correct lower nether border, allow custom spawning, correct descriptions, add russian translation
This commit is contained in:
parent
354636a35e
commit
5b18335cdd
72
dragon.lua
72
dragon.lua
@ -18,7 +18,7 @@ local S = minetest.get_translator("nether_mobs")
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-- Dragon Scale
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minetest.register_node("nether_mobs:dragon_scale_block", {
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description = "nether dragon scale block",
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description = S("Nether Dragon Scale Block"),
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tiles = {"nether_dragon_scale_block_top.png", "nether_dragon_scale_block_top.png", "nether_dragon_scale_block.png"},
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paramtype = "facedir",
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is_ground_content = false,
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@ -33,9 +33,12 @@ stairs.register_stair_and_slab(
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"nether_mobs:dragon_scale_block",
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{cracky = 1, level = 3},
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{"nether_dragon_scale_block.png"},
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"nether dragon scale stair",
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"nether dragon scale slab",
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default.node_sound_stone_defaults()
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S("Nether Dragon Scale Stair"),
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S("Nether Dragon Scale Slab"),
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default.node_sound_stone_defaults(),
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true,
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S("Inner Nether Dragon Scale Stair"),
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S("Outer Nether Dragon Scale Stair")
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)
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minetest.register_craft({
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@ -54,7 +57,7 @@ minetest.register_craft({
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})
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minetest.register_craftitem("nether_mobs:dragon_scale", {
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description = "nether dragon scale",
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description = S("Nether Dragon Scale"),
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inventory_image = "nether_dragon_scale.png",
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})
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@ -77,7 +80,7 @@ minetest.register_craft({
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if minetest.get_modpath("3d_armor") then
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armor:register_armor("nether_mobs:dragon_helmet", {
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description = S("dragon scales helmet"),
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description = S("Dragon Scales Helmet"),
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inventory_image = "nether_dragon_inv_helmet.png",
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groups = {armor_head=1, armor_heal=15, armor_use=100, armor_fire=1},
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armor_groups = {fleshy=15},
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@ -86,7 +89,7 @@ if minetest.get_modpath("3d_armor") then
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})
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armor:register_armor("nether_mobs:dragon_chestplate", {
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description = S("dragon scales chestplate"),
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description = S("Dragon Scales Chestplate"),
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inventory_image = "nether_dragon_inv_chestplate.png",
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groups = {armor_torso=1, armor_heal=15, armor_use=100, armor_fire=1},
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armor_groups = {fleshy=20},
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@ -95,7 +98,7 @@ if minetest.get_modpath("3d_armor") then
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})
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armor:register_armor("nether_mobs:dragon_leggings", {
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description = S("dragon scales leggings"),
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description = S("Dragon Scales Leggings"),
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inventory_image = "nether_dragon_inv_leggings.png",
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groups = {armor_legs=1, armor_heal=15, armor_use=100, armor_fire=1},
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armor_groups = {fleshy=20},
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@ -104,7 +107,7 @@ if minetest.get_modpath("3d_armor") then
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})
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armor:register_armor("nether_mobs:dragon_boots", {
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description = S("dragon scales boots"),
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description = S("Dragon Scales Boots"),
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inventory_image = "nether_dragon_inv_boots.png",
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groups = {armor_feet=1, armor_heal=15, armor_use=100, armor_fire=1, physics_jump=0.5, physics_speed = 1},
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armor_groups = {fleshy=15},
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@ -113,7 +116,7 @@ if minetest.get_modpath("3d_armor") then
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})
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armor:register_armor("nether_mobs:dragon_shield", {
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description = S("dragon scales shield"),
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description = S("Dragon Scales Shield"),
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inventory_image = "nether_dragon_inven_shield.png",
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groups = {armor_shield=1, armor_heal=15, armor_use=100, armor_fire=2},
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armor_groups = {fleshy=20},
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@ -172,7 +175,7 @@ end
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-- Dragon Fire
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minetest.register_node("nether_mobs:dragon_fire", {
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description = "nether dragon fire",
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description = S("Nether Dragon Fire"),
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drawtype = "firelike",
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tiles = {{
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name = "nether_dragon_fire_animated.png",
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@ -200,7 +203,7 @@ minetest.register_node("nether_mobs:dragon_fire", {
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})
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minetest.register_node(":nether_mobs:permanent_dragon_fire", { --only avaible in creative mode
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description = "Permanent nether dragon fire",
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description = S("Permanent Nether Dragon Fire"),
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drawtype = "firelike",
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tiles = {{
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name = "nether_dragon_fire_animated.png",
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@ -577,34 +580,35 @@ self.saddle = true
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})
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if not nethermobs.custom_spawn then
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mobs:spawn({
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name = "nether_mobs:dragon",
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nodes = {"nether:rack","nether:rack_deep"},
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neighbours = "air",
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max_light = 14, --not in bright daylight
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max_height = nethermobs.MAX_HEIGHT_DRAGON,
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min_height = nethermobs.MIN_HEIGHT_DRAGON,
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interval = 100,
