740 lines
19 KiB
Plaintext
740 lines
19 KiB
Plaintext
"SYNTAX for
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ENCHANTER
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(c) Copyright 1983 Infocom, Inc. All Rights Reserved.
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"
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"SUBTITLE VOCABULARY"
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<BUZZ AGAIN G OOPS>
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<BUZZ A AN THE IS AND OF THEN ALL ONE BUT EXCEPT \. \, \" YES NO Y
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PRY PLEASE LINE LINES YOU SOME>
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<SYNONYM BETWEEN GOING>
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<SYNONYM WITH USING THROUGH THRU>
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<SYNONYM ON ONTO>
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<SYNONYM IN INSIDE INTO>
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<SYNONYM UNDER BELOW BENEATH UNDERNEATH>
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<SYNONYM NORTH N>
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<SYNONYM SOUTH S>
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<SYNONYM EAST E>
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<SYNONYM WEST W>
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<SYNONYM DOWN D>
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<SYNONYM UP U>
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;<SYNONYM NW NORTHWEST>
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;<SYNONYM NE NORTHE>
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;<SYNONYM SW SOUTHWEST>
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;<SYNONYM SE SOUTHE>
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\
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"ZORK game commands"
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<SYNTAX BRIEF = V-BRIEF>
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<SYNTAX SUPER = V-SUPER-BRIEF>
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<SYNONYM SUPER SUPERBRIEF>
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<SYNTAX DIAGNOSE = V-DIAGNOSE>
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<SYNTAX INVENTORY = V-INVENTORY>
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<SYNONYM INVENTORY I>
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<SYNTAX QUIT = V-QUIT>
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<SYNONYM QUIT Q>
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<SYNTAX RESTART = V-RESTART>
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<SYNTAX RESTORE = V-RESTORE>
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<SYNTAX SAVE = V-SAVE>
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<SYNTAX SCORE = V-SCORE>
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<SYNTAX $VERIFY = V-$VERIFY>
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<SYNTAX $VERIFY OBJECT = V-$VERIFY>
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<SYNTAX VERSION = V-VERSION>
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<SYNTAX VERBOSE = V-VERBOSE>
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\
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"SUBTITLE REAL VERBS"
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;<SYNTAX AGAIN = V-AGAIN>
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;<SYNONYM AGAIN G>
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<SYNTAX ANSWER = V-ANSWER>
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<SYNTAX ANSWER OBJECT = V-REPLY>
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<SYNONYM ANSWER REPLY>
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<SYNTAX APPLY OBJECT TO OBJECT = V-PUT PRE-PUT>
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<SYNTAX ATTACK OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM) = V-ATTACK PRE-HIT>
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<SYNTAX ATTACK
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-ATTACK PRE-HIT>
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<SYNONYM ATTACK FIGHT HURT INJURE HIT>
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<SYNTAX BACK = V-BACK>
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<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
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= V-BOARD PRE-BOARD>
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<SYNTAX BURN
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OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>
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<SYNTAX BURN
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DOWN
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OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>
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<SYNONYM BURN IGNITE>
