3420 lines
98 KiB
JavaScript
3420 lines
98 KiB
JavaScript
/**
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* material-design-lite - Material Design Components in CSS, JS and HTML
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* @version v1.0.0
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* @link https://github.com/google/material-design-lite
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* @license Apache-2
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*/
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/**
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* Copyright 2015 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* A component handler interface using the revealing module design pattern.
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* More details on this pattern design here:
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* https://github.com/jasonmayes/mdl-component-design-pattern
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* @author Jason Mayes.
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*/
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/* exported componentHandler */
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var componentHandler = (function() {
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'use strict';
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var registeredComponents_ = [];
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var createdComponents_ = [];
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/**
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* Searches registered components for a class we are interested in using.
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* Optionally replaces a match with passed object if specified.
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* @param {string} name The name of a class we want to use.
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* @param {object} optReplace Optional object to replace match with.
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* @return {object | false}
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* @private
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*/
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function findRegisteredClass_(name, optReplace) {
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for (var i = 0; i < registeredComponents_.length; i++) {
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if (registeredComponents_[i].className === name) {
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if (optReplace !== undefined) {
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registeredComponents_[i] = optReplace;
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}
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return registeredComponents_[i];
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}
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}
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return false;
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}
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/**
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* Searches existing DOM for elements of our component type and upgrades them
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* if they have not already been upgraded.
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* @param {string} jsClass the programatic name of the element class we need
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* to create a new instance of.
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* @param {string} cssClass the name of the CSS class elements of this type
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* will have.
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*/
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function upgradeDomInternal(jsClass, cssClass) {
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if (jsClass === undefined && cssClass === undefined) {
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for (var i = 0; i < registeredComponents_.length; i++) {
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upgradeDomInternal(registeredComponents_[i].className,
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registeredComponents_[i].cssClass);
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}
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} else {
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if (cssClass === undefined) {
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var registeredClass = findRegisteredClass_(jsClass);
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if (registeredClass) {
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cssClass = registeredClass.cssClass;
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}
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}
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var elements = document.querySelectorAll('.' + cssClass);
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for (var n = 0; n < elements.length; n++) {
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upgradeElementInternal(elements[n], jsClass);
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}
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}
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}
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/**
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* Upgrades a specific element rather than all in the DOM.
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* @param {HTMLElement} element The element we wish to upgrade.
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* @param {string} jsClass The name of the class we want to upgrade
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* the element to.
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*/
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function upgradeElementInternal(element, jsClass) {
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// Only upgrade elements that have not already been upgraded.
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var dataUpgraded = element.getAttribute('data-upgraded');
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if (dataUpgraded === null || dataUpgraded.indexOf(jsClass) === -1) {
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// Upgrade element.
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if (dataUpgraded === null) {
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dataUpgraded = '';
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}
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element.setAttribute('data-upgraded', dataUpgraded + ',' + jsClass);
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var registeredClass = findRegisteredClass_(jsClass);
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if (registeredClass) {
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// new
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var instance = new registeredClass.classConstructor(element);
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createdComponents_.push(instance);
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// Call any callbacks the user has registered with this component type.
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registeredClass.callbacks.forEach(function (callback) {
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callback(element);
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});
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// Assign per element instance for control over API
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element.widget = instance;
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} else {
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// If component creator forgot to register, try and see if
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// it is in global scope.
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createdComponents_.push(new window[jsClass](element));
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}
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var ev = document.createEvent('Events');
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ev.initEvent('mdl-componentupgraded', true, true);
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element.dispatchEvent(ev);
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}
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}
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/**
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* Registers a class for future use and attempts to upgrade existing DOM.
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* @param {object} config An object containing:
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* {constructor: Constructor, classAsString: string, cssClass: string}
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*/
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function registerInternal(config) {
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var newConfig = {
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'classConstructor': config.constructor,
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'className': config.classAsString,
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'cssClass': config.cssClass,
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'callbacks': []
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};
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var found = findRegisteredClass_(config.classAsString, newConfig);
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if (!found) {
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registeredComponents_.push(newConfig);
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}
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}
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/**
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* Allows user to be alerted to any upgrades that are performed for a given
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* component type
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* @param {string} jsClass The class name of the MDL component we wish
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* to hook into for any upgrades performed.
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* @param {function} callback The function to call upon an upgrade. This
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* function should expect 1 parameter - the HTMLElement which got upgraded.
