enable swan spawning

This commit is contained in:
Hildigerr Vergaray 2020-04-27 23:47:30 -07:00
parent 7fd7c65c1c
commit 54b1c2d03b
3 changed files with 11 additions and 3 deletions

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@ -42,7 +42,7 @@ There are also these additional setting options:
- [x] **Racoons** are cute little beasts. They will take whatever you give them, but only appreciate things that are *eatable*.
- [x] **Rats** are cute little critters that you can pick up. They are tasty when cooked.
- [x] **Sheep** produce wool--when well fed--that can be harvested. They are tasty when killed and cooked. They like wheat.
- [ ] **Swans**
- [x] **Swans** are birds that float around on water.
### Monsters ###
- [x] Dirt Monster
@ -88,6 +88,7 @@ You can purposefully overcook meat and use the result to make dye. Rotten meat c
- [X] Donkeys with burdens become chests on death.
- [ ] Disabled donkeys become chests.
- [ ] Extinction if overkilled.
- [ ] Flying
- [ ] Fresh meat: "fresh meat" --> "raw meat" --> "cooked meat" | ("rotten meat" --> "")
- [ ] Grazing and unprotected garden damage.
- [ ] Knockback

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@ -1,4 +1,4 @@
local swan_setting = minetest.settings:get("mobs.swans") or "disabled"
local swan_setting = minetest.settings:get("mobs.swans") or "mesh"
-- <AspireMint> swan: 1-80 doing nothing ..(not finished)
@ -10,6 +10,13 @@ mobs:register_mob("swan", {
armor = {crumbly = 50, cracky = 50, choppy = 100, fleshy = 100},
walk_velocity = 1,
spawning_nodes = {"default:water_source"},
max_spawn_light = 20,
min_spawn_light = -1,
spawn_chance = 8000,
max_spawn_count = 1,
max_spawn_height = 31000,
damage = {fall = 0, water = 0, lava = 1, light = 0},
visual = "mesh",

View File

@ -65,7 +65,7 @@ mobs.rats (Rats) enum mesh mesh,sprite,disabled
mobs.sheep (Sheep) enum mesh mesh,sprite,disabled
# Swans can be drawn with a 3D mesh or be disabled.
mobs.swans (Swans) enum disabled mesh,disabled
mobs.swans (Swans) enum mesh mesh,disabled
[monsters]