST?TOUCH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RUB
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RUB
.ENDT
ST?#COMMAND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$COMMAND
.ENDT
ST?BLOW:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOW-INTO
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOW-INTO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOW-INTO
.ENDT
ST?SHOOT:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE V?SSHOOT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?SHOOT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?SHOOT
.ENDT
ST?$WAIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$WAIT
.ENDT
ST?KNOCK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.ENDT
ST?PICK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.ENDT
ST?RIDE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIDE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIDE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIDE
.ENDT
ST?BOARD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.ENDT
ST?#RANDOM:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RANDOM
.ENDT
ST?PRAY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELP
.ENDT
ST?STAND:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.ENDT
ST?LISTEN:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LISTEN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LISTEN
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LISTEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?TIE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?TIE-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TIE
.ENDT
ST?SHOW:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SSHOW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE V?SHOW
.ENDT
ST?SAVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESCUE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE
.ENDT
ST?HELP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESCUE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELP
.ENDT
ST?TELL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?THROW:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUSH-DOWN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE 0
.BYTE V?THROW-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE 0
.BYTE V?THROW-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE 0
.BYTE V?THROW
.ENDT
ST?LOWER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.ENDT
ST?USE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?USE
.ENDT
ST?HIDE:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SH+SHAVE
.BYTE 0
.BYTE V?HIDE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE SH+SHAVE
.BYTE 0
.BYTE V?HIDE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SH+SHAVE
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.ENDT
ST?SHAKE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHAKE
.ENDT
ST?KILL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KILL
.ENDT
ST?RESTOR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTORE
.ENDT
ST?ENTER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.ENDT
ST?SEARCH:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.ENDT
ST?WEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WEAR
.ENDT
ST?DISEMBARK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.ENDT
ST?SKI:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SKI
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SKI
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?SWIM:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM-UP
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.ENDT
ST?UNTIE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNTIE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNTIE
.ENDT
ST?CUT:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?LOOSE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE PR?LOOSE
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.ENDT
ST?ASCEND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.ENDT
ST?SPLICE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPLICE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPLICE
.ENDT
ST?UNSCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNSCRIPT
.ENDT
ST?HANG:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HANG-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HANG-UP
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HANG-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HANG-UP
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HANG-UP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HANG-UP
.ENDT
ST?PUSH:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-DOWN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SIR+SOG
.BYTE V?PUSH-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SIR+SOG
.BYTE V?PUSH-TO
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?SUPER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUPER-BRIEF
.ENDT
ST?SIT:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SIT
.ENDT
ST?RESTAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTART
.ENDT
ST?HINT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELP
.ENDT
ST?REACH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?REACH-IN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?REACH-IN
.ENDT
ST?DIG:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DIG
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG-WITH
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.ENDT
ST?REPLACE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLACE
.ENDT
ST?SCORE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCORE
.ENDT
ST?RESET:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESET
.ENDT
ST?COVER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE V?COVER
.ENDT
ST?LOOK:: .TABLE
.BYTE 14 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-THRU
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-ON
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CHASTISE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UP
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.ENDT
ST?EMPTY:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?EMPTY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?EMPTY
.ENDT
ST?DROP:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?DROP
.ENDT
ST?COMPAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COMPARE
.ENDT
ST?BACK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?TIME:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIME
.ENDT
ST?LEAVE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE+SMANY
.BYTE SOG+SIR+SC
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE+SMANY
.BYTE SOG+SIR+SC
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.ENDT
ST?SCRAPE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRAPE-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRAPE-OFF
.ENDT
ST?WATER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?WATER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WATER
.ENDT
ST?SCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRIPT
.ENDT
ST?$VERIFY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.ENDT
ST?DESCEND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.ENDT
ST?EXTINGUISH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE FLAMEBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-OFF
.ENDT
ST?SWING:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE ACTORBIT
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWING
.ENDT
ST?POKE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?MUNG
.ENDT
ST?SMELL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.ENDT
ST?BRIEF:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRIEF
.ENDT
ST?DIAGNOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIAGNOSE
.ENDT
ST?GIVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE SH
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SH
.BYTE SIR+SOG
.BYTE V?GIVE
.ENDT
ST?SLEEP:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SLEEP
.ENDT
ST?WAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.ENDT
ST?DRINK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DRINK-FROM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?DRINK
.ENDT
ST?REMOVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REMOVE-FROM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WORNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REMOVE
.ENDT
ST?ANSWER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLY
.ENDT
ST?YELL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.ENDT
ST?LOCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SHAVE
.BYTE V?LOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?LOCK
.ENDT
ST?BURN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE 0
.BYTE FLAMEBIT
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC
.BYTE V?BURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE FLAMEBIT
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC
.BYTE V?BURN
.ENDT
ST?KICK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.ENDT
ST?BITE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BITE
.ENDT
ST?TURN:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?TURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?RIGHT
.BYTE 0
.BYTE RLANDBIT
.BYTE SOG+SIR
.BYTE 0
.BYTE V?TURN-RIGHT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?LEFT
.BYTE 0
.BYTE RLANDBIT
.BYTE SOG+SIR
.BYTE 0
.BYTE V?TURN-LEFT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?TURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?TURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TURN
.ENDT
ST?#RECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RECORD
.ENDT
ST?CROSS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CROSS
.ENDT
ST?CLEAN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.ENDT
ST?CLOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE
.ENDT
ST?GO:: .TABLE
.BYTE 11 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CROSS
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.ENDT
ST?WAVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.ENDT
ST?EXIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.ENDT
ST?EXAMINE:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SOG+SIR