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*/
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function registerUpgradedCallbackInternal(jsClass, callback) {
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var regClass = findRegisteredClass_(jsClass);
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if (regClass) {
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regClass.callbacks.push(callback);
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}
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}
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/**
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* Upgrades all registered components found in the current DOM. This is
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* automatically called on window load.
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*/
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function upgradeAllRegisteredInternal() {
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for (var n = 0; n < registeredComponents_.length; n++) {
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upgradeDomInternal(registeredComponents_[n].className);
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}
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}
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// Now return the functions that should be made public with their publicly
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// facing names...
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return {
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upgradeDom: upgradeDomInternal,
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upgradeElement: upgradeElementInternal,
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upgradeAllRegistered: upgradeAllRegisteredInternal,
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registerUpgradedCallback: registerUpgradedCallbackInternal,
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register: registerInternal
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};
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})();
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window.addEventListener('load', function() {
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'use strict';
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/**
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* Performs a "Cutting the mustard" test. If the browser supports the features
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* tested, adds a mdl-js class to the <html> element. It then upgrades all MDL
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* components requiring JavaScript.
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*/
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if ('classList' in document.createElement('div') && 'querySelector' in document &&
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'addEventListener' in window && Array.prototype.forEach) {
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document.documentElement.classList.add('mdl-js');
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componentHandler.upgradeAllRegistered();
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} else {
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componentHandler.upgradeElement = componentHandler.register = function () { };
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}
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});
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// Source: https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js
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// Adapted from https://gist.github.com/paulirish/1579671 which derived from
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// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
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// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
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// requestAnimationFrame polyfill by Erik Möller.
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// Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon
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// MIT license
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(function() {
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'use strict';
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if (!Date.now) {
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Date.now = function() { return new Date().getTime(); };
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}
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var vendors = ['webkit', 'moz'];
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for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) {
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var vp = vendors[i];
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window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];
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window.cancelAnimationFrame = (window[vp + 'CancelAnimationFrame'] ||
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window[vp + 'CancelRequestAnimationFrame']);
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}
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if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) {
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var lastTime = 0;
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window.requestAnimationFrame = function(callback) {
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var now = Date.now();
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var nextTime = Math.max(lastTime + 16, now);
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return setTimeout(function() { callback(lastTime = nextTime); },
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nextTime - now);
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};
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window.cancelAnimationFrame = clearTimeout;
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}
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})();
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/**
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* Copyright 2015 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* Class constructor for Animation MDL component.
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* Implements MDL component design pattern defined at:
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* https://github.com/jasonmayes/mdl-component-design-pattern
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* @param {HTMLElement} element The element that will be upgraded.
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*/
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function DemoAnimation(element) {
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'use strict';
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this.element_ = element;
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this.position_ = this.Constant_.STARTING_POSITION;
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this.movable_ = this.element_.querySelector('.' + this.CssClasses_.MOVABLE);
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// Initialize instance.
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this.init();
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}
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/**
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* Store constants in one place so they can be updated easily.
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* @enum {string | number}
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* @private
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*/
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DemoAnimation.prototype.Constant_ = {
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STARTING_POSITION: 1
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};
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/**
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* Store strings for class names defined by this component that are used in
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* JavaScript. This allows us to simply change it in one place should we
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* decide to modify at a later date.
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* @enum {string}
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* @private
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*/
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DemoAnimation.prototype.CssClasses_ = {
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MOVABLE: 'demo-animation__movable',
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POSITION_PREFIX: 'demo-animation--position-'
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};
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/**
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* Handle click of element.
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* @param {Event} event The event that fired.
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* @private
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*/
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DemoAnimation.prototype.handleClick_ = function(event) {
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'use strict';
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this.movable_.classList.remove(this.CssClasses_.POSITION_PREFIX +
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this.position_);
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this.position_++;
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if (this.position_ > 6) {
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this.position_ = 1;
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}
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this.movable_.classList.add(this.CssClasses_.POSITION_PREFIX +
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this.position_);
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};
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/**
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* Initialize element.
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*/
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DemoAnimation.prototype.init = function() {
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'use strict';
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if (this.element_) {
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if (!this.movable_) {
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console.error('Was expecting to find an element with class name ' +
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this.CssClasses_.MOVABLE + ' inside of: ', this.element_);
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return;
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}
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this.element_.addEventListener('click', this.handleClick_.bind(this));
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}
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};
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// The component registers itself. It can assume componentHandler is available
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// in the global scope.
