material-design-lite/js/material.js
2015-04-28 12:07:04 +01:00

3420 lines
98 KiB
JavaScript

/**
* material-design-lite - Material Design Components in CSS, JS and HTML
* @version v1.0.0
* @link https://github.com/google/material-design-lite
* @license Apache-2
*/
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* A component handler interface using the revealing module design pattern.
* More details on this pattern design here:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @author Jason Mayes.
*/
/* exported componentHandler */
var componentHandler = (function() {
'use strict';
var registeredComponents_ = [];
var createdComponents_ = [];
/**
* Searches registered components for a class we are interested in using.
* Optionally replaces a match with passed object if specified.
* @param {string} name The name of a class we want to use.
* @param {object} optReplace Optional object to replace match with.
* @return {object | false}
* @private
*/
function findRegisteredClass_(name, optReplace) {
for (var i = 0; i < registeredComponents_.length; i++) {
if (registeredComponents_[i].className === name) {
if (optReplace !== undefined) {
registeredComponents_[i] = optReplace;
}
return registeredComponents_[i];
}
}
return false;
}
/**
* Searches existing DOM for elements of our component type and upgrades them
* if they have not already been upgraded.
* @param {string} jsClass the programatic name of the element class we need
* to create a new instance of.
* @param {string} cssClass the name of the CSS class elements of this type
* will have.
*/
function upgradeDomInternal(jsClass, cssClass) {
if (jsClass === undefined && cssClass === undefined) {
for (var i = 0; i < registeredComponents_.length; i++) {
upgradeDomInternal(registeredComponents_[i].className,
registeredComponents_[i].cssClass);
}
} else {
if (cssClass === undefined) {
var registeredClass = findRegisteredClass_(jsClass);
if (registeredClass) {
cssClass = registeredClass.cssClass;
}
}
var elements = document.querySelectorAll('.' + cssClass);
for (var n = 0; n < elements.length; n++) {
upgradeElementInternal(elements[n], jsClass);
}
}
}
/**
* Upgrades a specific element rather than all in the DOM.
* @param {HTMLElement} element The element we wish to upgrade.
* @param {string} jsClass The name of the class we want to upgrade
* the element to.
*/
function upgradeElementInternal(element, jsClass) {
// Only upgrade elements that have not already been upgraded.
var dataUpgraded = element.getAttribute('data-upgraded');
if (dataUpgraded === null || dataUpgraded.indexOf(jsClass) === -1) {
// Upgrade element.
if (dataUpgraded === null) {
dataUpgraded = '';
}
element.setAttribute('data-upgraded', dataUpgraded + ',' + jsClass);
var registeredClass = findRegisteredClass_(jsClass);
if (registeredClass) {
// new
var instance = new registeredClass.classConstructor(element);
createdComponents_.push(instance);
// Call any callbacks the user has registered with this component type.
registeredClass.callbacks.forEach(function (callback) {
callback(element);
});
// Assign per element instance for control over API
element.widget = instance;
} else {
// If component creator forgot to register, try and see if
// it is in global scope.
createdComponents_.push(new window[jsClass](element));
}
var ev = document.createEvent('Events');
ev.initEvent('mdl-componentupgraded', true, true);
element.dispatchEvent(ev);
}
}
/**
* Registers a class for future use and attempts to upgrade existing DOM.
* @param {object} config An object containing:
* {constructor: Constructor, classAsString: string, cssClass: string}
*/
function registerInternal(config) {
var newConfig = {
'classConstructor': config.constructor,
'className': config.classAsString,
'cssClass': config.cssClass,
'callbacks': []
};
var found = findRegisteredClass_(config.classAsString, newConfig);
if (!found) {
registeredComponents_.push(newConfig);
}
}
/**
* Allows user to be alerted to any upgrades that are performed for a given
* component type
* @param {string} jsClass The class name of the MDL component we wish
* to hook into for any upgrades performed.
* @param {function} callback The function to call upon an upgrade. This
* function should expect 1 parameter - the HTMLElement which got upgraded.
*/
function registerUpgradedCallbackInternal(jsClass, callback) {
var regClass = findRegisteredClass_(jsClass);
if (regClass) {
regClass.callbacks.push(callback);
}
}
/**
* Upgrades all registered components found in the current DOM. This is
* automatically called on window load.
*/
function upgradeAllRegisteredInternal() {
for (var n = 0; n < registeredComponents_.length; n++) {
upgradeDomInternal(registeredComponents_[n].className);
}
}
// Now return the functions that should be made public with their publicly
// facing names...
return {
upgradeDom: upgradeDomInternal,
upgradeElement: upgradeElementInternal,
upgradeAllRegistered: upgradeAllRegisteredInternal,
registerUpgradedCallback: registerUpgradedCallbackInternal,
register: registerInternal
};
})();
window.addEventListener('load', function() {
'use strict';
/**
* Performs a "Cutting the mustard" test. If the browser supports the features
* tested, adds a mdl-js class to the <html> element. It then upgrades all MDL
* components requiring JavaScript.
*/
if ('classList' in document.createElement('div') && 'querySelector' in document &&
'addEventListener' in window && Array.prototype.forEach) {
document.documentElement.classList.add('mdl-js');
componentHandler.upgradeAllRegistered();
} else {
componentHandler.upgradeElement = componentHandler.register = function () { };
}
});
// Source: https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js
// Adapted from https://gist.github.com/paulirish/1579671 which derived from
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller.
// Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon
// MIT license
(function() {
'use strict';
if (!Date.now) {
Date.now = function() { return new Date().getTime(); };
}
var vendors = ['webkit', 'moz'];
for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) {
var vp = vendors[i];
window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];
window.cancelAnimationFrame = (window[vp + 'CancelAnimationFrame'] ||
window[vp + 'CancelRequestAnimationFrame']);
}
if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) {
var lastTime = 0;
window.requestAnimationFrame = function(callback) {
var now = Date.now();
var nextTime = Math.max(lastTime + 16, now);
return setTimeout(function() { callback(lastTime = nextTime); },
nextTime - now);
};
window.cancelAnimationFrame = clearTimeout;
}
})();
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Animation MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function DemoAnimation(element) {
'use strict';
this.element_ = element;
this.position_ = this.Constant_.STARTING_POSITION;
this.movable_ = this.element_.querySelector('.' + this.CssClasses_.MOVABLE);
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
DemoAnimation.prototype.Constant_ = {
STARTING_POSITION: 1
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
DemoAnimation.prototype.CssClasses_ = {
MOVABLE: 'demo-animation__movable',
POSITION_PREFIX: 'demo-animation--position-'
};
/**
* Handle click of element.
* @param {Event} event The event that fired.
* @private
*/
DemoAnimation.prototype.handleClick_ = function(event) {
'use strict';
this.movable_.classList.remove(this.CssClasses_.POSITION_PREFIX +
this.position_);
this.position_++;
if (this.position_ > 6) {
this.position_ = 1;
}
this.movable_.classList.add(this.CssClasses_.POSITION_PREFIX +
this.position_);
};
/**
* Initialize element.
*/
DemoAnimation.prototype.init = function() {
'use strict';
if (this.element_) {
if (!this.movable_) {
console.error('Was expecting to find an element with class name ' +
this.CssClasses_.MOVABLE + ' inside of: ', this.element_);
return;
}
this.element_.addEventListener('click', this.handleClick_.bind(this));
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: DemoAnimation,
classAsString: 'DemoAnimation',
cssClass: 'demo-js-animation'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Button MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialButton(element) {
'use strict';
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialButton.prototype.Constant_ = {
// None for now.
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialButton.prototype.CssClasses_ = {
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_CONTAINER: 'mdl-button__ripple-container',
RIPPLE: 'mdl-ripple'
};
/**
* Handle blur of element.
* @param {HTMLElement} element The instance of a button we want to blur.
* @private
*/
MaterialButton.prototype.blurHandler = function(event) {
'use strict';
if (event) {
this.element_.blur();
}
};
// Public methods.
/**
* Disable button.
* @public
*/
MaterialButton.prototype.disable = function() {
'use strict';
this.element_.disabled = true;
};
/**
* Enable button.