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<SYNTAX CLIMB ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX CLIMB UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX CLIMB DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX CLIMB OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
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<SYNTAX CLIMB IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNONYM CLIMB SIT SCALE>
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<SYNTAX LIE DOWN OBJECT (FIND RLANDBIT) = V-LIE-DOWN>
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<SYNTAX CLOSE
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-CLOSE>
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<SYNTAX COUNT OBJECT = V-COUNT>
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<SYNONYM COUNT>
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<SYNTAX CROSS OBJECT = V-CROSS>
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<SYNONYM CROSS FORD>
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<SYNTAX CUT OBJECT WITH OBJECT (FIND WEAPONBIT) (CARRIED HELD) = V-CUT>
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<SYNTAX CUT WITH OBJECT WITH OBJECT (FIND WEAPONBIT) (CARRIED HELD) = V-CUT>
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<SYNONYM CUT SLICE PIERCE>
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<SYNTAX CURSE = V-CURSES>
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<SYNTAX CURSE OBJECT (FIND VILLAIN) = V-CURSES>
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<SYNONYM CURSE DAMN>
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<SYNTAX DEFLATE OBJECT = V-DEFLATE>
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<SYNTAX DIG IN OBJECT = V-DIG PRE-DIG>
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<SYNTAX DIG WITH OBJECT = V-DIG PRE-DIG>
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<SYNTAX DIG
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OBJECT ;(FIND DIGBIT) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE)
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= V-DIG PRE-DIG ;*>
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<SYNTAX DIG
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IN
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OBJECT ;(FIND DIGBIT) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE)
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= V-DIG PRE-DIG>
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<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
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= V-DISEMBARK>
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<SYNTAX DRINK
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OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-DRINK>
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<SYNTAX DRINK FROM OBJECT (HELD CARRIED) = V-DRINK-FROM>
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<SYNONYM DRINK SIP SWALLOW>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP ;*>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
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<SYNONYM DROP RELEASE EXIT>
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<SYNTAX LEAN ON OBJECT (HELD HAVE) = V-LEAN-ON>
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<SYNTAX EAT
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OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY)
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= V-EAT>
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<SYNONYM EAT CONSUME TASTE>
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<SYNTAX ENTER = V-ENTER>
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<SYNTAX ENTER OBJECT = V-THROUGH>
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<SYNTAX EXIT = V-EXIT>
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<SYNTAX EXIT OBJECT = V-EXIT>
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<SYNTAX ESCAPE OBJECT = V-ESCAPE>
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<SYNTAX ESCAPE FROM OBJECT = V-ESCAPE>
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<SYNTAX EXAMINE OBJECT = V-EXAMINE>
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<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
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= V-LOOK-INSIDE>
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<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
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= V-LOOK-INSIDE>
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<SYNONYM EXAMINE INSPECT DESCRIBE WHAT WHATS>
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<SYNTAX WHO OBJECT = V-WHO>
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<SYNTAX EXORCISE OBJECT = V-EXORCISE>
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<SYNTAX EXORCISE OUT OBJECT (FIND VILLAIN) = V-EXORCISE>