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componentHandler.register({
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constructor: DemoAnimation,
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classAsString: 'DemoAnimation',
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cssClass: 'demo-js-animation'
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});
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/**
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* Copyright 2015 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* Class constructor for Button MDL component.
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* Implements MDL component design pattern defined at:
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* https://github.com/jasonmayes/mdl-component-design-pattern
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* @param {HTMLElement} element The element that will be upgraded.
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*/
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function MaterialButton(element) {
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'use strict';
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this.element_ = element;
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// Initialize instance.
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this.init();
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}
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/**
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* Store constants in one place so they can be updated easily.
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* @enum {string | number}
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* @private
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*/
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MaterialButton.prototype.Constant_ = {
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// None for now.
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};
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/**
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* Store strings for class names defined by this component that are used in
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* JavaScript. This allows us to simply change it in one place should we
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* decide to modify at a later date.
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* @enum {string}
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* @private
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*/
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MaterialButton.prototype.CssClasses_ = {
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RIPPLE_EFFECT: 'mdl-js-ripple-effect',
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RIPPLE_CONTAINER: 'mdl-button__ripple-container',
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RIPPLE: 'mdl-ripple'
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};
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/**
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* Handle blur of element.
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* @param {HTMLElement} element The instance of a button we want to blur.
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* @private
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*/
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MaterialButton.prototype.blurHandler = function(event) {
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'use strict';
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if (event) {
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this.element_.blur();
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}
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};
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// Public methods.
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/**
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* Disable button.
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* @public
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*/
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MaterialButton.prototype.disable = function() {
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'use strict';
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this.element_.disabled = true;
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};
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/**
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* Enable button.
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* @public
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*/
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MaterialButton.prototype.enable = function() {
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'use strict';
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this.element_.disabled = false;
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};
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/**
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* Initialize element.
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*/
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MaterialButton.prototype.init = function() {
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'use strict';
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if (this.element_) {
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if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
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var rippleContainer = document.createElement('span');
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rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
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var ripple = document.createElement('span');
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ripple.classList.add(this.CssClasses_.RIPPLE);
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rippleContainer.appendChild(ripple);
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ripple.addEventListener('mouseup', this.blurHandler.bind(this));
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this.element_.appendChild(rippleContainer);
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}
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this.element_.addEventListener('mouseup', this.blurHandler.bind(this));
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this.element_.addEventListener('mouseleave', this.blurHandler.bind(this));
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}
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};
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// The component registers itself. It can assume componentHandler is available
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// in the global scope.
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componentHandler.register({
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constructor: MaterialButton,
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classAsString: 'MaterialButton',
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cssClass: 'mdl-js-button'
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});
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/**
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* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
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* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
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|
|
/**
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* Class constructor for Checkbox MDL component.
|
|
* Implements MDL component design pattern defined at:
|
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* https://github.com/jasonmayes/mdl-component-design-pattern
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* @param {HTMLElement} element The element that will be upgraded.
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*/
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function MaterialCheckbox(element) {
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'use strict';
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this.element_ = element;
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// Initialize instance.
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this.init();
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}
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/**
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* Store constants in one place so they can be updated easily.
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* @enum {string | number}
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* @private
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*/
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MaterialCheckbox.prototype.Constant_ = {
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TINY_TIMEOUT: 0.001
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};
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|
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/**
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* Store strings for class names defined by this component that are used in
|
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* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
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* @private
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*/
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MaterialCheckbox.prototype.CssClasses_ = {
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INPUT: 'mdl-checkbox__input',
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BOX_OUTLINE: 'mdl-checkbox__box-outline',
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FOCUS_HELPER: 'mdl-checkbox__focus-helper',
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TICK_OUTLINE: 'mdl-checkbox__tick-outline',
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RIPPLE_EFFECT: 'mdl-js-ripple-effect',
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RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
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RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container',
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RIPPLE_CENTER: 'mdl-ripple--center',
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RIPPLE: 'mdl-ripple',
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IS_FOCUSED: 'is-focused',
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IS_DISABLED: 'is-disabled',
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IS_CHECKED: 'is-checked',
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IS_UPGRADED: 'is-upgraded'
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};
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/**
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* Handle change of state.
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* @param {Event} event The event that fired.
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* @private
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*/
|
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MaterialCheckbox.prototype.onChange_ = function(event) {
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'use strict';
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this.updateClasses_();
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};
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/**
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* Handle focus of element.
