Actually fix weather
The real problem was that MapBlocks were not activated before getting sent to the clientmaster
parent
90e7832408
commit
e396fb2984
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@ -429,6 +429,8 @@ bool EmergeThread::getBlockOrStartGen(v3s16 p, MapBlock **b,
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if (!block || block->isDummy() || !block->isGenerated()) {
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EMERGE_DBG_OUT("not in memory, attempting to load from disk");
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block = map->loadBlock(p);
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if (block && block->isGenerated())
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map->prepareBlock(block);
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}
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// If could not load and allowed to generate,
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@ -810,16 +810,6 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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// Activate stored objects
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activateObjects(block, dtime_s);
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// Calculate weather conditions
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if (m_use_weather) {
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m_map->updateBlockHeat(this, block->getPos() * MAP_BLOCKSIZE, block);
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m_map->updateBlockHumidity(this, block->getPos() * MAP_BLOCKSIZE, block);
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} else {
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block->heat = HEAT_UNDEFINED;
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block->humidity = HUMIDITY_UNDEFINED;
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block->weather_update_time = 0;
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}
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// Run node timers
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std::map<v3s16, NodeTimer> elapsed_timers =
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block->m_node_timers.step((float)dtime_s);
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63
src/map.cpp
63
src/map.cpp
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@ -2832,32 +2832,23 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
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Update weather data in blocks
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*/
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ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
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if (senv->m_use_weather) {
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for(s16 x=blockpos_min.X-extra_borders.X;
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x<=blockpos_max.X+extra_borders.X; x++)
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for(s16 z=blockpos_min.Z-extra_borders.Z;
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z<=blockpos_max.Z+extra_borders.Z; z++)
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for(s16 y=blockpos_min.Y-extra_borders.Y;
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y<=blockpos_max.Y+extra_borders.Y; y++)
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{
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v3s16 p(x, y, z);
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MapBlock *block = getBlockNoCreateNoEx(p);
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block->weather_update_time = 0;
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updateBlockHeat(senv, p * MAP_BLOCKSIZE, NULL);
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updateBlockHumidity(senv, p * MAP_BLOCKSIZE, NULL);
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}
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} else {
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for(s16 x=blockpos_min.X-extra_borders.X;
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x<=blockpos_max.X+extra_borders.X; x++)
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for(s16 z=blockpos_min.Z-extra_borders.Z;
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z<=blockpos_max.Z+extra_borders.Z; z++)
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for(s16 y=blockpos_min.Y-extra_borders.Y;
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y<=blockpos_max.Y+extra_borders.Y; y++)
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{
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MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
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for(s16 x=blockpos_min.X-extra_borders.X;
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x<=blockpos_max.X+extra_borders.X; x++)
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for(s16 z=blockpos_min.Z-extra_borders.Z;
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z<=blockpos_max.Z+extra_borders.Z; z++)
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for(s16 y=blockpos_min.Y-extra_borders.Y;
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y<=blockpos_max.Y+extra_borders.Y; y++)
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{
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v3s16 p(x, y, z);
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MapBlock *block = getBlockNoCreateNoEx(p);
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block->heat_last_update = 0;
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block->humidity_last_update = 0;
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if (senv->m_use_weather) {
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updateBlockHeat(senv, p * MAP_BLOCKSIZE, block);
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updateBlockHumidity(senv, p * MAP_BLOCKSIZE, block);
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} else {
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block->heat = HEAT_UNDEFINED;
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block->humidity = HUMIDITY_UNDEFINED;
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block->weather_update_time = 0;
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}
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}
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@ -3181,6 +3172,22 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
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return NULL;
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}
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void ServerMap::prepareBlock(MapBlock *block) {
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ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
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// Calculate weather conditions
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block->heat_last_update = 0;
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block->humidity_last_update = 0;
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if (senv->m_use_weather) {
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v3s16 p = block->getPos() * MAP_BLOCKSIZE;
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updateBlockHeat(senv, p, block);
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updateBlockHumidity(senv, p, block);
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} else {
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block->heat = HEAT_UNDEFINED;
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block->humidity = HUMIDITY_UNDEFINED;
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}
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}
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s16 ServerMap::findGroundLevel(v2s16 p2d)
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{
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#if 0
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@ -3930,7 +3937,7 @@ s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
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u32 gametime = env->getGameTime();
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if (block) {
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if (gametime - block->weather_update_time < 10)
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if (gametime - block->heat_last_update < 10)
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return block->heat;
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} else {
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block = getBlockNoCreateNoEx(getNodeBlockPos(p));
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@ -3941,7 +3948,7 @@ s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
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if(block) {
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block->heat = heat;
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block->weather_update_time = gametime;
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block->heat_last_update = gametime;
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}
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return heat;
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}
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@ -3951,7 +3958,7 @@ s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *bl
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u32 gametime = env->getGameTime();
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if (block) {
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if (gametime - block->weather_update_time < 10)
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if (gametime - block->humidity_last_update < 10)
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return block->humidity;
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} else {
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block = getBlockNoCreateNoEx(getNodeBlockPos(p));
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@ -3962,7 +3969,7 @@ s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *bl
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if(block) {
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block->humidity = humidity;
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block->weather_update_time = gametime;
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block->humidity_last_update = gametime;
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}
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return humidity;
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}
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@ -404,6 +404,9 @@ public:
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*/
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MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
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// Carries out any initialization necessary before block is sent
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void prepareBlock(MapBlock *block);
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// Helper for placing objects on ground level
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s16 findGroundLevel(v2s16 p2d);
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@ -45,7 +45,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
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heat(0),
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humidity(0),
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weather_update_time(0),
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heat_last_update(0),
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humidity_last_update(0),
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m_parent(parent),
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m_pos(pos),
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m_gamedef(gamedef),
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@ -516,7 +516,8 @@ public:
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s16 heat;
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s16 humidity;
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u32 weather_update_time;
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u32 heat_last_update;
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u32 humidity_last_update;
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private:
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/*
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