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Gabriel Pérez-Cerezo 2017-11-12 13:40:56 +01:00
commit 50f857eb33
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depends.txt Normal file
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mobs
default

263
init.lua Normal file
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-- The purpose of this class is to have something that can be passed into callbacks that
-- demand a "Player" object as a parameter and hopefully prevent the mods that have
-- registered with those callbacks from crashing on a nil dereference or bad function
-- call. This is not supposed to be a remotely functional thing, it's just supposed
-- to provide dummy methods and return values of the correct data type for anything that
-- might ignore the false "is_player()" return and go ahead and try to use this thing
-- anyway.
-- I'm trying to patch holes in bad mod programming, essentially. If a mod is so badly
-- programmed that it crashes anyway there's not a lot else I can do on my end of things.
DigtronFakePlayer = {}
DigtronFakePlayer.__index = DigtronFakePlayer
local function return_value(x)
return (function() return x end)
end
local function return_nil()
return nil
end
local function return_empty_string()
return ""
end
local function return_zero()
return 0
end
local function return_empty_table()
return {}
end
function DigtronFakePlayer.update(self, pos, player_name)
self.is_fake_player = ":digtron " .. player_name
self.get_pos = return_value(pos)
end
local function get_feed (pos)
return function ()
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv or not inv:get_list("main") then
return ItemStack(nil)
end
-- minetest.chat_send_all(inv:get_stack("main", 1):get_name())
return inv:get_stack("main", 1)
end
end
local function set_feed (pos)
return function (_, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_stack("main", 1, stack)
return
end
end
function DigtronFakePlayer.create(pos, player_name)
local self = {}
setmetatable(self, DigtronFakePlayer)
self.is_fake_player = ":digtron " .. player_name
-- ObjectRef
self.get_pos = return_value(pos)
self.set_pos = return_nil
self.move_to = return_nil
self.punch = return_nil
self.right_click = return_nil
self.get_hp = return_value(10)
self.set_hp = return_nil
self.get_inventory = return_nil -- returns an `InvRef`
self.get_wield_list = return_empty_string
self.get_wield_index = return_value(1)
-- self.get_wielded_item = return_value(ItemStack(nil))
self.get_wielded_item = get_feed(pos)
self.set_wielded_item = set_feed(pos)
self.set_armor_groups = return_nil
self.get_armor_groups = return_empty_table
self.set_animation = return_nil
self.get_animation = return_nil -- a set of values, maybe important?
self.set_attach = return_nil
self.get_attach = return_nil
self.set_detach = return_nil
self.set_bone_position = return_nil
self.get_bone_position = return_nil
self.set_properties = return_nil
self.get_properties = return_empty_table
self.is_player = return_value(false)
self.get_nametag_attributes = return_empty_table
self.set_nametag_attributes = return_nil
--LuaEntitySAO
self.set_velocity = return_nil
self.get_velocity = return_value({x=0,y=0,z=0})
self.set_acceleration = return_nil
self.get_acceleration = return_value({x=0,y=0,z=0})
self.set_yaw = return_nil
self.get_yaw = return_zero
self.set_texture_mod = return_nil
self.get_texture_mod = return_nil -- maybe important?
self.set_sprite = return_nil
--self.get_entity_name` (**Deprecated**: Will be removed in a future version)
self.get_luaentity = return_nil
-- Player object
self.get_player_name = return_empty_string
self.get_player_velocity = return_nil
self.get_look_dir = return_value({x=0,y=1,z=0})
self.get_look_horizontal = return_zero
self.set_look_horizontal = return_nil
self.get_look_vertical = return_zero
self.set_look_vertical = return_nil
--self.get_look_pitch`: pitch in radians - Deprecated as broken. Use `get_look_vertical`
--self.get_look_yaw`: yaw in radians - Deprecated as broken. Use `get_look_horizontal`
--self.set_look_pitch(radians)`: sets look pitch - Deprecated. Use `set_look_vertical`.