.BYTE V?LOOK-THRU
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SOG+SIR
.BYTE V?LOOK-THRU
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG
.BYTE 0
.BYTE V?LOOK-ON
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.ENDT
ST?RELEASE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SMANY+SH
.BYTE 0
.BYTE V?LET-GO
.ENDT
ST?EAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EAT
.ENDT
ST?FILL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?FILL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?FILL
.ENDT
ST?SQUEEZE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SQUEEZE
.ENDT
ST?CLIMB:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-OVER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB
.ENDT
ST?FLUSH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLUSH
.ENDT
ST?FOCUS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOCUS
.ENDT
ST?UNROLL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNROLL
.ENDT
ST?ASK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-ABOUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUESTION
.ENDT
ST?HELLO:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
; THE ACTION CALLING TABLE IS DEFINED HERE
ATBL:: .TABLE
V-VERBOSE
V-BRIEF
V-SUPER-BRIEF
V-DIAGNOSE
V-INVENTORY
V-QUIT
V-RESTART
V-RESTORE
V-SAVE
V-RESCUE
V-SCORE
V-SCRIPT
V-TIME
V-UNSCRIPT
V-VERSION
V-$VERIFY
V-$RANDOM
V-$COMMAND
V-$RECORD
V-$UNRECORD
V-REPLY
V-QUESTION
V-ASK-ABOUT
V-ASK-FOR
V-CLIMB-UP
V-WALK-AROUND
V-BITE
V-BLOW-INTO
V-MUNG
V-LAMP-OFF
V-BOARD
V-BURN
V-BUY
V-PHONE
V-CLEAN
V-CLIMB
V-CLIMB-ON
V-CLIMB-DOWN
V-CLIMB-OVER
V-ENTER
V-EXIT
V-CLOSE
V-COMPARE
V-COUNT
V-COVER
V-CROSS
V-CUT
V-DIG
V-DIG-WITH
V-DISEMBARK
V-DRINK
V-DRINK-FROM
V-DROP
V-PUT
V-PUT-ON
V-EAT
V-EMPTY
V-TAKE
V-EXAMINE
V-LOOK-INSIDE
V-LOOK-ON
V-FIND
V-LOOK-THRU
V-FILL
V-FLUSH
V-FLY
V-FOCUS
V-FOLLOW
V-GIVE
V-SGIVE
V-WALK
V-WALK-TO
V-HANG-UP
V-LISTEN
V-HELLO
V-HELP
V-HIDE
V-LEAP
V-STAND-ON
V-KICK
V-KILL
V-KISS
V-KNOCK
V-LEAVE
V-LET-GO
V-LIE-DOWN
V-LAMP-ON
V-LOCK
V-LOOK
V-LOOK-DOWN
V-LOOK-UP
V-CHASTISE
V-LOOK-UNDER
V-LOOK-BEHIND
V-LOWER
V-MOVE
V-PUSH-TO
V-PUSH-DOWN
V-ROLL-UP
V-OPEN
V-PICK
V-PLAY
V-POUR
V-PULL
V-RAISE
V-PUSH
V-PUSH-UP
V-PUT-UNDER
V-WEAR
V-PUT-BEHIND
V-RAPE
V-REACH-IN
V-READ
V-READ-TO
V-REMOVE
V-REMOVE-FROM
V-REPLACE
V-RESET
V-RIDE
V-SAY
V-SCRAPE-OFF
V-SEARCH
V-SHAKE
V-SHOOT
V-SSHOOT
V-SHOW
V-SSHOW
V-SIT
V-SKI
V-SLEEP
V-SMELL
V-SPLICE
V-SQUEEZE
V-STAND
V-STAND-UNDER
V-SWIM
V-SWIM-DOWN
V-SWIM-UP
V-SWING
V-TAKE-OFF
V-TASTE
V-TELL
V-THROW
V-THROW-OFF
V-TIE
V-TIE-UP
V-RUB
V-TURN
V-TURN-LEFT
V-TURN-RIGHT
V-UNLOCK
V-UNROLL
V-UNTIE
V-USE
V-WAIT
V-$WAIT
V-WAIT-FOR
V-ALARM
V-WATER
V-WAVE-AT
V-YELL
.ENDT
; THE PREACTION CALLING TABLE IS DEFINED HERE
PATBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-BOARD
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-PUT
PRE-PUT
0
0
PRE-TAKE
PRE-EXAMINE
0
0
0
0
0
0
0
0
0
PRE-GIVE
0
0
0
PRE-HANG-UP
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-SKI
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-PUT
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-WATER
0
0
.ENDT
; PREPOSITION TABLE IS DEFINED HERE
PRTBL:: .TABLE
.WORD 21
W?RIGHT
PR?RIGHT
W?LEFT
PR?LEFT
W?GO
PR?GO
W?BEHIND
PR?BEHIND
W?AROUND
PR?AROUND
W?FROM
PR?FROM
W?AT
PR?AT
W?LOOSE
PR?LOOSE
W?UNDER
PR?UNDER
W?OVER
PR?OVER
W?ON
PR?ON
W?DOWN
PR?DOWN
W?OFF
PR?OFF
W?WITH
PR?WITH
W?OUT
PR?OUT
W?UP
PR?UP
W?THROUGH
PR?THROUGH
W?IN
PR?IN
W?FOR
PR?FOR
W?ABOUT
PR?ABOUT
W?TO
PR?TO
.ENDT
; VOCABULARY TABLE IS HERE
VOCAB:: .TABLE
.BYTE 5
.BYTE 46
.BYTE 44
.BYTE 34
.BYTE 33
.BYTE 63
.BYTE 7
854
W?$VERIFY:: .ZWORD "$verif"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$VERIFY
.BYTE 0
W?$WAIT:: .ZWORD "$wait"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$WAIT
.BYTE 0
W?PERIOD:: .ZWORD "."
.BYTE PS?BUZZ-WORD
.BYTE B?PERIOD
.BYTE 0
W?COMMA:: .ZWORD ","
.BYTE PS?BUZZ-WORD
.BYTE B?COMMA
.BYTE 0
W?#COMMAND:: .ZWORD "#comma"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#COMMAND
.BYTE 0
W?#RANDOM:: .ZWORD "#rando"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RANDOM
.BYTE 0
W?#RECORD:: .ZWORD "#recor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RECORD
.BYTE 0
W?#UNRECORD:: .ZWORD "#unrec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#UNRECORD
.BYTE 0
W?QUOTE:: .ZWORD """"
.BYTE PS?BUZZ-WORD
.BYTE B?QUOTE
.BYTE 0
W?A:: .ZWORD "a"
.BYTE PS?BUZZ-WORD
.BYTE B?A
.BYTE 0
W?ABOUT:: .ZWORD "about"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ABOUT
.BYTE 0
W?ACROSS:: .ZWORD "across"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVER
.BYTE 0
W?ADVANC:: .ZWORD "advanc"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?AFFIRM:: .ZWORD "affirm"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?AFTERNOON:: .ZWORD "aftern"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?AGAIN:: .ZWORD "again"
.BYTE PS?BUZZ-WORD
.BYTE B?AGAIN
.BYTE 0
W?AID:: .ZWORD "aid"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?AIRPLANE:: .ZWORD "airpla"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ALL:: .ZWORD "all"
.BYTE PS?BUZZ-WORD
.BYTE B?ALL
.BYTE 0
W?ALONG:: .ZWORD "along"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?AM:: .ZWORD "am"
.BYTE PS?BUZZ-WORD
.BYTE B?AM
.BYTE 0
W?AN:: .ZWORD "an"
.BYTE PS?BUZZ-WORD
.BYTE B?AN
.BYTE 0
W?AND:: .ZWORD "and"
.BYTE PS?BUZZ-WORD
.BYTE B?AND
.BYTE 0
W?ANSWER:: .ZWORD "answer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?ANY:: .ZWORD "any"
.BYTE PS?BUZZ-WORD
.BYTE B?ANY
.BYTE 0
W?ARE:: .ZWORD "are"
.BYTE PS?BUZZ-WORD
.BYTE B?ARE
.BYTE 0
W?AREA:: .ZWORD "area"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ARM:: .ZWORD "arm"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ARM
.BYTE 0
W?AROUND:: .ZWORD "around"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?ASCEND:: .ZWORD "ascend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASCEND
.BYTE 0
W?ASK:: .ZWORD "ask"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?ASSAULT:: .ZWORD "assaul"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?ASSHOLE:: .ZWORD "asshol"
.BYTE PS?BUZZ-WORD
.BYTE B?ASSHOLE
.BYTE 0
W?AT:: .ZWORD "at"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AT
.BYTE 0
W?ATOMIC:: .ZWORD "atomic"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ATOMIC
.BYTE 0
W?ATTACH:: .ZWORD "attach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?ATTACK:: .ZWORD "attack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?ATTIC:: .ZWORD "attic"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ATTIC
.BYTE 0
W?AUNT:: .ZWORD "aunt"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?AUNT
.BYTE 0
W?AWAKE:: .ZWORD "awake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?AWAKEN:: .ZWORD "awaken"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?AYE:: .ZWORD "aye"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?BACK:: .ZWORD "back"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BACK
.BYTE 0
W?BAG:: .ZWORD "bag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BALL:: .ZWORD "ball"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BALLS:: .ZWORD "balls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARE:: .ZWORD "bare"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BARE
.BYTE 0
W?BASTARD:: .ZWORD "bastar"
.BYTE PS?BUZZ-WORD
.BYTE B?BASTARD
.BYTE 0
W?BATH:: .ZWORD "bath"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BATH
.BYTE 0
W?BATHE:: .ZWORD "bathe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?BAZOOKA:: .ZWORD "bazook"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEAM:: .ZWORD "beam"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEAUMONT:: .ZWORD "beaumo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BED:: .ZWORD "bed"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEHIND:: .ZWORD "behind"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEHIND
.BYTE 0
W?BELL:: .ZWORD "bell"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BELOW:: .ZWORD "below"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BELT:: .ZWORD "belt"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BENEATH:: .ZWORD "beneat"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BESTOW:: .ZWORD "bestow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?BETWEEN:: .ZWORD "betwee"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?BEYOND:: .ZWORD "beyond"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?BIG:: .ZWORD "big"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BIG
.BYTE 0
W?BILLIO:: .ZWORD "billio"
.BYTE PS?BUZZ-WORD
.BYTE B?BILLIO
.BYTE 0
W?BIRD:: .ZWORD "bird"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BITCH:: .ZWORD "bitch"
.BYTE PS?BUZZ-WORD
.BYTE B?BITCH
.BYTE 0
W?BITE:: .ZWORD "bite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BITE
.BYTE 0
W?BITS:: .ZWORD "bits"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLACK:: .ZWORD "black"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLACK
.BYTE 0
W?BLADE:: .ZWORD "blade"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLIND:: .ZWORD "blind"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POKE
.BYTE 0
W?BLOW:: .ZWORD "blow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BLOW
.BYTE 0
W?BLUE:: .ZWORD "blue"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLUE
.BYTE 0
W?BLURRED:: .ZWORD "blurre"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLURRED
.BYTE 0
W?BOARD:: .ZWORD "board"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?BOOMERANG:: .ZWORD "boomer"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BOOMERANG
.BYTE 0
W?BOTH:: .ZWORD "both"
.BYTE PS?BUZZ-WORD
.BYTE B?ALL
.BYTE 0
W?BOTTOM:: .ZWORD "bottom"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BOTTOM
.BYTE 0
W?BOX:: .ZWORD "box"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRASS:: .ZWORD "brass"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BRASS
.BYTE 0
W?BREAK:: .ZWORD "break"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?BRICK:: .ZWORD "brick"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRIEF:: .ZWORD "brief"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRIEF
.BYTE 0
W?BRUSH:: .ZWORD "brush"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLEAN
