731 lines
23 KiB
Plaintext
731 lines
23 KiB
Plaintext
"SYNTAX for
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BALLYHOO
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(c) Copyright 1986 Infocom, Inc. All Rights Reserved."
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<BUZZ A AN THE IS ARE ;AM AND OF THEN ALL ONE BUT EXCEPT \. \, \"
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THIS THAT ;PRY PLEASE HERE SOME ;DOLLAR CENT CENTS MORE G AGAIN
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SAY OOPS>
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<SYNONYM TO TOWARD>
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<SYNONYM WITH USING>
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<SYNONYM THROUGH THRU>
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<SYNONYM ON ONTO ACROSS>
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<SYNONYM OUT OUTSIDE>
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<SYNONYM IN INSIDE INTO>
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<SYNONYM UNDER BELOW BENEATH UNDERNEATH>
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<SYNONYM AROUND ALONG>
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;<SYNONYM BEFORE NEAR NEXT AGAINST>
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<SYNONYM ALL BOTH>
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;<SYNONYM DRUNK BOMBED SMASHE PLASTE>
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<SYNONYM NORTH N>
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<SYNONYM SOUTH S>
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<SYNONYM EAST E>
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<SYNONYM WEST W>
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<SYNONYM DOWN D>
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<SYNONYM UP U>
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<SYNONYM NW NORTHWEST>
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<SYNONYM NE NORTHE>
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<SYNONYM SW SOUTHWEST>
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<SYNONYM SE SOUTHE>
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;"game commands"
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<SYNTAX VERBOSE = V-VERBOSE>
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<SYNTAX BRIEF = V-BRIEF>
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<SYNTAX SUPER = V-SUPER-BRIEF>
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<SYNONYM SUPER SUPERBRIEF>
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<SYNTAX DIAGNOSE = V-DIAGNOSE>
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<SYNTAX INVENT = V-INVENTORY>
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<SYNTAX I = V-INVENTORY>
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<SYNTAX QUIT = V-QUIT>
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<SYNONYM QUIT Q>
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<SYNTAX RESTAR = V-RESTART>
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<SYNTAX RESTOR = V-RESTORE>
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<SYNTAX SAVE = V-SAVE>
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<SYNTAX SCORE = V-SCORE>
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<SYNTAX SCRIPT = V-SCRIPT>
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<SYNTAX UNSCRIPT = V-UNSCRIPT>
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<SYNTAX VERSION = V-VERSION>
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<SYNTAX $VERIFY = V-$VERIFY>
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<SYNTAX $VERIFY OBJECT = V-$VERIFY>
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;<SYNTAX $DEBUG = V-$DEBUG>
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;<SYNTAX $CHEAT OBJECT = V-$CHEAT>
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<SYNTAX $PROB = V-$PROB>
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;"subtitle real verbs"
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<SYNTAX ADDRES OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
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<SYNTAX ADVANCE OBJECT = V-ADVANCE>
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;<SYNTAX AGAIN = V-AGAIN>
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;<SYNONYM AGAIN G>
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<SYNTAX ANSWER = V-ANSWER>
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<SYNTAX ANSWER OBJECT = V-REPLY>
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<SYNTAX ANSWER TO OBJECT = V-REPLY>
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<SYNONYM ANSWER REPLY>
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<SYNTAX APPLAUD = V-CLAP>
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<SYNTAX APPLAUD OBJECT = V-APPLAUD>
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<SYNONYM APPLAUD CHEER>
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<SYNTAX APPROA OBJECT = V-WALK-TO>
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<SYNTAX ARREST OBJECT = V-ARREST>
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<SYNTAX ASK OBJECT (FIND ACTORBIT) ABOUT OBJECT = V-ASK-ABOUT>
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<SYNTAX ASK OBJECT (FIND ACTORBIT) ON OBJECT = V-ASK-ABOUT>
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<SYNTAX ASK OBJECT (FIND ACTORBIT) FOR OBJECT = V-ASK-FOR>
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<SYNONYM ASK CONSUL QUERY>
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<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KILL>
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<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED HAVE) = V-KILL>
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<SYNONYM ATTACK KILL MURDER ASSAULT FIGHT HIT SLAP STRIKE>
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<SYNTAX BALANCE = V-BALANCE>
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<SYNTAX BALANCE OBJECT = V-BALANCE>
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<SYNTAX BALANCE OBJECT WITH OBJECT (HELD) = V-BALANCE>
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<SYNTAX BET OBJECT = V-BET>
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<SYNONYM BET WAGER>
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<SYNTAX BITE OBJECT = V-BITE>