* @public
*/
MaterialButton.prototype.enable = function() {
'use strict';
this.element_.disabled = false;
};
/**
* Initialize element.
*/
MaterialButton.prototype.init = function() {
'use strict';
if (this.element_) {
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
var rippleContainer = document.createElement('span');
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
rippleContainer.appendChild(ripple);
ripple.addEventListener('mouseup', this.blurHandler.bind(this));
this.element_.appendChild(rippleContainer);
}
this.element_.addEventListener('mouseup', this.blurHandler.bind(this));
this.element_.addEventListener('mouseleave', this.blurHandler.bind(this));
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialButton,
classAsString: 'MaterialButton',
cssClass: 'mdl-js-button'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Checkbox MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialCheckbox(element) {
'use strict';
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialCheckbox.prototype.Constant_ = {
TINY_TIMEOUT: 0.001
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialCheckbox.prototype.CssClasses_ = {
INPUT: 'mdl-checkbox__input',
BOX_OUTLINE: 'mdl-checkbox__box-outline',
FOCUS_HELPER: 'mdl-checkbox__focus-helper',
TICK_OUTLINE: 'mdl-checkbox__tick-outline',
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container',
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE: 'mdl-ripple',
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked',
IS_UPGRADED: 'is-upgraded'
};
/**
* Handle change of state.
* @param {Event} event The event that fired.
* @private
*/
MaterialCheckbox.prototype.onChange_ = function(event) {
'use strict';
this.updateClasses_();
};
/**
* Handle focus of element.
* @param {Event} event The event that fired.
* @private
*/
MaterialCheckbox.prototype.onFocus_ = function(event) {
'use strict';
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle lost focus of element.
* @param {Event} event The event that fired.
* @private
*/
MaterialCheckbox.prototype.onBlur_ = function(event) {
'use strict';
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle mouseup.
* @param {Event} event The event that fired.
* @private
*/
MaterialCheckbox.prototype.onMouseUp_ = function(event) {
'use strict';
this.blur_();
};
/**
* Handle class updates.
* @param {HTMLElement} button The button whose classes we should update.
* @param {HTMLElement} label The label whose classes we should update.
* @private
*/
MaterialCheckbox.prototype.updateClasses_ = function() {
'use strict';
if (this.inputElement_.disabled) {
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
if (this.inputElement_.checked) {
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
};
/**
* Add blur.
* @private
*/
MaterialCheckbox.prototype.blur_ = function(event) {
'use strict';
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
window.setTimeout(function() {
this.inputElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
};
// Public methods.
/**
* Disable checkbox.
* @public
*/
MaterialCheckbox.prototype.disable = function() {
'use strict';
this.inputElement_.disabled = true;
this.updateClasses_();
};
/**
* Enable checkbox.
* @public
*/
MaterialCheckbox.prototype.enable = function() {
'use strict';
this.inputElement_.disabled = false;
this.updateClasses_();
};
/**
* Check checkbox.
* @public
*/
MaterialCheckbox.prototype.check = function() {
'use strict';
this.inputElement_.checked = true;
this.updateClasses_();
};
/**
* Uncheck checkbox.
* @public
*/
MaterialCheckbox.prototype.uncheck = function() {
'use strict';
this.inputElement_.checked = false;
this.updateClasses_();
};
/**
* Initialize element.
*/
MaterialCheckbox.prototype.init = function() {
'use strict';
if (this.element_) {
this.inputElement_ = this.element_.querySelector('.' +
this.CssClasses_.INPUT);
var boxOutline = document.createElement('span');
boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);
var tickContainer = document.createElement('span');
tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);
var tickOutline = document.createElement('span');
tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);
boxOutline.appendChild(tickOutline);
this.element_.appendChild(tickContainer);
this.element_.appendChild(boxOutline);
var rippleContainer;
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
rippleContainer = document.createElement('span');
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
rippleContainer.addEventListener('mouseup', this.onMouseUp_.bind(this));
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
rippleContainer.appendChild(ripple);
this.element_.appendChild(rippleContainer);
}
this.inputElement_.addEventListener('change', this.onChange_.bind(this));
this.inputElement_.addEventListener('focus', this.onFocus_.bind(this));
this.inputElement_.addEventListener('blur', this.onBlur_.bind(this));
this.element_.addEventListener('mouseup', this.onMouseUp_.bind(this));
this.updateClasses_();
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialCheckbox,
classAsString: 'MaterialCheckbox',
cssClass: 'mdl-js-checkbox'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for icon toggle MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialIconToggle(element) {
'use strict';
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialIconToggle.prototype.Constant_ = {
TINY_TIMEOUT: 0.001
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialIconToggle.prototype.CssClasses_ = {
INPUT: 'mdl-icon-toggle__input',
JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container',
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE: 'mdl-ripple',
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked'
};
/**
* Handle change of state.
* @param {Event} event The event that fired.
* @private
*/
MaterialIconToggle.prototype.onChange_ = function(event) {
'use strict';
this.updateClasses_();
};
/**
* Handle focus of element.
* @param {Event} event The event that fired.
* @private
*/
MaterialIconToggle.prototype.onFocus_ = function(event) {
'use strict';
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle lost focus of element.
* @param {Event} event The event that fired.
* @private
*/
MaterialIconToggle.prototype.onBlur_ = function(event) {
'use strict';
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle mouseup.
* @param {Event} event The event that fired.
* @private
*/
MaterialIconToggle.prototype.onMouseUp_ = function(event) {
'use strict';
this.blur_();
};
/**
* Handle class updates.
* @param {HTMLElement} button The button whose classes we should update.
* @param {HTMLElement} label The label whose classes we should update.
* @private
*/
MaterialIconToggle.prototype.updateClasses_ = function() {
'use strict';
if (this.inputElement_.disabled) {
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
if (this.inputElement_.checked) {
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
};
/**
* Add blur.
* @private
*/
MaterialIconToggle.prototype.blur_ = function(event) {
'use strict';
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
window.setTimeout(function() {
this.inputElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
};
// Public methods.
/**
* Disable icon toggle.
* @public
*/
MaterialIconToggle.prototype.disable = function() {
'use strict';
this.inputElement_.disabled = true;
this.updateClasses_();
};
/**
* Enable icon toggle.
* @public
*/
MaterialIconToggle.prototype.enable = function() {
'use strict';
this.inputElement_.disabled = false;
this.updateClasses_();
};
/**
* Check icon toggle.
* @public
*/
MaterialIconToggle.prototype.check = function() {
'use strict';
this.inputElement_.checked = true;
this.updateClasses_();
};
/**
* Uncheck icon toggle.
* @public
*/
MaterialIconToggle.prototype.uncheck = function() {
'use strict';
this.inputElement_.checked = false;
this.updateClasses_();
};
/**
* Initialize element.
*/
MaterialIconToggle.prototype.init = function() {
'use strict';
if (this.element_) {
this.inputElement_ =
this.element_.querySelector('.' + this.CssClasses_.INPUT);
var rippleContainer;
if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
rippleContainer = document.createElement('span');
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
rippleContainer.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
rippleContainer.addEventListener('mouseup', this.onMouseUp_.bind(this));
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
rippleContainer.appendChild(ripple);
this.element_.appendChild(rippleContainer);
}
this.inputElement_.addEventListener('change', this.onChange_.bind(this));
this.inputElement_.addEventListener('focus', this.onFocus_.bind(this));
this.inputElement_.addEventListener('blur', this.onBlur_.bind(this));
this.element_.addEventListener('mouseup', this.onMouseUp_.bind(this));
this.updateClasses_();
this.element_.classList.add('is-upgraded');
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialIconToggle,
classAsString: 'MaterialIconToggle',
cssClass: 'mdl-js-icon-toggle'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for dropdown MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialMenu(element) {
'use strict';
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialMenu.prototype.Constant_ = {
// Total duration of the menu animation.
TRANSITION_DURATION_SECONDS: 0.3,
// The fraction of the total duration we want to use for menu item animations.
TRANSITION_DURATION_FRACTION: 0.8,
// How long the menu stays open after choosing an option (so the user can see
// the ripple).