.BYTE 0
W?BUCK:: .ZWORD "buck"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BUCK
.BYTE 0
W?BUCKET:: .ZWORD "bucket"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUDDY:: .ZWORD "buddy"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BUDDY
.BYTE 0
W?BUNK:: .ZWORD "bunk"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BUNK
.BYTE 0
W?BUNKS:: .ZWORD "bunks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BURBAN:: .ZWORD "burban"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BURBAN
.BYTE 0
W?BURN:: .ZWORD "burn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?BUSH:: .ZWORD "bush"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUSINESS:: .ZWORD "busine"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BUSINESS
.BYTE 0
W?BUT:: .ZWORD "but"
.BYTE PS?BUZZ-WORD
.BYTE B?BUT
.BYTE 0
W?BUTTON:: .ZWORD "button"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUY:: .ZWORD "buy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BUY
.BYTE 0
W?BUZZ:: .ZWORD "buzz"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BUZZ
.BYTE 0
W?BUZZER:: .ZWORD "buzzer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BYE:: .ZWORD "bye"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?CALL:: .ZWORD "call"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CALL
.BYTE 0
W?CAMELO:: .ZWORD "camelo"
.BYTE PS?BUZZ-WORD
.BYTE B?CAMELO
.BYTE 0
W?CANDLE:: .ZWORD "candle"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CANDLE
.BYTE 0
W?CANNON:: .ZWORD "cannon"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CANNON
.BYTE 0
W?CAP:: .ZWORD "cap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARD:: .ZWORD "card"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CARD
.BYTE 0
W?CARDS:: .ZWORD "cards"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CARDS
.BYTE 0
W?CARPET:: .ZWORD "carpet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARRIER:: .ZWORD "carrie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARRY:: .ZWORD "carry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CASTERS:: .ZWORD "caster"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CATCH:: .ZWORD "catch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CATCHER:: .ZWORD "catche"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CATCHER
.BYTE 0
W?CEILING:: .ZWORD "ceilin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CELLAR:: .ZWORD "cellar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CENTRAL:: .ZWORD "centra"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CENTRAL
.BYTE 0
W?CHAIN:: .ZWORD "chain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAIR:: .ZWORD "chair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAIRS:: .ZWORD "chairs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHASE:: .ZWORD "chase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?CHECK:: .ZWORD "check"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?CHEESE:: .ZWORD "cheese"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CHEESE
.BYTE 0
W?CHIHUAHUA:: .ZWORD "chihua"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHIME:: .ZWORD "chime"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHIMNEY:: .ZWORD "chimne"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHIPPED:: .ZWORD "chippe"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CHIPPED
.BYTE 0
W?CHRISTMAS:: .ZWORD "christ"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CHRISTMAS
.BYTE 0
W?CHUCK:: .ZWORD "chuck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?CHUTE:: .ZWORD "chute"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CITY:: .ZWORD "city"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLEAN:: .ZWORD "clean"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLEAN
.BYTE 0
W?CLIFF:: .ZWORD "cliff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIMB:: .ZWORD "climb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?CLIP:: .ZWORD "clip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?CLIPPERS:: .ZWORD "clippe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOCKWISE:: .ZWORD "clockw"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?RIGHT
.BYTE 0
W?CLOSE:: .ZWORD "close"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?CLOSET:: .ZWORD "closet"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CLOSET
.BYTE 0
W?CLOTH:: .ZWORD "cloth"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CLOTH
.BYTE 0
W?CLUB:: .ZWORD "club"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COAT:: .ZWORD "coat"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COAT
.BYTE 0
W?COATING:: .ZWORD "coatin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COCKSUCKER:: .ZWORD "cocksu"
.BYTE PS?BUZZ-WORD
.BYTE B?COCKSUCKER
.BYTE 0
W?COMPAR:: .ZWORD "compar"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?COMPAR
.BYTE 0
W?COMPASS:: .ZWORD "compas"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COMPASS
.BYTE 0
W?COMPUTER:: .ZWORD "comput"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COMPUTER
.BYTE 0
W?CONCEAL:: .ZWORD "concea"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?CONFISCATE:: .ZWORD "confis"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CONSUME:: .ZWORD "consum"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?CONVEYOR:: .ZWORD "convey"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CONVEYOR
.BYTE 0
W?COPY:: .ZWORD "copy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COPY
.BYTE 0
W?CORMAN:: .ZWORD "corman"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CORPSE:: .ZWORD "corpse"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CORPSE
.BYTE 0
W?COUCH:: .ZWORD "couch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COUNT:: .ZWORD "count"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COUNT
.BYTE 0
W?COUNTERCLOCKWISE:: .ZWORD "counte"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?LEFT
.BYTE 0
W?COUSIN:: .ZWORD "cousin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COUSIN
.BYTE 0
W?COVER:: .ZWORD "cover"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?COVER
.BYTE 0
W?CRACK:: .ZWORD "crack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?CRAWL:: .ZWORD "crawl"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CRAWL
.BYTE ACT?WALK
W?CREAM:: .ZWORD "cream"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CREAM
.BYTE 0
W?CROSS:: .ZWORD "cross"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CROSS
.BYTE 0
W?CRUSH:: .ZWORD "crush"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SQUEEZE
.BYTE 0
W?CUNT:: .ZWORD "cunt"
.BYTE PS?BUZZ-WORD
.BYTE B?CUNT
.BYTE 0
W?CURSE:: .ZWORD "curse"
.BYTE PS?BUZZ-WORD
.BYTE B?CURSE
.BYTE 0
W?CUSS:: .ZWORD "cuss"
.BYTE PS?BUZZ-WORD
.BYTE B?CUSS
.BYTE 0
W?CUT:: .ZWORD "cut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?D:: .ZWORD "d"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 21
.BYTE PR?DOWN
W?DAMAGE:: .ZWORD "damage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?DAMN:: .ZWORD "damn"
.BYTE PS?BUZZ-WORD
.BYTE B?DAMN
.BYTE 0
W?DAMNED:: .ZWORD "damned"
.BYTE PS?BUZZ-WORD
.BYTE B?DAMNED
.BYTE 0
W?DEBARK:: .ZWORD "debark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DEFILE:: .ZWORD "defile"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?DELIVER:: .ZWORD "delive"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?DEMOLISH:: .ZWORD "demoli"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?DEPART:: .ZWORD "depart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?DESCEND:: .ZWORD "descen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DESCEND
.BYTE 0
W?DESCRIBE:: .ZWORD "descri"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?DESTROY:: .ZWORD "destro"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?DETACH:: .ZWORD "detach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?DEVOUR:: .ZWORD "devour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?DIAGNOSE:: .ZWORD "diagno"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIAGNOSE
.BYTE 0
W?DIAL:: .ZWORD "dial"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?CALL
.BYTE 0
W?DIAMOND:: .ZWORD "diamon"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DIAMOND
.BYTE 0
W?DIG:: .ZWORD "dig"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIG
.BYTE 0
W?DIP:: .ZWORD "dip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?DIRECTION:: .ZWORD "direct"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIRTY:: .ZWORD "dirty"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DIRTY
.BYTE 0
W?DISEMBARK:: .ZWORD "disemb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DISPLAY:: .ZWORD "displa"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DISTURB:: .ZWORD "distur"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?DIVE:: .ZWORD "dive"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?DO:: .ZWORD "do"
.BYTE PS?BUZZ-WORD
.BYTE B?DO
.BYTE 0
W?DOFF:: .ZWORD "doff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?DOG:: .ZWORD "dog"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOME:: .ZWORD "dome"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DON:: .ZWORD "don"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?DONATE:: .ZWORD "donate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?DOOR:: .ZWORD "door"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DOOR
.BYTE 0
W?DOORBELL:: .ZWORD "doorbe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOUSE:: .ZWORD "douse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?DOWN:: .ZWORD "down"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 21
.BYTE PR?DOWN
W?DOWNHILL:: .ZWORD "downhi"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DOWNHILL
.BYTE 0
W?DOWNTO:: .ZWORD "downto"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DOWNTO
.BYTE 0
W?DRAG:: .ZWORD "drag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?DRINK:: .ZWORD "drink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?DRIP:: .ZWORD "drip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?DROP:: .ZWORD "drop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DUMP:: .ZWORD "dump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DUSTY:: .ZWORD "dusty"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DUSTY