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<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNONYM BOARD EMBARK>
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;<SYNTAX BREATHE = V-INHALE>
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<SYNTAX BREATHE OBJECT (FIND AIRBIT) = V-INHALE>
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<SYNTAX BREATHE IN OBJECT (FIND AIRBIT) = V-INHALE>
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<SYNTAX BREATHE IN OBJECT FROM OBJECT (HAVE HELD CARRIED) = V-INHALE>
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<SYNONYM BREATHE INHALE SUCK>
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<SYNTAX BRIBE OBJECT = V-BRIBE>
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<SYNTAX BRIBE OBJECT WITH OBJECT = V-BRIBE>
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<SYNTAX BUY OBJECT = V-BUY PRE-BUY>
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<SYNTAX BUY OBJECT FROM OBJECT = V-BUY PRE-BUY>
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<SYNONYM BUY ORDER PURCHASE>
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<SYNTAX CALL OBJECT = V-CALL>
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<SYNTAX CALL OUT OBJECT = V-CALL>
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<SYNTAX CALL TO OBJECT = V-CALL>
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<SYNTAX CALL OBJECT WITH OBJECT = V-PHONE-WITH>
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<SYNTAX CALL OBJECT ON OBJECT = V-PHONE-WITH>
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<SYNTAX CATCH OBJECT IN OBJECT = V-CATCH-WITH>
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<SYNTAX CATCH OBJECT WITH OBJECT = V-CATCH-WITH>
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<SYNONYM CATCH CAPTURE>
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<SYNTAX CHEAT = V-CHEAT>
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<SYNTAX CHEAT OBJECT = V-CHEAT>
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<SYNTAX CHEAT AT OBJECT = V-CHEAT>
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<SYNTAX CLAP = V-CLAP>
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<SYNTAX CLAP OBJECT = V-CLAP>
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;<SYNONYM CLAP>
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<SYNTAX CRAWL OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
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<SYNTAX CRAWL ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX CRAWL UP OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX CRAWL DOWN OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX CRAWL OUT OBJECT ;(FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
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<SYNTAX CRAWL OFF OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
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<SYNTAX CRAWL OVER OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-OVER>
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<SYNTAX CRAWL IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNTAX CRAWL THROUGH OBJECT = V-THROUGH>
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<SYNTAX CRAWL UNDER OBJECT = V-CRAWL-UNDER>
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<SYNONYM CRAWL SCALE CREEP CLIMB>
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<SYNTAX CLOSE OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-CLOSE>
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;<SYNTAX CLOSE UP OBJECT (FIND RLANDBIT) = V-SHUT-UP>
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<SYNTAX CLOSE OFF OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
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= V-LAMP-OFF>
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<SYNONYM CLOSE SHUT UNSET>
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<SYNTAX COMPAR OBJECT (MANY) = V-COMPARE PRE-COMPARE>
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<SYNTAX COMPAR OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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TO OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-COMPARE PRE-COMPARE>
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<SYNTAX COMPAR OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-COMPARE PRE-COMPARE>
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<SYNONYM COMPAR MATCH>
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<SYNTAX COVER OBJECT WITH OBJECT (HELD MANY) = V-SPUT-ON>
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<SYNTAX COUNT OBJECT = V-COUNT>
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;<SYNTAX COUNT OBJECT FROM OBJECT = V-COUNT-BACK>
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<SYNTAX CROSS OBJECT = V-THROUGH>
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<SYNTAX CUT OBJECT = V-CUT>
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<SYNTAX CUT IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PER-BOARD>
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<SYNTAX CUT OBJECT WITH OBJECT (CARRIED HELD) = V-CUT>
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<SYNTAX CUT THROUGH OBJECT WITH OBJECT (CARRIED HELD) = V-CUT>
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<SYNONYM CUT SLICE PERFOR>
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<SYNTAX DEMOLI OBJECT (ON-GROUND IN-ROOM) = V-MUNG>
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<SYNTAX DEMOLI OBJECT WITH OBJECT (HELD CARRIED TAKE) = V-MUNG>
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<SYNTAX DEMOLI DOWN OBJECT = V-KILL>
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<SYNONYM DEMOLI DESTRO DAMAGE BREAK SMASH WRECK POP PEEL>
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<SYNTAX DESCEN OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX DID = V-YES>
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<SYNTAX DID NOT OBJECT (FIND RLANDBIT) = V-NO>
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<SYNTAX DID SO OBJECT (FIND RLANDBIT) = V-YES>
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<SYNTAX DIG IN OBJECT = V-DIG>
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<SYNTAX DIG WITH OBJECT = V-DIG>
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<SYNTAX DIG THROUGH OBJECT = V-DIG>
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<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
