enable swan spawning
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@ -42,7 +42,7 @@ There are also these additional setting options:
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- [x] **Racoons** are cute little beasts. They will take whatever you give them, but only appreciate things that are *eatable*.
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- [x] **Rats** are cute little critters that you can pick up. They are tasty when cooked.
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- [x] **Sheep** produce wool--when well fed--that can be harvested. They are tasty when killed and cooked. They like wheat.
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- [ ] **Swans**
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- [x] **Swans** are birds that float around on water.
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### Monsters ###
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- [x] Dirt Monster
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@ -88,6 +88,7 @@ You can purposefully overcook meat and use the result to make dye. Rotten meat c
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- [X] Donkeys with burdens become chests on death.
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- [ ] Disabled donkeys become chests.
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- [ ] Extinction if overkilled.
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- [ ] Flying
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- [ ] Fresh meat: "fresh meat" --> "raw meat" --> "cooked meat" | ("rotten meat" --> "")
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- [ ] Grazing and unprotected garden damage.
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- [ ] Knockback
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@ -1,4 +1,4 @@
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local swan_setting = minetest.settings:get("mobs.swans") or "disabled"
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local swan_setting = minetest.settings:get("mobs.swans") or "mesh"
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-- <AspireMint> swan: 1-80 doing nothing ..(not finished)
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@ -10,6 +10,13 @@ mobs:register_mob("swan", {
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armor = {crumbly = 50, cracky = 50, choppy = 100, fleshy = 100},
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walk_velocity = 1,
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spawning_nodes = {"default:water_source"},
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max_spawn_light = 20,
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min_spawn_light = -1,
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spawn_chance = 8000,
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max_spawn_count = 1,
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max_spawn_height = 31000,
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damage = {fall = 0, water = 0, lava = 1, light = 0},
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visual = "mesh",
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@ -65,7 +65,7 @@ mobs.rats (Rats) enum mesh mesh,sprite,disabled
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mobs.sheep (Sheep) enum mesh mesh,sprite,disabled
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# Swans can be drawn with a 3D mesh or be disabled.
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mobs.swans (Swans) enum disabled mesh,disabled
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mobs.swans (Swans) enum mesh mesh,disabled
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[monsters]
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