821 lines
23 KiB
Plaintext
821 lines
23 KiB
Plaintext
"SYNTAX for
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TOA #2
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(c) Copyright 1984 Infocom, Inc. All Rights Reserved.
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"
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"SUBTITLE VOCABULARY"
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<BUZZ A AN THE IS AND SOME OF THEN ALL ONE BUT EXCEPT \. \, \"
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WHY HOW WHEN DID ARE HERE MY CLOSELY ;CAREFULLY QUIETLY
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SLOWLY QUICKLY BRIEFLY PLEASE MINUTE>
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;<SYNONYM WITH USING THROUGH>
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<SYNONYM THROUGH THRU>
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<SYNONYM ON ONTO>
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<SYNONYM IN INSIDE INTO>
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<SYNONYM UNDER BELOW BENEATH UNDERNEATH>
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<SYNONYM NORTH N FORE FORWARD F>
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<SYNONYM SOUTH S AFT ABAFT>
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<SYNONYM EAST E STARBO SB>
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<SYNONYM WEST W PORT P>
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<SYNONYM DOWN D DOWNSTAIRS>
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<SYNONYM UP U UPSTAIRS>
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<SYNONYM NW NORTHWEST>
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<SYNONYM NE NORTHE>
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<SYNONYM SW SOUTHWEST>
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<SYNONYM SE SOUTHE>
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\
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"ZORK game commands"
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<SYNTAX BRIEF = V-BRIEF>
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<SYNTAX SUPER = V-SUPER-BRIEF>
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<SYNONYM SUPER SUPERBRIEF>
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<SYNTAX DIAGNOSE = V-DIAGNOSE>
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;<SYNTAX $DEBUG = V-$DEBUG>
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;<SYNTAX $FUBLIO = V-$W1>
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;<SYNTAX $WRECK = V-$W2>
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;<SYNTAX $DC = V-DEPTH-CHECK>
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;<SYNTAX $DIVETIME = V-$DIVETIME>
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<SYNTAX INVENTORY = V-INVENTORY>
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<SYNONYM INVENTORY I>
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<SYNTAX QUIT = V-QUIT>
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<SYNONYM QUIT Q>
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<SYNTAX RESTART = V-RESTART>
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<SYNTAX RESTORE = V-RESTORE>
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<SYNTAX SAVE = V-SAVE>
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<SYNTAX SCORE = V-SCORE>
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<SYNONYM SCORE RATING PROGRESS>
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<SYNTAX $VERIFY = V-$VERIFY>
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<SYNTAX VERSION = V-VERSION>
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<SYNTAX VERBOSE = V-VERBOSE>
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\
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"SUBTITLE REAL VERBS"
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<SYNTAX AGAIN = V-AGAIN>
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<SYNONYM AGAIN G>
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<SYNTAX AIM OBJECT ;(FIND WEAPONBIT) AT OBJECT = V-AIM>
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<SYNONYM AIM POINT>
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;<SYNTAX ANSWER = V-ANSWER>
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;<SYNTAX ANSWER OBJECT = V-REPLY>
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;<SYNONYM ANSWER REPLY>
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<SYNTAX APPLY OBJECT TO OBJECT = V-PUT PRE-PUT>
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<SYNTAX ASK OBJECT (FIND PERSON) = V-TELL PRE-TELL>
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<SYNTAX ASK ABOUT OBJECT (HELD CARRIED ;HAVE)
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= V-ASK-CONTEXT-ABOUT PRE-ASK-CONTEXT-ABOUT>
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<SYNTAX ASK FOR OBJECT (HELD CARRIED ;HAVE)
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= V-ASK-CONTEXT-FOR PRE-ASK-CONTEXT-FOR>
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<SYNTAX ASK OBJECT (FIND PERSON)
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ABOUT OBJECT (HELD CARRIED ;HAVE) = V-ASK-ABOUT>