.BYTE 0
W?E:: .ZWORD "e"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 28
.BYTE A?EAST
W?EAST:: .ZWORD "east"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 28
.BYTE A?EAST
W?EAT:: .ZWORD "eat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?EIGHT:: .ZWORD "eight"
.BYTE PS?BUZZ-WORD
.BYTE B?EIGHT
.BYTE 0
W?EIGHTE:: .ZWORD "eighte"
.BYTE PS?BUZZ-WORD
.BYTE B?EIGHTE
.BYTE 0
W?EIGHTY:: .ZWORD "eighty"
.BYTE PS?BUZZ-WORD
.BYTE B?EIGHTY
.BYTE 0
W?ELEVATE:: .ZWORD "elevat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?ELEVEN:: .ZWORD "eleven"
.BYTE PS?BUZZ-WORD
.BYTE B?ELEVEN
.BYTE 0
W?ELVISH:: .ZWORD "elvish"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ELVISH
.BYTE 0
W?EMBARK:: .ZWORD "embark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?EMPLOY:: .ZWORD "employ"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?USE
.BYTE 0
W?EMPTY:: .ZWORD "empty"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EMPTY
.BYTE 0
W?END:: .ZWORD "end"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENTER:: .ZWORD "enter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ENTER
.BYTE 0
W?ERASE:: .ZWORD "erase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?EVERYTHING:: .ZWORD "everyt"
.BYTE PS?BUZZ-WORD
.BYTE B?ALL
.BYTE 0
W?EXAMINE:: .ZWORD "examin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?EXCAVATE:: .ZWORD "excava"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIG
.BYTE 0
W?EXCEPT:: .ZWORD "except"
.BYTE PS?BUZZ-WORD
.BYTE B?EXCEPT
.BYTE 0
W?EXIT:: .ZWORD "exit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?EXPLOIT:: .ZWORD "exploi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?USE
.BYTE 0
W?EXTINGUISH:: .ZWORD "exting"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?FACE:: .ZWORD "face"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?FAREWELL:: .ZWORD "farewe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?FASTEN:: .ZWORD "fasten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?FEEL:: .ZWORD "feel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?FEELIN:: .ZWORD "feelin"
.BYTE PS?BUZZ-WORD
.BYTE B?FEELIN
.BYTE 0
W?FEET:: .ZWORD "feet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FESTIVE:: .ZWORD "festiv"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FESTIVE
.BYTE 0
W?FIFTEE:: .ZWORD "fiftee"
.BYTE PS?BUZZ-WORD
.BYTE B?FIFTEE
.BYTE 0
W?FIFTY:: .ZWORD "fifty"
.BYTE PS?BUZZ-WORD
.BYTE B?FIFTY
.BYTE 0
W?FIGHT:: .ZWORD "fight"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?FIGHTING:: .ZWORD "fighti"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FIGHTING
.BYTE 0
W?FILL:: .ZWORD "fill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FILL
.BYTE 0
W?FILM:: .ZWORD "film"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FILM
.BYTE 0
W?FINCH:: .ZWORD "finch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIND:: .ZWORD "find"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?FIRE:: .ZWORD "fire"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FIRE
.BYTE ACT?SHOOT
W?FIREPLACE:: .ZWORD "firepl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIRST:: .ZWORD "first"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FIRST
.BYTE 0
W?FIVE:: .ZWORD "five"
.BYTE PS?BUZZ-WORD
.BYTE B?FIVE
.BYTE 0
W?FLASH:: .ZWORD "flash"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FLASH
.BYTE 0
W?FLASHLIGHT:: .ZWORD "flashl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLING:: .ZWORD "fling"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?FLIP:: .ZWORD "flip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?FLOOR:: .ZWORD "floor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOWER:: .ZWORD "flower"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLUFFY:: .ZWORD "fluffy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FLUFFY
.BYTE 0
W?FLUSH:: .ZWORD "flush"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUSH
.BYTE 0
W?FLY:: .ZWORD "fly"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLY
.BYTE 0
W?FOCUS:: .ZWORD "focus"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOCUS
.BYTE 0
W?FOLDING:: .ZWORD "foldin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FOLDING
.BYTE 0
W?FOLLOW:: .ZWORD "follow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?FOOBAR:: .ZWORD "foobar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOOT:: .ZWORD "foot"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FOOT
.BYTE 0
W?FOR:: .ZWORD "for"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FOR
.BYTE 0
W?FORCE:: .ZWORD "force"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?FORTY:: .ZWORD "forty"
.BYTE PS?BUZZ-WORD
.BYTE B?FORTY
.BYTE 0
W?FOUR:: .ZWORD "four"
.BYTE PS?BUZZ-WORD
.BYTE B?FOUR
.BYTE 0
W?FOURTE:: .ZWORD "fourte"
.BYTE PS?BUZZ-WORD
.BYTE B?FOURTE
.BYTE 0
W?FOURTH:: .ZWORD "fourth"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FOURTH
.BYTE 0
W?FOYER:: .ZWORD "foyer"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FOYER
.BYTE 0
W?FREE:: .ZWORD "free"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?FRISK:: .ZWORD "frisk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?FROM:: .ZWORD "from"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FROM
.BYTE 0
W?FRONT:: .ZWORD "front"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FRONT
.BYTE 0
W?FUCK:: .ZWORD "fuck"
.BYTE PS?BUZZ-WORD
.BYTE B?FUCK
.BYTE 0
W?FUCKED:: .ZWORD "fucked"
.BYTE PS?BUZZ-WORD
.BYTE B?FUCKED
.BYTE 0
W?FUCKING:: .ZWORD "fuckin"
.BYTE PS?BUZZ-WORD
.BYTE B?FUCKING
.BYTE 0
W?FUSE:: .ZWORD "fuse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?G:: .ZWORD "g"
.BYTE PS?BUZZ-WORD
.BYTE B?G
.BYTE 0
W?GAP:: .ZWORD "gap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GARDEN:: .ZWORD "garden"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GARDEN
.BYTE 0
W?GAZE:: .ZWORD "gaze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?GET:: .ZWORD "get"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GIANT:: .ZWORD "giant"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GIANT
.BYTE 0
W?GIVE:: .ZWORD "give"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?GLASS:: .ZWORD "glass"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLOWING:: .ZWORD "glowin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GLOWING
.BYTE 0
W?GO:: .ZWORD "go"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?GO
.BYTE ACT?GO
W?GOBBLE:: .ZWORD "gobble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?GODDAMNED:: .ZWORD "goddam"
.BYTE PS?BUZZ-WORD
.BYTE B?GODDAMNED
.BYTE 0
W?GOODBYE:: .ZWORD "goodby"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?GRAB:: .ZWORD "grab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GRATER:: .ZWORD "grater"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREASY:: .ZWORD "greasy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GREASY
.BYTE 0
W?GREEN:: .ZWORD "green"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GREEN
.BYTE 0
W?GREENS:: .ZWORD "greens"
.BYTE PS?BUZZ-WORD
.BYTE B?GREENS
.BYTE 0
W?GREET:: .ZWORD "greet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?GREETINGS:: .ZWORD "greeti"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?GRIN:: .ZWORD "grin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?GROUND:: .ZWORD "ground"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GROUND
.BYTE 0
W?GUN:: .ZWORD "gun"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUZZLE:: .ZWORD "guzzle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?HAIR:: .ZWORD "hair"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HAIR
.BYTE 0
W?HAIRY:: .ZWORD "hairy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HAIRY
.BYTE 0
W?HAND:: .ZWORD "hand"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HAND
.BYTE ACT?GIVE
W?HANDLE:: .ZWORD "handle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HANDS:: .ZWORD "hands"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HANG:: .ZWORD "hang"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HANG
.BYTE 0
W?HAS:: .ZWORD "has"
.BYTE PS?BUZZ-WORD
.BYTE B?HAS
.BYTE 0
W?HATCH:: .ZWORD "hatch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAVE:: .ZWORD "have"
.BYTE PS?BUZZ-WORD
.BYTE B?HAVE
.BYTE 0
W?HE:: .ZWORD "he"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HE'S:: .ZWORD "he's"
.BYTE PS?BUZZ-WORD
.BYTE B?HE'S
.BYTE 0
W?HEAD:: .ZWORD "head"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAR:: .ZWORD "hear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HEAR
.BYTE 0
W?HEAVY:: .ZWORD "heavy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HEAVY
.BYTE 0
W?HEDGE:: .ZWORD "hedge"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HEDGE
.BYTE 0
W?HELLO:: .ZWORD "hello"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HELP:: .ZWORD "help"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HER:: .ZWORD "her"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HERE:: .ZWORD "here"
.BYTE PS?BUZZ-WORD
.BYTE B?HERE
.BYTE 0
W?HERMAN:: .ZWORD "herman"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HI:: .ZWORD "hi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HIDE:: .ZWORD "hide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?HIKE:: .ZWORD "hike"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?HILDEBUD:: .ZWORD "hildeb"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HILDEG:: .ZWORD "hildeg"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HILDEG
.BYTE 0
W?HIM:: .ZWORD "him"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HINT:: .ZWORD "hint"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HINT
.BYTE 0
W?HINTS:: .ZWORD "hints"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HINT
.BYTE 0
W?HIT:: .ZWORD "hit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?HOIST:: .ZWORD "hoist"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?HOLD:: .ZWORD "hold"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?HOLE:: .ZWORD "hole"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOOK:: .ZWORD "hook"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?HOOKS:: .ZWORD "hooks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOP:: .ZWORD "hop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?HOPPER:: .ZWORD "hopper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOUSE:: .ZWORD "house"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOWL:: .ZWORD "howl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?HUNDRE:: .ZWORD "hundre"