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<SYNTAX EXORCISE AWAY OBJECT (FIND VILLAIN) = V-EXORCISE>
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<SYNONYM EXORCISE BANISH DRIVE BEGONE>
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<SYNTAX EXTINGUISH
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OBJECT (FIND LIGHTBIT) (MANY HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE)
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= V-LAMP-OFF>
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<SYNONYM EXTINGUISH DOUSE>
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<SYNTAX FILL
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OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT
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= V-FILL>
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<SYNTAX FILL
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OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-FILL>
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<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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AT OBJECT = V-FILL>
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<SYNTAX FIND OBJECT
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= V-FIND>
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<SYNONYM FIND WHERE SEEK SEE>
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<SYNTAX FOLLOW = V-FOLLOW>
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<SYNTAX FOLLOW OBJECT = V-FOLLOW>
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<SYNONYM FOLLOW PURSUE CHASE COME>
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<SYNTAX FORGET OBJECT = V-FORGET>
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<SYNONYM FORGET UNLEARN UNMEMORIZE>
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<SYNTAX GIVE
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OBJECT (MANY HELD HAVE ;CARRIED ;ON-GROUND ;IN-ROOM)
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TO
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OBJECT (FIND VICBIT) (ON-GROUND)
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= V-GIVE PRE-GIVE>
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<SYNTAX GIVE
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OBJECT (FIND VICBIT) (ON-GROUND)
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OBJECT (MANY HELD HAVE)
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= V-SGIVE PRE-SGIVE>
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<SYNONYM GIVE HAND DONATE OFFER FEED>
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<SYNTAX HELLO = V-HELLO ;*>
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<SYNTAX HELLO OBJECT = V-HELLO>
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<SYNONYM HELLO HI>
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<SYNTAX BLOW OUT OBJECT = V-LAMP-OFF>
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;<SYNTAX BLOW UP
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OBJECT
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED)
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= V-INFLATE ;*>
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;<SYNTAX BLOW UP OBJECT = V-BLAST>
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<SYNTAX INFLAT
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OBJECT
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED)
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= V-INFLATE>
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<SYNTAX JUMP = V-LEAP>
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<SYNTAX JUMP OVER OBJECT = V-LEAP>
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<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
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<SYNTAX JUMP IN OBJECT = V-LEAP>
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<SYNTAX JUMP FROM OBJECT = V-LEAP>
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<SYNTAX JUMP OFF OBJECT = V-LEAP>
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<SYNONYM JUMP LEAP DIVE>
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<SYNTAX KICK OBJECT = V-KICK>
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<SYNONYM KICK BITE>
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<SYNTAX KILL OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM) = V-KILL PRE-HIT>
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<SYNTAX KILL
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-KILL PRE-HIT>
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<SYNONYM KILL MURDER SLAY DISPATCH STAB>
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<SYNTAX KISS OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM) = V-KISS>
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<SYNTAX KNOCK AT OBJECT = V-KNOCK ;*>
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<SYNTAX KNOCK ON OBJECT = V-KNOCK>