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<SYNTAX ASK OBJECT (FIND PERSON)
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FOR OBJECT (HELD CARRIED ;HAVE) = V-ASK-FOR>
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<SYNONYM ASK QUESTION INQUIRE>
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<SYNTAX ATTACK
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OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
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WITH
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OBJECT ;(FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-ATTACK>
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<SYNONYM ATTACK FIGHT HURT INJURE>
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<SYNTAX BACK = V-BACK>
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;<SYNTAX BLAST = V-BLAST>
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<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
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= V-BOARD PRE-BOARD>
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<SYNTAX BRACE OBJECT WITH OBJECT = V-BRACE PRE-BRACE>
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<SYNONYM BRACE SUPPORT>
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<SYNTAX BREATHE = V-BREATHE>
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<SYNTAX BREATHE OBJECT = V-BREATHE>
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;<SYNTAX BUG = V-BUG>
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<SYNTAX BURN
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OBJECT ;(FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT ;(FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>
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<SYNTAX BURN
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DOWN
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OBJECT ;(FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT ;(FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>
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<SYNONYM BURN INCINERATE IGNITE>
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<SYNTAX BUY OBJECT (IN-ROOM ON-GROUND) (MANY)= V-BUY PRE-BUY>
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<SYNTAX BUY OBJECT (IN-ROOM ON-GROUND) (MANY)
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FROM OBJECT (FIND VICBIT) (ON-GROUND) = V-BUY PRE-BUY>
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<SYNONYM BUY PURCHASE ORDER>
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<SYNTAX $CALL OBJECT = V-$CALL PRE-$CALL>
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<SYNTAX CALL OBJECT = V-CALL>
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<SYNTAX CALL TO OBJECT = V-CALL>
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<SYNTAX CHECK OBJECT = V-EXAMINE PRE-EXAMINE>
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<SYNTAX CHECK FOR OBJECT = V-FIND>
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<SYNTAX CHOMP = V-CHOMP>
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<SYNONYM CHOMP LOSE BARF>
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<SYNTAX CLEAN OBJECT = V-CLEAN>
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<SYNONYM CLEAN SCRUB POLISH>
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<SYNTAX CLIMB UP OBJECT (FIND RMUNGBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
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<SYNTAX CLIMB DOWN OBJECT ;(FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX CLIMB OBJECT ;(FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
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<SYNTAX CLIMB IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNTAX CLIMB ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX CLIMB THROUGH OBJECT (ON-GROUND IN-ROOM) = V-THROUGH>
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<SYNTAX CLIMB OUT OBJECT (ON-GROUND IN-ROOM) = V-THROUGH>
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<SYNONYM CLIMB>
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<SYNTAX SIT ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-SIT-ON>
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<SYNTAX SIT DOWN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-SIT>
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<SYNTAX SIT IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-SIT-ON>
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<SYNTAX SIT WITH OBJECT = V-SIT-WITH>
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<SYNTAX CLOSE
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-CLOSE>
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<SYNONYM CLOSE SHUT>
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;<SYNTAX COMPARE OBJECT TO OBJECT = V-COMPARE PRE-COMPARE>
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;<SYNTAX COMPARE OBJECT WITH OBJECT = V-COMPARE PRE-COMPARE>
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;<SYNTAX COMPARE OBJECT (HELD CARRIED MANY) = V-FOO-COMPARE>
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<SYNTAX COUNT OBJECT = V-COUNT>
