Add flint, flint and steel

master
(Only true) LNJ 2016-03-28 19:11:06 +02:00
parent 89e1ca66ca
commit f628e5086c
7 changed files with 45 additions and 0 deletions

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@ -197,6 +197,7 @@ Gambit (WTFPL):
default_sign_wall_steel.png
default_sign_wood.png
default_sign_steel.png
default_flint.png
asl97 (WTFPL):
default_ice.png

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@ -1,3 +1,8 @@
default.register_craftitem("default:flint", {
description = "Flint",
inventory_image = "default_flint.png"
})
-- Mese
default.register_craftitem("default:mese_crystal", {

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@ -6,4 +6,11 @@ default.register_node("default:gravel", {
footstep = {name = "default_gravel_footstep", gain = 0.5},
dug = {name = "default_gravel_footstep", gain = 1.0},
}),
drop = {
max_items = 1,
items = {
{items = {"default:flint"}, rarity = 16},
{items = {"default:gravel"}}
}
}
})

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@ -4,6 +4,7 @@ This mod is part of Minetest TNG
License of source code:
-----------------------
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2016 LNJ <lnj.git@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -34,3 +35,6 @@ Muadtralk (CC BY-SA 3.0):
celeron55 (CC BY-SA 3.0):
fire_basic_flame.png
Gambit (WTFPL):
fire_flint_steel.png

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@ -36,6 +36,34 @@ minetest.register_node("fire:basic_flame", {
on_blast = function() end, -- unaffected by explosions
})
minetest.register_tool("fire:flint_and_steel", {
description = "Flint and Steel",
inventory_image = "fire_flint_steel.png",
on_use = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
local pt = pointed_thing
if pt.type == "node" and minetest.get_node(pt.above).name == "air" then
if not minetest.is_protected(pt.above, player_name) then
minetest.set_node(pt.above, {name="fire:basic_flame"})
else
minetest.chat_send_player(player_name, "This area is protected")
end
end
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(1000)
return itemstack
end
end
})
minetest.register_craft({
output = "fire:flint_and_steel",
recipe = {
{"default:flint", "default:steel_ingot"}
}
})
-- Get sound area of position

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