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<SYNTAX KNOCK DOWN OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ATTACK PRE-HIT>
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<SYNONYM KNOCK RAP>
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<SYNTAX LAUNCH OBJECT (FIND VEHBIT) = V-LAUNCH>
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<SYNTAX LEAVE = V-LEAVE>
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<SYNTAX LEAVE OBJECT = V-DROP>
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<SYNTAX LIGHT
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OBJECT (FIND LIGHTBIT)
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(HELD CARRIED ON-GROUND IN-ROOM)
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= V-LAMP-ON ;*>
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<SYNTAX LIGHT
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OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED HAVE)
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= V-BURN PRE-BURN>
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<SYNTAX LISTEN TO OBJECT = V-LISTEN>
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<SYNTAX LISTEN FOR OBJECT = V-LISTEN>
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<SYNTAX LOCK
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OBJECT (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
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= V-LOCK>
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<SYNTAX LOOK = V-LOOK>
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<SYNTAX LOOK AROUND OBJECT (FIND RLANDBIT) = V-LOOK>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-EXAMINE>
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<SYNTAX LOOK WITH OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK THROUGH OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK OUT OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
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<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
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<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) WITH OBJECT
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= V-READ PRE-READ>
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<SYNTAX LOOK FOR OBJECT = V-FIND>
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<SYNTAX LOOK OBJECT = V-CHASTISE>
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<SYNONYM LOOK L STARE GAZE>
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<SYNTAX SEARCH OBJECT = V-SEARCH>
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<SYNTAX SEARCH IN OBJECT = V-SEARCH>
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<SYNTAX SEARCH FOR OBJECT = V-FIND>
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<SYNTAX LOWER OBJECT = V-LOWER>
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<SYNTAX MELT
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OBJECT
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-MELT>
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<SYNONYM MELT LIQUIFY>
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<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNTAX ROLL UP OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNTAX PLAY OBJECT = V-PLAY>
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<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE ; *>
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<SYNTAX PULL ON OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNONYM PULL TUG>
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<SYNTAX MUMBLE = V-MUMBLE>
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<SYNONYM MUMBLE SIGH>
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<SYNTAX DESTROY OBJECT (ON-GROUND IN-ROOM) = V-MUNG>
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<SYNTAX DESTROY
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH
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OBJECT (HELD CARRIED TAKE)
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= V-MUNG>
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<SYNTAX DESTROY
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DOWN
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH
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OBJECT (HELD CARRIED TAKE)
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= V-MUNG>
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<SYNONYM DESTROY DAMAGE BREAK HATCH CRACK SMASH>
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<SYNTAX LUBRICATE OBJECT WITH OBJECT (HELD CARRIED) = V-OIL PRE-OIL>
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<SYNONYM LUBRICATE OIL GREASE>
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<SYNTAX OPEN
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN ;*>
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<SYNTAX OPEN