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<SYNTAX CROSS OBJECT = V-CROSS>
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<SYNONYM CROSS FORD>
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<SYNTAX CUT OBJECT WITH OBJECT ;(FIND WEAPONBIT) (CARRIED HELD) = V-CUT>
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<SYNONYM CUT SLICE PIERCE SCRAPE>
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<SYNTAX CURSE = V-CURSES>
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<SYNTAX CURSE OBJECT (FIND VICBIT) = V-CURSES>
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<SYNONYM CURSE SWEAR CUSS DAMN FUCK SHIT HELL>
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<SYNTAX DEFLATE OBJECT = V-DEFLATE>
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<SYNTAX DEPOSIT OBJECT = V-DEPOSIT>
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<SYNTAX DEPOSIT OBJECT (ON-GROUND HELD MANY) IN OBJECT = V-DEPOSIT>
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<SYNTAX DEPOSIT OBJECT (ON-GROUND HELD MANY) ON OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX DIG
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OBJECT (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE)
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= V-DIG PRE-DIG ;*>
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<SYNTAX DIG
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IN
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OBJECT (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE)
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= V-DIG PRE-DIG>
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<SYNTAX DIG OBJECT IN OBJECT = V-HOLE-DIG>
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;<SYNTAX DIG WITH OBJECT = V-DIG-WITH>
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;<SYNTAX DIP OBJECT (FIND BURNBIT) (HELD CARRIED HAVE)
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IN OBJECT (ON-GROUND HAVE) = V-DIP-IN>
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;<SYNONYM DIP IMMERSE SUBMERGE DUNK>
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<SYNTAX DISEMBARK = V-EXIT>
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<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
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= V-DISEMBARK>
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<SYNTAX DIVE = V-DIVE>
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<SYNTAX DIVE IN OBJECT = V-DIVE>
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<SYNTAX DRILL OBJECT WITH OBJECT (FIND TOOLBIT) = V-DRILL PRE-DRILL>
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<SYNTAX DRILL OBJECT IN OBJECT = V-DRILL-IN PRE-DRILL-IN>
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<SYNTAX DRINK
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OBJECT (FIND DRINKBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-DRINK PRE-DRINK>
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;<SYNTAX DRINK FROM OBJECT (HELD CARRIED) = V-DRINK-FROM>
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;<SYNTAX DRINK OBJECT (FIND DRINKBIT)
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IN OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND) = V-DRINK-FROM>
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;<SYNTAX DRINK OBJECT (FIND DRINKBIT)
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FROM OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND) = V-DRINK-FROM>
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<SYNONYM DRINK IMBIBE SWALLOW SIP GUZZLE>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP ;*>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
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<SYNONYM DROP RELEASE>
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<SYNTAX LEAN ON OBJECT (HELD HAVE) = V-LEAN-ON>
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<SYNTAX EAT
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OBJECT (FIND FOODBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-EAT PRE-EAT>
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<SYNONYM EAT CONSUME BITE CHEW MUNCH NIBBLE>
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<SYNTAX TASTE OBJECT (HELD CARRIED ON-GROUND IN-ROOM ;MANY) = V-TASTE>
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<SYNTAX EMPTY OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-EMPTY>
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<SYNTAX ENTER = V-ENTER>
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<SYNTAX ENTER OBJECT = V-THROUGH>
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<SYNTAX EXIT = V-EXIT>
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<SYNTAX EXIT OBJECT = V-DISEMBARK>
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<SYNTAX EXAMINE OBJECT (HELD CARRIED ON-GROUND IN-ROOM ;MANY) = V-EXAMINE
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PRE-EXAMINE>
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;<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND ;MANY)
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= V-LOOK-INSIDE>