.BYTE PS?BUZZ-WORD
.BYTE B?HUNDRE
.BYTE 0
W?HURL:: .ZWORD "hurl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?HURT:: .ZWORD "hurt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?HYDRANT:: .ZWORD "hydran"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?I:: .ZWORD "i"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?I
.BYTE 0
W?I'LL:: .ZWORD "i'll"
.BYTE PS?BUZZ-WORD
.BYTE B?I'LL
.BYTE 0
W?I'M:: .ZWORD "i'm"
.BYTE PS?BUZZ-WORD
.BYTE B?I'M
.BYTE 0
W?I'VE:: .ZWORD "i've"
.BYTE PS?BUZZ-WORD
.BYTE B?I'VE
.BYTE 0
W?IGNITE:: .ZWORD "ignite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIGHT
.BYTE 0
W?IMAGE:: .ZWORD "image"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IN:: .ZWORD "in"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 20
.BYTE PR?IN
W?INDIGO:: .ZWORD "indigo"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?INDIGO
.BYTE 0
W?INJURE:: .ZWORD "injure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?INSERT:: .ZWORD "insert"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?INSIDE:: .ZWORD "inside"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?INSPECT:: .ZWORD "inspec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?INTERROGATE:: .ZWORD "interr"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?INTNUM:: .ZWORD "intnum"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INTO:: .ZWORD "into"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?INVENTORY:: .ZWORD "invent"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?I
.BYTE 0
W?IS:: .ZWORD "is"
.BYTE PS?BUZZ-WORD
.BYTE B?IS
.BYTE 0
W?IT:: .ZWORD "it"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IT'S:: .ZWORD "it's"
.BYTE PS?BUZZ-WORD
.BYTE B?IT'S
.BYTE 0
W?JAB:: .ZWORD "jab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POKE
.BYTE 0
W?JACK:: .ZWORD "jack"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?JACK
.BYTE 0
W?JOHN:: .ZWORD "john"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JOSTLE:: .ZWORD "jostle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?JUMP:: .ZWORD "jump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?KICK:: .ZWORD "kick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KICK
.BYTE 0
W?KILL:: .ZWORD "kill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?KISS:: .ZWORD "kiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KISS
.BYTE 0
W?KNOCK:: .ZWORD "knock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?L:: .ZWORD "l"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LABYRINTYH:: .ZWORD "labyri"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LADDER:: .ZWORD "ladder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAMP:: .ZWORD "lamp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LARGE:: .ZWORD "large"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?LAUGH:: .ZWORD "laugh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?LAY:: .ZWORD "lay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?LEAKY:: .ZWORD "leaky"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LEAKY
.BYTE 0
W?LEAP:: .ZWORD "leap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?LEAVE:: .ZWORD "leave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAVE
.BYTE 0
W?LEFT:: .ZWORD "left"
.BYTE PS?ADJECTIVE+PS?PREPOSITION+P1?OBJECT
.BYTE PR?LEFT
.BYTE A?LEFT
W?LENS:: .ZWORD "lens"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LENS
.BYTE 0
W?LET:: .ZWORD "let"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LET
.BYTE 0
W?LET'S:: .ZWORD "let's"
.BYTE PS?BUZZ-WORD
.BYTE B?LET'S
.BYTE 0
W?LETTER:: .ZWORD "letter"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LETTER
.BYTE 0
W?LID:: .ZWORD "lid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIE:: .ZWORD "lie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?LIFT:: .ZWORD "lift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?LIGHT:: .ZWORD "light"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LIGHT
.BYTE 0
W?LIGHTS:: .ZWORD "lights"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LINE:: .ZWORD "line"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LISTEN:: .ZWORD "listen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LISTEN
.BYTE 0
W?LOAD:: .ZWORD "load"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?LOCK:: .ZWORD "lock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOCK
.BYTE 0
W?LOITER:: .ZWORD "loiter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?LONG:: .ZWORD "long"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LONG
.BYTE 0
W?LOOK:: .ZWORD "look"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LOOSE:: .ZWORD "loose"
.BYTE PS?ADJECTIVE+PS?PREPOSITION+P1?OBJECT
.BYTE PR?LOOSE
.BYTE A?LOOSE
W?LOWER:: .ZWORD "lower"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOWER
.BYTE 0
W?MAGGIO:: .ZWORD "maggio"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAGGIO
.BYTE 0
W?MAIL:: .ZWORD "mail"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAIL
.BYTE 0
W?MAILBAG:: .ZWORD "mailba"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAILBOX:: .ZWORD "mailbo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MALTESE:: .ZWORD "maltes"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MALTESE
.BYTE 0
W?MAMA:: .ZWORD "mama"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAMA
.BYTE 0
W?MAMA'S:: .ZWORD "mama's"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAMA'S
.BYTE 0
W?MANTLE:: .ZWORD "mantle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAP:: .ZWORD "map"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MASK:: .ZWORD "mask"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAT:: .ZWORD "mat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MATCH:: .ZWORD "match"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MATCHBOX:: .ZWORD "matchb"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MATCHES:: .ZWORD "matche"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAZE:: .ZWORD "maze"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ME:: .ZWORD "me"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MELTED:: .ZWORD "melted"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MELTED
.BYTE 0
W?METAL:: .ZWORD "metal"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?METAL
.BYTE 0
W?METER:: .ZWORD "meter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MILLIO:: .ZWORD "millio"
.BYTE PS?BUZZ-WORD
.BYTE B?MILLIO
.BYTE 0
W?MISS:: .ZWORD "miss"
.BYTE PS?BUZZ-WORD
.BYTE B?MISS
.BYTE 0
W?MISTY:: .ZWORD "misty"
.BYTE PS?BUZZ-WORD
.BYTE B?MISTY
.BYTE 0
W?MODEL:: .ZWORD "model"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOLEST:: .ZWORD "molest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?MONEY:: .ZWORD "money"
.BYTE PS?BUZZ-WORD
.BYTE B?MONEY
.BYTE 0
W?MONSTER:: .ZWORD "monste"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONUMENT:: .ZWORD "monume"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOP:: .ZWORD "mop"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MORTAR:: .ZWORD "mortar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOVE:: .ZWORD "move"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?MOVIE:: .ZWORD "movie"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MOVIE
.BYTE 0
W?MR:: .ZWORD "mr"
.BYTE PS?BUZZ-WORD
.BYTE B?MR
.BYTE 0
W?MRS:: .ZWORD "mrs"
.BYTE PS?BUZZ-WORD
.BYTE B?MRS
.BYTE 0
W?MURDER:: .ZWORD "murder"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?MY:: .ZWORD "my"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MY
.BYTE 0
W?MYSELF:: .ZWORD "myself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?N:: .ZWORD "n"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 30
.BYTE A?NORTH
W?NAIL:: .ZWORD "nail"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NAIL
.BYTE 0
W?NAP:: .ZWORD "nap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?NAW:: .ZWORD "naw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?NAY:: .ZWORD "nay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?NE:: .ZWORD "ne"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 29
.BYTE A?NE
W?NEGATIVE:: .ZWORD "negati"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?NEW:: .ZWORD "new"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NEW
.BYTE 0
W?NEWEL:: .ZWORD "newel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NEWSLETTER:: .ZWORD "newsle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NIBBLE:: .ZWORD "nibble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?NICHE:: .ZWORD "niche"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NINE:: .ZWORD "nine"
.BYTE PS?BUZZ-WORD
.BYTE B?NINE
.BYTE 0
W?NINETE:: .ZWORD "ninete"
.BYTE PS?BUZZ-WORD
.BYTE B?NINETE
.BYTE 0
W?NINETY:: .ZWORD "ninety"
.BYTE PS?BUZZ-WORD
.BYTE B?NINETY
.BYTE 0
W?NO:: .ZWORD "no"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?NOD:: .ZWORD "nod"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?NOPE:: .ZWORD "nope"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?NORTH:: .ZWORD "north"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 30
.BYTE A?NORTH
W?NORTHE:: .ZWORD "northe"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 29
.BYTE A?NE
W?NORTHW:: .ZWORD "northw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 23
.BYTE A?NW
W?NOTE:: .ZWORD "note"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NUDGE:: .ZWORD "nudge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?NW:: .ZWORD "nw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 23
.BYTE A?NW
W?OAK:: .ZWORD "oak"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?OAK
.BYTE 0
W?OBSERVE:: .ZWORD "observ"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?OCEAN:: .ZWORD "ocean"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OF:: .ZWORD "of"
.BYTE PS?BUZZ-WORD
.BYTE B?OF
.BYTE 0
W?OFF:: .ZWORD "off"
.BYTE PS?ADJECTIVE+PS?PREPOSITION+P1?OBJECT
.BYTE PR?OFF
.BYTE A?OFF
