Better grammar
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@ -11,8 +11,8 @@ Second Edition.
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Thanks To Amie who helped me to write this Document.
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<h2>Intro</h2>
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<p>Auto Farming is way to perform farming without aid of manual.
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this can be achieved by using mesecons, pipework and technic.
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<p>Auto Farming is a way to perform farming without the aid of manual labor.
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This can be achieved by using mesecons, pipeworks, and technic items.
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<br>
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Required materials:
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<ol>
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@ -20,7 +20,7 @@ Required materials:
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<li>Node breaker (According to the needs).
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<li>node Detector (2 in each rows According to needs).
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<li>mesecon wires. (According to the needs).
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<li>Pipes(sorting pipe and normal pipe , if you want include the one way tube and straight only tube).
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<li>Pipes(sorting pipe and normal pipe, if you want include the one way tube and straight only tube).
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<li>Any locked Chest(2 gold chest Recommended).
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<li>Injectors (stack wise).
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<li>Trash Can.
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@ -33,20 +33,20 @@ images = [
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];
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galery(images,"200px");
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</script>
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<p> This is a logical setup of how your auto farm should be setup.Here b is node breaker , C is crop , d1 is detector configured to detect the air , d2 is detector configured to detect the crop. The detailed version of the procedure is given below.
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<p> This is a logical setup of how your auto farm should be setup. Here b is node breaker, C is crop, d1 is detector configured to detect the air, d2 is detector configured to detect the crop. The detailed version of the procedure is given below.
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<ol>
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<li>Setup the farm (under land irrigation not possible you need to place water near the soil).
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<li>Setup the farm (under land irrigation, if that's not possible you need to place water near the soil).
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<li>Use a hoe to make the soil wet.
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<li>If you are setting this inside a closed room, a super glow glass slab is placed 2 nodes above the soil.
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<li>Face the deployer.It should be under wet soil. (Front part facing sky).
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<li>Face the deployer. It should be under wet soil. (Front part facing sky).
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<li>Place node breaker adjacent to it.
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<li>Fill all the rest of slots of node deployer with dirt.Leave only one slot for seeds.
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<li>Place node detector at end of each coloums (at both ends as Shown in the logical diagram).
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<li>Connect a node breaker (d1) to deplolyer. (When it detects noting, it sends mesecon signal).
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<li>Fill all the rest of slots of node deployer with dirt. Leave only one slot for seeds.
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<li>Place node detector at the end of each column (at both ends as Shown in the logical diagram).
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<li>Connect a node breaker (d1) to deplolyer. (When it detects nothing, it sends a mesecon signal).
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<li>Connect a nodebreaker (d2) to Node Breaker. We can configure that finally.
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<li>Now load the deplolyer with seeds (pipelines can be used to supply seeds from chest).
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<li>Connect the node breaker to output chest using pipes.Make sure that it only sends the output to the chest not the seeds. Filter it using the Sorting tube
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<li>The seed output of sorting pipe can be connected to deplolyer using pipe. At the end of pipe connect a trash can be connected with pipes near by the last deplolyer so that all the rest of seeds will be trashed when node Depolyer is full. You can also store it.
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<li>The seed output of sorting pipe can be connected to the deplolyer using pipe. At the end of pipe connect a trash can be connected with pipes near by the last deplolyer so that all the rest of seeds will be trashed when node Depolyer is full. You can also store it.
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<li>Do this for every indiviual crop Row.
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<li>Right click on a node dectector. Now type the plant to be detected
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in the following format: <span class=alt>farming:<plantnam>_<level in number></span>
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@ -57,10 +57,10 @@ example: farming:cotton_8
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<h2>Stages of crop</h2>
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These are stages of crops. This can be useful to configure node detector.
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<ul>
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<li>Level 8: Rice ,Wheat ,Rye, Strawberry,Tomato, Carrot, Corn, Hemp,Cotton, Chilli, Pineapple, Grapes, pumpkin and melon, Green Beans.
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<li>Level 8: Rice, Wheat, Rye, Strawberry,Tomato, Carrot, Corn, Hemp,Cotton, Chilli, Pineapple, Grapes, Pumpkin and Melon, Green Beans.
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<li>Level 7: Barley
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<li>Level 5: Peas, Onion, wild onion, Garlic, Coffee,pepper
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<li>Level 4: BlueBerries, Cucumber ,potato,Raspberry, Cocoa
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<li>Level 5: Peas, Onion, Wild onion, Garlic, Coffee, Pepper
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<li>Level 4: Blueberries, Cucumber, Potato, Raspberry, Cocoa
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<li>Level 3: Rhubarb.