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;<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND ;MANY)
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= V-LOOK-INSIDE>
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<SYNONYM EXAMINE DESCRIBE>
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;<SYNTAX EXORCISE OBJECT = V-EXORCISE>
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;<SYNTAX EXORCISE OUT OBJECT (FIND VICBIT) = V-EXORCISE>
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;<SYNTAX EXORCISE AWAY OBJECT (FIND VICBIT) = V-EXORCISE>
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;<SYNONYM EXORCISE BANISH CAST DRIVE BEGONE>
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<SYNTAX EXTINGUISH
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OBJECT
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;(FIND FLAMEBIT) (MANY HELD CARRIED ON-GROUND IN-ROOM ;TAKE HAVE)
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= V-LAMP-OFF>
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<SYNONYM EXTINGUISH DOUSE>
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<SYNTAX FILL OBJECT (HELD CARRIED ON-GROUND TAKE HAVE) WITH OBJECT = V-FILL>
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;<SYNTAX FILL IN OBJECT (ON-GROUND IN-ROOM) = V-FILL-IN>
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<SYNTAX FILL OBJECT (HELD CARRIED ON-GROUND TAKE HAVE) = V-FILL>
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;<SYNTAX FILL OUT OBJECT = V-FILL-OUT>
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<SYNTAX FIND OBJECT = V-FIND>
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<SYNONYM FIND WHERE SEEK SEE>
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<SYNTAX FOLLOW = V-FOLLOW>
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<SYNTAX FOLLOW OBJECT = V-FOLLOW>
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<SYNONYM FOLLOW PURSUE CHASE COME>
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<SYNTAX GIVE
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OBJECT ;(MANY ;HELD ;HAVE ;CARRIED ;ON-GROUND ;IN-ROOM)
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TO
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OBJECT (FIND VICBIT) (ON-GROUND)
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= V-GIVE PRE-GIVE>
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<SYNTAX GIVE
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OBJECT (FIND VICBIT) (ON-GROUND)
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OBJECT ;(MANY ;HELD ;HAVE ;CARRIED)
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= V-SGIVE PRE-SGIVE>
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<SYNONYM GIVE HAND DONATE OFFER FEED PAY>
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<SYNTAX GOODBYE = V-GOODBYE>
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<SYNTAX GOODBYE OBJECT = V-GOODBYE>
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<SYNONYM GOODBYE BYE>
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<SYNTAX HELLO = V-HELLO ;*>
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<SYNTAX HELLO OBJECT = V-HELLO>
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<SYNONYM HELLO HI>
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<SYNTAX HELP = V-HELP>
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<SYNTAX HELP OBJECT = V-HELP>
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<SYNTAX HIDE UNDER OBJECT = V-HIDE>
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<SYNTAX HIDE IN OBJECT = V-HIDE>
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<SYNTAX HIDE BEHIND OBJECT = V-HIDE>
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<SYNTAX HIDE OBJECT (HELD HAVE) UNDER OBJECT = V-HIDE-UNDER>
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<SYNTAX HIDE OBJECT (HELD HAVE) IN OBJECT = V-HIDE>
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<SYNTAX HIDE OBJECT (HELD HAVE) BEHIND OBJECT = V-HIDE>
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<SYNTAX BLOW OUT OBJECT (HELD CARRIED ON-GROUND HAVE) = V-LAMP-OFF>
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<SYNTAX BLOW UP
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OBJECT
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WITH
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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= V-INFLATE ;*>
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;<SYNTAX BLOW UP OBJECT = V-BLAST>
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<SYNTAX INFLAT
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OBJECT
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WITH
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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= V-INFLATE>
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<SYNTAX JUMP = V-LEAP>
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<SYNTAX JUMP OVER OBJECT = V-LEAP>
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<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
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<SYNTAX JUMP IN OBJECT = V-LEAP>
