Add door controls and ATC commands

master
orwell96 2017-01-18 19:03:27 +01:00
parent d73289237e
commit f52b67a37c
4 changed files with 71 additions and 8 deletions

View File

@ -8,7 +8,7 @@ function atc.load_data(data)
atc.controllers = data and data.controllers or {}
end
function atc.save_data()
return atc.controllers
return {controllers = atc.controllers}
end
--contents: {command="...", arrowconn=0-15 where arrow points}
@ -172,6 +172,12 @@ local matchptn={
end
return 1
end,
["O([LRC])"]=function(id, train, match)
local tt={L=-1, R=1, C=0}
local arr=train.atc_arrow and 1 or -1
train.door_open = tt[match]*arr*train.movedir
return 2
end,
}
function atc.execute_atc_command(id, train)

View File

@ -7,6 +7,7 @@ advtrains.hud[player:get_player_name()] = nil
end)
local mletter={[1]="F", [-1]="R", [0]="N"}
local doorstr={[-1]="|<>| >|<", [0]=">|< >|<", [1]=">|< |<>|"}
function advtrains.on_control_change(pc, train, flip)
if pc.sneak then
@ -48,6 +49,20 @@ function advtrains.on_control_change(pc, train, flip)
train.movedir = -train.movedir
end
end
if pc.left then
if train.door_open ~= 0 then
train.door_open = 0
else
train.door_open = -train.movedir
end
end
if pc.right then
if train.door_open ~= 0 then
train.door_open = 0
else
train.door_open = train.movedir
end
end
if train.brake_hold_state~=2 then
train.brake = false
end
@ -101,7 +116,7 @@ function advtrains.hud_train_format(train, flip)
local tvel=advtrains.abs_ceil(train.tarvelocity)
local topLine, firstLine, secondLine
topLine="Train".." ["..mletter[fct*train.movedir].."] "..(train.brake and "="..( train.brake_hold_state==2 and "^" or "" ).."B=" or "")
topLine=" ["..mletter[fct*train.movedir].."] "..doorstr[(train.door_open or 0) * train.movedir].." "..(train.brake and "="..( train.brake_hold_state==2 and "^" or "" ).."B=" or "")
firstLine="Speed: |"..string.rep("+", vel)..string.rep("_", max-vel)..">"
secondLine="Target: |"..string.rep("+", tvel)..string.rep("_", max-tvel)..">"

View File

@ -23,7 +23,7 @@ function wagon:on_rightclick(clicker)
--advtrains.dumppath(self:train().path)
--minetest.chat_send_all("at index "..(self:train().index or "nil"))
--advtrains.invert_train(self.train_id)
minetest.chat_send_all(dump(self:train()))
atprint(dump(self))
return
end
local no=self:get_seatno(clicker:get_player_name())
@ -69,10 +69,6 @@ function wagon:on_activate(sd_uid, dtime_s)
return
end
end
if self.custom_on_activate then
self:custom_on_activate(dtime_s)
end
end
function wagon:get_staticdata()
@ -149,6 +145,13 @@ function wagon:init_shared()
end
end
end
if self.doors then
self.door_anim_timer=0
self.door_state=0
end
if self.custom_on_activate then
self:custom_on_activate(dtime_s)
end
end
function wagon:ensure_init()
if self.initialized then
@ -286,7 +289,36 @@ function wagon:on_step(dtime)
end
local gp=self:train()
--door animation
if self.doors then
if (self.door_anim_timer or 0)<=0 then
local fct=self.wagon_flipped and -1 or 1
local dstate = (gp.door_open or 0) * fct
if dstate ~= self.door_state then
local at
--meaning of the train.door_open field:
-- -1: left doors (rel. to train orientation)
-- 0: closed
-- 1: right doors
--this code produces the following behavior:
-- if changed from 0 to +-1, play open anim. if changed from +-1 to 0, play close.
-- if changed from +-1 to -+1, first close and set 0, then it will detect state change again and run open.
if self.door_state == 0 then
at=self.doors.open[dstate]
self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false)
self.door_state = dstate
else
at=self.doors.close[self.door_state or 1]--in case it has not been set yet
self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false)
self.door_state = 0
end
self.door_anim_timer = at.time
end
else
self.door_anim_timer = (self.door_anim_timer or 0) - dtime
end
end
--DisCouple
if self.pos_in_trainparts and self.pos_in_trainparts>1 then
if gp.velocity==0 then

View File

@ -12,6 +12,16 @@ advtrains.register_wagon("subway_wagon", {
driving_ctrl_access=true,
},
},
doors={
open={
[-1]={frames={x=0, y=19}, time=1},
[1]={frames={x=40, y=59}, time=1}
},
close={
[-1]={frames={x=20, y=39}, time=1},
[1]={frames={x=60, y=81}, time=1}
}
},
visual_size = {x=1, y=1},
wagon_span=2,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},