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UP
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN ;*>
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<SYNTAX OPEN
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
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= V-OPEN>
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<SYNTAX PICK OBJECT = V-PICK>
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<SYNTAX PICK OBJECT WITH OBJECT = V-PICK>
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<SYNTAX PICK UP
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OBJECT (FIND TAKEBIT)
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(ON-GROUND MANY)
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= V-TAKE PRE-TAKE>
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<SYNTAX PLUG OBJECT WITH OBJECT = V-PLUG>
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<SYNONYM PLUG GLUE PATCH REPAIR FIX>
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<SYNTAX PLUGH = V-ADVENT>
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<SYNONYM PLUGH XYZZY>
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<SYNTAX POINT AT OBJECT = V-POINT>
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<SYNTAX POINT TO OBJECT = V-POINT>
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<SYNONYM POINT GESTURE>
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<SYNTAX POKE
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-MUNG>
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<SYNONYM POKE JAB BLIND>
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<SYNTAX POUR OBJECT (HELD CARRIED) = V-DROP ;*>
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<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-DROP>
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<SYNTAX POUR OBJECT (HELD CARRIED) ON OBJECT = V-POUR-ON>
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<SYNTAX POUR OBJECT (HELD CARRIED) FROM OBJECT = V-DROP>
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<SYNONYM POUR SPILL>
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<SYNTAX PRAY = V-PRAY>
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<SYNTAX PUMP UP OBJECT = V-PUMP>
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<SYNTAX PUMP UP OBJECT WITH OBJECT = V-PUMP>
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<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
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<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
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<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
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<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
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<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER>
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<SYNONYM PUSH PRESS>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT ;*>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT DOWN OBJECT (HELD MANY) = V-DROP>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) UNDER OBJECT = V-PUT-UNDER>
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<SYNTAX PUT ON OBJECT (IN-ROOM ON-GROUND CARRIED MANY) = V-WEAR>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) BEHIND OBJECT = V-PUT-BEHIND>
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<SYNONYM PUT STUFF INSERT PLACE LAY>
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<SYNTAX HIDE = V-HIDE>
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<SYNTAX HIDE OBJECT (HELD HAVE) = V-HIDE>
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<SYNTAX HIDE OBJECT (HELD HAVE) FROM OBJECT = V-HIDE>
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<SYNONYM HIDE CONCEAL>
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<SYNTAX RAISE OBJECT = V-RAISE ;*>
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<SYNTAX RAISE UP OBJECT = V-RAISE>
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<SYNONYM RAISE LIFT>
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<SYNTAX RAPE OBJECT (FIND VICBIT) = V-RAPE>
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<SYNONYM RAPE MOLEST>
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<SYNTAX READ
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OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-READ PRE-READ ; *>
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<SYNTAX READ
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OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT
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= V-READ PRE-READ>
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<SYNONYM READ SKIM>
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<SYNTAX REACH IN OBJECT (ON-GROUND IN-ROOM) = V-REACH-IN>
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<SYNTAX REPENT = V-REPENT>