W?OFFER:: .ZWORD "offer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?OIL:: .ZWORD "oil"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?OIL
.BYTE 0
W?OK:: .ZWORD "ok"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?OKAY:: .ZWORD "okay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?OKLAHO:: .ZWORD "oklaho"
.BYTE PS?BUZZ-WORD
.BYTE B?OKLAHO
.BYTE 0
W?ON:: .ZWORD "on"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?ONE:: .ZWORD "one"
.BYTE PS?BUZZ-WORD
.BYTE B?ONE
.BYTE 0
W?ONTO:: .ZWORD "onto"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?OOPS:: .ZWORD "oops"
.BYTE PS?BUZZ-WORD
.BYTE B?OOPS
.BYTE 0
W?OPEN:: .ZWORD "open"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?ORANGE:: .ZWORD "orange"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ORANGE
.BYTE 0
W?ORCHID:: .ZWORD "orchid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OUT:: .ZWORD "out"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 19
.BYTE PR?OUT
W?OUTSIDE:: .ZWORD "outsid"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OUT
.BYTE 0
W?OVER:: .ZWORD "over"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVER
.BYTE 0
W?PAIL:: .ZWORD "pail"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAINTING:: .ZWORD "painti"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAIR:: .ZWORD "pair"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PAIR
.BYTE 0
W?PALACE:: .ZWORD "palace"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PANEL:: .ZWORD "panel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAPER:: .ZWORD "paper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PARK:: .ZWORD "park"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PARKING:: .ZWORD "parkin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PARKING
.BYTE 0
W?PAT:: .ZWORD "pat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?PATIO:: .ZWORD "patio"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PATIO
.BYTE 0
W?PEE:: .ZWORD "pee"
.BYTE PS?BUZZ-WORD
.BYTE B?PEE
.BYTE 0
W?PEEK:: .ZWORD "peek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?PEER:: .ZWORD "peer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?PEG:: .ZWORD "peg"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PEGS:: .ZWORD "pegs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PENGUIN:: .ZWORD "pengui"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PEOPLE:: .ZWORD "people"
.BYTE PS?BUZZ-WORD
.BYTE B?PEOPLE
.BYTE 0
W?PERSIAN:: .ZWORD "persia"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PERSIAN
.BYTE 0
W?PET:: .ZWORD "pet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?PHONE:: .ZWORD "phone"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?CALL
.BYTE 0
W?PHOTO:: .ZWORD "photo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIANO:: .ZWORD "piano"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PIANO
.BYTE 0
W?PICK:: .ZWORD "pick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PICK
.BYTE 0
W?PICTURE:: .ZWORD "pictur"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIECE:: .ZWORD "piece"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PIECE
.BYTE 0
W?PIECES:: .ZWORD "pieces"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PILE:: .ZWORD "pile"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PILE
.BYTE 0
W?PILLAR:: .ZWORD "pillar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIPE:: .ZWORD "pipe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PISS:: .ZWORD "piss"
.BYTE PS?BUZZ-WORD
.BYTE B?PISS
.BYTE 0
W?PIT:: .ZWORD "pit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PITCH:: .ZWORD "pitch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?PLACE:: .ZWORD "place"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?PLANE:: .ZWORD "plane"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLANES:: .ZWORD "planes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLANK:: .ZWORD "plank"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLAQUE:: .ZWORD "plaque"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLASTIC:: .ZWORD "plasti"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PLASTIC
.BYTE 0
W?PLAY:: .ZWORD "play"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLAY
.BYTE 0
W?PLAYER:: .ZWORD "player"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLUSH:: .ZWORD "plush"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PLUSH
.BYTE 0
W?POKE:: .ZWORD "poke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POKE
.BYTE 0
W?POND:: .ZWORD "pond"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POOL:: .ZWORD "pool"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PORTRAIT:: .ZWORD "portra"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POSITI:: .ZWORD "positi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?POSTAL:: .ZWORD "postal"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?POSTAL
.BYTE 0
W?POT:: .ZWORD "pot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POUND:: .ZWORD "pound"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?POUR:: .ZWORD "pour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?PRAY:: .ZWORD "pray"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PRAY
.BYTE 0
W?PRESENT:: .ZWORD "presen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?PRESS:: .ZWORD "press"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PROCEED:: .ZWORD "procee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?PROJEC:: .ZWORD "projec"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PROJEC
.BYTE 0
W?PRY:: .ZWORD "pry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?PULL:: .ZWORD "pull"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?PULLEY:: .ZWORD "pulley"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PUNCH:: .ZWORD "punch"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PUNCH
.BYTE ACT?KILL
W?PUNY:: .ZWORD "puny"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PUNY
.BYTE 0
W?PURSUE:: .ZWORD "pursue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?PUSH:: .ZWORD "push"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PUT:: .ZWORD "put"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?Q:: .ZWORD "q"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?QUENCH:: .ZWORD "quench"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?QUERY:: .ZWORD "query"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?QUESTION:: .ZWORD "questi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?QUIT:: .ZWORD "quit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?QUIZ:: .ZWORD "quiz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?RAISE:: .ZWORD "raise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?RANSACK:: .ZWORD "ransac"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?RAP:: .ZWORD "rap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?RAPE:: .ZWORD "rape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?RATTLE:: .ZWORD "rattle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?REACH:: .ZWORD "reach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REACH
.BYTE 0
W?READ:: .ZWORD "read"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?RECEIVER:: .ZWORD "receiv"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RECLINE:: .ZWORD "reclin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?RED:: .ZWORD "red"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RED
.BYTE 0
W?REEL:: .ZWORD "reel"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?REEL
.BYTE 0
W?RELEASE:: .ZWORD "releas"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RELEASE
.BYTE 0
W?REMOVE:: .ZWORD "remove"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?REPLACE:: .ZWORD "replac"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REPLACE
.BYTE 0
W?REPLY:: .ZWORD "reply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?RESCUE:: .ZWORD "rescue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?RESET:: .ZWORD "reset"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RESET
.BYTE ACT?RESET
W?RESPOND:: .ZWORD "respon"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?REST:: .ZWORD "rest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?RESTAR:: .ZWORD "restar"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTAR
.BYTE 0
W?RESTOR:: .ZWORD "restor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTOR
.BYTE 0
W?RIDE:: .ZWORD "ride"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIDE
.BYTE 0
W?RIGHT:: .ZWORD "right"
.BYTE PS?ADJECTIVE+PS?PREPOSITION+P1?OBJECT
.BYTE PR?RIGHT
.BYTE A?RIGHT
W?RING:: .ZWORD "ring"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?RISE:: .ZWORD "rise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?ROCKET:: .ZWORD "rocket"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROGER:: .ZWORD "roger"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROLL:: .ZWORD "roll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?ROOM:: .ZWORD "room"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROPE:: .ZWORD "rope"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROSE:: .ZWORD "rose"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROSE
.BYTE 0
W?ROSES:: .ZWORD "roses"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROTATE:: .ZWORD "rotate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?ROUND:: .ZWORD "round"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROUND
.BYTE 0
W?ROUSE:: .ZWORD "rouse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?RUB:: .ZWORD "rub"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?RUBBER:: .ZWORD "rubber"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RUBBER
.BYTE 0
W?RUG:: .ZWORD "rug"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUMMAGE:: .ZWORD "rummag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?RUN:: .ZWORD "run"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?RUSTED:: .ZWORD "rusted"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RUSTED
.BYTE 0
W?RUSTY:: .ZWORD "rusty"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RUSTY
.BYTE 0
W?S:: .ZWORD "s"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 26
.BYTE A?SOUTH
W?SACK:: .ZWORD "sack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAFE:: .ZWORD "safe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SALAVATING:: .ZWORD "salava"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SALAVATING