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chance = 64000,
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day_toggle = nil,
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active_object_count = 2,
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on_spawn = function(self, pos)
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pos.y = pos.y + 0.5
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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pos.y = pos.y + 0.25
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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end,
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})
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end
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mobs:spawn({
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name = "nether_mobs:dragon",
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nodes = {"nether:rack","nether:rack_deep"},
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neighbours = "air",
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max_light = 14, --not in bright daylight
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max_height = nethermobs.MAX_HEIGHT_DRAGON,
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min_height = nethermobs.MIN_HEIGHT_DRAGON,
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interval = 100,
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chance = 64000,
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day_toggle = nil,
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active_object_count = 2,
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on_spawn = function(self, pos)
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pos.y = pos.y + 0.5
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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pos.y = pos.y + 0.25
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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end,
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})
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mobs:register_egg("nether_mobs:tamed_dragon", S("nether dragon"), "mobs_chicken_egg.png^(nether_sand.png^fire_basic_flame.png^[mask:mobs_chicken_egg_overlay.png)", 1)
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mobs:register_egg("nether_mobs:dragon", S("nether dragon"), "nether_sand.png^nether_dragon_fire.png", 1)
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mobs:register_egg("nether_mobs:tamed_dragon", S("Nether Tamed Dragon"), "mobs_chicken_egg.png^(nether_sand.png^fire_basic_flame.png^[mask:mobs_chicken_egg_overlay.png)", 1)
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mobs:register_egg("nether_mobs:dragon", S("Nether Dragon"), "nether_sand.png^nether_dragon_fire.png", 1)
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-- to spawn childs from eggs
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minetest.register_craftitem("nether_mobs:dragon_egg", {
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description = S("@1 (tamed)", S("nether dragon")),
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description = S("@1 (tamed)", S("Nether Dragon")),
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inventory_image = "mobs_chicken_egg.png^(nether_sand.png^fire_basic_flame.png^[mask:mobs_chicken_egg_overlay.png)",
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groups = {spawn_egg = 2},
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stack_max = 1,
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17
init.lua
17
init.lua
@ -8,10 +8,19 @@ nethermobs.DRAGON_ENABLED = true
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--spawn heights - use numbers corresponding to -31000 < y < 31000 or use nether.DEPTH_CEILING and nether.FLOOR_CEILING to adapt to the position of the Nether layer
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--spawn heights for the netherman
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nethermobs.MAX_HEIGHT_NETHERMAN = nether.DEPTH_CEILING
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nethermobs.MIN_HEIGHT_NETHERMAN = nether.FLOOR_CEILING
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nethermobs.MIN_HEIGHT_NETHERMAN = nether.DEPTH_FLOOR
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--spawn heights for the dragon
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nethermobs.MAX_HEIGHT_DRAGON = nether.DEPTH_CEILING
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nethermobs.MIN_HEIGHT_DRAGON = nether.FLOOR_CEILING
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nethermobs.MIN_HEIGHT_DRAGON = nether.DEPTH_FLOOR
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nethermobs.custom_spawn = false
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local input = io.open(modpath .. "/spawn.lua", "r")
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if input then
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nethermobs.custom_spawn = true
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input:close()
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input = nil
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end
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--nethermobs.NETHERMAN_SPAWN_ONLY_IN_NETHER = true
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--nethermobs.DRAGON_SPAWN_ONLY_IN_NETHER = true
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@ -34,4 +43,8 @@ if nethermobs.DRAGON_ENABLED then
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dofile(modpath.."/dragon.lua")
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end
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if nethermobs.custom_spawn then
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dofile(modpath .. "/spawn.lua")
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end
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-- please read README.md
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19
locale/nether_mobs.ru.tr
Normal file
19
locale/nether_mobs.ru.tr
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@ -0,0 +1,19 @@
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# textdomain: nether_mobs
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Dragon Scales Helmet=Шлем из драконьей чешуи
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Dragon Scales Chestplate=Нагрудник из драконьей чешуи
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Dragon Scales Leggings=Штаны из драконьей чешуи
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Dragon Scales Boots=Ботинки из драконьей чешуи
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Dragon Scales Shield=Щит из драконьей чешуи
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Nether Tamed Dragon=Прирученный дракон пустоты
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Nether Dragon=Дракон пустоты
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@1 (tamed)=@1 (прирученный)
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Nether Man=Человек пустоты
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Nether Dragon Scale Block=Блок из чешуи дракона пустоты
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Nether Dragon Scale Stair=Лестница из чешуи дракона пустоты
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Nether Dragon Scale Slab=Плита из чешуи дракона пустоты
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Inner Nether Dragon Scale Stair=Внутренняя лестница из чешуи дракона пустоты
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Outer Nether Dragon Scale Stair=Внешняя лестница из чешуи дракона пустоты
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Nether Dragon Fire=Огонь дракона пустоты
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Permanent Nether Dragon Fire=Вечный огонь дракона пустоты
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Nether Dragon Scale=Чешуя дракона пустоты
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19
locale/template.txt
Normal file
19
locale/template.txt
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@ -0,0 +1,19 @@
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# textdomain: nether_mobs
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Dragon Scales Helmet=
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Dragon Scales Chestplate=
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Dragon Scales Leggings=
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Dragon Scales Boots=
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Dragon Scales Shield=
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Nether Tamed Dragon=
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Nether Dragon=
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@1 (tamed)=
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Nether Man=
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Nether Dragon Scale Block=
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Nether Dragon Scale Stair=