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<SYNTAX JUMP FROM OBJECT = V-DISEMBARK>
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<SYNTAX JUMP OFF OBJECT = V-DISEMBARK>
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;<SYNTAX JUMP OBJECT = V-JUMP-ROPE>
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<SYNONYM JUMP LEAP>
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<SYNTAX KICK OBJECT = V-KICK>
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<SYNONYM KICK>
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<SYNTAX KILL
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OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
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WITH
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OBJECT ;(FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-KILL>
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<SYNONYM KILL MURDER SLAY DISPATCH STAB>
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<SYNTAX KISS OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-KISS>
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<SYNTAX KNOCK AT OBJECT = V-KNOCK ;*>
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<SYNTAX KNOCK ON OBJECT = V-KNOCK>
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<SYNTAX KNOCK OVER OBJECT = V-PUSH>
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<SYNTAX KNOCK DOWN OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
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<SYNONYM KNOCK RAP>
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<SYNTAX LATITUDE OBJECT = V-LATITUDE ;PRE-LATITUDE>
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<SYNTAX LONGITUDE OBJECT = V-LONGITUDE ;PRE-LATITUDE>
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<SYNTAX LAUNCH OBJECT (FIND VEHBIT) = V-LAUNCH>
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<SYNTAX LEAVE = V-LEAVE>
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<SYNTAX LEAVE OBJECT = V-DROP>
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<SYNTAX LIGHT
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OBJECT ;(FIND LIGHTBIT) ;(FIND BURNBIT)
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(CARRIED ON-GROUND IN-ROOM)
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= V-LAMP-ON ;*>
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<SYNTAX LIGHT
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OBJECT ;(FIND LIGHTBIT) ;(FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT ;(FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-BURN PRE-BURN>
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<SYNONYM LIGHT START>
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<SYNTAX LISTEN TO OBJECT = V-LISTEN>
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<SYNTAX LISTEN FOR OBJECT = V-LISTEN>
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<SYNTAX LOCK
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OBJECT (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (TAKE HELD CARRIED ON-GROUND IN-ROOM)
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= V-LOCK>
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<SYNTAX LOOK = V-LOOK>
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<SYNTAX LOOK AROUND OBJECT (FIND RMUNGBIT) = V-LOOK>
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;<SYNTAX LOOK UP OBJECT (FIND RMUNGBIT) = V-LOOK-UP>
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;<SYNTAX LOOK UP OBJECT = V-LOOK-UP>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM ;MANY) = V-EXAMINE
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PRE-EXAMINE>
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||
<SYNTAX LOOK WITH OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK THROUGH OBJECT = V-LOOK-INSIDE>
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||
<SYNTAX LOOK OUT OBJECT = V-LOOK-INSIDE>
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||
<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
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||
<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
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||
;<SYNTAX LOOK DOWN OBJECT = V-LOOK-DOWN>
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||
<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM ;MANY) = V-LOOK-INSIDE
|
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PRE-LOOK-IN>
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||
<SYNTAX LOOK ON OBJECT (HELD CARRIED ON-GROUND IN-ROOM ;MANY) = V-LOOK-INSIDE
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PRE-LOOK-ON>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM ;MANY) WITH OBJECT =
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V-READ PRE-READ>
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<SYNTAX LOOK FOR OBJECT = V-FIND>
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||
<SYNTAX LOOK OBJECT = V-CHASTISE>
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||
<SYNONYM LOOK L STARE GAZE PEER>
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||