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</ul>
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@ -6,7 +6,7 @@
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</script>
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<h1>Digilines</h1>
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A complete to Lua controller can be found at: <a href="http://mesecons.net/luacontroller/">http://mesecons.net/luacontroller</a><br>
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A complete guide to Lua controllers can be found at: <a href="http://mesecons.net/luacontroller/">http://mesecons.net/luacontroller</a><br>
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Some of the crafting recipes are different.
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<h1>The Noobs Guide to Digilines</h1>
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@ -17,7 +17,7 @@ Third edition.<br>
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All the live Apparatus are presented in automation museum
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<h2>Preface</h2>
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<p>
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Hey this is sivarajan. I'm happy to present to you the Digiline tutorial page. This contains all the basics for a beginner to meddle with digilines. Digilines are powerful tool for sending and receiving data , counducting the stuffs. I hope this book will be a guilde to begin Diglines. Thanks for reading this book.
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Hey this is sivarajan. I'm happy to present to you the Digiline tutorial page. This contains all the basics for a beginner to meddle with digilines. Digilines are powerful tools used for sending and receiving data, and conducting through wires. I hope this book will be a guide to begin Digilines. Thanks for reading this book.
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<h2>Chapter 1 : Introduction.</h2>
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Digilines is a mod by Jieja. It consists of:<ol>
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<li>RTC (Real Time Clock): to get the in-game time.
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@ -66,8 +66,8 @@ Required aparatus: <ol>
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<li>Digiline Wire
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</ol>
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Circuit:<br>
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(if you have destroyed your previous Apparatus, otherwise skip)
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place the lcd, and set the channel to "tv". place a luacontroller, somwhere else, and connect them both using a digline wire.
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(if you have destroyed your previous Apparatus, skip the following)
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place the lcd, and set the channel to "tv". place a luacontroller, somewhere else, and connect them both using a digline wire.
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Program:<pre>
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interrupt(1)
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@ -95,7 +95,7 @@ Code:<ol>
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"message: " .. event.msg)
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end
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--[[Where: Event is a table generated by the lua controller when a
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particular event is recoginzed by the LUA controller. It consist of :
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particular event is recoginzed by the LUA controller. It consists of :
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event ={
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type ="<eventtype>"
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@ -120,7 +120,7 @@ Message: hi
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--slave controller
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</pre>
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<p>
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Note : a digiline message ie event.msg. can be in form of a Table. it must be noted that we cannot print a table. We can only print the pariticular value of table.
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Note : a digiline message ie event.msg. can be in the form of a Table. it must be noted that we cannot print a table. We can only print a particular value of the table.
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Say this code is executed by the master digiline
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<pre>
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digiline_send("ch",{a=1,b=2})
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@ -135,7 +135,7 @@ event = {
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} ]]
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</pre>
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<p>So if we try to print the msg on a digiline display, it will show an error: Message is too complex. But you can print a table to the command line (works if you have server privs). by using print()
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function in Lua.Note that minetest must be started using commandline.Or you can use digiline termial to print values
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function in Lua. Note that minetest must be started using commandline. Or you can use digiline termial to print values.
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@ -143,15 +143,15 @@ function in Lua.Note that minetest must be started using commandline.Or you can
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<p>Introduction : these come with pipeworks.
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<h3>4.1 Auto crafter</h3>
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<p>Introduction: the autocrafter is a useful tool when it comes to automation
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If you put a craft recipie in the 3*3 box, and place materials in the large box at the bottom, it will commence <b>auto</b>matically <b>craft</b>ing stuff (hence its name).
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<p>Introduction: the autocrafter is a useful tool when it comes to automation.
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If you put a crafting recipe in the 3*3 box, and place materials in the large box at the bottom, it will commence <b>auto</b>matically <b>craft</b>ing stuff (hence its name).
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<p>To control auto crafter using lua controller:<ol>
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<li>Place Lua controller near the Autocrafter/ Connect them with digline wire.
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<li>Place Lua controller near the Autocrafter/ Connect them with digiline wire.
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<li>In auto crafter type the channel name (say <span class="alt">c</span>).
