39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
CHANGELOG
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V0.1-->0.2:
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-Adjusted cow image and box dimensions
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-Added milk_splash sound effect for when milking a cow
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<http://www.youtube.com/watch?v=Z3GEcgwEMQo>
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-moved cow's dry moo to play when attempting to milk dry cow
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rather than when milking it dries it up
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-provided constants as config options for timers and chances
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-refactored redundant code into a function spoil_meat()
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-added abm for meat in furnace/oven to rot too
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-stacks of meat may now be divided if there is room for only part of it to rot
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v0.2-->0.3:
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-Commented out residual debug barf line
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-moved cow right-click sound effects to only sound with poper tool
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v0.3--0.4:
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-Shortened cooking time for scorched stuff and meat
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NOTES:--cooktime with single coal outputs:
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nil == 13
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1 == 40
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2 == 20
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3 == 13 --DEFAULT
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4 == 10
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5 == 8
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-Decreased quantity of meat droped by cow
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-renamed texture files to conform with standards
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-only player who milks cow hears splash sound
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-moved everything to a separate files and
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- added config option to enable/disable their use
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v0.4-->0.5:
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-milk in steel bottles uses same image as steel bottles (was missing)
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-added wield images for glass vessles, to take advantage of my texture pack (default: uses same image)
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-added a racoon that will turn into a monster if right-clicked, drops apple when killed
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Image from: <http://stephaniecome-ryker.com/blog/wp-content/uploads/2011/04/coon.jpg>
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-rabbit now drops a carrot instad of an apple (supports food, farming_plus, and docfarming mod carrots)
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