CLOSE_TIMEOUT: 150
};
/**
* Keycodes, for code readability.
* @enum {number}
* @private
*/
MaterialMenu.prototype.Keycodes_ = {
ENTER: 13,
ESCAPE: 27,
SPACE: 32,
UP_ARROW: 38,
DOWN_ARROW: 40
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialMenu.prototype.CssClasses_ = {
CONTAINER: 'mdl-menu__container',
OUTLINE: 'mdl-menu__outline',
ITEM: 'mdl-menu__item',
ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container',
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE: 'mdl-ripple',
// Statuses
IS_UPGRADED: 'is-upgraded',
IS_VISIBLE: 'is-visible',
IS_ANIMATING: 'is-animating',
// Alignment options
BOTTOM_LEFT: 'mdl-menu--bottom-left', // This is the default.
BOTTOM_RIGHT: 'mdl-menu--bottom-right',
TOP_LEFT: 'mdl-menu--top-left',
TOP_RIGHT: 'mdl-menu--top-right',
UNALIGNED: 'mdl-menu--unaligned'
};
/**
* Initialize element.
*/
MaterialMenu.prototype.init = function() {
'use strict';
if (this.element_) {
// Create container for the menu.
var container = document.createElement('div');
container.classList.add(this.CssClasses_.CONTAINER);
this.element_.parentElement.insertBefore(container, this.element_);
this.element_.parentElement.removeChild(this.element_);
container.appendChild(this.element_);
this.container_ = container;
// Create outline for the menu (shadow and background).
var outline = document.createElement('div');
outline.classList.add(this.CssClasses_.OUTLINE);
this.outline_ = outline;
container.insertBefore(outline, this.element_);
// Find the "for" element and bind events to it.
var forElId = this.element_.getAttribute('for');
var forEl = null;
if (forElId) {
forEl = document.getElementById(forElId);
if (forEl) {
this.forElement_ = forEl;
forEl.addEventListener('click', this.handleForClick_.bind(this));
forEl.addEventListener('keydown',
this.handleForKeyboardEvent_.bind(this));
}
}
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
for (var i = 0; i < items.length; i++) {
// Add a listener to each menu item.
items[i].addEventListener('click', this.handleItemClick_.bind(this));
// Add a tab index to each menu item.
items[i].tabIndex = '-1';
// Add a keyboard listener to each menu item.
items[i].addEventListener('keydown',
this.handleItemKeyboardEvent_.bind(this));
}
// Add ripple classes to each item, if the user has enabled ripples.
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
for (i = 0; i < items.length; i++) {
var item = items[i];
var rippleContainer = document.createElement('span');
rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
rippleContainer.appendChild(ripple);
item.appendChild(rippleContainer);
item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
}
}
// Copy alignment classes to the container, so the outline can use them.
if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
}
if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
}
if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
}
if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
}
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
this.outline_.classList.add(this.CssClasses_.UNALIGNED);
}
container.classList.add(this.CssClasses_.IS_UPGRADED);
}
};
/**
* Handles a click on the "for" element, by positioning the menu and then
* toggling it.
* @private
*/
MaterialMenu.prototype.handleForClick_ = function(evt) {
'use strict';
if (this.element_ && this.forElement_) {
var rect = this.forElement_.getBoundingClientRect();
var forRect = this.forElement_.parentElement.getBoundingClientRect();
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
// Do not position the menu automatically. Requires the developer to
// manually specify position.
} else if (this.element_.classList.contains(
this.CssClasses_.BOTTOM_RIGHT)) {
// Position below the "for" element, aligned to its right.
this.container_.style.right = (forRect.right - rect.right) + 'px';
this.container_.style.top =
this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
// Position above the "for" element, aligned to its left.
this.container_.style.left = this.forElement_.offsetLeft + 'px';
this.container_.style.bottom = (forRect.bottom - rect.top) + 'px';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
// Position above the "for" element, aligned to its right.
this.container_.style.right = (forRect.right - rect.right) + 'px';
this.container_.style.bottom = (forRect.bottom - rect.top) + 'px';
} else {
// Default: position below the "for" element, aligned to its left.
this.container_.style.left = this.forElement_.offsetLeft + 'px';
this.container_.style.top =
this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
}
}
this.toggle(evt);
};
/**
* Handles a keyboard event on the "for" element.
* @private
*/
MaterialMenu.prototype.handleForKeyboardEvent_ = function(evt) {
'use strict';
if (this.element_ && this.container_ && this.forElement_) {
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM +
':not([disabled])');
if (items && items.length > 0 &&
this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
if (evt.keyCode === this.Keycodes_.UP_ARROW) {
evt.preventDefault();
items[items.length - 1].focus();
} else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
evt.preventDefault();
items[0].focus();
}
}
}
};
/**
* Handles a keyboard event on an item.
* @private
*/
MaterialMenu.prototype.handleItemKeyboardEvent_ = function(evt) {
'use strict';
if (this.element_ && this.container_) {
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM +
':not([disabled])');
if (items && items.length > 0 &&
this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);
if (evt.keyCode === this.Keycodes_.UP_ARROW) {
evt.preventDefault();
if (currentIndex > 0) {
items[currentIndex - 1].focus();
} else {
items[items.length - 1].focus();
}
} else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
evt.preventDefault();
if (items.length > currentIndex + 1) {
items[currentIndex + 1].focus();
} else {
items[0].focus();
}
} else if (evt.keyCode === this.Keycodes_.SPACE ||
evt.keyCode === this.Keycodes_.ENTER) {
evt.preventDefault();
// Send mousedown and mouseup to trigger ripple.
var e = new MouseEvent('mousedown');
evt.target.dispatchEvent(e);
e = new MouseEvent('mouseup');
evt.target.dispatchEvent(e);
// Send click.
evt.target.click();
} else if (evt.keyCode === this.Keycodes_.ESCAPE) {
evt.preventDefault();
this.hide();
}
}
}
};
/**
* Handles a click event on an item.
* @private
*/
MaterialMenu.prototype.handleItemClick_ = function(evt) {
'use strict';
if (evt.target.getAttribute('disabled') !== null) {
evt.stopPropagation();
} else {
// Wait some time before closing menu, so the user can see the ripple.
this.closing_ = true;
window.setTimeout(function(evt) {
this.hide();
this.closing_ = false;
}.bind(this), this.Constant_.CLOSE_TIMEOUT);
}
};
/**
* Calculates the initial clip (for opening the menu) or final clip (for closing
* it), and applies it. This allows us to animate from or to the correct point,
* that is, the point it's aligned to in the "for" element.
* @private
*/
MaterialMenu.prototype.applyClip_ = function(height, width) {
'use strict';
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
// Do not clip.
this.element_.style.clip = null;
} else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
// Clip to the top right corner of the menu.
this.element_.style.clip =
'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
// Clip to the bottom left corner of the menu.
this.element_.style.clip =
'rect(' + height + 'px 0 ' + height + 'px 0)';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
// Clip to the bottom right corner of the menu.
this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' +
height + 'px ' + width + 'px)';
} else {
// Default: do not clip (same as clipping to the top left corner).
this.element_.style.clip = null;
}
};
/**
* Adds an event listener to clean up after the animation ends.
* @private
*/
MaterialMenu.prototype.addAnimationEndListener_ = function() {
'use strict';
var cleanup = function() {
this.element_.classList.remove(this.CssClasses_.IS_ANIMATING);
}.bind(this);
// Remove animation class once the transition is done.
this.element_.addEventListener('transitionend', cleanup);
this.element_.addEventListener('webkitTransitionEnd', cleanup);
};
/**
* Displays the menu.
* @public
*/
MaterialMenu.prototype.show = function(evt) {
'use strict';
if (this.element_ && this.container_ && this.outline_) {
// Measure the inner element.
var height = this.element_.getBoundingClientRect().height;
var width = this.element_.getBoundingClientRect().width;
// Apply the inner element's size to the container and outline.
this.container_.style.width = width + 'px';
this.container_.style.height = height + 'px';
this.outline_.style.width = width + 'px';
this.outline_.style.height = height + 'px';
var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS *
this.Constant_.TRANSITION_DURATION_FRACTION;
// Calculate transition delays for individual menu items, so that they fade
// in one at a time.