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<li>Now the format to send the craft receipe is <br>
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<li>Now the format to send the craft recipe is <br>
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<pre>digiline_send("<channel>",{
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{"node1","node2","node3"}
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, {"node4","node5","node6"}
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@ -166,8 +166,8 @@ it can be checked in the inventory.
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send "on " to the appropriate digiline chanel to turn it on.
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send "off" to the appropriate chanel to turn it off.
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<h3>4.2 Injectors</h3>
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<p>Craft a digline injector and connect it with lua controller.
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Now here is the digiline requests format to be sent to injector:<br>
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<p>Craft a digiline injector and connect it with lua controller.
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Now here is the digiline requests format to be sent to injector:<br>
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<pre>
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{
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slotseq = "priority",
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@ -218,7 +218,7 @@ event = {
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name = "default:stone",
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--name and count will chage according to the node
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wear = 0
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-- this says about the condition of tool
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-- this is the condition of the tool
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},
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action = "uput",
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to_slot = 1 --denotes which slot the stuff is
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@ -262,7 +262,7 @@ event ={
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-- \represents a new line in a book
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page = "1",
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description = "\27(T@default)\"\27Fmy book\27E\" by \27Fsivarajan\27E\27E"
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--this is the text shown to other player viewing the book
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--this is the text shown to other players viewing the book
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},
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metadata = "",
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count = 1,
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@ -271,7 +271,7 @@ event ={
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},
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action = "umove",
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from_slot = 11,
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-- when moving stuff read the Notes
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-- when moving stuff read the Notes
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to_slot = 3
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}
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}
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@ -281,11 +281,11 @@ event ={
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<p>
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here :
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<p>action takes the value :
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<p> "uput" - when you puts stuff inside the chest.
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<p> "uput" - when you put stuff inside the chest.
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<p> "tput" - when a tube puts stuff inside the chest.
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<p> "empty" - when digiline chest is empty*.
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<p> "utake"- when you takes stuff from inside the chest.
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<p> "utake"- when you take stuff from inside the chest.
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<p> "ttake" - when a tube takes stuff from inside the chest.
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<p> "full" - when the digiline chest is full*
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@ -299,9 +299,9 @@ here :
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<p>from_slot is available when moving a stuff inside the chest.
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</p>
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<h2>Chapter 6 Digilines and Technic</h2>
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<p>This chapter describes how to interface technic components to digilines. We can get the data of these technic machines to make useful things like a system that warns when supply is at 0.
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<p>This chapter describes how to interface technic components to digilines. We can get the data of these technic machines to make useful things like a system that warns when the supply is at 0.
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<h3>6.1 Switches</h3>
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<p>A switching station is a important node that connects the all of your techinc components. It sends the EU (Electronic Units) supply and EU demand to the digiline controller (LUA controller). A channel name for a switching station can be set by right clicking on it. Its event table will be in form of :
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<p>A switching station is an important node that connects all of your techinc components. It sends the EU (Electronic Units) supply and EU demand to the digiline controller (LUA controller). A channel name for a switching station can be set by right clicking on it. Its event table will be in form of :
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<pre>
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event{
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type="digiline",
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@ -314,7 +314,7 @@ event{
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--Before, you must send GET String to the switching station. This is decribed in 1.4.
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</pre>
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<h3>6.2 Supply converter</h3>
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<p>It converts HV power to LV power, MV to LV,HV to MV Vise versa.(MV is not available in this server).the Channel of the converter can be set by right clicking on it and renaming the default channel. General form of Event table:
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<p>It converts HV power to LV power, MV to LV,HV to MV Vise versa.(MV is not available in this server). The Channel of the converter can be set by right clicking on it and renaming the default channel. General form of Event table:
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<pre>
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event ={
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type= "digiline"
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@ -382,17 +382,17 @@ event ={
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</pre>
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<h3>6.4 Interfacing Technic and Digiline</h3>
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<p>This is an example for using techic data in digiline. Here we are printing the demand in a digiline LCD</p>
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<p>Apparatus required:
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<p>Items required:
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<ol>
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<li>Blinky Plant.
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<li>Any Technic node.Here it is Switching station.
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<li>Any Technic node. In this case, a Switching station.
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<li>Digiline LCD.
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<li>LUA controller.
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<li>Digiline and Mesecon wires.
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</ol>
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<p>Procedure:
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<ol>
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<li> Connect switching station and the digiline display seperately with Lua Controller with digiline cable.
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<li> Connect the switching station and digiline display seperately with Lua Controller and digiline cable.