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<SYNONYM DISEMBARK DEBARK>
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<SYNTAX DOZE = V-SLEEP>
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<SYNONYM DOZE NAP SNOOZE SLEEP>
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<SYNTAX DRINK OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-DRINK>
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<SYNTAX DRINK FROM OBJECT (HELD CARRIED) = V-DRINK-FROM>
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<SYNONYM DRINK SIP SWALLOW IMBIBE QUAFF GUZZLE SWILL>
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<SYNTAX DRIVE OBJECT = V-DRIVE>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
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<SYNTAX DROP OBJECT (HELD MANY) DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY) ON OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY) OUT OBJECT = V-PUT-OUTSIDE PRE-PUT>
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<SYNTAX EAT OBJECT (FIND EATBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-EAT>
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<SYNONYM EAT DEVOUR INGEST GOBBLE>
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<SYNTAX EJECT OBJECT = V-EJECT>
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<SYNTAX ENTER = V-ENTER>
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<SYNTAX ENTER OBJECT = V-THROUGH>
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<SYNTAX EXIT = V-EXIT>
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<SYNTAX EXIT OBJECT = V-EXIT>
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<SYNONYM EXIT DEPART WITHDR>
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<SYNTAX EXAMINE OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-EXAMINE PRE-READ>
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<SYNTAX EXAMINE OBJECT THROUGH OBJECT = V-EXAMINE-THROUGH PRE-READ>
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<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND)
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= V-LOOK-INSIDE>
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<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND)
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= V-LOOK-INSIDE>
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<SYNTAX EXAMINE FOR OBJECT = V-FIND>
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<SYNONYM EXAMINE INSPECT DESCRIBE STUDY OBSERVE SEE SCOUR WATCH>
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<SYNTAX EXTINGUISH OBJECT (FIND ONBIT) = V-LAMP-OFF>
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<SYNTAX FEED OBJECT (FIND ACTORBIT) = V-FEED>
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<SYNTAX FEED OBJECT (MANY HELD HAVE) TO OBJECT (FIND ACTORBIT) (ON-GROUND)
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= V-GIVE PRE-GIVE>
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<SYNTAX FEED OBJECT (FIND ACTORBIT) (ON-GROUND) OBJECT (MANY HELD HAVE)
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= V-SGIVE>
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<SYNTAX FILL OBJECT ;(FIND CONTBIT) (HELD CARRIED HAVE) WITH OBJECT = V-FILL>
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<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED HAVE) = V-FILL>
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;<SYNTAX FILCH OBJECT = V-FILCH>
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<SYNTAX FIND OBJECT = V-FIND>
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<SYNONYM FIND SEEK>
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<SYNTAX FOLLOW OBJECT = V-FOLLOW>
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<SYNONYM FOLLOW PURSUE CHASE>
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;<SYNTAX FOOTNOTE = V-FOOTNOTE>
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;<SYNTAX FOOTNOTE OBJECT = V-FOOTNOTE>
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;<SYNTAX HAND OBJECT = V-PASS>
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<SYNTAX HAND OBJECT (MANY HELD HAVE) TO OBJECT (FIND ACTORBIT) (ON-GROUND)
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= V-GIVE PRE-GIVE>
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<SYNTAX HAND OBJECT (FIND ACTORBIT) (ON-GROUND) OBJECT (MANY HELD HAVE)
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= V-SGIVE>
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;<SYNTAX HAND UP OBJECT (FIND RLANDBIT) = V-GIVE-UP>
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<SYNONYM HAND GIVE SELL DONATE OFFER SEND>
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;<SYNTAX HANG OBJECT ON OBJECT = V-HANG>
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;<SYNTAX HANG OBJECT FROM OBJECT = V-HANG>
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;<SYNTAX HANG OBJECT (HELD MANY) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX HEAR OBJECT = V-LISTEN>
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<SYNTAX HELLO = V-HELLO>
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<SYNTAX HELLO OBJECT = V-HELLO>
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<SYNONYM HELLO HI HOWDY>
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<SYNTAX HELP = V-HELP>
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<SYNTAX HELP OBJECT = V-SAVE-SOMETHING>
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<SYNONYM HELP HINT HINTS>
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<SYNTAX HIDE = V-HIDE>
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<SYNTAX HIDE UNDER OBJECT = V-HIDE>
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<SYNTAX HIDE BEHIND OBJECT = V-HIDE-BEHIND>
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<SYNONYM HIDE CROUCH DUCK>
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<SYNTAX HYPNOT OBJECT = V-HYPNOTISE>
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<SYNONYM HYPNOT MESMER>
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<SYNTAX JUMP = V-LEAP>
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<SYNTAX JUMP OVER OBJECT = V-LEAP>
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;<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
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<SYNTAX JUMP IN OBJECT = V-THROUGH>
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<SYNTAX JUMP FROM OBJECT = V-LEAP-OFF>