<SYNTAX SEARCH OBJECT = V-SEARCH>
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||
<SYNTAX SEARCH IN OBJECT = V-SEARCH>
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||
<SYNTAX SEARCH FOR OBJECT = V-FIND>
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||
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||
<SYNTAX LOWER OBJECT = V-LOWER>
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||
<SYNTAX LOWER OBJECT DOWN OBJECT = V-PUT PRE-PUT>
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||
|
||
<SYNTAX MAKE OBJECT = V-MAKE>
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||
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||
<SYNTAX MAYBE = V-MAYBE>
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||
<SYNONYM MAYBE DUNNO>
|
||
|
||
<SYNTAX MELT
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||
OBJECT
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||
WITH
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OBJECT ;(FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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||
= V-MELT>
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||
<SYNONYM MELT LIQUIFY>
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||
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||
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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||
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO ;PRE-PUSH-TO>
|
||
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) WITH OBJECT = V-MOVE PRE-MOVE>
|
||
<SYNTAX ROLL UP OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
|
||
|
||
<SYNTAX PLAY OBJECT = V-PLAY>
|
||
|
||
;<SYNTAX PRICE OBJECT = V-PRICE>
|
||
;<SYNTAX PRICE OF OBJECT = V-PRICE>
|
||
|
||
<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
|
||
<SYNTAX PULL ON OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
|
||
;<SYNTAX PULL UP OBJECT (ON-GROUND IN-ROOM) = V-PULL-UP PRE-PULL-UP>
|
||
;<SYNTAX PULL OBJECT THROUGH OBJECT (ON-GROUND IN-ROOM) = V-PULL-UP PRE-PULL-UP>
|
||
<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO ;PRE-PUSH-TO>
|
||
<SYNONYM PULL TUG YANK>
|
||
|
||
<SYNTAX MUMBLE = V-MUMBLE>
|
||
<SYNONYM MUMBLE SIGH>
|
||
|
||
<SYNTAX DESTROY
|
||
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
WITH
|
||
OBJECT (HELD CARRIED HAVE)
|
||
= V-MUNG PRE-MUNG>
|
||
<SYNTAX DESTROY IN OBJECT = V-CHIP PRE-CHIP>
|
||
<SYNTAX DESTROY IN OBJECT (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (HELD CARRIED HAVE) = V-MUNG PRE-MUNG>
|
||
<SYNTAX DESTROY
|
||
DOWN
|
||
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
WITH
|
||
OBJECT (HELD CARRIED HAVE)
|
||
= V-MUNG PRE-MUNG>
|
||
<SYNONYM DESTROY DAMAGE BREAK SMASH CHOP CHIP HIT>
|
||
|
||
<SYNTAX LUBRICATE OBJECT WITH OBJECT (HELD CARRIED) = V-OIL ;PRE-OIL>
|
||
<SYNONYM LUBRICATE GREASE>
|
||
|
||
<SYNTAX NO = V-NO>
|
||
<SYNONYM NO NEGATIVE NOPE UH-UH>
|
||
|
||
<SYNTAX OPEN
|
||
OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
= V-OPEN PRE-OPEN>
|
||
<SYNTAX OPEN
|
||
UP
|
||
OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
= V-OPEN PRE-OPEN>
|
||
<SYNTAX OPEN
|
||
OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
|
||
= V-OPEN PRE-OPEN>
|
||
|
||
<SYNTAX PICK OBJECT = V-PICK>
|
||
<SYNTAX PICK OBJECT WITH OBJECT (HELD CARRIED HAVE) = V-PICK>
|
||
|
||
<SYNTAX PICK UP
|
||
OBJECT (FIND TAKEBIT)
|
||
(ON-GROUND MANY)
|
||
= V-TAKE PRE-TAKE>
|
||
|
||
<SYNTAX PLUG OBJECT WITH OBJECT (HELD CARRIED HAVE) = V-PLUG>
|
||
<SYNONYM PLUG GLUE PATCH REPAIR FIX>
|
||
|
||
;<SYNTAX PLUGH = V-ADVENTURE>
|
||
;<SYNONYM PLUGH XYZZY>
|
||
|
||
<SYNTAX POKE
|
||
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT ;(FIND WEAPONBIT) (HELD CARRIED HAVE)
|
||
= V-MUNG PRE-MUNG>
|
||
<SYNONYM POKE JAB BLIND>
|
||
|
||
<SYNTAX POUR OBJECT (HELD CARRIED) = V-POUR ;*>
|
||
<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-POUR-IN>
|
||
<SYNTAX POUR OBJECT (HELD CARRIED) ON OBJECT = V-POUR-ON ;PRE-POUR-ON>
|
||
<SYNTAX POUR OBJECT (HELD CARRIED) FROM OBJECT = V-POUR>
|
||
<SYNONYM POUR SPILL>
|
||
|
||
<SYNTAX PRAY = V-PRAY>
|
||
<SYNTAX PRAY FOR OBJECT = V-PRAY>
|
||
|
||
<SYNTAX PUMP UP OBJECT = V-PUMP>
|
||
<SYNTAX PUMP UP OBJECT WITH OBJECT = V-PUMP>
|
||
|
||
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
|
||
<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
|
||
<SYNTAX PUSH OBJECT (ON-GROUND IN-ROOM) OFF OBJECT = V-PUSH-OFF>
|
||
<SYNTAX PUSH OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO>
|
||
<SYNTAX PUSH OBJECT (ON-GROUND IN-ROOM) TO OBJECT = V-PUSH-TO ;PRE-PUSH-TO>
|
||
<SYNTAX PUSH OBJECT (HELD CARRIED HAVE) UNDER OBJECT = V-PUSH-UNDER>
|
||
<SYNTAX PUSH OBJECT (HELD CARRIED HAVE) THROUGH OBJECT = V-PUSH-THROUGH>
|
||
<SYNTAX PUSH UP OBJECT = V-MOVE PRE-MOVE>
|
||
<SYNONYM PUSH PRESS SHOVE>
|
||
|
||
<SYNTAX PUT OBJECT (ON-GROUND HELD MANY)
|
||
IN OBJECT = V-PUT PRE-PUT ;*>
|
||
<SYNTAX PUT OBJECT (ON-GROUND HELD MANY)
|
||
ON OBJECT = V-PUT-ON PRE-PUT>
|
||
<SYNTAX PUT DOWN OBJECT (HELD MANY) = V-DROP>
|
||
<SYNTAX PUT OBJECT (HELD MANY HAVE) UNDER OBJECT = V-PUT-UNDER>
|
||