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<li> Connect blinky plant in seperate port with mesecon wire.
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@ -6,34 +6,33 @@
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</script>
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<h1>Digtrons</h1>
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<p> Digtrons are robust machines which can be used to build or dig regular patterns. To build a digtron, you need an automatic control module. It must be powered while it works, either by fuel or by a HV electrical network.
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<p> Digtrons are robust machines that can be used to build or dig regular patterns. To build a digtron, you need an automatic control module. It must be powered while it works, either by fuel or by a HV electrical network.
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<h2>Automatic Control Module</h2>
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<p>This helps for controlling the digtron (note) this must be connected to the digtron for it to work.
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<p><b>Cycles</b> - when triggered, this controller will try to run for the given number of cycles. the cycle count will decrement as it runs, so if it gets halted by a problem you can fix the problem and restart (note) the problems might be the area is protected, either it is in the air, either the digtron has run out of fuel, blocks to place.
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<p><b>Slope</b> - for diagnal digging. After moving forward this number of nodes the auto controller will add an additional cycle moving the digtron laterally in the direction of the arrows on the side of this controller. Set to 0 for no lateral digging.
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<p><b>Offset</b> - Sets the offset of lateral motion defined in the Slope field. (Note) this offset is relative to the
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controller's loaction. The controller will move laterally when it reaches the indicated point.
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<p><b>Delay</b> - Number of seconds to wait between each
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cycles. (Note) due to the server rules the Delay must be 1 or higher because it lags the server.
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<p>This helps to control the digtron. (Note: this must be connected to the digtron for it to work.)
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<p><b>Cycles</b> - When triggered, this controller will try to run for the given number of cycles. The cycle count will decrement as it runs, so if it gets halted by a problem you can fix the problem and restart. (Note: the problem might be that the area is protected, or is in the air, or the digtron has run out of fuel or blocks to place.)
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<p><b>Slope</b> - For diagonal digging. After moving forward this number of nodes, the auto controller will add an additional cycle moving the digtron laterally in the direction of the arrows on the side of this controller. Set to 0 for no lateral digging.
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<p><b>Offset</b> - Sets the offset of lateral motion defined in the Slope field. (Note: this offset is relative to the
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controller's loaction. The controller will move laterally when it reaches the indicated point.)
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<p><b>Delay</b> - Number of seconds to wait between each cycle. (Note: due to the server rules the Delay must be 1 or higher because it lags the server.)
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<h2>Builder Head</h2>
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<p>This will builds blocks the way it is facing unless its blocked by something on front .
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<p>This will build blocks the way they are facing unless they are blocked by something in front.
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<p><b>Extrusion</b> - Builder will extude this many blocks in the way it is facing.
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<p><b>Periodic</b> - Builder will build every once n steps these steps are globally aligned so all builders with the same period and offset will build in the same locatuion.
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<p><b>Periodic</b> - Builder will build every once n steps these steps are globally aligned so all builders with the same period and offset will build in the same location.
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<p><b>Offset</b> - Offsets the start of periodcity counting by this amount for example, a builder with period 2 and offset 0 builds every even-numbered block and one with period 2 and offset 1 builds every odd-numbered block.
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<p><b>Facing</b> - Value of 0-23. not all types of blocks make use of this. Use the 'Read & Save' to copy the block its facing currently in the builder output location.
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<p><b>Facing</b> - Value of 0-23. Not all types of blocks make use of this. Use the 'Read & Save' to copy the block its facing currently in the builder output location.
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<h2>Other Digtron Components</h2>
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<ul>
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<li><b>Rotation Axle</b> - It rotates the digtron to the side of it (note) the area beside it must be empty for this to rotate the digtron.
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<li><b>Rotation Axle</b> - It rotates the digtron to the side of it (Note: the area beside it must be empty for this to rotate the digtron.)
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<li><b>Digtron Lights</b> - It lights the area near the digtron while mining or building.
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<li><b>Inventory Storage</b> - It's used to store items for building for the Builder or it is used for receiving the stuff from the digger heads.
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<li><b>Digtron Structure</b> - It is used to connect the digtron together :D
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<li><b>Battery Holder</b> - it holds batteries for powering the digtron
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<li><b>Digger Head</b> - digs the block in front of it when the digger started
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<li><b>Dual Digger Head</b> - digs the 2 blocks that its facing when the digtron is started
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<li><b>Locked Crate</b> - This is used to store a digtron in it when attached to a digtron (note) all the part of digtron must be connected for it to take all the digtron parts.