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<SYNTAX JUMP OFF OBJECT = V-LEAP-OFF>
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<SYNTAX JUMP ON OBJECT = V-LEAP>
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<SYNTAX JUMP OUT OBJECT = V-LEAP-OFF>
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<SYNTAX JUMP THROUGH OBJECT = V-THROUGH>
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<SYNTAX JUMP UP OBJECT (FIND RLANDBIT) = V-LEAP>
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<SYNTAX JUMP DOWN OBJECT (FIND RLANDBIT) = V-LEAP>
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<SYNTAX JUMP OVER OBJECT WITH OBJECT = V-VAULT>
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<SYNONYM JUMP LEAP DIVE BOUNCE FALL>
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<SYNTAX KICK OBJECT = V-KICK>
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<SYNTAX KISS OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KISS>
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<SYNTAX KNOCK AT OBJECT = V-KNOCK>
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<SYNTAX KNOCK ON OBJECT = V-KNOCK>
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<SYNTAX KNOCK DOWN OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KILL>
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<SYNONYM KNOCK RAP>
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<SYNTAX LEAN OBJECT = V-LEAN>
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<SYNTAX LEAN TO OBJECT = V-LEAN>
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<SYNTAX LEAVE = V-LEAVE>
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<SYNTAX LEAVE OBJECT = V-LEAVE>
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<SYNTAX LIE ON OBJECT (FIND VEHBIT) = V-LIE-DOWN>
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<SYNTAX LIE IN OBJECT (FIND VEHBIT) = V-LIE-DOWN>
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<SYNTAX LIE DOWN OBJECT (FIND RLANDBIT) = V-LIE-DOWN>
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<SYNONYM LIE RECLIN>
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<SYNTAX LIGHT OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-LAMP-ON>
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<SYNTAX LISTEN TO OBJECT ;(FIND DARKBIT) = V-LISTEN>
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<SYNTAX LOCK OBJECT = V-LOCK PRE-LOCK>
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<SYNTAX LOCK OBJECT (ON-GROUND IN-ROOM) WITH OBJECT = V-LOCK PRE-LOCK>
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<SYNTAX LOOK = V-LOOK>
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<SYNTAX LOOK AROUND OBJECT (FIND RLANDBIT) = V-LOOK>
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<SYNTAX LOOK DOWN OBJECT (FIND RLANDBIT) = V-LOOK-DOWN>
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<SYNTAX LOOK UP OBJECT (FIND RLANDBIT) = V-LOOK-UP>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM) ;(FIND DARKBIT)
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= V-EXAMINE PRE-READ>
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<SYNTAX LOOK OVER OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-EXAMINE PRE-READ>
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<SYNTAX LOOK AT OBJECT THROUGH OBJECT = V-EXAMINE-THROUGH PRE-READ>
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<SYNTAX LOOK THROUGH OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK OUT OBJECT = V-LOOK-OUTSIDE>
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<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER PRE-READ>
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<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND PRE-READ>
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<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-LOOK-INSIDE>
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;<SYNTAX LOOK ON OBJECT = V-EXAMINE PRE-READ>
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<SYNTAX LOOK ON OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-LOOK-ON>
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<SYNTAX LOOK TO OBJECT = V-EXAMINE PRE-READ>
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<SYNTAX LOOK FOR OBJECT = V-FIND>
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<SYNTAX LOOK OBJECT = V-CHASTISE>
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<SYNONYM LOOK L STARE GAZE SQUINT>
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<SYNTAX LOWER OBJECT = V-LOWER>
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<SYNTAX MAKE OBJECT = V-MAKE>
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<SYNTAX MOVE AROUND OBJECT (FIND RLANDBIT) = V-WALK-AROUND>
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<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE>
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<SYNTAX MOVE UP OBJECT (ON-GROUND IN-ROOM) = V-RAISE>
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<SYNTAX MOVE ON OBJECT (ON-GROUND IN-ROOM) = V-PUSH>
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<SYNTAX MOVE OBJECT UNDER OBJECT = V-PUT-UNDER>
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<SYNTAX MOVE OBJECT WITH OBJECT = V-MOVE>
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<SYNONYM MOVE ;PULL>
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<SYNTAX NO = V-NO>
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<SYNONYM NO WRONG DIDN\'T NOPE>
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<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-OPEN>
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<SYNTAX OPEN UP OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN>
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<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-OPEN>
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<SYNONYM OPEN PART PRY DRAW>
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;<SYNTAX PANIC = V-PANIC>
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<SYNTAX PASS OBJECT = V-PASS>
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<SYNTAX PASS OBJECT (MANY HELD HAVE) TO OBJECT (FIND ACTORBIT) (ON-GROUND)
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= V-GIVE PRE-GIVE>
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<SYNTAX PASS OBJECT (MANY HELD HAVE) THROUGH OBJECT (FIND ACTORBIT) (ON-GROUND)
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= V-GIVE PRE-GIVE>