.BYTE 0
W?SALT:: .ZWORD "salt"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SALT
.BYTE 0
W?SALUTE:: .ZWORD "salute"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?SAND:: .ZWORD "sand"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAVE:: .ZWORD "save"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?SAW:: .ZWORD "saw"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SAW
.BYTE 0
W?SAWED:: .ZWORD "sawed"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SAWED
.BYTE 0
W?SAWHORSE:: .ZWORD "sawhor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAY:: .ZWORD "say"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?SCALE:: .ZWORD "scale"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SCALE
.BYTE ACT?CLIMB
W?SCORE:: .ZWORD "score"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCORE
.BYTE 0
W?SCRAM:: .ZWORD "scram"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?SCRAPE:: .ZWORD "scrape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRAPE
.BYTE 0
W?SCREAM:: .ZWORD "scream"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SCREEN:: .ZWORD "screen"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SCREEN
.BYTE 0
W?SCREW:: .ZWORD "screw"
.BYTE PS?BUZZ-WORD
.BYTE B?SCREW
.BYTE 0
W?SCRIPT:: .ZWORD "script"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRIPT
.BYTE 0
W?SE:: .ZWORD "se"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 27
.BYTE A?SE
W?SEA:: .ZWORD "sea"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SEA
.BYTE 0
W?SEARCH:: .ZWORD "search"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?SEAT:: .ZWORD "seat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEATS:: .ZWORD "seats"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SECOND:: .ZWORD "second"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SECOND
.BYTE 0
W?SECURE:: .ZWORD "secure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?SEE:: .ZWORD "see"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?SEEK:: .ZWORD "seek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?SEIZE:: .ZWORD "seize"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?SET:: .ZWORD "set"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SEVEN:: .ZWORD "seven"
.BYTE PS?BUZZ-WORD
.BYTE B?SEVEN
.BYTE 0
W?SEVENT:: .ZWORD "sevent"
.BYTE PS?BUZZ-WORD
.BYTE B?SEVENT
.BYTE 0
W?SHAKE:: .ZWORD "shake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?SHALL:: .ZWORD "shall"
.BYTE PS?BUZZ-WORD
.BYTE B?SHALL
.BYTE 0
W?SHE:: .ZWORD "she"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHE'S:: .ZWORD "she's"
.BYTE PS?BUZZ-WORD
.BYTE B?SHE'S
.BYTE 0
W?SHEARS:: .ZWORD "shears"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHED:: .ZWORD "shed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?SHIFT:: .ZWORD "shift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?SHIT:: .ZWORD "shit"
.BYTE PS?BUZZ-WORD
.BYTE B?SHIT
.BYTE 0
W?SHITHEAD:: .ZWORD "shithe"
.BYTE PS?BUZZ-WORD
.BYTE B?SHITHEAD
.BYTE 0
W?SHOOT:: .ZWORD "shoot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOOT
.BYTE 0
W?SHOUT:: .ZWORD "shout"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SHOVE:: .ZWORD "shove"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?SHOVEL:: .ZWORD "shovel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOW:: .ZWORD "show"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOW
.BYTE 0
W?SHOWER:: .ZWORD "shower"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHREDDER:: .ZWORD "shredd"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHUT:: .ZWORD "shut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?SIMPLEX:: .ZWORD "simple"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SIMPLEX
.BYTE 0
W?SIP:: .ZWORD "sip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SIT:: .ZWORD "sit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SIX:: .ZWORD "six"
.BYTE PS?BUZZ-WORD
.BYTE B?SIX
.BYTE 0
W?SIXTEE:: .ZWORD "sixtee"
.BYTE PS?BUZZ-WORD
.BYTE B?SIXTEE
.BYTE 0
W?SIXTY:: .ZWORD "sixty"
.BYTE PS?BUZZ-WORD
.BYTE B?SIXTY
.BYTE 0
W?SKI:: .ZWORD "ski"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKI
.BYTE 0
W?SKIM:: .ZWORD "skim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?SKIP:: .ZWORD "skip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?SKIS:: .ZWORD "skis"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLAM:: .ZWORD "slam"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?SLAP:: .ZWORD "slap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?SLASH:: .ZWORD "slash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?SLAY:: .ZWORD "slay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?SLEEP:: .ZWORD "sleep"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SLIDE:: .ZWORD "slide"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SLIDE
.BYTE 0
W?SLOT:: .ZWORD "slot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMALL:: .ZWORD "small"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
W?SMASH:: .ZWORD "smash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?SMELL:: .ZWORD "smell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SMILE:: .ZWORD "smile"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?SMOLDERING:: .ZWORD "smolde"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMOLDERING
.BYTE 0
W?SMOOCH:: .ZWORD "smooch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KISS
.BYTE 0
W?SNATCH:: .ZWORD "snatch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?SNEER:: .ZWORD "sneer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?SNIFF:: .ZWORD "sniff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SNOOZE:: .ZWORD "snooze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SNUFF:: .ZWORD "snuff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?SOFA:: .ZWORD "sofa"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOME:: .ZWORD "some"
.BYTE PS?BUZZ-WORD
.BYTE B?SOME
.BYTE 0
W?SOUTH:: .ZWORD "south"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 26
.BYTE A?SOUTH
W?SOUTHE:: .ZWORD "southe"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 27
.BYTE A?SE
W?SOUTHW:: .ZWORD "southw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 25
.BYTE A?SW
W?SPACE:: .ZWORD "space"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SPACE
.BYTE 0
W?SPADE:: .ZWORD "spade"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPEAK:: .ZWORD "speak"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?SPILL:: .ZWORD "spill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SPIN:: .ZWORD "spin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SPLICE:: .ZWORD "splice"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPLICE
.BYTE 0
W?SPOT:: .ZWORD "spot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPRINKLE:: .ZWORD "sprink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SQUASH:: .ZWORD "squash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SQUEEZE
.BYTE 0
W?SQUAT:: .ZWORD "squat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SQUEEZE:: .ZWORD "squeez"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SQUEEZE
.BYTE 0
W?STAB:: .ZWORD "stab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?STACK:: .ZWORD "stack"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STACK
.BYTE 0
W?STAIRCASE:: .ZWORD "stairc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRS:: .ZWORD "stairs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAMP:: .ZWORD "stamp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAND:: .ZWORD "stand"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?STARDU:: .ZWORD "stardu"
.BYTE PS?BUZZ-WORD
.BYTE B?STARDU
.BYTE 0
W?STARE:: .ZWORD "stare"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?STARTLE:: .ZWORD "startl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?STASH:: .ZWORD "stash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?STATUE:: .ZWORD "statue"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STATUS:: .ZWORD "status"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STATUS
.BYTE 0
W?STEAL:: .ZWORD "steal"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?STEEL:: .ZWORD "steel"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STEEL
.BYTE 0
W?STEEP:: .ZWORD "steep"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STEEP
.BYTE 0
W?STEP:: .ZWORD "step"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?STEPS:: .ZWORD "steps"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STICK:: .ZWORD "stick"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STICK
.BYTE 0
W?STONE:: .ZWORD "stone"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STONE
.BYTE 0
W?STOP:: .ZWORD "stop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOP
.BYTE 0
W?STRIKE:: .ZWORD "strike"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?STRIP:: .ZWORD "strip"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STUDY:: .ZWORD "study"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?STUFF:: .ZWORD "stuff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?STUFFED:: .ZWORD "stuffe"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STUFFED
.BYTE 0
W?SUCK:: .ZWORD "suck"
.BYTE PS?BUZZ-WORD
.BYTE B?SUCK
.BYTE 0
W?SUPER:: .ZWORD "super"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SUPERBRIEF:: .ZWORD "superb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SURE:: .ZWORD "sure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?SURPRISE:: .ZWORD "surpri"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?SURVEY:: .ZWORD "survey"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?SW:: .ZWORD "sw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 25
.BYTE A?SW
W?SWALLOW:: .ZWORD "swallo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?SWEEP:: .ZWORD "sweep"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLEAN
.BYTE 0
W?SWIM:: .ZWORD "swim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?SWING:: .ZWORD "swing"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWING
.BYTE 0
W?SWORD:: .ZWORD "sword"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?T:: .ZWORD "t"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIME
