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advtrains
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intllib?
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
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end
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advtrains.register_wagon("granite_locomotive", {
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mesh="advtrains_granite_locomotive.b3d",
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textures = {"advtrains_granite_locomotive.png"},
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is_locomotive=true,
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drives_on={default=true},
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max_speed=15,
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seats = {
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{
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name = S("Driver Stand (left)"),
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attach_offset = {x=-4, y=12, z=15},
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view_offset = {x=0, y=0, z=17},
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group = "dstand",
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},
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{
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name = S("Trainee Seat (right)"),
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attach_offset = {x=4, y=12, z=15},
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view_offset = {x=0, y=0, z=17},
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group = "tseat",
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},
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},
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seat_groups = {
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dstand = {
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name = "Driver Stand",
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access_to = {"tseat"},
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driving_ctrl_access = true,
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},
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tseat = {
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name = "Trainee Seat",
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access_to = {"dstand"},
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driving_ctrl_access = false,
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},
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},
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assign_to_seat_group = {"dstand", "tseat"},
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visual_size = {x=1, y=1},
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wagon_span = 2.8,
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collisionbox = {-1.75,-0.5,-1.0, 1.75,2.5,1.0},
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update_animation=function(self, velocity)
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if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
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self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
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self.old_anim_velocity=advtrains.abs_ceil(velocity)
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end
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end,
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custom_on_activate = function(self, staticdata_table, dtime_s)
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minetest.add_particlespawner({
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amount = 10,
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time = 0,
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-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
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minpos = {x=0, y=2.5, z=-1.2},
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maxpos = {x=0, y=2.5, z=-1.2},
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minvel = {x=-0.2, y=1.8, z=-0.2},
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maxvel = {x=0.2, y=2, z=0.2},
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minacc = {x=0, y=-0.1, z=0},
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maxacc = {x=0, y=-0.3, z=0},
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minexptime = 2,
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maxexptime = 4,
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minsize = 1,
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maxsize = 4,
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-- ^ The particle's properties are random values in between the bounds:
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-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
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-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
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collisiondetection = true,
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-- ^ collisiondetection: if true uses collision detection
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vertical = false,
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-- ^ vertical: if true faces player using y axis only
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texture = "smoke_puff.png",
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-- ^ Uses texture (string)
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attached = self.object,
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})
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end,
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drops={"advtrains:granite_locomotive"},
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horn_sound = "advtrains_granite_horn",
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}, S("Granite Locomotive"), "advtrains_granite_locomotive_inv.png")
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minetest.register_craft({
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output = 'advtrains:granite_locomotive',
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recipe = {
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{'default:steelblock', 'default:steelblock', 'default:steelblock'},
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{'default:glass', 'dye:red', 'dye:white'},
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{'advtrains:wheel', 'default:steelblock', 'advtrains:wheel'},
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},
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})
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