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<SYNTAX PASS OBJECT (FIND ACTORBIT) (ON-GROUND) OBJECT (MANY HELD HAVE)
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= V-SGIVE>
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<SYNONYM PASS PAY>
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;<SYNTAX PAY FOR OBJECT = V-BUY PRE-BUY>
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<SYNTAX PHONE OBJECT = V-PHONE>
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<SYNTAX PHONE OBJECT WITH OBJECT = V-PHONE-WITH>
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<SYNTAX PHONE OBJECT ON OBJECT = V-PHONE-WITH>
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<SYNONYM PHONE TELEPH DIAL>
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<SYNTAX PICK OBJECT = V-PICK>
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<SYNTAX PICK OBJECT WITH OBJECT = V-PICK>
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<SYNTAX PICK UP OBJECT (FIND TAKEBIT) (ON-GROUND MANY) = V-PICK-UP PRE-TAKE>
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<SYNONYM PICK JIMMY>
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<SYNTAX PLAY OBJECT = V-PLAY>
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;<SYNTAX POINT AT OBJECT = V-POINT>
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;<SYNTAX POINT TO OBJECT = V-POINT>
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;<SYNONYM POINT STEER>
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<SYNTAX POUR OBJECT (HELD CARRIED) = V-POUR>
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<SYNTAX POUR OUT OBJECT (HELD CARRIED) = V-POUR>
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<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-POUR> ;"INTO caused bug"
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<SYNTAX POUR OUT OBJECT (HELD CARRIED) IN OBJECT = V-POUR>
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<SYNTAX POUR OBJECT (HELD CARRIED) ON OBJECT = V-POUR>
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<SYNTAX POUR OBJECT (HELD CARRIED) FROM OBJECT = V-POUR>
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<SYNTAX POUR OBJECT OVER OBJECT = V-POUR>
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<SYNONYM POUR SPILL SPRINKLE>
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<SYNTAX PUNCH OBJECT = V-PUNCH>
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<SYNTAX PUNCH OUT OBJECT = V-PUNCH>
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<SYNTAX EMPTY OBJECT (HELD CARRIED) = V-EMPTY>
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<SYNTAX EMPTY OUT OBJECT (HELD CARRIED) = V-EMPTY>
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<SYNTAX EMPTY OBJECT FROM OBJECT = V-TAKE PRE-TAKE>
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<SYNTAX EMPTY OBJECT OUT OBJECT = V-TAKE PRE-TAKE>
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<SYNTAX PUSH OBJECT = V-PUSH>
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<SYNTAX PUSH UP OBJECT = V-RAISE>
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<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND) = V-PUSH>
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<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER>
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<SYNONYM PUSH PRESS SHOVE PULL>
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<SYNTAX PUT UP OBJECT = V-HANG-UP>
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<SYNTAX PUT OBJECT (HELD MANY) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY) DOWN OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY) ON OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY) AROUND OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY) OVER OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY) OUT OBJECT = V-PUT-OUTSIDE PRE-PUT>
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;<SYNTAX PUT OBJECT (HELD MANY) ACROSS OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT DOWN OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
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<SYNTAX PUT OBJECT UNDER OBJECT = V-PUT-UNDER>
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<SYNTAX PUT ON OBJECT (FIND WEARBIT) (HAVE) = V-WEAR PRE-WEAR>
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<SYNTAX PUT OBJECT BEHIND OBJECT = V-PUT-BEHIND>
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<SYNONYM PUT STUFF INSERT PLACE LAY HANG>
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<SYNTAX RAISE OBJECT = V-RAISE>
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<SYNTAX RAISE UP OBJECT = V-RAISE>
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<SYNTAX RAISE OBJECT TO OBJECT = V-RAISE>
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<SYNONYM RAISE LIFT BOOST>
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;<SYNTAX RAPE OBJECT (FIND ACTORBIT) = V-RAPE>
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<SYNTAX REACH OBJECT (ON-GROUND IN-ROOM) = V-RUB>
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<SYNTAX REACH OBJECT (ON-GROUND IN-ROOM) WITH OBJECT = V-TAKE-WITH PRE-TAKE>
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<SYNTAX REACH IN OBJECT (ON-GROUND IN-ROOM) = V-REACH-IN>
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<SYNTAX RECORD = V-RECORD>
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<SYNTAX RECORD OBJECT = V-RECORD>
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<SYNTAX RECORD ON OBJECT = V-RECORD>
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<SYNTAX READ OBJECT ;(FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-READ PRE-READ>
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<SYNTAX READ OBJECT ;(FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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THROUGH OBJECT = V-READ PRE-READ>
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<SYNTAX READ OBJECT ;(FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT = V-READ PRE-READ>
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<SYNTAX READ OBJECT ;(FIND READBIT) ON OBJECT = V-READ PRE-READ>
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<SYNONYM READ SKIM>
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<SYNTAX REMOVE OBJECT (FIND WORNBIT) = V-REMOVE>
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<SYNTAX REMOVE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