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
for (var i = 0; i < items.length; i++) {
var itemDelay = null;
if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) ||
this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
itemDelay = ((height - items[i].offsetTop - items[i].offsetHeight) /
height * transitionDuration) + 's';
} else {
itemDelay = (items[i].offsetTop / height * transitionDuration) + 's';
}
items[i].style.transitionDelay = itemDelay;
}
// Apply the initial clip to the text before we start animating.
this.applyClip_(height, width);
// Wait for the next frame, turn on animation, and apply the final clip.
// Also make it visible. This triggers the transitions.
window.requestAnimationFrame(function() {
this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';
this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
}.bind(this));
// Clean up after the animation is complete.
this.addAnimationEndListener_();
// Add a click listener to the document, to close the menu.
var callback = function(e) {
// Check to see if the document is processing the same event that
// displayed the menu in the first place. If so, do nothing.
// Also check to see if the menu is in the process of closing itself, and
// do nothing in that case.
if (e !== evt && !this.closing_) {
document.removeEventListener('click', callback);
this.hide();
}
}.bind(this);
document.addEventListener('click', callback);
}
};
/**
* Hides the menu.
* @public
*/
MaterialMenu.prototype.hide = function() {
'use strict';
if (this.element_ && this.container_ && this.outline_) {
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
// Remove all transition delays; menu items fade out concurrently.
for (var i = 0; i < items.length; i++) {
items[i].style.transitionDelay = null;
}
// Measure the inner element.
var height = this.element_.getBoundingClientRect().height;
var width = this.element_.getBoundingClientRect().width;
// Turn on animation, and apply the final clip. Also make invisible.
// This triggers the transitions.
this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
this.applyClip_(height, width);
this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
// Clean up after the animation is complete.
this.addAnimationEndListener_();
}
};
/**
* Displays or hides the menu, depending on current state.
* @public
*/
MaterialMenu.prototype.toggle = function(evt) {
'use strict';
if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
this.hide();
} else {
this.show(evt);
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialMenu,
classAsString: 'MaterialMenu',
cssClass: 'mdl-js-menu'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Progress MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialProgress(element) {
'use strict';
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialProgress.prototype.Constant_ = {
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialProgress.prototype.CssClasses_ = {
INDETERMINATE_CLASS: 'mdl-progress__indeterminate'
};
MaterialProgress.prototype.setProgress = function(p) {
'use strict';
if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
return;
}
this.progressbar_.style.width = p + '%';
};
MaterialProgress.prototype.setBuffer = function(p) {
'use strict';
this.bufferbar_.style.width = p + '%';
this.auxbar_.style.width = (100-p) + '%';
};
/**
* Initialize element.
*/
MaterialProgress.prototype.init = function() {
'use strict';
if (this.element_) {
var el = document.createElement('div');
el.className = 'progressbar bar bar1';
this.element_.appendChild(el);
this.progressbar_ = el;
el = document.createElement('div');
el.className = 'bufferbar bar bar2';
this.element_.appendChild(el);
this.bufferbar_ = el;
el = document.createElement('div');
el.className = 'auxbar bar bar3';
this.element_.appendChild(el);
this.auxbar_ = el;
this.progressbar_.style.width = '0%';
this.bufferbar_.style.width = '100%';
this.auxbar_.style.width = '0%';
this.element_.classList.add('is-upgraded');
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialProgress,
classAsString: 'MaterialProgress',
cssClass: 'mdl-js-progress'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Radio MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialRadio(element) {
'use strict';
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialRadio.prototype.Constant_ = {
TINY_TIMEOUT: 0.001
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialRadio.prototype.CssClasses_ = {
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked',
IS_UPGRADED: 'is-upgraded',
JS_RADIO: 'mdl-js-radio',
RADIO_BTN: 'mdl-radio__button',
RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle',
RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle',
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE_CONTAINER: 'mdl-radio__ripple-container',
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE: 'mdl-ripple'
};
/**
* Handle change of state.
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onChange_ = function(event) {
'use strict';
this.updateClasses_(this.btnElement_, this.element_);
// Since other radio buttons don't get change events, we need to look for
// them to update their classes.
var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);
for (var i = 0; i < radios.length; i++) {
var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
// Different name == different group, so no point updating those.
if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {
this.updateClasses_(button, radios[i]);
}
}
};
/**
* Handle focus.
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onFocus_ = function(event) {
'use strict';
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle lost focus.
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onBlur_ = function(event) {
'use strict';
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle mouseup.
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onMouseup_ = function(event) {
'use strict';
this.blur_();
};
/**
* Update classes.
* @param {HTMLElement} button The button whose classes we should update.
* @param {HTMLElement} label The label whose classes we should update.
* @private
*/
MaterialRadio.prototype.updateClasses_ = function(button, label) {
'use strict';
if (button.disabled) {
label.classList.add(this.CssClasses_.IS_DISABLED);
} else {
label.classList.remove(this.CssClasses_.IS_DISABLED);
}
if (button.checked) {
label.classList.add(this.CssClasses_.IS_CHECKED);
} else {
label.classList.remove(this.CssClasses_.IS_CHECKED);
}
};
/**
* Add blur.
* @private
*/
MaterialRadio.prototype.blur_ = function(event) {
'use strict';
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
window.setTimeout(function() {
this.btnElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
};
// Public methods.
/**
* Disable radio.
* @public
*/
MaterialRadio.prototype.disable = function() {
'use strict';
this.btnElement_.disabled = true;
this.updateClasses_(this.btnElement_, this.element_);
};
/**
* Enable radio.
* @public
*/
MaterialRadio.prototype.enable = function() {
'use strict';
this.btnElement_.disabled = false;
this.updateClasses_(this.btnElement_, this.element_);
};
/**
* Check radio.
* @public
*/
MaterialRadio.prototype.check = function() {
'use strict';
this.btnElement_.checked = true;
this.updateClasses_(this.btnElement_, this.element_);
};
/**
* Uncheck radio.
* @public
*/
MaterialRadio.prototype.uncheck = function() {
'use strict';
this.btnElement_.checked = false;
this.updateClasses_(this.btnElement_, this.element_);
};
/**
* Initialize element.
*/
MaterialRadio.prototype.init = function() {
'use strict';
if (this.element_) {
this.btnElement_ = this.element_.querySelector('.' +
this.CssClasses_.RADIO_BTN);
var outerCircle = document.createElement('span');
outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
var innerCircle = document.createElement('span');
innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
this.element_.appendChild(outerCircle);
this.element_.appendChild(innerCircle);
var rippleContainer;
if (this.element_.classList.contains(
this.CssClasses_.RIPPLE_EFFECT)) {
this.element_.classList.add(
this.CssClasses_.RIPPLE_IGNORE_EVENTS);
rippleContainer = document.createElement('span');
rippleContainer.classList.add(
this.CssClasses_.RIPPLE_CONTAINER);
rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
rippleContainer.addEventListener('mouseup', this.onMouseup_.bind(this));
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
rippleContainer.appendChild(ripple);
this.element_.appendChild(rippleContainer);
}
this.btnElement_.addEventListener('change', this.onChange_.bind(this));
this.btnElement_.addEventListener('focus', this.onFocus_.bind(this));
this.btnElement_.addEventListener('blur', this.onBlur_.bind(this));
this.element_.addEventListener('mouseup', this.onMouseup_.bind(this));
this.updateClasses_(this.btnElement_, this.element_);
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialRadio,
classAsString: 'MaterialRadio',
cssClass: 'mdl-js-radio'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Slider MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialSlider(element) {
'use strict';
this.element_ = element;
// Browser feature detection.
this.isIE_ = window.navigator.msPointerEnabled;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialSlider.prototype.Constant_ = {
// None for now.