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<li><b>Battery Holder</b> - It holds batteries for powering the digtron.
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<li><b>Digger Head</b> - Digs the block in front of it when the digger is started.
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<li><b>Dual Digger Head</b> - Digs the 2 blocks that its facing when the digtron is started.
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<li><b>Locked Crate</b> - This is used to store a digtron in it when attached to a digtron (Note: all the parts of the digtron must be connected for it to take all the digtron parts.)
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<li><b>Fuel Storage</b> - Uses fuel such as wood, coal etc to power the digtron when connected to a digtron.
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</ul>
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@ -7,8 +7,8 @@
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<h1>Pipeworks example: Auto charge a digtron</h1>
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<p>What could be nicer than being able to automatically charge the batteries in your digtron!
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with pipeworks, it's possible! <a href="digtron.html">here you can learn about the digtron</a>
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<br/> note that this tutorials is working with any other chest than the digtron batteries holder</p>
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With pipeworks, that's possible! <a href="digtron.html">Here you can learn about your digtron.</a>
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<br/> Note that this tutorial works with any other chest than the digtron batteries holder.</p>
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@ -20,11 +20,11 @@ with pipeworks, it's possible! <a href="digtron.html">here you can learn about t
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<li><b>Blue crystals</b> - the best! ... with a few batteries it lasts longer!! </li>
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</ul>
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</p><p>
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if you use a self-contained injetor chest as source ... it had to be set on <b>Itemwise</b> and the stackwise injector is not to put after.
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If you use a self-contained injector chest as a source ... it must be set on <b>Itemwise</b> and the stackwise injector is not to be put after.
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</p>
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<h2>Stackwise injector</h2>
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<p> place with the batteries holder it push batteries into tubes. you can trigger it with:
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<p> Place with the batteries holder. It pushes batteries into tubes, and you can trigger it with:
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<ul>
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</p><p>
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<li><b>A blinky plant and a mesecon</b> - the mesecon is put on the injector and the plant at right or left of the injector (with shift+ click). You can remove the plant or put a switch to stop the process when all batteries are charged </li>
|
||||
@ -36,7 +36,7 @@ if you use a self-contained injetor chest as source ... it had to be set on <b>I
|
||||
|
||||
<h2>hv battery box</h2>
|
||||
<p>the high voltage battery box is the central element of the system.
|
||||
here are the parameters when you are facing the box:
|
||||
Here are the parameters when you are facing the box:
|
||||
<ul>
|
||||
<li><b>control unit</b> - put on the right upgrade slot</li>
|
||||
<li><b>RE bettery</b> - put on the left upgrade slot</li>
|
||||
@ -44,7 +44,7 @@ here are the parameters when you are facing the box:
|
||||
<li><b>output tube</b> - plug at the right of the box</li>
|
||||
</ul>
|
||||
</p><p>
|
||||
<i>note that the boxes can be stacked from left to right, the charged batteries will be automatically ejected towards the boxes / the tube on its right (when you are facing the box)</i>
|
||||
<i>Note that the boxes can be stacked from left to right. The charged batteries will be automatically ejected towards the boxes / the tube on its right (when you are facing the box)</i>
|
||||
</p>
|
||||
|
||||
<script language="javascript">
|
||||
@ -57,12 +57,12 @@ here are the parameters when you are facing the box:
|
||||
|
||||
<hr>
|
||||
|
||||
(notice: into the whole system picture, the blinky plant is missing and on the left background there is a pipework system to auto empty inventory by switching on/off quickly to make the blinky signal on the injectors as suggest by onePlayer)
|
||||
(notice: into the whole system picture, the blinky plant is missing and on the left background there is a pipework system to auto empty inventory by switching on/off quickly to make the blinky signal on the injectors as suggested by onePlayer)
|
||||
<hr>
|
||||
|
||||
<p>
|
||||
<br/><i>Thanks you to everybody and especially to onePlayer and Sgik for their answers and precious help!</i>
|
||||
<br/>Tutorial made on March 3th, 2020 by Guill4um
|
||||
<br/><i>Thank you to everybody and especially to onePlayer and Sgik for their answers and precious help!</i>
|
||||
<br/>Tutorial made on March 3rd, 2020 by Guill4um
|
||||
</p>
|
||||
|
||||
<script language="javascript">
|
||||
|
Loading…
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Reference in New Issue
Block a user