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FROM OBJECT = V-TAKE PRE-TAKE>
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<SYNONYM REMOVE DOFF SHED>
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<SYNTAX REWIND OBJECT = V-REWIND>
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<SYNTAX SAVE OBJECT = V-SAVE-SOMETHING>
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<SYNTAX TALK TO OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
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<SYNTAX TALK IN OBJECT ;(IN-ROOM) = V-TALK-INTO>
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<SYNONYM TALK SPEAK>
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;<SYNTAX SAY OBJECT = V-SAY>
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;<SYNTAX SAY OBJECT TO OBJECT (FIND ACTORBIT) = V-SAY>
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;<SYNTAX SCRAMBLE AROUND OBJECT (FIND RLANDBIT) = V-WALK-AROUND>
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;<SYNTAX SCRAMBLE = V-WALK-AROUND>
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<SYNTAX SEARCH OBJECT = V-SEARCH>
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<SYNTAX SEARCH IN OBJECT = V-SEARCH>
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<SYNTAX SEARCH FOR OBJECT = V-FIND>
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<SYNTAX SEARCH THROUGH OBJECT = V-SEARCH>
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<SYNTAX SEARCH OBJECT FOR OBJECT (HELD CARRIED ;HAVE) = V-SEARCH-OBJECT-FOR>
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<SYNONYM SEARCH RUMMAG FRISK>
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<SYNTAX SHAKE OBJECT = V-SHAKE>
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<SYNTAX SHAKE OBJECT WITH OBJECT = V-SHAKE-WITH>
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<SYNTAX SHOW OBJECT ;(HELD MANY HAVE) TO OBJECT (FIND ACTORBIT) = V-SHOW>
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<SYNTAX SHOW OBJECT (FIND ACTORBIT) OBJECT (HELD MANY HAVE) = V-SSHOW>
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<SYNTAX SIDE\-WALL OBJECT = V-CRAWL-UNDER>
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<SYNTAX SIDEWA OBJECT = V-CRAWL-UNDER>
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<SYNTAX SIT = V-SIT>
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<SYNTAX SIT ON OBJECT ;(FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX SIT DOWN OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-SIT>
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<SYNTAX SIT IN OBJECT ;(FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNONYM SIT REST SQUAT>
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<SYNTAX SKIP = V-SKIP>
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<SYNONYM SKIP HOP>
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<SYNTAX SLIDE OBJECT = V-PUSH>
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<SYNTAX SLIDE OBJECT IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX SLIDE OBJECT THROUGH OBJECT = V-PUT PRE-PUT>
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<SYNTAX SLIDE OBJECT DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX SLIDE OBJECT ON OBJECT = V-PUT PRE-PUT>
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<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
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<SYNTAX SMELL = V-SMELL>
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<SYNTAX SMELL OBJECT = V-SMELL>
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<SYNONYM SMELL SNIFF WHIFF>
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<SYNTAX SMILE = V-SMILE>
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<SYNTAX SMILE AT OBJECT = V-SMILE>
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<SYNTAX SPIN OBJECT = V-SPIN>
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<SYNONYM SPIN WHIRL>
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<SYNTAX STAND = V-STAND>
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<SYNTAX STAND UP OBJECT (FIND RLANDBIT) = V-STAND>
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<SYNTAX STAND ON OBJECT = V-STAND-ON>
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<SYNTAX STAND IN OBJECT = V-STAND-ON>
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<SYNTAX STAND BEHIND OBJECT = V-HIDE-BEHIND>
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<SYNONYM STAND RISE>
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<SYNTAX START OBJECT = V-LAMP-ON>
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<SYNONYM START ACTIVA>
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<SYNTAX STOP OBJECT = V-STOP>
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<SYNTAX TAKE OBJECT (FIND TAKEBIT) (ON-GROUND IN-ROOM MANY) = V-TAKE PRE-TAKE>
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<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNTAX TAKE OUT OBJECT (FIND VEHBIT) (ON-GROUND) = V-DISEMBARK>
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<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX TAKE UP OBJECT (FIND RLANDBIT) = V-STAND>
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<SYNTAX TAKE DOWN OBJECT (FIND RLANDBIT) = V-GET-DOWN>
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<SYNTAX TAKE UNDER OBJECT = V-CRAWL-UNDER>
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;<SYNTAX TAKE DRESSE OBJECT (FIND RLANDBIT) = V-GET-DRESSED>
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;<SYNTAX TAKE UNDRES OBJECT (FIND RLANDBIT) = V-GET-UNDRESSED>
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;<SYNTAX TAKE DRUNK OBJECT (FIND RLANDBIT) = V-GET-DRUNK>
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<SYNTAX TAKE OBJECT (FIND TAKEBIT) (;CARRIED IN-ROOM MANY)
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WITH OBJECT (HELD) = V-TAKE-WITH PRE-TAKE> ;"ADDED BY JO"
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<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
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OUT OBJECT = V-TAKE PRE-TAKE>
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<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
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OFF OBJECT = V-TAKE PRE-TAKE>
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<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