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialSlider.prototype.CssClasses_ = {
IE_CONTAINER: 'mdl-slider__ie-container',
SLIDER_CONTAINER: 'mdl-slider__container',
BACKGROUND_FLEX: 'mdl-slider__background-flex',
BACKGROUND_LOWER: 'mdl-slider__background-lower',
BACKGROUND_UPPER: 'mdl-slider__background-upper',
IS_LOWEST_VALUE: 'is-lowest-value',
IS_UPGRADED: 'is-upgraded'
};
/**
* Handle input on element.
* @param {Event} event The event that fired.
* @private
*/
MaterialSlider.prototype.onInput_ = function(event) {
'use strict';
this.updateValueStyles_();
};
/**
* Handle change on element.
* @param {Event} event The event that fired.
* @private
*/
MaterialSlider.prototype.onChange_ = function(event) {
'use strict';
this.updateValueStyles_();
};
/**
* Handle mouseup on element.
* @param {Event} event The event that fired.
* @private
*/
MaterialSlider.prototype.onMouseUp_ = function(event) {
'use strict';
event.target.blur();
};
/**
* Handle updating of values.
* @param {Event} event The event that fired.
* @private
*/
MaterialSlider.prototype.updateValueStyles_ = function(event) {
'use strict';
// Calculate and apply percentages to div structure behind slider.
var fraction = (this.element_.value - this.element_.min) /
(this.element_.max - this.element_.min);
if (fraction === 0) {
this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);
} else {
this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);
}
if (!this.isIE_) {
this.backgroundLower_.style.flex = fraction;
this.backgroundLower_.style.webkitFlex = fraction;
this.backgroundUpper_.style.flex = 1 - fraction;
this.backgroundUpper_.style.webkitFlex = 1 - fraction;
}
};
// Public methods.
/**
* Disable slider.
* @public
*/
MaterialSlider.prototype.disable = function() {
'use strict';
this.element_.disabled = true;
};
/**
* Enable slider.
* @public
*/
MaterialSlider.prototype.enable = function() {
'use strict';
this.element_.disabled = false;
};
/**
* Update slider value.
* @param {Number} value The value to which to set the control (optional).
* @public
*/
MaterialSlider.prototype.change = function(value) {
'use strict';
if (value) {
this.element_.value = value;
}
this.updateValueStyles_();
};
/**
* Initialize element.
*/
MaterialSlider.prototype.init = function() {
'use strict';
if (this.element_) {
if (this.isIE_) {
// Since we need to specify a very large height in IE due to
// implementation limitations, we add a parent here that trims it down to
// a reasonable size.
var containerIE = document.createElement('div');
containerIE.classList.add(this.CssClasses_.IE_CONTAINER);
this.element_.parentElement.insertBefore(containerIE, this.element_);
this.element_.parentElement.removeChild(this.element_);
containerIE.appendChild(this.element_);
} else {
// For non-IE browsers, we need a div structure that sits behind the
// slider and allows us to style the left and right sides of it with
// different colors.
var container = document.createElement('div');
container.classList.add(this.CssClasses_.SLIDER_CONTAINER);
this.element_.parentElement.insertBefore(container, this.element_);
this.element_.parentElement.removeChild(this.element_);
container.appendChild(this.element_);
var backgroundFlex = document.createElement('div');
backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);
container.appendChild(backgroundFlex);
this.backgroundLower_ = document.createElement('div');
this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);
backgroundFlex.appendChild(this.backgroundLower_);
this.backgroundUpper_ = document.createElement('div');
this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);
backgroundFlex.appendChild(this.backgroundUpper_);
}
this.element_.addEventListener('input', this.onInput_.bind(this));
this.element_.addEventListener('change', this.onChange_.bind(this));
this.element_.addEventListener('mouseup', this.onMouseUp_.bind(this));
this.updateValueStyles_();
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialSlider,
classAsString: 'MaterialSlider',
cssClass: 'mdl-js-slider'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Spinner MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialSpinner(element) {
'use strict';
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialSpinner.prototype.Constant_ = {
MDL_SPINNER_LAYER_COUNT: 4
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialSpinner.prototype.CssClasses_ = {
MDL_SPINNER_LAYER: 'mdl-spinner__layer',
MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',
MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',
MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',
MDL_SPINNER_LEFT: 'mdl-spinner__left',
MDL_SPINNER_RIGHT: 'mdl-spinner__right'
};
/**
* Auxiliary method to create a spinner layer.
*/
MaterialSpinner.prototype.createLayer = function(index) {
'use strict';
var layer = document.createElement('div');
layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);
layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index);
var leftClipper = document.createElement('div');
leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);
var gapPatch = document.createElement('div');
gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);
var rightClipper = document.createElement('div');
rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);
var circleOwners = [leftClipper, gapPatch, rightClipper];
for (var i = 0; i < circleOwners.length; i++) {
var circle = document.createElement('div');
circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
circleOwners[i].appendChild(circle);
}
layer.appendChild(leftClipper);
layer.appendChild(gapPatch);
layer.appendChild(rightClipper);
this.element_.appendChild(layer);
};
/**
* Stops the spinner animation.
* Public method for users who need to stop the spinner for any reason.
* @public
*/
MaterialSpinner.prototype.stop = function() {
'use strict';
this.element_.classList.remove('is-active');
};
/**
* Starts the spinner animation.
* Public method for users who need to manually start the spinner for any reason
* (instead of just adding the 'is-active' class to their markup).
* @public
*/
MaterialSpinner.prototype.start = function() {
'use strict';
this.element_.classList.add('is-active');
};
/**
* Initialize element.
*/
MaterialSpinner.prototype.init = function() {
'use strict';
if (this.element_) {
for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
this.createLayer(i);
}
this.element_.classList.add('is-upgraded');
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialSpinner,
classAsString: 'MaterialSpinner',
cssClass: 'mdl-js-spinner'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Checkbox MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialSwitch(element) {
'use strict';
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialSwitch.prototype.Constant_ = {
TINY_TIMEOUT: 0.001
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialSwitch.prototype.CssClasses_ = {
INPUT: 'mdl-switch__input',
TRACK: 'mdl-switch__track',
THUMB: 'mdl-switch__thumb',
FOCUS_HELPER: 'mdl-switch__focus-helper',
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE_CONTAINER: 'mdl-switch__ripple-container',
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE: 'mdl-ripple',
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked'
};
/**
* Handle change of state.
* @param {Event} event The event that fired.
* @private
*/
MaterialSwitch.prototype.onChange_ = function(event) {
'use strict';
this.updateClasses_();
};
/**
* Handle focus of element.
* @param {Event} event The event that fired.
* @private
*/
MaterialSwitch.prototype.onFocus_ = function(event) {
'use strict';
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle lost focus of element.
* @param {Event} event The event that fired.
* @private
*/
MaterialSwitch.prototype.onBlur_ = function(event) {
'use strict';
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle mouseup.
* @param {Event} event The event that fired.
* @private
*/
MaterialSwitch.prototype.onMouseUp_ = function(event) {
'use strict';
this.blur_();
};
/**
* Handle class updates.
* @param {HTMLElement} button The button whose classes we should update.
* @param {HTMLElement} label The label whose classes we should update.
* @private
*/
MaterialSwitch.prototype.updateClasses_ = function() {
'use strict';
if (this.inputElement_.disabled) {
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
if (this.inputElement_.checked) {
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
};
/**
* Add blur.
* @private
*/
MaterialSwitch.prototype.blur_ = function(event) {
'use strict';
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
window.setTimeout(function() {
this.inputElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
};
// Public methods.
/**
* Disable switch.
* @public
*/
MaterialSwitch.prototype.disable = function() {
'use strict';
this.inputElement_.disabled = true;
this.updateClasses_();
};
/**
* Enable switch.
* @public
*/
MaterialSwitch.prototype.enable = function() {
'use strict';
this.inputElement_.disabled = false;
this.updateClasses_();
};
/**
* Activate switch.
* @public
*/
MaterialSwitch.prototype.on = function() {
'use strict';
this.inputElement_.checked = true;
this.updateClasses_();
};
/**
* Deactivate switch.
* @public
*/
MaterialSwitch.prototype.off = function() {
'use strict';
this.inputElement_.checked = false;
this.updateClasses_();
};
/**
* Initialize element.