<SYNTAX PUT ON OBJECT (IN-ROOM ON-GROUND CARRIED MANY) = V-WEAR>
|
||
<SYNTAX PUT OBJECT (HELD MANY HAVE) BEHIND OBJECT = V-HIDE>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) AGAINST OBJECT = V-PUT-AGAINST>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) BY OBJECT = V-PUT-AGAINST>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) AT OBJECT = V-PUT-AGAINST>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) ACROSS OBJECT = V-PUT-ACROSS>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) OVER OBJECT = V-PUT-ACROSS>
|
||
<SYNTAX PUT OBJECT (HELD HAVE) BETWEEN OBJECT = V-PUT-ON PRE-PUT>
|
||
<SYNONYM PUT STUFF INSERT PLACE WEDGE>
|
||
|
||
<SYNTAX RAISE OBJECT = V-MOVE PRE-MOVE>
|
||
<SYNTAX RAISE UP OBJECT = V-MOVE PRE-MOVE>
|
||
<SYNTAX RAISE OBJECT WITH OBJECT = V-MOVE PRE-MOVE>
|
||
<SYNONYM RAISE LIFT>
|
||
|
||
<SYNTAX RAPE OBJECT (FIND VICBIT) = V-RAPE>
|
||
<SYNONYM RAPE MOLEST>
|
||
|
||
<SYNTAX REACH IN OBJECT (FIND OPENBIT) = V-REACH-IN PRE-REACH-IN>
|
||
|
||
<SYNTAX READ
|
||
OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
= V-READ PRE-READ ; *>
|
||
<SYNTAX READ IN OBJECT (HELD CARRIED HAVE) = V-READ-INSIDE>
|
||
<SYNTAX READ
|
||
OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (HELD CARRIED HAVE)
|
||
= V-READ PRE-READ>
|
||
<SYNONYM READ SKIM>
|
||
|
||
<SYNTAX RENT OBJECT (IN-ROOM ON-GROUND MANY) = V-RENT>
|
||
<SYNTAX RENT OBJECT (IN-ROOM ON-GROUND MANY)
|
||
FROM OBJECT (FIND VICBIT) (ON-GROUND) = V-RENT>
|
||
<SYNONYM RENT LEASE>
|
||
|
||
;<SYNTAX REPENT = V-REPENT>
|
||
|
||
<SYNTAX ROB OBJECT = V-ROB>
|
||
|
||
<SYNTAX ROLL OBJECT (ON-GROUND IN-ROOM) = V-MOVE>
|
||
<SYNTAX ROLL OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO ;PRE-PUSH-TO>
|
||
<SYNTAX ROLL OBJECT (ON-GROUND IN-ROOM) TO OBJECT = V-PUSH-TO ;PRE-PUSH-TO>
|
||
|
||
<SYNTAX RUB OBJECT = V-RUB>
|
||
<SYNTAX RUB OBJECT WITH OBJECT = V-RUB>
|
||
<SYNTAX RUB OBJECT TO OBJECT = V-PUT-AGAINST> ;"touch magnet to mine"
|
||
<SYNONYM RUB TOUCH FEEL PAT PET>
|
||
|
||
<SYNTAX SCRIPT = V-SCRIPT>
|
||
<SYNTAX UNSCRIPT = V-UNSCRIPT>
|
||
|
||
<SYNTAX SEND OBJECT = V-SEND>
|
||
<SYNTAX SEND FOR OBJECT = V-SEND>
|
||
|
||
<SYNTAX SHAKE OBJECT = V-SHAKE>
|
||
|
||
<SYNTAX SHOW OBJECT TO OBJECT (FIND PERSON) = V-SHOW>
|
||
<SYNTAX SHOW OBJECT (FIND PERSON) OBJECT = V-SSHOW PRE-SSHOW>
|
||
<SYNONYM SHOW FLASH>
|
||
|
||
<SYNTAX SLIDE OBJECT = V-PUSH>
|
||
<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
|
||
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
|
||
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
|
||
|
||
<SYNTAX SKIP = V-SKIP>
|
||
<SYNONYM SKIP HOP>
|
||
|
||
<SYNTAX SMELL OBJECT = V-SMELL PRE-SMELL>
|
||
<SYNONYM SMELL SNIFF>
|
||
|
||
<SYNTAX SMOKE OBJECT = V-SMOKE>
|
||
|
||
<SYNTAX SPIN OBJECT = V-SPIN>
|
||
|
||
<SYNTAX SPRAY OBJECT ON OBJECT = V-SPRAY>
|
||
<SYNTAX SPRAY OBJECT WITH OBJECT = V-SSPRAY>
|
||
|
||
<SYNTAX SQUEEZE OBJECT = V-SQUEEZE>
|
||
<SYNTAX SQUEEZE OBJECT ON OBJECT = V-PUT PRE-PUT>
|
||
|
||
<SYNTAX STAND = V-STAND>
|
||
<SYNTAX STAND UP OBJECT (FIND RMUNGBIT) = V-STAND>
|
||
<SYNTAX STAND ON OBJECT (FIND VEHBIT) = V-CLIMB-ON>
|
||
;<SYNTAX STAND UNDER OBJECT = V-STAND-UNDER>
|
||
|
||
<SYNTAX STAY = V-STAY>
|
||
|
||
<SYNTAX STRIKE
|
||
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT ;(FIND WEAPONBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
|
||
= V-ATTACK>
|
||
<SYNTAX STRIKE
|
||
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
||
= V-ATTACK ;*>
|
||
<SYNTAX STRIKE OBJECT (CARRIED ON-GROUND IN-ROOM) = V-LAMP-ON>
|
||
|
||
<SYNTAX SWIM = V-SWIM>
|
||
<SYNTAX SWIM OBJECT = V-SWIM>
|
||
<SYNTAX SWIM IN OBJECT = V-SWIM>
|
||
<SYNONYM SWIM BATHE WADE>
|
||
|
||
<SYNTAX SWING
|
||
OBJECT ;(FIND WEAPONBIT) (HELD CARRIED HAVE)
|
||
= V-SWING>
|
||
<SYNTAX SWING
|
||
OBJECT ;(FIND WEAPONBIT) (HELD CARRIED HAVE)
|
||
AT
|
||
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
||
= V-SWING>
|
||
<SYNONYM SWING THRUST>
|
||
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT)
|
||
(ON-GROUND IN-ROOM MANY)
|
||
= V-TAKE PRE-TAKE ;*>
|
||
<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
<SYNTAX TAKE OUT OBJECT (FIND VEHBIT) (ON-GROUND) = V-DISEMBARK>
|
||
<SYNTAX TAKE OFF OBJECT (FIND VEHBIT) (ON-GROUND) = V-DISEMBARK>
|
||
<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
||
;<SYNTAX TAKE UNDER OBJECT = V-STAND-UNDER>
|
||
<SYNTAX TAKE UP OBJECT (FIND RMUNGBIT) = V-STAND>
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
OUT
|
||
OBJECT
|
||
= V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
OFF
|
||
OBJECT
|
||
= V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
FROM
|
||
OBJECT
|
||
= V-TAKE PRE-TAKE>
|
||
;<SYNTAX TAKE
|
||
OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
OF
|
||
OBJECT
|
||
= V-TAKE PRE-TAKE> ;"Take a sip of water"
|
||
;<SYNTAX TAKE OBJECT (FIND TAKEBIT)
|
||
WITH OBJECT (FIND TOOLBIT) = V-TAKE PRE-TAKE>
|
||
<SYNONYM TAKE GRAB GET HOLD CARRY REMOVE>
|
||
|
||
<SYNTAX TELL OBJECT (FIND VICBIT) (IN-ROOM) = V-TELL PRE-TELL>
|
||
<SYNTAX TELL OBJECT (FIND VICBIT) (IN-ROOM) ABOUT OBJECT = V-TELL PRE-TELL>
|
||
|
||
<SYNTAX SAY TO OBJECT (FIND VICBIT) (IN-ROOM) = V-TELL PRE-TELL>