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<SYNTAX TOUCH OBJECT = V-RUB>
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<SYNTAX TOUCH OBJECT WITH OBJECT = V-RUB>
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<SYNONYM TOUCH FEEL PAT PET>
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<SYNTAX SCRIPT = V-SCRIPT>
|
||
<SYNTAX UNSCRIPT = V-UNSCRIPT>
|
||
|
||
<SYNTAX SEND FOR OBJECT = V-SEND>
|
||
|
||
<SYNTAX SHAKE OBJECT = V-SHAKE>
|
||
|
||
<SYNTAX SLEEP = V-SLEEP>
|
||
<SYNTAX SLEEP IN OBJECT (IN-ROOM ON-GROUND) = V-BOARD>
|
||
<SYNTAX SLEEP ON OBJECT (IN-ROOM ON-GROUND) = V-BOARD>
|
||
<SYNONYM SLEEP NAP SNOOZE>
|
||
|
||
<SYNTAX SLIDE OBJECT = V-PUSH>
|
||
<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
|
||
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
|
||
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
|
||
|
||
<SYNTAX SKIP = V-SKIP>
|
||
<SYNONYM SKIP HOP>
|
||
|
||
<SYNTAX SMELL OBJECT = V-SMELL>
|
||
<SYNONYM SMELL SNIFF>
|
||
|
||
<SYNTAX SPIN OBJECT = V-SPIN>
|
||
|
||
<SYNTAX SPRAY OBJECT ON OBJECT = V-SPRAY>
|
||
<SYNTAX SPRAY OBJECT WITH OBJECT = V-SSPRAY>
|
||
|
||
<SYNTAX SQUEEZE OBJECT = V-SQUEEZE>
|
||
<SYNTAX SQUEEZE OBJECT ON OBJECT = V-PUT PRE-PUT>
|
||
|
||
<SYNTAX STAND = V-STAND>
|
||
<SYNTAX STAND UP OBJECT (FIND RLANDBIT) = V-STAND>
|
||
|
||
<SYNTAX STAY = V-STAY>
|
||
<SYNTAX STAY OBJECT = V-STAY>
|
||
|
||
<SYNTAX STRIKE
|
||
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (FIND WEAPONBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
|
||
= V-ATTACK PRE-HIT>
|
||
<SYNTAX STRIKE
|
||
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
||
= V-ATTACK PRE-HIT ;*>
|
||
<SYNTAX STRIKE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-LAMP-ON>
|
||
|
||
<SYNTAX SWIM = V-SWIM>
|
||
<SYNTAX SWIM IN OBJECT = V-SWIM>
|
||
<SYNONYM SWIM BATHE WADE>
|
||
|
||
<SYNTAX SWING
|
||
OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
|
||
= V-SWING>
|
||
<SYNTAX SWING
|
||
OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
|
||
AT
|
||
OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
|
||
= V-SWING>
|
||
<SYNONYM SWING THRUST>
|
||
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT)
|
||
(ON-GROUND IN-ROOM MANY)
|
||
= V-TAKE PRE-TAKE ;*>
|
||
<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
<SYNTAX TAKE OUT OBJECT (FIND VEHBIT) (ON-GROUND) = V-DISEMBARK>
|
||
<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
||
<SYNTAX TAKE OFF OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
|
||
<SYNTAX TAKE UP OBJECT (FIND RLANDBIT) = V-STAND>
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
OUT
|
||
OBJECT
|
||
= V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
OFF
|
||
OBJECT
|
||
= V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
FROM
|
||
OBJECT
|
||
= V-TAKE PRE-TAKE>
|
||
<SYNONYM TAKE GRAB GET HOLD CARRY REMOVE>
|
||
|
||
<SYNTAX TELL OBJECT (FIND VICBIT) (IN-ROOM) = V-TELL>
|
||
|
||
<SYNTAX BRING OBJECT OBJECT = V-BRING PRE-BRING>
|
||
<SYNTAX TAKE OBJECT OBJECT = V-BRING PRE-BRING>
|
||
|
||
<SYNTAX ASK OBJECT FOR OBJECT = V-ASK-FOR>
|
||
|
||
<SYNTAX SAY TO OBJECT (FIND VICBIT) (IN-ROOM) = V-TELL>
|
||
<SYNTAX SAY = V-SAY>
|
||
<SYNONYM SAY TALK CALL>
|
||
|
||
<SYNTAX THANK OBJECT = V-THANK>
|
||
<SYNTAX THANK = V-THANK>
|
||
<SYNONYM THANK THANKS>
|
||
|
||
<SYNTAX THROW
|
||
OBJECT (HELD CARRIED HAVE)
|
||
AT
|
||
OBJECT (ON-GROUND IN-ROOM)
|
||
= V-THROW ;*>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OFF OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OVER OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW
|
||
OBJECT (HELD CARRIED HAVE)
|
||
WITH
|
||
OBJECT (ON-GROUND IN-ROOM)
|
||
= V-THROW>
|
||
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) IN OBJECT = V-PUT PRE-PUT>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) ON OBJECT = V-PUT PRE-PUT>
|
||
<SYNONYM THROW HURL CHUCK TOSS>
|
||
|
||
<SYNTAX TIE OBJECT TO OBJECT = V-TIE PRE-TIE>
|
||
<SYNTAX TIE UP
|
||
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
|
||
= V-TIE-UP>
|
||
<SYNONYM TIE FASTEN SECURE ATTACH>
|
||
|
||
<SYNTAX TURN OBJECT TO OBJECT = V-TURN>
|
||
<SYNTAX TURN OBJECT FOR OBJECT = V-TURN>
|
||
<SYNTAX TURN OBJECT = V-TURN>
|
||
<SYNTAX TURN
|
||
OBJECT ( HELD CARRIED ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
|
||
= V-TURN>
|
||
<SYNTAX TURN ON
|
||
OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
= V-LAMP-ON>
|
||
<SYNTAX TURN OFF
|
||
OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
= V-LAMP-OFF>
|
||
<SYNONYM TURN FLIP SHUT SET>
|
||
|
||
<SYNTAX UNLOCK
|
||
OBJECT (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
= V-UNLOCK>
|
||
|
||
<SYNTAX UNTIE
|
||
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
= V-UNTIE ;*>
|
||
<SYNTAX UNTIE
|
||
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
FROM
|
||
OBJECT
|
||
= V-UNTIE>
|
||
<SYNONYM UNTIE FREE UNFASTEN UNATTACH UNHOOK>
|
||
|
||
<SYNTAX WAIT = V-WAIT>