*/
MaterialSwitch.prototype.init = function() {
'use strict';
if (this.element_) {
this.inputElement_ = this.element_.querySelector('.' +
this.CssClasses_.INPUT);
var track = document.createElement('div');
track.classList.add(this.CssClasses_.TRACK);
var thumb = document.createElement('div');
thumb.classList.add(this.CssClasses_.THUMB);
var focusHelper = document.createElement('span');
focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER);
thumb.appendChild(focusHelper);
this.element_.appendChild(track);
this.element_.appendChild(thumb);
var rippleContainer;
if (this.element_.classList.contains(
this.CssClasses_.RIPPLE_EFFECT)) {
this.element_.classList.add(
this.CssClasses_.RIPPLE_IGNORE_EVENTS);
rippleContainer = document.createElement('span');
rippleContainer.classList.add(
this.CssClasses_.RIPPLE_CONTAINER);
rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
rippleContainer.addEventListener('mouseup', this.onMouseUp_.bind(this));
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
rippleContainer.appendChild(ripple);
this.element_.appendChild(rippleContainer);
}
this.inputElement_.addEventListener('change', this.onChange_.bind(this));
this.inputElement_.addEventListener('focus', this.onFocus_.bind(this));
this.inputElement_.addEventListener('blur', this.onBlur_.bind(this));
this.element_.addEventListener('mouseup', this.onMouseUp_.bind(this));
this.updateClasses_();
this.element_.classList.add('is-upgraded');
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialSwitch,
classAsString: 'MaterialSwitch',
cssClass: 'mdl-js-switch'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Tabs MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialTabs(element) {
'use strict';
// Stores the HTML element.
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string}
* @private
*/
MaterialTabs.prototype.Constant_ = {
// None at the moment.
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialTabs.prototype.CssClasses_ = {
TAB_CLASS: 'mdl-tabs__tab',
PANEL_CLASS: 'mdl-tabs__panel',
ACTIVE_CLASS: 'is-active',
UPGRADED_CLASS: 'is-upgraded',
MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container',
MDL_RIPPLE: 'mdl-ripple',
MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events'
};
/**
* Handle clicks to a tabs component
* @private
*/
MaterialTabs.prototype.initTabs_ = function(e) {
'use strict';
if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
this.element_.classList.add(
this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS);
}
// Select element tabs, document panels
this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS);
this.panels_ =
this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS);
// Create new tabs for each tab element
for (var i = 0; i < this.tabs_.length; i++) {
new MaterialTab(this.tabs_[i], this);
}
this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);
};
/**
* Reset tab state, dropping active classes
* @private
*/
MaterialTabs.prototype.resetTabState_ = function() {
'use strict';
for (var k = 0; k < this.tabs_.length; k++) {
this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
}
};
/**
* Reset panel state, droping active classes
* @private
*/
MaterialTabs.prototype.resetPanelState_ = function() {
'use strict';
for (var j = 0; j < this.panels_.length; j++) {
this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
}
};
MaterialTabs.prototype.init = function() {
'use strict';
if (this.element_) {
this.initTabs_();
}
};
function MaterialTab(tab, ctx) {
'use strict';
if (tab) {
if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
var rippleContainer = document.createElement('span');
rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER);
rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT);
var ripple = document.createElement('span');
ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE);
rippleContainer.appendChild(ripple);
tab.appendChild(rippleContainer);
}
tab.addEventListener('click', function(e) {
e.preventDefault();
var href = tab.href.split('#')[1];
var panel = ctx.element_.querySelector('#' + href);
ctx.resetTabState_();
ctx.resetPanelState_();
tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
});
}
}
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialTabs,
classAsString: 'MaterialTabs',
cssClass: 'mdl-js-tabs'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Textfield MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialTextfield(element) {
'use strict';
this.element_ = element;
this.maxRows = this.Constant_.NO_MAX_ROWS;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialTextfield.prototype.Constant_ = {
NO_MAX_ROWS: -1,
MAX_ROWS_ATTRIBUTE: 'maxrows'
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialTextfield.prototype.CssClasses_ = {
LABEL: 'mdl-textfield__label',
INPUT: 'mdl-textfield__input',
IS_DIRTY: 'is-dirty',
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_INVALID: 'is-invalid',
IS_UPGRADED: 'is-upgraded'
};
/**
* Handle input being entered.
* @param {Event} event The event that fired.
* @private
*/
MaterialTextfield.prototype.onKeyDown_ = function(event) {
'use strict';
var currentRowCount = event.target.value.split('\n').length;
if (event.keyCode === 13) {
if (currentRowCount >= this.maxRows) {
event.preventDefault();
}
}
};
/**
* Handle focus.
* @param {Event} event The event that fired.
* @private
*/
MaterialTextfield.prototype.onFocus_ = function(event) {
'use strict';
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle lost focus.
* @param {Event} event The event that fired.
* @private
*/
MaterialTextfield.prototype.onBlur_ = function(event) {
'use strict';
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle class updates.
* @param {HTMLElement} button The button whose classes we should update.
* @param {HTMLElement} label The label whose classes we should update.
* @private
*/
MaterialTextfield.prototype.updateClasses_ = function() {
'use strict';
if (this.input_.disabled) {
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
if (this.input_.validity.valid) {
this.element_.classList.remove(this.CssClasses_.IS_INVALID);
} else {
this.element_.classList.add(this.CssClasses_.IS_INVALID);
}
if (this.input_.value && this.input_.value.length > 0) {
this.element_.classList.add(this.CssClasses_.IS_DIRTY);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DIRTY);
}
};
// Public methods.
/**
* Disable text field.
* @public
*/
MaterialTextfield.prototype.disable = function() {
'use strict';
this.input_.disabled = true;
this.updateClasses_();
};
/**
* Enable text field.
* @public
*/
MaterialTextfield.prototype.enable = function() {
'use strict';
this.input_.disabled = false;
this.updateClasses_();
};
/**
* Update text field value.
* @param {String} value The value to which to set the control (optional).
* @public
*/
MaterialTextfield.prototype.change = function(value) {
'use strict';
if (value) {
this.input_.value = value;
}
this.updateClasses_();
};
/**
* Initialize element.
*/
MaterialTextfield.prototype.init = function() {
'use strict';
if (this.element_) {
this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL);
this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
if (this.input_) {
if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) {
this.maxRows = parseInt(this.input_.getAttribute(
this.Constant_.MAX_ROWS_ATTRIBUTE), 10);
if (isNaN(this.maxRows)) {
this.maxRows = this.Constant_.NO_MAX_ROWS;
}
}
this.input_.addEventListener('input', this.updateClasses_.bind(this));
this.input_.addEventListener('focus', this.onFocus_.bind(this));
this.input_.addEventListener('blur', this.onBlur_.bind(this));
if (this.maxRows !== this.Constant_.NO_MAX_ROWS) {
// TODO: This should handle pasting multi line text.
// Currently doesn't.
this.input_.addEventListener('keydown', this.onKeyDown_.bind(this));
}
this.updateClasses_();
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialTextfield,
classAsString: 'MaterialTextfield',
cssClass: 'mdl-js-textfield'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Tooltip MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialTooltip(element) {
'use strict';
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialTooltip.prototype.Constant_ = {
// None for now.
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialTooltip.prototype.CssClasses_ = {
IS_ACTIVE: 'is-active'
};
/**
* Handle mouseenter for tooltip.
* @param {Event} event The event that fired.
* @private
*/
MaterialTooltip.prototype.handleMouseEnter_ = function(event) {
'use strict';
event.stopPropagation();
var props = event.target.getBoundingClientRect();
this.element_.style.left = props.left + (props.width / 2) + 'px';
this.element_.style.marginLeft = -1 * (this.element_.offsetWidth / 2) + 'px';
this.element_.style.top = props.top + props.height + 10 + 'px';
this.element_.classList.add(this.CssClasses_.IS_ACTIVE);
};
/**
* Handle mouseleave for tooltip.
* @param {Event} event The event that fired.
