283 lines
7.0 KiB
Lua
283 lines
7.0 KiB
Lua
--[[
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Disk Lord - Adds Discworld's like things.
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Copyright (C) 2018 Hamlet
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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local attack_state = function(self, target)
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self.visual = "mesh"
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self.rotate = 135
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self.visual_size = {x = 10, y = 10}
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self.base_texture[6] = "disk_lord_inside.png"
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self.object:set_properties({
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visual = self.visual,
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rotate = self.rotate,
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visual_size = self.visual_size,
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textures = self.base_texture,
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})
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self.attack = target
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self.state = "attack"
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end
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local peaceful_state = function(self)
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self.visual = "cube"
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self.visual_size = {x = 1, y = 1}
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self.rotate = 0
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self.base_texture[6] = "default_chest_side.png"
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self.sleep_counter = 300000
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self.object:set_properties({
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sleep_counter = self.sleep_counter,
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rotate = self.rotate,
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visual = self.visual,
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visual_size = self.visual_size,
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textures = self.base_texture,
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})
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end
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local function heal_over_time(self, dtime)
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if (self.state ~= "attack") and (self.state ~= "runaway") then
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-- For backward compatibility
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if (self.heal_counter == nil) or (self.initial_hp == nil) then
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self.heal_counter = 2.0
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-- used for health recovery
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self.initial_hp = math.random(self.hp_min, self.hp_max)
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-- used as reference when recovering health
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self.object:set_properties({
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heal_counter = self.heal_counter,
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initial_hp = self.initial_hp
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})
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end
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-- recover 1HP every 2 seconds
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if (self.health < self.initial_hp)
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and (self.state ~= "attack")
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and (self.state ~= "runaway")
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then
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if (self.heal_counter > 0) then
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self.heal_counter = self.heal_counter - dtime
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self.object:set_properties({
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heal_counter = self.heal_counter
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})
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else
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self.heal_counter = 2.0
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self.health = self.health + 1
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self.object:set_hp(self.health)
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self.object:set_properties({
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heal_counter = self.heal_counter
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})
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print(self.health)
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end
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end
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end
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end
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mobs:register_mob("disk_lord:luggage", {
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--nametag = "Luggage",
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type = "npc",
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hp_min = 40,
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hp_max = 60,
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armor = 100,
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walk_velocity = 3,
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run_velocity = 5.2,
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walk_chance = 75,
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sleep_counter = 300000,
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chage_shape = true,
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jump = false,
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view_range = 6,
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damage = 4,
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fear_height = 3,
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fall_speed = -99,
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fall_damage = true,
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lava_damage = 10,
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floats = 1,
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follow = {
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"default:gold_lump", "default:gold_ingot", "default:mese_crystal",
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"default:mese", "default:diamond", "default:diamondblock"
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},
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reach = 2,
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owner_loyal = true,
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attack_type = "dogfight",
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blood_amount = 0,
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pathfinding = 1,
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immune_to = {
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{"default:gold_lump", 10},
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{"default:gold_ingot", 10},
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{"default:mese_crystal", 15},
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{"default:mese", 90},
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{"default:diamond", 20},
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{"default:diamondblock", 180}
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},
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makes_footstep_sound = true,
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sounds = {
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war_cry = "default_chest_open",
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attack = "default_chest_open",
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death = "default_chest_close"
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},
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sound_handle = nil,
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visual = "cube",
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visual_size = {x = 1, y = 1},
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collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
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selectionbox = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
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textures = {
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"default_chest_top.png",
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"default_chest_top.png",
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"default_chest_side.png",
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"default_chest_side.png",
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"default_chest_front.png",
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"default_chest_side.png"
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},
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mesh = "disk_lord_open.obj",
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on_rightclick = function(self, clicker)
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if (self.tamed == false)
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or (clicker:get_player_name() ~= self.owner)
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then
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local wield_item = clicker:get_wielded_item()
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wield_item = wield_item:get_name()
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local follows = self.follow
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local angry = true
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for n = 1, 6 do
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if (follows[n] == wield_item) then
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angry = false
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end
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end
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if (angry == true) then
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attack_state(self, clicker)
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end
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end
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if mobs:feed_tame(self, clicker, 10, false, true) then
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return
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end
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if mobs:protect(self, clicker) then
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return
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end
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if (self.tamed == true)
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and (self.owner == clicker:get_player_name())
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then
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mobs:capture_mob(self, clicker, 100, 100, 100, false, nil)
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end
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end,
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do_punch = function(self, hitter)
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if (hitter ~= nil) then
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if (self.tamed == true) then
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if (hitter:get_player_name() ~= self.owner) then
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if (self.health > 0) and (self.state ~= "attack") then
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attack_state(self, hitter)
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end
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end
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else
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if (self.health > 0) and (self.state ~= "attack") then
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attack_state(self, hitter)
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end
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end
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end
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end,
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do_custom = function(self, dtime)
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heal_over_time(self, dtime)
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if (self.state == "attack") then
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self.change_shape = true
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self.visual = "mesh"
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self.rotate = 135
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self.visual_size = {x = 10, y = 10}
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self.base_texture[6] = "disk_lord_inside.png"
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self.object:set_properties({
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change_shape = self.change_shape,
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visual = self.visual,
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rotate = self.rotate,
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visual_size = self.visual_size,
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textures = self.base_texture,
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})
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elseif (self.state ~= "attack") and (self.change_shape == true) then
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self.change_shape = false
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self.visual = "cube"
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self.visual_size = {x = 1, y = 1}
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self.rotate = 0
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self.base_texture[6] = "default_chest_side.png"
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self.object:set_properties({
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change_shape = self.change_shape,
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rotate = self.rotate,
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visual = self.visual,
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visual_size = self.visual_size,
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textures = self.base_texture,
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})
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end
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if (self.state == "stand") and (self.sound_handle == nil) then
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if (self.sleep_counter > 0) then
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self.sleep_counter = (self.sleep_counter - 1)
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self.object:set_properties({
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sleep_counter = self.sleep_counter
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})
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else
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self.sleep_counter = 300000
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self.nametag = "Zzz..."
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self.sound_handle = minetest.sound_play("disk_lord_snoring", {
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object = self.object,
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gain = 1.0,
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max_hear_distance = 10,
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loop = true
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})
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self.object:set_properties({
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nametag = self.nametag,
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sleep_counter = self.sleep_counter,
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sound_handle = self.sound_handle
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})
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end
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elseif (self.state ~= "stand") and (self.sound_handle ~= nil) then
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self.nametag = "Luggage"
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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self.object:set_properties({
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nametag = self.nametag,
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sound_handle = self.sound_handle
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})
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end
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end,
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on_spawn = function(self, pos)
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peaceful_state(self)
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self.order = "follow"
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self.object:set_properties({
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order = self.order
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})
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end,
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})
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mobs:register_egg("disk_lord:luggage", "Luggage",
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"default_chest_front.png", false)
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mobs:alias_mob("mobs:luggage", "disk_lord:luggage")
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