|
||
<SYNTAX WAIT FOR OBJECT = V-WAIT-FOR>
|
||
<SYNONYM WAIT Z>
|
||
|
||
<SYNTAX WAKE OBJECT = V-ALARM ;*>
|
||
<SYNTAX WAKE UP OBJECT = V-ALARM>
|
||
<SYNONYM WAKE AWAKE SURPRISE STARTLE>
|
||
|
||
<SYNTAX WALK OBJECT = V-WALK>
|
||
<SYNTAX WALK IN OBJECT = V-THROUGH>
|
||
<SYNTAX WALK ON OBJECT = V-THROUGH>
|
||
<SYNTAX WALK OVER OBJECT = V-LEAP>
|
||
<SYNTAX WALK WITH OBJECT = V-THROUGH>
|
||
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
|
||
<SYNTAX WALK UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
|
||
<SYNTAX WALK DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
|
||
<SYNTAX WALK TO OBJECT = V-WALK-TO>
|
||
<SYNONYM WALK GO RUN PROCEED STEP>
|
||
|
||
<SYNTAX FLY OBJECT = V-WALK>
|
||
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) = V-WAVE>
|
||
<SYNTAX WAVE AT OBJECT = V-WAVE-AT>
|
||
<SYNTAX WAVE TO OBJECT = V-WAVE-AT>
|
||
<SYNTAX YELL AT OBJECT = V-WAVE-AT>
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) AT OBJECT = V-WAVE-AT>
|
||
<SYNONYM WAVE MOTION BRANDISH BECKON>
|
||
|
||
<SYNTAX WEAR OBJECT = V-WEAR>
|
||
|
||
<SYNTAX WIND OBJECT = V-WIND>
|
||
<SYNTAX WIND UP OBJECT = V-WIND>
|
||
|
||
<SYNTAX YELL = V-YELL>
|
||
<SYNONYM YELL SCREAM SHOUT>
|
||
|
||
<SYNTAX ZORK = V-ZORK>
|
||
|
||
<SYNTAX SHOW OBJECT TO OBJECT = V-SHOW>
|
||
<SYNTAX SHOW OBJECT OBJECT = V-SSHOW PRE-SSHOW>
|
||
|
||
<SYNTAX MAKE ON OBJECT = V-DRAW-ON>
|
||
<SYNTAX MAKE ON OBJECT WITH OBJECT = V-DRAW-ON>
|
||
<SYNTAX MAKE FROM OBJECT (MANY) = V-MAKE-LINE>
|
||
<SYNTAX MAKE FROM OBJECT (MANY) WITH OBJECT = V-MAKE-LINE>
|
||
<SYNTAX MAKE BETWEEN OBJECT (MANY) = V-MAKE-LINE>
|
||
<SYNTAX MAKE BETWEEN OBJECT (MANY) WITH OBJECT = V-MAKE-LINE>
|
||
<SYNTAX MAKE FROM OBJECT TO OBJECT = V-MAKE-LINE-TO>
|
||
<SYNTAX MAKE BETWEEN OBJECT TO OBJECT = V-MAKE-LINE-TO>
|
||
<SYNONYM MAKE DRAW>
|
||
|
||
<SYNTAX CONNECT OBJECT (MANY) = V-MAKE-LINE>
|
||
<SYNTAX CONNECT OBJECT (MANY) WITH OBJECT = V-MAKE-LINE>
|
||
<SYNTAX CONNECT OBJECT TO OBJECT = V-MAKE-LINE-TO>
|
||
|
||
<SYNTAX ERASE FROM OBJECT (MANY) = V-ERASE-LINE>
|
||
<SYNTAX ERASE FROM OBJECT (MANY) WITH OBJECT = V-ERASE-LINE>
|
||
<SYNTAX ERASE OUT OBJECT (MANY) = V-ERASE-LINE>
|
||
<SYNTAX ERASE OUT OBJECT (MANY) WITH OBJECT = V-ERASE-LINE>
|
||
<SYNTAX ERASE BETWEEN OBJECT (MANY) = V-ERASE-LINE>
|
||
<SYNTAX ERASE BETWEEN OBJECT (MANY) WITH OBJECT = V-ERASE-LINE>
|
||
<SYNTAX ERASE FROM OBJECT TO OBJECT = V-ERASE-LINE-TO>
|
||
<SYNTAX ERASE BETWEEN OBJECT TO OBJECT = V-ERASE-LINE-TO>
|
||
<SYNTAX ERASE OBJECT (MANY) = V-ERASE-LINE>
|
||
<SYNONYM ERASE DISCONNECT RUB>
|
||
|
||
;"Simple questions"
|
||
|
||
;"<SYNTAX WHAT ...> WHAT is a synonym of EXAMINE"
|
||
|
||
;"<SYNTAX WHERE ...> WHERE is a synonym of FIND"
|
||
|
||
"SPELL SYNTAXES"
|
||
|
||
<SYNTAX CAST OBJECT = V-CAST>
|
||
<SYNTAX CAST OBJECT ON OBJECT = V-CAST>
|
||
<SYNTAX CAST OBJECT AT OBJECT = V-CAST>
|
||
<SYNONYM CAST INCANT>
|
||
|
||
<SYNTAX LEARN OBJECT (MANY) = V-LEARN>
|
||
<SYNTAX MEMORIZE OBJECT (MANY) = V-MEMORIZE>
|
||
|
||
<SYNTAX SPELLS = V-SPELLS> ;"inventory of memorized spells"
|
||
|
||
<SYNTAX GONDAR OBJECT = V-GONDAR PRE-QUICK-CAST> ;"quench flame"
|
||
|
||
<SYNTAX GNUSTO OBJECT = V-GNUSTO PRE-QUICK-CAST> ;"write magic"
|
||
|
||
<SYNTAX FROTZ OBJECT = V-FROTZ PRE-QUICK-CAST> ;"light"
|
||
|
||
<SYNTAX OZMOO OBJECT = V-OZMOO PRE-QUICK-CAST> ;"resurrect"
|
||
|
||
<SYNTAX ZIFMIA OBJECT = V-ZIFMIA PRE-QUICK-CAST> ;"summon"
|
||
|
||
<SYNTAX VAXUM OBJECT = V-VAXUM PRE-QUICK-CAST> ;"charm"
|
||
|
||
<SYNTAX REZROV OBJECT = V-REZROV PRE-QUICK-CAST> ;"open"
|
||
|
||
<SYNTAX NITFOL OBJECT = V-NITFOL PRE-QUICK-CAST> ;"talk to animal"
|
||
|
||
<SYNTAX EXEX OBJECT = V-EXEX PRE-QUICK-CAST> ;"haste"
|
||
|
||
<SYNTAX KULCAD OBJECT = V-KULCAD PRE-QUICK-CAST> ;"dispel"
|
||
|
||
<SYNTAX MELBOR OBJECT = V-MELBOR PRE-QUICK-CAST> ;"protection"
|
||
|
||
<SYNTAX BLORB OBJECT = V-BLORB PRE-QUICK-CAST> ;"strong-box"
|
||
|
||
<SYNTAX GUNCHO OBJECT = V-GUNCHO PRE-QUICK-CAST> ;"banish"
|
||
|
||
<SYNTAX KREBF = V-KREBF PRE-QUICK-CAST> ;"repair damage"
|
||
<SYNTAX KREBF OBJECT = V-KREBF PRE-QUICK-CAST>
|
||
|
||
<SYNTAX CLEESH OBJECT = V-CLEESH PRE-QUICK-CAST> ;"change into newt"
|
||
|
||
<SYNTAX IZYUK OBJECT = V-IZYUK PRE-QUICK-CAST> ;"fly like a bird"
|
||
|
||
<SYNTAX FILFRE = V-FILFRE PRE-QUICK-CAST> ;"gratuitous fireworks"
|
||
<SYNTAX FILFRE OBJECT = V-FILFRE PRE-QUICK-CAST>
|
||
|
||
<SYNTAX TIME = V-TIME>
|
||
<SYNONYM TIME T>
|
||
|
||
<SYNTAX WRITE WITH OBJECT = V-WRITE-WITH>
|
||
<SYNTAX WRITE ON OBJECT = V-WRITE-ON>
|
||
<SYNTAX WRITE ON OBJECT WITH OBJECT = V-WRITE-ON>
|
||
|
||
<SYNTAX SHARPEN OBJECT WITH OBJECT (FIND TOOLBIT) (HAVE) = V-SHARPEN>
|
||
<SYNONYM SHARPEN HONE>
|
||
|
||
<SYNTAX AVOID OBJECT = V-AVOID>
|
||
<SYNTAX WALK UNDER OBJECT = V-AVOID>
|
||
<SYNTAX WALK BEHIND OBJECT = V-AVOID>
|
||
|
||
<SYNTAX GAG OBJECT WITH OBJECT = V-GAG>
|
||
<SYNTAX GROSS OUT OBJECT = V-GROSS-OUT> |