* @private
*/
MaterialTooltip.prototype.handleMouseLeave_ = function(event) {
'use strict';
event.stopPropagation();
this.element_.classList.remove(this.CssClasses_.IS_ACTIVE);
};
/**
* Initialize element.
*/
MaterialTooltip.prototype.init = function() {
'use strict';
if (this.element_) {
var forElId = this.element_.getAttribute('for');
var forEl = null;
if (forElId) {
forEl = document.getElementById(forElId);
}
if (forEl) {
forEl.addEventListener('mouseenter', this.handleMouseEnter_.bind(this),
false);
forEl.addEventListener('mouseleave', this.handleMouseLeave_.bind(this));
}
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialTooltip,
classAsString: 'MaterialTooltip',
cssClass: 'mdl-tooltip'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Layout MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialLayout(element) {
'use strict';
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialLayout.prototype.Constant_ = {
MAX_WIDTH: '(max-width: 850px)'
};
/**
* Modes.
* @enum {number}
* @private
*/
MaterialLayout.prototype.Mode_ = {
STANDARD: 0,
SEAMED: 1,
WATERFALL: 2,
SCROLL: 3
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialLayout.prototype.CssClasses_ = {
HEADER: 'mdl-layout__header',
DRAWER: 'mdl-layout__drawer',
CONTENT: 'mdl-layout__content',
DRAWER_BTN: 'mdl-layout__drawer-button',
JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container',
RIPPLE: 'mdl-ripple',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
HEADER_SEAMED: 'mdl-layout__header--seamed',
HEADER_WATERFALL: 'mdl-layout__header--waterfall',
HEADER_SCROLL: 'mdl-layout__header--scroll',
FIXED_HEADER: 'mdl-layout--fixed-header',
OBFUSCATOR: 'mdl-layout__obfuscator',
TAB_BAR: 'mdl-layout__tab-bar',
TAB_CONTAINER: 'mdl-layout__tab-bar-container',
TAB: 'mdl-layout__tab',
TAB_BAR_BUTTON: 'mdl-layout__tab-bar-button',
TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button',
TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button',
PANEL: 'mdl-layout__tab-panel',
HAS_DRAWER_CLASS: 'has-drawer',
SHADOW_CLASS: 'is-casting-shadow',
COMPACT_CLASS: 'is-compact',
SMALL_SCREEN_CLASS: 'is-small-screen',
DRAWER_OPEN_CLASS: 'is-visible',
ACTIVE_CLASS: 'is-active',
UPGRADED_CLASS: 'is-upgraded',
ANIMATING_CLASS: 'is-animating'
};
/**
* Handles scrolling on the content.
* @private
*/
MaterialLayout.prototype.contentScrollHandler_ = function() {
'use strict';
if(this.header_.classList.contains(this.CssClasses_.ANIMATING_CLASS)) {
return;
}
if (this.content_.scrollTop > 0 && !this.header_.classList.contains(this.CssClasses_.COMPACT_CLASS)) {
this.header_.classList.add(this.CssClasses_.SHADOW_CLASS);
this.header_.classList.add(this.CssClasses_.COMPACT_CLASS);
this.header_.classList.add(this.CssClasses_.ANIMATING_CLASS);
} else if (this.content_.scrollTop <= 0 && this.header_.classList.contains(this.CssClasses_.COMPACT_CLASS)) {
this.header_.classList.remove(this.CssClasses_.SHADOW_CLASS);
this.header_.classList.remove(this.CssClasses_.COMPACT_CLASS);
this.header_.classList.add(this.CssClasses_.ANIMATING_CLASS);
}
};
/**
* Handles changes in screen size.
* @private
*/
MaterialLayout.prototype.screenSizeHandler_ = function() {
'use strict';
if (this.screenSizeMediaQuery_.matches) {
this.element_.classList.add(this.CssClasses_.SMALL_SCREEN_CLASS);
} else {
this.element_.classList.remove(this.CssClasses_.SMALL_SCREEN_CLASS);
// Collapse drawer (if any) when moving to a large screen size.
if (this.drawer_) {
this.drawer_.classList.remove(this.CssClasses_.DRAWER_OPEN_CLASS);
}
}
};
/**
* Handles toggling of the drawer.
* @param {Element} drawer The drawer container element.
* @private
*/
MaterialLayout.prototype.drawerToggleHandler_ = function() {
'use strict';
this.drawer_.classList.toggle(this.CssClasses_.DRAWER_OPEN_CLASS);
};
/**
* Handles (un)setting the `is-animating` class
*/
MaterialLayout.prototype.headerTransitionEndHandler = function() {
'use strict';
this.header_.classList.remove(this.CssClasses_.ANIMATING_CLASS);
};
/**
* Handles expanding the header on click
*/
MaterialLayout.prototype.headerClickHandler = function() {
'use strict';
if (this.header_.classList.contains(this.CssClasses_.COMPACT_CLASS)) {
this.header_.classList.remove(this.CssClasses_.COMPACT_CLASS);
this.header_.classList.add(this.CssClasses_.ANIMATING_CLASS);
}
};
/**
* Reset tab state, dropping active classes
* @private
*/
MaterialLayout.prototype.resetTabState_ = function(tabBar) {
'use strict';
for (var k = 0; k < tabBar.length; k++) {
tabBar[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
}
};
/**
* Reset panel state, droping active classes
* @private
*/
MaterialLayout.prototype.resetPanelState_ = function(panels) {
'use strict';
for (var j = 0; j < panels.length; j++) {
panels[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
}
};
/**
* Initialize element.
*/
MaterialLayout.prototype.init = function() {
'use strict';
if (this.element_) {
var container = document.createElement('div');
container.classList.add('mdl-layout__container');
this.element_.parentElement.insertBefore(container, this.element_);
this.element_.parentElement.removeChild(this.element_);
container.appendChild(this.element_);
this.header_ = this.element_.querySelector('.' + this.CssClasses_.HEADER);
this.drawer_ = this.element_.querySelector('.' + this.CssClasses_.DRAWER);
this.tabBar_ = this.element_.querySelector('.' + this.CssClasses_.TAB_BAR);
this.content_ = this.element_.querySelector('.' + this.CssClasses_.CONTENT);
var mode = this.Mode_.STANDARD;
// Keep an eye on screen size, and add/remove auxiliary class for styling
// of small screens.
this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH);
this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this));
this.screenSizeHandler_();
if (this.header_) {
if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) {
mode = this.Mode_.SEAMED;
} else if (this.header_.classList.contains(
this.CssClasses_.HEADER_WATERFALL)) {
mode = this.Mode_.WATERFALL;
this.header_.addEventListener('transitionend',
this.headerTransitionEndHandler.bind(this));
this.header_.addEventListener('click',
this.headerClickHandler.bind(this));
} else if (this.element_.classList.contains(
this.CssClasses_.HEADER_SCROLL)) {
mode = this.Mode_.SCROLL;
}
if (mode === this.Mode_.STANDARD) {
this.header_.classList.add(this.CssClasses_.SHADOW_CLASS);
if (this.tabBar_) {
this.tabBar_.classList.add(this.CssClasses_.SHADOW_CLASS);
}
} else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) {
this.header_.classList.remove(this.CssClasses_.SHADOW_CLASS);
if (this.tabBar_) {
this.tabBar_.classList.remove(this.CssClasses_.SHADOW_CLASS);
}
} else if (mode === this.Mode_.WATERFALL) {
// Add and remove shadows depending on scroll position.
// Also add/remove auxiliary class for styling of the compact version of
// the header.
this.content_.addEventListener('scroll',
this.contentScrollHandler_.bind(this));
this.contentScrollHandler_();
}
}
// Add drawer toggling button to our layout, if we have an openable drawer.
if (this.drawer_) {
var drawerButton = document.createElement('div');
drawerButton.classList.add(this.CssClasses_.DRAWER_BTN);
drawerButton.addEventListener('click',
this.drawerToggleHandler_.bind(this));
// Add a class if the layout has a drawer, for altering the left padding.