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* @param {Event} event The event that fired.
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* @private
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*/
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MaterialCheckbox.prototype.onFocus_ = function(event) {
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'use strict';
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this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
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};
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/**
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* Handle lost focus of element.
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* @param {Event} event The event that fired.
|
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* @private
|
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*/
|
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MaterialCheckbox.prototype.onBlur_ = function(event) {
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'use strict';
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this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
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};
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/**
|
|
* Handle mouseup.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialCheckbox.prototype.onMouseUp_ = function(event) {
|
|
'use strict';
|
|
|
|
this.blur_();
|
|
};
|
|
|
|
/**
|
|
* Handle class updates.
|
|
* @param {HTMLElement} button The button whose classes we should update.
|
|
* @param {HTMLElement} label The label whose classes we should update.
|
|
* @private
|
|
*/
|
|
MaterialCheckbox.prototype.updateClasses_ = function() {
|
|
'use strict';
|
|
|
|
if (this.inputElement_.disabled) {
|
|
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
|
|
}
|
|
|
|
if (this.inputElement_.checked) {
|
|
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add blur.
|
|
* @private
|
|
*/
|
|
MaterialCheckbox.prototype.blur_ = function(event) {
|
|
'use strict';
|
|
|
|
// TODO: figure out why there's a focus event being fired after our blur,
|
|
// so that we can avoid this hack.
|
|
window.setTimeout(function() {
|
|
this.inputElement_.blur();
|
|
}.bind(this), this.Constant_.TINY_TIMEOUT);
|
|
};
|
|
|
|
// Public methods.
|
|
|
|
/**
|
|
* Disable checkbox.
|
|
* @public
|
|
*/
|
|
MaterialCheckbox.prototype.disable = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.disabled = true;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Enable checkbox.
|
|
* @public
|
|
*/
|
|
MaterialCheckbox.prototype.enable = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.disabled = false;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Check checkbox.
|
|
* @public
|
|
*/
|
|
MaterialCheckbox.prototype.check = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.checked = true;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Uncheck checkbox.
|
|
* @public
|
|
*/
|
|
MaterialCheckbox.prototype.uncheck = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.checked = false;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialCheckbox.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
this.inputElement_ = this.element_.querySelector('.' +
|
|
this.CssClasses_.INPUT);
|
|
|
|
var boxOutline = document.createElement('span');
|
|
boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);
|
|
|
|
var tickContainer = document.createElement('span');
|
|
tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);
|
|
|
|
var tickOutline = document.createElement('span');
|
|
tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);
|
|
|
|
boxOutline.appendChild(tickOutline);
|
|
|
|
this.element_.appendChild(tickContainer);
|
|
this.element_.appendChild(boxOutline);
|
|
|
|
var rippleContainer;
|
|
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
|
|
rippleContainer.addEventListener('mouseup', this.onMouseUp_.bind(this));
|
|
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(this.CssClasses_.RIPPLE);
|
|
|
|
rippleContainer.appendChild(ripple);
|
|
this.element_.appendChild(rippleContainer);
|
|
}
|
|
|
|
this.inputElement_.addEventListener('change', this.onChange_.bind(this));
|
|
this.inputElement_.addEventListener('focus', this.onFocus_.bind(this));
|
|
this.inputElement_.addEventListener('blur', this.onBlur_.bind(this));
|
|
this.element_.addEventListener('mouseup', this.onMouseUp_.bind(this));
|
|
|
|
this.updateClasses_();
|
|
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
}
|
|
};
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialCheckbox,
|
|
classAsString: 'MaterialCheckbox',
|
|
cssClass: 'mdl-js-checkbox'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for icon toggle MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialIconToggle(element) {
|
|
'use strict';
|
|
|
|
this.element_ = element;
|
|
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.Constant_ = {
|
|
TINY_TIMEOUT: 0.001
|
|
};
|
|
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.CssClasses_ = {
|
|
INPUT: 'mdl-icon-toggle__input',
|
|
JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container',
|
|
RIPPLE_CENTER: 'mdl-ripple--center',
|
|
RIPPLE: 'mdl-ripple',
|
|
IS_FOCUSED: 'is-focused',
|
|
IS_DISABLED: 'is-disabled',
|
|
IS_CHECKED: 'is-checked'
|
|
};
|
|
|
|
/**
|
|
* Handle change of state.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.onChange_ = function(event) {
|
|
'use strict';
|
|
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Handle focus of element.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.onFocus_ = function(event) {
|
|
'use strict';
|
|
|
|
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
|
|
/**
|
|
* Handle lost focus of element.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.onBlur_ = function(event) {
|
|
'use strict';
|
|
|
|
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
|
|
/**
|
|
* Handle mouseup.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.onMouseUp_ = function(event) {
|
|
'use strict';
|
|
|
|
this.blur_();
|
|
};
|
|
|
|
/**
|
|
* Handle class updates.
|
|
* @param {HTMLElement} button The button whose classes we should update.
|
|
* @param {HTMLElement} label The label whose classes we should update.