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FROM OBJECT = V-TAKE PRE-TAKE>
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<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
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IN OBJECT = V-TAKE PRE-TAKE>
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<SYNTAX TAKE OFF OBJECT (FIND WORNBIT) ;(HAVE) = V-TAKE-OFF>
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<SYNONYM TAKE GRAB GET HOLD CARRY>
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<SYNTAX TAME OBJECT = V-TAME>
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<SYNTAX TAME OBJECT WITH OBJECT = V-TAME>
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<SYNTAX TASTE OBJECT ;(FIND DARKBIT) = V-TASTE>
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<SYNONYM TASTE LICK>
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<SYNTAX TELL OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
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<SYNTAX TELL OBJECT (FIND ACTORBIT) ABOUT OBJECT = V-TELL-ABOUT>
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<SYNTAX TELL OBJECT OBJECT = V-STELL>
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<SYNTAX TELL OBJECT TO OBJECT = V-TELL-NAME>
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<SYNTAX THANKS OBJECT = V-THANK>
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<SYNTAX THANKS = V-THANK>
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<SYNONYM THANKS THANK>
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;<SYNTAX TIME = V-TIME>
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;<SYNONYM TIME T>
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<SYNTAX THROW OBJECT (HELD CARRIED) = V-THROW PRE-THROW>
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<SYNTAX THROW OBJECT (HELD CARRIED) UP OBJECT (FIND RLANDBIT)
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= V-THROW PRE-THROW>
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<SYNTAX THROW OBJECT (HELD CARRIED) AT OBJECT (ON-GROUND IN-ROOM)
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= V-THROW PRE-THROW>
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<SYNTAX THROW OBJECT (HELD CARRIED) TO OBJECT (ON-GROUND IN-ROOM)
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= V-THROW PRE-THROW>
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<SYNTAX THROW OBJECT (HELD CARRIED) OFF OBJECT = V-THROW-OFF PRE-THROW>
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<SYNTAX THROW OBJECT (HELD CARRIED) OVER OBJECT = V-THROW-OFF PRE-THROW>
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<SYNTAX THROW OBJECT (HELD CARRIED) THROUGH OBJECT (ON-GROUND IN-ROOM)
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= V-THROW PRE-THROW>
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<SYNTAX THROW OBJECT (HELD CARRIED) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX THROW OBJECT (HELD CARRIED) OUT OBJECT = V-THROW PRE-THROW>
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<SYNONYM THROW HURL TOSS>
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<SYNTAX TIE OBJECT = V-TIE>
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;<SYNTAX TIE TOGETHER OBJECT = V-TIE-TOGETHER>
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<SYNTAX TIE OBJECT TO OBJECT = V-TIE>
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<SYNTAX TIE OBJECT (HELD MANY) AROUND OBJECT = V-PUT-ON PRE-PUT>
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<SYNONYM TIE FASTEN SECURE ATTACH>
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<SYNTAX TOUCH OBJECT ;(FIND DARKBIT) = V-RUB>
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<SYNTAX TOUCH OBJECT WITH OBJECT = V-RUB>
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<SYNTAX TOUCH OBJECT ON OBJECT = V-RUB>
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<SYNONYM TOUCH FEEL PAT PET RUB TAP POKE TICKLE>
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<SYNTAX TURN OBJECT = V-SET>
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<SYNTAX TURN AROUND OBJECT (FIND RLANDBIT) = V-SET>
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<SYNTAX TURN OBJECT TO OBJECT = V-SET>
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<SYNTAX TURN OBJECT WITH OBJECT (HAVE) = V-SET>
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<SYNTAX TURN IN OBJECT TO OBJECT = V-SET>
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<SYNTAX TURN ON OBJECT (FIND LIGHTBIT) = V-LAMP-ON>
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<SYNTAX TURN OFF OBJECT (FIND LIGHTBIT) = V-LAMP-OFF>
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<SYNONYM TURN SET ;SWITCH ROTATE FLIP FLICK TOGGLE>
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;"I may have to use TUNE as separate verb"
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<SYNTAX TUNE OBJECT = V-TUNE>
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;<SYNTAX TUNE IN OBJECT = V-TUNE>
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<SYNTAX TUNE OBJECT TO OBJECT = V-TUNE>
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<SYNTAX TUNE IN OBJECT TO OBJECT = V-TUNE>
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<SYNONYM TUNE ADJUST>
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<SYNTAX UNLOCK OBJECT = V-UNLOCK PRE-LOCK>
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<SYNTAX UNLOCK OBJECT WITH OBJECT (HAVE) = V-UNLOCK PRE-LOCK>
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;<SYNTAX UNPLUG OBJECT = V-UNPLUG>
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;<SYNONYM UNPLUG DISCON>
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<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-UNTIE>
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<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH OBJECT = V-UNTIE>
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<SYNONYM UNTIE FREE UNFAST UNATTA UNKNOT UNTANGLE>
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<SYNTAX VAULT ON OBJECT = V-VAULT>
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<SYNTAX VAULT OVER OBJECT = V-VAULT>
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<SYNTAX VAULT OVER OBJECT WITH OBJECT (HELD HAVE CARRIED) = V-VAULT>
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<SYNONYM VAULT POLEVAULT POLE\-VAULT>