// Adds the HAS_DRAWER_CLASS to the elements since this.header_ may or may
// not be present.
this.element_.classList.add(this.CssClasses_.HAS_DRAWER_CLASS);
// If we have a fixed header, add the button to the header rather than
// the layout.
if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) {
this.header_.insertBefore(drawerButton, this.header_.firstChild);
} else {
this.element_.insertBefore(drawerButton, this.content_);
}
var obfuscator = document.createElement('div');
obfuscator.classList.add(this.CssClasses_.OBFUSCATOR);
this.element_.appendChild(obfuscator);
obfuscator.addEventListener('click',
this.drawerToggleHandler_.bind(this));
}
// Initialize tabs, if any.
if (this.tabBar_) {
var tabContainer = document.createElement('div');
tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER);
this.element_.insertBefore(tabContainer, this.tabBar_);
this.element_.removeChild(this.tabBar_);
var leftButton = document.createElement('div');
leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON);
leftButton.addEventListener('click', function() {
this.tabBar_.scrollLeft -= 100;
}.bind(this));
var rightButton = document.createElement('div');
rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON);
rightButton.addEventListener('click', function() {
this.tabBar_.scrollLeft += 100;
}.bind(this));
tabContainer.appendChild(leftButton);
tabContainer.appendChild(this.tabBar_);
tabContainer.appendChild(rightButton);
// Add and remove buttons depending on scroll position.
var tabScrollHandler = function() {
if (this.tabBar_.scrollLeft > 0) {
leftButton.classList.add(this.CssClasses_.ACTIVE_CLASS);
} else {
leftButton.classList.remove(this.CssClasses_.ACTIVE_CLASS);
}
if (this.tabBar_.scrollLeft <
this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) {
rightButton.classList.add(this.CssClasses_.ACTIVE_CLASS);
} else {
rightButton.classList.remove(this.CssClasses_.ACTIVE_CLASS);
}
}.bind(this);
this.tabBar_.addEventListener('scroll', tabScrollHandler);
tabScrollHandler();
if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
}
// Select element tabs, document panels
var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB);
var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL);
// Create new tabs for each tab element
for (var i = 0; i < tabs.length; i++) {
new MaterialLayoutTab(tabs[i], tabs, panels, this);
}
}
this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);
}
};
function MaterialLayoutTab(tab, tabs, panels, layout) {
'use strict';
if (tab) {
if (layout.tabBar_.classList.contains(
layout.CssClasses_.JS_RIPPLE_EFFECT)) {
var rippleContainer = document.createElement('span');
rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER);
rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT);
var ripple = document.createElement('span');
ripple.classList.add(layout.CssClasses_.RIPPLE);
rippleContainer.appendChild(ripple);
tab.appendChild(rippleContainer);
}
tab.addEventListener('click', function(e) {
e.preventDefault();
var href = tab.href.split('#')[1];
var panel = layout.content_.querySelector('#' + href);
layout.resetTabState_(tabs);
layout.resetPanelState_(panels);
tab.classList.add(layout.CssClasses_.ACTIVE_CLASS);
panel.classList.add(layout.CssClasses_.ACTIVE_CLASS);
});
}
}
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialLayout,
classAsString: 'MaterialLayout',
cssClass: 'mdl-js-layout'
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Ripple MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
* @param {HTMLElement} element The element that will be upgraded.
*/
function MaterialRipple(element) {
'use strict';
this.element_ = element;
// Initialize instance.
this.init();
}
/**
* Store constants in one place so they can be updated easily.
* @enum {string | number}
* @private
*/
MaterialRipple.prototype.Constant_ = {
INITIAL_SCALE: 'scale(0.0001, 0.0001)',
INITIAL_SIZE: '1px',
INITIAL_OPACITY: '0.4',
FINAL_OPACITY: '0',
FINAL_SCALE: ''
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
* @enum {string}
* @private
*/
MaterialRipple.prototype.CssClasses_ = {
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE: 'mdl-ripple',
IS_ANIMATING: 'is-animating',
IS_VISIBLE: 'is-visible'
};
/**
* Handle mouse / finger down on element.
* @param {Event} event The event that fired.
* @private
*/
MaterialRipple.prototype.downHandler_ = function(event) {
'use strict';
this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE);
if (event.type === 'mousedown' && this.ignoringMouseDown_) {
this.ignoringMouseDown_ = false;
} else {
if (event.type === 'touchstart') {
this.ignoringMouseDown_ = true;
}
var frameCount = this.getFrameCount();
if (frameCount > 0) {
return;
}
this.setFrameCount(1);
var bound = event.currentTarget.getBoundingClientRect();
var x;
var y;
// Check if we are handling a keyboard click.
if (event.clientX === 0 && event.clientY === 0) {
x = Math.round(bound.width / 2);
y = Math.round(bound.height / 2);
} else {
var clientX = event.clientX ? event.clientX : event.touches[0].clientX;
var clientY = event.clientY ? event.clientY : event.touches[0].clientY;
x = Math.round(clientX - bound.left);
y = Math.round(clientY - bound.top);
}
this.setRippleXY(x, y);
this.setRippleStyles(true);
window.requestAnimationFrame(this.animFrameHandler.bind(this));
}
};
/**
* Handle mouse / finger up on element.
* @param {Event} event The event that fired.
* @private
*/
MaterialRipple.prototype.upHandler_ = function(event) {
'use strict';
// Don't fire for the artificial "mouseup" generated by a double-click.
if (event && event.detail !== 2) {
this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
}
};
/**
* Initialize element.
*/
MaterialRipple.prototype.init = function() {
'use strict';
if (this.element_) {
var recentering =
this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER);
if (!this.element_.classList.contains(
this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) {
this.rippleElement_ = this.element_.querySelector('.' +
this.CssClasses_.RIPPLE);
this.frameCount_ = 0;
this.rippleSize_ = 0;
this.x_ = 0;
this.y_ = 0;
// Touch start produces a compat mouse down event, which would cause a
// second ripples. To avoid that, we use this property to ignore the first
// mouse down after a touch start.
this.ignoringMouseDown_ = false;
if (this.rippleElement_) {
var bound = this.element_.getBoundingClientRect();
this.rippleSize_ = Math.sqrt(bound.width * bound.width +
bound.height * bound.height) * 2 + 2;
this.rippleElement_.style.width = this.rippleSize_ + 'px';
this.rippleElement_.style.height = this.rippleSize_ + 'px';
}
this.element_.addEventListener('mousedown', this.downHandler_.bind(this));
this.element_.addEventListener('touchstart',
this.downHandler_.bind(this));
this.element_.addEventListener('mouseup', this.upHandler_.bind(this));
this.element_.addEventListener('mouseleave', this.upHandler_.bind(this));
this.element_.addEventListener('touchend', this.upHandler_.bind(this));
this.element_.addEventListener('blur', this.upHandler_.bind(this));
this.getFrameCount = function() {
return this.frameCount_;
};
this.setFrameCount = function(fC) {
this.frameCount_ = fC;
};
this.getRippleElement = function() {
return this.rippleElement_;
};
this.setRippleXY = function(newX, newY) {
this.x_ = newX;
this.y_ = newY;
};
this.setRippleStyles = function(start) {
if (this.rippleElement_ !== null) {
var transformString;
var scale;
var size;
var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)';
if (start) {
scale = this.Constant_.INITIAL_SCALE;
size = this.Constant_.INITIAL_SIZE;
} else {
scale = this.Constant_.FINAL_SCALE;
size = this.rippleSize_ + 'px';
if (recentering) {
offset = 'translate(' + bound.width / 2 + 'px, ' +
bound.height / 2 + 'px)';
}
}
transformString = 'translate(-50%, -50%) ' + offset + scale;
this.rippleElement_.style.webkitTransform = transformString;
this.rippleElement_.style.msTransform = transformString;
this.rippleElement_.style.transform = transformString;
if (start) {
this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING);
} else {
this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING);
}
}
};
this.animFrameHandler = function() {
if (this.frameCount_-- > 0) {
window.requestAnimationFrame(this.animFrameHandler.bind(this));
} else {
this.setRippleStyles(false);
}
};
}
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialRipple,
classAsString: 'MaterialRipple',
cssClass: 'mdl-js-ripple-effect'
});