|
||
<SYNTAX SAY WITH OBJECT (FIND VICBIT) (IN-ROOM) = V-TELL PRE-TELL>
|
||
<SYNTAX SAY = V-SAY>
|
||
<SYNONYM SAY TALK SPEAK CHAT>
|
||
|
||
<SYNTAX SLEEP = V-SLEEP>
|
||
<SYNTAX SLEEP IN OBJECT = V-SLEEP>
|
||
<SYNTAX SLEEP ON OBJECT = V-SLEEP>
|
||
<SYNTAX SLEEP DOWN ON OBJECT = V-SLEEP> ;"lie down"
|
||
<SYNTAX SLEEP DOWN OBJECT (FIND RMUNGBIT) = V-SLEEP>
|
||
<SYNONYM SLEEP LIE REST NAP>
|
||
|
||
;<SYNTAX INCANT = V-INCANT>
|
||
;<SYNONYM INCANT CHANT>
|
||
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) = V-THROW PRE-THROW>
|
||
;<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) OBJECT = V-THROW-DOWN>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) DOWN OBJECT = V-THROW PRE-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) AT OBJECT = V-THROW PRE-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) OFF OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) OVER OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE)
|
||
WITH OBJECT (ON-GROUND IN-ROOM)
|
||
= V-THROW PRE-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) IN OBJECT = V-THROW PRE-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) ON OBJECT = V-THROW PRE-THROW>
|
||
;<SYNTAX THROW OBJECT (HELD CARRIED TAKE HAVE) TO OBJECT = V-THROW-DOWN>
|
||
<SYNONYM THROW HURL CHUCK TOSS CAST>
|
||
|
||
<SYNTAX TIE OBJECT (ON-GROUND CARRIED)
|
||
TO OBJECT = V-TIE PRE-TIE>
|
||
<SYNTAX TIE OBJECT (ON-GROUND CARRIED)
|
||
AROUND OBJECT = V-TIE PRE-TIE>
|
||
<SYNTAX TIE UP
|
||
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (ON-GROUND IN-ROOM CARRIED)
|
||
= V-TIE-UP>
|
||
<SYNONYM TIE FASTEN SECURE ATTACH CONNECT>
|
||
|
||
"<SYNTAX $TIME = V-$TIME>"
|
||
<SYNTAX TIME = V-TIME>
|
||
<SYNONYM TIME T>
|
||
|
||
<SYNTAX TURN OVER OBJECT = V-TURN-OVER>
|
||
<SYNTAX TURN OBJECT (FIND TURNBIT) TO OBJECT = V-TURN PRE-TURN>
|
||
<SYNTAX TURN OBJECT (FIND TURNBIT) FOR OBJECT = V-TURN PRE-TURN>
|
||
<SYNTAX TURN OBJECT (FIND TURNBIT) = V-TURN PRE-TURN>
|
||
<SYNTAX TURN
|
||
OBJECT (FIND TURNBIT) ( HELD CARRIED ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
|
||
= V-TURN PRE-TURN ;*>
|
||
<SYNTAX TURN ON
|
||
OBJECT ;(FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
= V-LAMP-ON>
|
||
<SYNTAX TURN OFF
|
||
OBJECT ;(FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
= V-LAMP-OFF>
|
||
<SYNONYM TURN FLIP SET>
|
||
|
||
<SYNTAX UNFOLD OBJECT = V-UNFOLD>
|
||
<SYNTAX FOLD OBJECT = V-FOLD>
|
||
<SYNTAX FOLD UP OBJECT = V-FOLD>
|
||
|
||
<SYNTAX UNLOCK OBJECT (ON-GROUND IN-ROOM) = V-UNLOCK PRE-UNLOCK>
|
||
<SYNTAX UNLOCK
|
||
OBJECT (ON-GROUND IN-ROOM)
|
||
WITH
|
||
OBJECT (HELD CARRIED ON-GROUND IN-ROOM HAVE)
|
||
= V-UNLOCK>
|
||
|
||
<SYNTAX UNTIE
|
||
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
= V-UNTIE ;*>
|
||
<SYNTAX UNTIE
|
||
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
FROM
|
||
OBJECT
|
||
= V-UNTIE>
|
||
<SYNONYM UNTIE FREE UNFASTEN DETACH UNHOOK DISCONNECT>
|
||
|
||
<SYNTAX WAIT = V-WAIT>
|
||
<SYNTAX WAIT OBJECT = V-WAIT-FOR>
|
||
;<SYNTAX WAIT UNTIL OBJECT = V-WAIT-UNTIL>
|
||
<SYNTAX WAIT FOR OBJECT = V-WAIT-FOR>
|
||
<SYNONYM WAIT Z>
|
||
|
||
<SYNTAX WAKE OBJECT (ON-GROUND IN-ROOM) = V-ALARM ;*>
|
||
<SYNTAX WAKE UP OBJECT (FIND RMUNGBIT) (ON-GROUND IN-ROOM) = V-ALARM>
|
||
<SYNONYM WAKE AWAKE SURPRISE STARTLE>
|
||
|
||
<SYNTAX WALK OBJECT = V-WALK>
|
||
<SYNTAX WALK IN OBJECT = V-THROUGH>
|
||
<SYNTAX WALK ON OBJECT = V-STEP>
|
||
<SYNTAX WALK OVER OBJECT = V-LEAP>
|
||
<SYNTAX WALK THROUGH OBJECT = V-THROUGH>
|
||
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
|
||
<SYNTAX WALK UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
|
||
<SYNTAX WALK DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
|
||
<SYNTAX WALK TO OBJECT = V-WALK-TO>
|
||
<SYNONYM WALK GO RUN PROCEED STEP>
|
||
|
||
<SYNTAX WAVE AT OBJECT = V-WAVE-AT>
|
||
<SYNTAX WAVE TO OBJECT = V-WAVE-AT>
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) = V-WAVE>
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) AT OBJECT = V-WAVE>
|
||
<SYNONYM WAVE BRANDISH>
|
||
|
||
<SYNTAX WEAR OBJECT (FIND WEARBIT) = V-WEAR>
|
||
|
||
<SYNTAX WEIGH OBJECT = V-WEIGH>
|
||
|
||
;<SYNTAX WET OBJECT (ON-GROUND IN-ROOM HELD CARRIED HAVE)
|
||
WITH OBJECT = V-WET>
|
||
|
||
<SYNTAX WIN = V-WIN>
|
||
<SYNONYM WIN WINNAGE>
|
||
|
||
<SYNTAX WIND OBJECT = V-WIND>
|
||
<SYNTAX WIND UP OBJECT = V-WIND>
|
||
|
||
<SYNTAX WITHDRAW = V-LEAVE>
|
||
<SYNTAX WITHDRAW OBJECT = V-WITHDRAW>
|
||
|
||
<SYNTAX YELL = V-YELL>
|
||
<SYNTAX YELL AT OBJECT = V-YELL>
|
||
<SYNONYM YELL SCREAM SHOUT>
|
||
|
||
<SYNTAX YES = V-YES>
|
||
<SYNONYM YES Y AFFIRMATIVE YUP UH-HUH YEAH OK OKAY SURE>
|
||
|
||
;<SYNTAX ZORK = V-ZORK>
|
||
|
||
;"Simple questions"
|
||
|
||
<SYNTAX WHAT = V-WHAT>
|
||
<SYNTAX WHAT OBJECT = V-WHAT>
|
||
<SYNTAX WHAT OBJECT OBJECT = V-WHAT PRE-WHAT>
|
||
<SYNONYM WHAT WHAT\'S WHATS WHO WHOS WHO\'S>
|
||
|
||
;"<SYNTAX WHERE ...> WHERE is a synonym of FIND"
|
||
|
||
;<SYNTAX IS OBJECT IN OBJECT = V-IS-IN>
|
||
;<SYNTAX IS OBJECT ON OBJECT = V-IS-IN>
|
||
|
||
"<SYNTAX $FO = V-$FORCE>
|
||
<SYNTAX $FO OBJECT = V-$FORCE>" |