Fix bug server name set to address field when using up/down keys
Show server description above connect button instead of in favorites listmaster
parent
38bc38cd88
commit
a0771d0940
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@ -18,10 +18,10 @@ function render_favourite(spec)
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if spec.name ~= nil then
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if spec.name ~= nil then
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text = text .. fs_escape_string(spec.name:trim())
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text = text .. fs_escape_string(spec.name:trim())
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if spec.description ~= nil then
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-- if spec.description ~= nil and
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--TODO make sure there's no invalid chat in spec.description
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-- fs_escape_string(spec.description):trim() ~= "" then
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text = text .. " (" .. fs_escape_string(spec.description) .. ")"
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-- text = text .. " (" .. fs_escape_string(spec.description) .. ")"
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end
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-- end
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else
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else
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if spec.address ~= nil then
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if spec.address ~= nil then
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text = text .. spec.address:trim()
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text = text .. spec.address:trim()
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@ -627,10 +627,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
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if fields["favourites"] ~= nil then
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if fields["favourites"] ~= nil then
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local event = explode_textlist_event(fields["favourites"])
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local event = explode_textlist_event(fields["favourites"])
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if event.typ == "DCL" then
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if event.typ == "DCL" then
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--gamedata.address = menu.favorites[event.index].name
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gamedata.address = menu.favorites[event.index].address
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if gamedata.address == nil then
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gamedata.address = menu.favorites[event.index].address
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end
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gamedata.port = menu.favorites[event.index].port
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gamedata.port = menu.favorites[event.index].port
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gamedata.playername = fields["te_name"]
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gamedata.playername = fields["te_name"]
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if fields["te_pwd"] ~= nil then
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if fields["te_pwd"] ~= nil then
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@ -681,10 +678,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
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fav_idx = fav_idx +1
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fav_idx = fav_idx +1
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end end
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end end
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local address = menu.favorites[fav_idx].name
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local address = menu.favorites[fav_idx].address
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if address == nil then
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address = menu.favorites[fav_idx].address
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end
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local port = menu.favorites[fav_idx].port
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local port = menu.favorites[fav_idx].port
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if address ~= nil and
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if address ~= nil and
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@ -1076,6 +1070,15 @@ function tabbuilder.tab_multiplayer()
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"button[9,4.95;2.5,0.5;btn_mp_connect;Connect]" ..
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"button[9,4.95;2.5,0.5;btn_mp_connect;Connect]" ..
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"field[9.25,1;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
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"field[9.25,1;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
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"pwdfield[9.25,1.75;2.5,0.5;te_pwd;]" ..
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"pwdfield[9.25,1.75;2.5,0.5;te_pwd;]" ..
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"textarea[9.25,2.25;2.5,2.75;;"
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if menu.fav_selected ~= nil and
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menu.favorites[menu.fav_selected].description ~= nil then
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retval = retval ..
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fs_escape_string(menu.favorites[menu.fav_selected].description,true)
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end
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retval = retval ..
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";]" ..
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"textlist[1,0.35;7.5,3.35;favourites;"
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"textlist[1,0.35;7.5,3.35;favourites;"
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if #menu.favorites > 0 then
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if #menu.favorites > 0 then
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