--self.set_look_yaw(radians)`: sets look yaw - Deprecated. Use `set_look_horizontal`.
self.get_breath = return_value(10)
self.set_breath = return_nil
self.get_attribute = return_nil
self.set_attribute = return_nil
self.set_inventory_formspec = return_nil
self.get_inventory_formspec = return_empty_string
self.get_player_control = return_value({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false} )
self.get_player_control_bits = return_zero
self.set_physics_override = return_nil
self.get_physics_override = return_value({speed = 1, jump = 1, gravity = 1, sneak = true, sneak_glitch = false, new_move = true,})
self.hud_add = return_nil
self.hud_remove = return_nil
self.hud_change = return_nil
self.hud_get = return_nil -- possibly important return value?
self.hud_set_flags = return_nil
self.hud_get_flags = return_value({ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true })
self.hud_set_hotbar_itemcount = return_nil
self.hud_get_hotbar_itemcount = return_zero
self.hud_set_hotbar_image = return_nil
self.hud_get_hotbar_image = return_empty_string
self.hud_set_hotbar_selected_image = return_nil
self.hud_get_hotbar_selected_image = return_empty_string
self.set_sky = return_nil
self.get_sky = return_empty_table -- may need members on this table
self.set_clouds = return_nil
self.get_clouds = return_value({density = 0, color = "#fff0f0e5", ambient = "#000000", height = 120, thickness = 16, speed = {x=0, y=-2}})
self.override_day_night_ratio = return_nil
self.get_day_night_ratio = return_nil
self.set_local_animation = return_nil
self.get_local_animation = return_empty_table
self.set_eye_offset = return_nil
self.get_eye_offset = return_value({x=0,y=0,z=0},{x=0,y=0,z=0})
return self
end
local function get_formspec(pos)
local spos = pos.x .. "," ..pos.y .. "," .. pos.z
local xbg = default.gui_bg .. default.gui_bg_img .. default.gui_slots
-- local detached_inv = minetest.create_detached_inventory("mailbox_"..owner)
return "size[8,5.5]" .. xbg .. default.get_hotbar_bg(0, 1.5) ..
"label[0,0;Feedlot]" ..
"list[nodemeta:" .. spos .. ";main;3.5,0;1,1;]" ..
"list[current_player;main;0,1.5;8,1;]" ..
"list[current_player;main;0,2.75;8,3;8]" ..
-- "listring[detached:mailbox_" .. owner .. ";drop]" ..
"listring[current_player;main]"
end
minetest.register_node("feedlot:feedlot", {
description = "Feedlot",
tiles = {
"default_wood.png^feedlot_feed.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png"
},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.1875, -0.4375}, -- NodeBox6
{0.4375, -0.5, -0.5, 0.5, -0.1875, 0.5}, -- NodeBox7
{-0.5, -0.5, 0.4375, 0.5, -0.1875, 0.5}, -- NodeBox8
{-0.5, -0.5, -0.5, -0.4375, -0.1875, 0.5}, -- NodeBox9
{-0.4375, -0.5, -0.4375, 0.4375, -0.375, 0.4375}, -- NodeBox10
}
},
on_construct = function (pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_string("formspec", get_formspec(pos))
inv:set_size("main", 1)
end,
can_dig = function (pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local added = inv:add_item("main", stack)
return added
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 0, right = 0, front = 0, back = 0, top = 0, bottom = 1}},
})
local function is_mob(obj)
return obj.get_luaentity and obj:get_luaentity().name and string.sub(obj:get_luaentity().name,1,string.len("mob"))=="mob"
end
minetest.register_abm({
label = "lava cooling",
nodenames = {"feedlot:feedlot"},
interval = 5,
chance = 1,
action = function (pos)
local fake_player = DigtronFakePlayer.create(pos, "fake_player")
local objs = minetest.get_objects_inside_radius(pos, 3)
for _,obj in ipairs(objs) do
if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 and is_mob(obj) then
-- obj:on_rightclick(fake_player)
obj:get_luaentity():on_rightclick(fake_player)
-- minetest.chat_send_all("animal fed")
end
end
end,
})
minetest.register_craft({
output = "feedlot:feedlot",
recipe = {
{"","",""},
{"default:wood", "farming:seed_wheat", "default:wood"},
{"default:wood", "default:wood", "default:wood"}
}})

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