.BYTE 0
W?TABLE:: .ZWORD "table"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAKE:: .ZWORD "take"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?TALK:: .ZWORD "talk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?TALLY:: .ZWORD "tally"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COUNT
.BYTE 0
W?TANK:: .ZWORD "tank"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TANKS:: .ZWORD "tanks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TASTE:: .ZWORD "taste"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TASTE
.BYTE 0
W?TELEPHONE:: .ZWORD "teleph"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TELL:: .ZWORD "tell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TELL
.BYTE 0
W?TEN:: .ZWORD "ten"
.BYTE PS?BUZZ-WORD
.BYTE B?TEN
.BYTE 0
W?THAT:: .ZWORD "that"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THAT'S:: .ZWORD "that's"
.BYTE PS?BUZZ-WORD
.BYTE B?THAT'S
.BYTE 0
W?THE:: .ZWORD "the"
.BYTE PS?BUZZ-WORD
.BYTE B?THE
.BYTE 0
W?THEM:: .ZWORD "them"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THEN:: .ZWORD "then"
.BYTE PS?BUZZ-WORD
.BYTE B?THEN
.BYTE 0
W?THEY:: .ZWORD "they"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THEY'RE:: .ZWORD "they'r"
.BYTE PS?BUZZ-WORD
.BYTE B?THEY'RE
.BYTE 0
W?THICK:: .ZWORD "thick"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?THICK
.BYTE 0
W?THIN:: .ZWORD "thin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?THIN
.BYTE 0
W?THIRD:: .ZWORD "third"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?THIRD
.BYTE 0
W?THIRTE:: .ZWORD "thirte"
.BYTE PS?BUZZ-WORD
.BYTE B?THIRTE
.BYTE 0
W?THIRTY:: .ZWORD "thirty"
.BYTE PS?BUZZ-WORD
.BYTE B?THIRTY
.BYTE 0
W?THOUSA:: .ZWORD "thousa"
.BYTE PS?BUZZ-WORD
.BYTE B?THOUSA
.BYTE 0
W?THREAD:: .ZWORD "thread"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?THREE:: .ZWORD "three"
.BYTE PS?BUZZ-WORD
.BYTE B?THREE
.BYTE 0
W?THROUGH:: .ZWORD "throug"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?THROW:: .ZWORD "throw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?THRU:: .ZWORD "thru"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?THRUST:: .ZWORD "thrust"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?TIE:: .ZWORD "tie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?TIME:: .ZWORD "time"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIME
.BYTE 0
W?TIMES:: .ZWORD "times"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TINY:: .ZWORD "tiny"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TINY
.BYTE 0
W?TO:: .ZWORD "to"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOILET:: .ZWORD "toilet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOKYO:: .ZWORD "tokyo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOMORR:: .ZWORD "tomorr"
.BYTE PS?BUZZ-WORD
.BYTE B?TOMORR
.BYTE 0
W?TONIGH:: .ZWORD "tonigh"
.BYTE PS?BUZZ-WORD
.BYTE B?TONIGH
.BYTE 0
W?TOP:: .ZWORD "top"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TOP
.BYTE 0
W?TORCH:: .ZWORD "torch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOSS:: .ZWORD "toss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?TOUCH:: .ZWORD "touch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?TOUPEE:: .ZWORD "toupee"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOWARD:: .ZWORD "toward"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TRAMP:: .ZWORD "tramp"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?TRANSPARENCY:: .ZWORD "transp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRASH:: .ZWORD "trash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?TRAVERSE:: .ZWORD "traver"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CROSS
.BYTE 0
W?TREE:: .ZWORD "tree"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREES:: .ZWORD "trees"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRUCK:: .ZWORD "truck"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRUDGE:: .ZWORD "trudge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?TRUNK:: .ZWORD "trunk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TUG:: .ZWORD "tug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?TULIP:: .ZWORD "tulip"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TULIPS:: .ZWORD "tulips"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TURN:: .ZWORD "turn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?TWELVE:: .ZWORD "twelve"
.BYTE PS?BUZZ-WORD
.BYTE B?TWELVE
.BYTE 0
W?TWENTY:: .ZWORD "twenty"
.BYTE PS?BUZZ-WORD
.BYTE B?TWENTY
.BYTE 0
W?TWIST:: .ZWORD "twist"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?TWO:: .ZWORD "two"
.BYTE PS?BUZZ-WORD
.BYTE B?TWO
.BYTE 0
W?U:: .ZWORD "u"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 22
.BYTE PR?UP
W?UNATTACH:: .ZWORD "unatta"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNCLE:: .ZWORD "uncle"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?UNCLE
.BYTE 0
W?UNDER:: .ZWORD "under"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDERNEATH:: .ZWORD "undern"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDO:: .ZWORD "undo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNFASTEN:: .ZWORD "unfast"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNHOOK:: .ZWORD "unhook"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNLOCK:: .ZWORD "unlock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNLOCK
.BYTE 0
W?UNROLL:: .ZWORD "unroll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNROLL
.BYTE 0
W?UNSCRIPT:: .ZWORD "unscri"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNSCRIPT
.BYTE 0
W?UNSEAL:: .ZWORD "unseal"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?UNTIE:: .ZWORD "untie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UP:: .ZWORD "up"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 22
.BYTE PR?UP
W?USE:: .ZWORD "use"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?USE
.BYTE 0
W?USING:: .ZWORD "using"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?UTTER:: .ZWORD "utter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?VALENTI:: .ZWORD "valent"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VALENTI
.BYTE 0
W?VELVET:: .ZWORD "velvet"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VELVET
.BYTE 0
W?VERBOSE:: .ZWORD "verbos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBOSE
.BYTE 0
W?VERSION:: .ZWORD "versio"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERSION
.BYTE 0
W?VIEWING:: .ZWORD "viewin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VIEWING
.BYTE 0
W?VIOLET:: .ZWORD "violet"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VIOLET
.BYTE 0
W?W:: .ZWORD "w"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 24
.BYTE A?WEST
W?WAIT:: .ZWORD "wait"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?WAKE:: .ZWORD "wake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?WALK:: .ZWORD "walk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?WALL:: .ZWORD "wall"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WALL
.BYTE 0
W?WALLS:: .ZWORD "walls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WALNUT:: .ZWORD "walnut"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WALNUT
.BYTE 0
W?WASHED:: .ZWORD "washed"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WASHED
.BYTE 0
W?WATCH:: .ZWORD "watch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?WATER:: .ZWORD "water"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?WATER
.BYTE 0
W?WAVE:: .ZWORD "wave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?WAX:: .ZWORD "wax"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WAX
.BYTE 0
W?WE'RE:: .ZWORD "we're"
.BYTE PS?BUZZ-WORD
.BYTE B?WE'RE
.BYTE 0
W?WEAR:: .ZWORD "wear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?WEDGE:: .ZWORD "wedge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?WERE:: .ZWORD "were"
.BYTE PS?BUZZ-WORD
.BYTE B?WERE
.BYTE 0
W?WEST:: .ZWORD "west"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 24
.BYTE A?WEST
W?WHACK:: .ZWORD "whack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?WHEEL:: .ZWORD "wheel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHIP:: .ZWORD "whip"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WHIP
.BYTE 0
W?WHIPPED:: .ZWORD "whippe"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WHIPPED
.BYTE 0
W?WHIRL:: .ZWORD "whirl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?WHITE:: .ZWORD "white"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WHITE
.BYTE 0
W?WICK:: .ZWORD "wick"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIDE:: .ZWORD "wide"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WIDE
.BYTE 0
W?WINDOW:: .ZWORD "window"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WITH:: .ZWORD "with"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?WITHDRAW:: .ZWORD "withdr"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?WOODEN:: .ZWORD "wooden"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WOODEN
.BYTE 0
W?WORDS:: .ZWORD "words"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WORN:: .ZWORD "worn"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WORN
.BYTE 0
W?WOUND:: .ZWORD "wound"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?WRECK:: .ZWORD "wreck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?Y:: .ZWORD "y"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YANK:: .ZWORD "yank"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?YELL:: .ZWORD "yell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?YELLOW:: .ZWORD "yellow"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?YELLOW
.BYTE 0
W?YES:: .ZWORD "yes"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YESTER:: .ZWORD "yester"
.BYTE PS?BUZZ-WORD
.BYTE B?YESTER
.BYTE 0
W?YOU'RE:: .ZWORD "you're"
.BYTE PS?BUZZ-WORD
.BYTE B?YOU'RE
.BYTE 0
W?YUP:: .ZWORD "yup"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?Z:: .ZWORD "z"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?ZERO:: .ZWORD "zero"
.BYTE PS?BUZZ-WORD
.BYTE B?ZERO
.BYTE 0
W?ZORK:: .ZWORD "zork"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ZORK
.BYTE 0
W?ZZZP:: .ZWORD "zzzp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
.ENDT
; END LOAD
ENDLOD::
.ENDI