minetest-inventory_plus/inventory_plus/init.lua

103 lines
2.7 KiB
Lua

--[[
Inventory Plus for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
Source Code: https://github.com/cornernote/minetest-particles
License: GPLv3
]]--
-- expose api
inventory_plus = {}
-- define buttons
inventory_plus.buttons = {}
-- register_button
inventory_plus.register_button = function(player,name,label)
local player_name = player:get_player_name()
if inventory_plus.buttons[player_name] == nil then
inventory_plus.buttons[player_name] = {}
end
inventory_plus.buttons[player_name][name] = label
end
-- set_inventory_formspec
inventory_plus.set_inventory_formspec = function(player,formspec)
if minetest.setting_getbool("creative_mode") then
-- if creative mode is on then wait a bit
minetest.after(0.01,function()
player:set_inventory_formspec(formspec)
end)
else
player:set_inventory_formspec(formspec)
end
end
-- get_formspec
inventory_plus.get_formspec = function(player,page)
local formspec = "size[8,7.5]"
-- player inventory
formspec = formspec .. "list[current_player;main;0,3.5;8,4;]"
-- craft page
if page=="craft" then
formspec = formspec
.."button[0,0;2,0.5;main;Back]"
.."list[current_player;craft;3,0;3,3;]"
.."list[current_player;craftpreview;7,1;1,1;]"
end
if page=="main" then
-- buttons
local x,y=0,0
for k,v in pairs(inventory_plus.buttons[player:get_player_name()]) do
formspec = formspec .. "button["..x..","..y..";2,0.5;"..k..";"..v.."]"
x=x+2
if x == 8 then
x=0
y=y+1
end
end
end
return formspec
end
-- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player,"craft","Craft")
if minetest.setting_getbool("creative_mode") then
inventory_plus.register_button(player,"creative_prev","Creative")
end
minetest.after(1,function()
inventory_plus.set_inventory_formspec(player,inventory_plus.get_formspec(player,"main"))
end)
end)
-- register_on_player_receive_fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- main
if fields.main then
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
return
end
-- craft
if fields.craft then
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"craft"))
return
end
-- creative
if fields.creative_prev or fields.creative_next then
minetest.after(0.01,function()
inventory_plus.set_inventory_formspec(player, player:get_inventory_formspec().."button[5,0;2,0.5;main;Back]")
return
end)
end
end)
-- log that we started
minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))