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Nether Dragon Scale Slab=
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Inner Nether Dragon Scale Stair=
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Outer Nether Dragon Scale Stair=
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Nether Dragon Fire=
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Permanent Nether Dragon Fire=
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Nether Dragon Scale=
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@ -77,27 +77,27 @@ mobs:register_mob("nether_mobs:netherman", {
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end,
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})
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if not nethermobs.custom_spawn then
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mobs:spawn({
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max_light = 12, --15 = bright daylight
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name = "nether_mobs:netherman",
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nodes = {"nether:sand","nether:rack","nether:rack_deep"},
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max_height = nethermobs.MAX_HEIGHT_NETHERMAN,
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min_height = nethermobs.MIN_HEIGHT_NETHERMAN,
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interval = 8,
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chance = 50,
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day_toggle = nil,
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active_object_count = 5,
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on_spawn = function(self, pos)
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pos.y = pos.y + 0.5
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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pos.y = pos.y + 0.25
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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end,
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})
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end
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mobs:spawn({
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max_light = 12, --15 = bright daylight
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name = "nether_mobs:netherman",
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nodes = {"nether:sand","nether:rack","nether:rack_deep"},
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max_height = nethermobs.MAX_HEIGHT_NETHERMAN,
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min_height = nethermobs.MIN_HEIGHT_NETHERMAN,
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interval = 8,
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chance = 50,
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day_toggle = nil,
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active_object_count = 5,
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on_spawn = function(self, pos)
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pos.y = pos.y + 0.5
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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pos.y = pos.y + 0.25
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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end,
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})
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mobs:register_egg("nether_mobs:netherman", S("nether man"), "nether_sand.png", 1)
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mobs:register_egg("nether_mobs:netherman", S("Nether Man"), "nether_sand.png", 1)
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mobs:alias_mob("mobs:netherman", "nether_mobs:netherman") -- compatibility
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94
spawn_example.lua
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94
spawn_example.lua
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@ -0,0 +1,94 @@
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--[[ Spawn Template, defaults to values shown if line not provided
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mobs:spawn({
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name = "",
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- Name of mob, must be provided e.g. "mymod:my_mob"
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nodes = {"group:soil, "group:stone"},
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- Nodes to spawn on top of.
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neighbors = {"air"},
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- Nodes to spawn beside.
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min_light = 0,
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- Minimum light level.
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max_light = 15,
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- Maximum light level, 15 is sunlight only.
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interval = 30,
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- Spawn interval in seconds.
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chance = 5000,
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- Spawn chance, 1 in every 5000 nodes.
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active_object_count = 1,
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- Active mobs of this type in area.
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min_height = -31000,
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- Minimum height level.
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max_height = 31000,
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- Maximum height level.
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day_toggle = nil,
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- Daytime toggle, true to spawn during day, false for night, nil for both
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on_spawn = nil,
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- On spawn function to run when mob spawns in world
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on_map_load = nil,
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- On map load, when true mob only spawns in newly generated map areas
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})
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]]--
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mobs:spawn({
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name = "nether_mobs:dragon",
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nodes = {"nether:rack","nether:rack_deep"},
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neighbours = "air",
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max_light = 14,
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max_height = -5000,
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min_height = -11000,
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interval = 100,
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chance = 64000,
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day_toggle = nil,
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active_object_count = 2,
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on_spawn = function(self, pos)
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pos.y = pos.y + 0.5
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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pos.y = pos.y + 0.25
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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end,
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})
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mobs:spawn({
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max_light = 12,
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name = "nether_mobs:netherman",
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nodes = {"nether:sand","nether:rack","nether:rack_deep"},
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max_height = -5000,
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min_height = -11000,
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interval = 8,
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chance = 50,
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day_toggle = nil,
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active_object_count = 5,
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on_spawn = function(self, pos)
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pos.y = pos.y + 0.5
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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pos.y = pos.y + 0.25
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mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5)
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end,
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})
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