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<SYNTAX WAIT = V-WAIT>
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<SYNTAX WAIT FOR OBJECT = V-WAIT-FOR>
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<SYNTAX WAIT IN OBJECT = V-WAIT-IN>
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<SYNTAX WAIT ON OBJECT = V-WAIT-IN>
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<SYNONYM WAIT Z STAY>
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<SYNTAX WAKE OBJECT (FIND RLANDBIT) = V-ALARM>
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<SYNTAX WAKE UP OBJECT (FIND RLANDBIT) = V-ALARM>
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<SYNONYM WAKE AWAKE ROUSE>
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<SYNTAX WALK = V-WALK-AROUND>
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<SYNTAX WALK OBJECT = V-WALK>
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<SYNTAX WALK IN OBJECT = V-THROUGH>
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<SYNTAX WALK OUT OBJECT = V-DISEMBARK>
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<SYNTAX WALK ON OBJECT = V-THROUGH> ;"ACROSS is synonym for ON"
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<SYNTAX WALK OVER OBJECT = V-WALK-OVER> ;"formerly V-LEAP"
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<SYNTAX WALK THROUGH OBJECT = V-THROUGH>
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<SYNTAX WALK AROUND OBJECT (FIND RLANDBIT) = V-WALK-AROUND>
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<SYNTAX WALK UNDER OBJECT = V-CRAWL-UNDER>
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<SYNTAX WALK BEHIND OBJECT = V-HIDE-BEHIND>
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<SYNTAX WALK UP OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX WALK DOWN OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX WALK TO OBJECT = V-WALK-TO>
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<SYNTAX WALK AWAY OBJECT (FIND RLANDBIT) = V-LEAVE>
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<SYNONYM WALK RUN PROCEE STEP>
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<SYNTAX GO = V-WALK-AROUND>
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<SYNTAX GO OBJECT = V-WALK>
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<SYNTAX GO IN OBJECT = V-THROUGH>
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<SYNTAX GO OUT OBJECT = V-DISEMBARK>
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<SYNTAX GO ON OBJECT = V-THROUGH> ;"ACROSS is synonym for ON"
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<SYNTAX GO OVER OBJECT = V-WALK-OVER> ;"formerly V-LEAP"
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<SYNTAX GO THROUGH OBJECT = V-THROUGH>
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<SYNTAX GO AROUND OBJECT (FIND RLANDBIT) = V-WALK-AROUND>
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<SYNTAX GO UNDER OBJECT = V-CRAWL-UNDER>
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<SYNTAX GO BEHIND OBJECT = V-HIDE-BEHIND>
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<SYNTAX GO UP OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX GO DOWN OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX GO TO OBJECT = V-WALK-TO>
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<SYNTAX GO AWAY OBJECT (FIND RLANDBIT) = V-LEAVE>
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<SYNTAX LET GO OBJECT (FIND RLANDBIT) = V-RELEASE>
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<SYNTAX WASH OBJECT = V-CLEAN>
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<SYNTAX WASH UP OBJECT (FIND RLANDBIT) = V-CLEAN>
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<SYNONYM WASH CLEAN TIDY>
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<SYNTAX WAVE OBJECT (HELD CARRIED) = V-WAVE>
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<SYNTAX WAVE = V-WAVE-AT>
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<SYNTAX WAVE AT OBJECT = V-WAVE-AT>
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<SYNTAX WAVE TO OBJECT = V-WAVE-AT>
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<SYNTAX WEAR OBJECT (FIND WEARBIT) (HAVE) = V-WEAR PRE-WEAR>
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<SYNONYM WEAR DON>
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<SYNTAX WHAT = V-WHAT>
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<SYNTAX WHAT OBJECT = V-WHAT>
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;<SYNTAX WHAT OBJECT OBJECT = V-WHAT-TIME>
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<SYNONYM WHAT WHATS WHAT\'>
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<SYNTAX WHERE = V-WHERE>
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<SYNTAX WHERE OBJECT = V-WHERE>
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<SYNONYM WHERE WHERES>
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;<SYNTAX SHOOT = V-SHOOT>
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<SYNTAX WHIP OBJECT = V-WHIP>
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<SYNTAX WHIP OBJECT WITH OBJECT (HAVE) = V-WHIP>
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<SYNTAX WHIP OBJECT (HAVE) AT OBJECT = V-SWHIP>
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<SYNTAX WHIP OBJECT (HAVE) ON OBJECT = V-SWHIP>
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<SYNTAX WHIP OBJECT (HAVE) OVER OBJECT = V-SWHIP>
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<SYNONYM WHIP SNAP CRACK>
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<SYNTAX WHO = V-WHO>
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<SYNTAX WHO OBJECT = V-WHO>
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<SYNONYM WHO WHOS>
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<SYNTAX WHY = V-WHY>
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<SYNTAX YELL = V-YELL>
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<SYNTAX YELL AT OBJECT = V-YELL>
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<SYNTAX YELL TO OBJECT = V-YELL>
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<SYNONYM YELL SCREAM SHOUT HOWL>
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<SYNTAX YES = V-YES>
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<SYNONYM YES Y OK OKAY SURE YEA>
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<SYNTAX YOU = V-YOU-ARE-OBJECT>
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<SYNTAX YOU OBJECT = V-YOU-ARE-OBJECT> |