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.updateClasses_ = function() {
|
|
'use strict';
|
|
|
|
if (this.inputElement_.disabled) {
|
|
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
|
|
}
|
|
|
|
if (this.inputElement_.checked) {
|
|
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add blur.
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.blur_ = function(event) {
|
|
'use strict';
|
|
|
|
// TODO: figure out why there's a focus event being fired after our blur,
|
|
// so that we can avoid this hack.
|
|
window.setTimeout(function() {
|
|
this.inputElement_.blur();
|
|
}.bind(this), this.Constant_.TINY_TIMEOUT);
|
|
};
|
|
|
|
// Public methods.
|
|
|
|
/**
|
|
* Disable icon toggle.
|
|
* @public
|
|
*/
|
|
MaterialIconToggle.prototype.disable = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.disabled = true;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Enable icon toggle.
|
|
* @public
|
|
*/
|
|
MaterialIconToggle.prototype.enable = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.disabled = false;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Check icon toggle.
|
|
* @public
|
|
*/
|
|
MaterialIconToggle.prototype.check = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.checked = true;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Uncheck icon toggle.
|
|
* @public
|
|
*/
|
|
MaterialIconToggle.prototype.uncheck = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.checked = false;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialIconToggle.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
this.inputElement_ =
|
|
this.element_.querySelector('.' + this.CssClasses_.INPUT);
|
|
|
|
var rippleContainer;
|
|
if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
|
|
rippleContainer.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
|
|
rippleContainer.addEventListener('mouseup', this.onMouseUp_.bind(this));
|
|
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(this.CssClasses_.RIPPLE);
|
|
|
|
rippleContainer.appendChild(ripple);
|
|
this.element_.appendChild(rippleContainer);
|
|
}
|
|
|
|
this.inputElement_.addEventListener('change', this.onChange_.bind(this));
|
|
this.inputElement_.addEventListener('focus', this.onFocus_.bind(this));
|
|
this.inputElement_.addEventListener('blur', this.onBlur_.bind(this));
|
|
this.element_.addEventListener('mouseup', this.onMouseUp_.bind(this));
|
|
|
|
this.updateClasses_();
|
|
this.element_.classList.add('is-upgraded');
|
|
}
|
|
};
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialIconToggle,
|
|
classAsString: 'MaterialIconToggle',
|
|
cssClass: 'mdl-js-icon-toggle'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for dropdown MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialMenu(element) {
|
|
'use strict';
|
|
|
|
this.element_ = element;
|
|
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.Constant_ = {
|
|
// Total duration of the menu animation.
|
|
TRANSITION_DURATION_SECONDS: 0.3,
|
|
// The fraction of the total duration we want to use for menu item animations.
|
|
TRANSITION_DURATION_FRACTION: 0.8,
|
|
// How long the menu stays open after choosing an option (so the user can see
|
|
// the ripple).
|
|
CLOSE_TIMEOUT: 150
|
|
};
|
|
|
|
/**
|
|
* Keycodes, for code readability.
|
|
* @enum {number}
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.Keycodes_ = {
|
|
ENTER: 13,
|
|
ESCAPE: 27,
|
|
SPACE: 32,
|
|
UP_ARROW: 38,
|
|
DOWN_ARROW: 40
|
|
};
|
|
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.CssClasses_ = {
|
|
CONTAINER: 'mdl-menu__container',
|
|
OUTLINE: 'mdl-menu__outline',
|
|
ITEM: 'mdl-menu__item',
|
|
ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container',
|
|
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
RIPPLE: 'mdl-ripple',
|
|
// Statuses
|
|
IS_UPGRADED: 'is-upgraded',
|
|
IS_VISIBLE: 'is-visible',
|
|
IS_ANIMATING: 'is-animating',
|
|
// Alignment options
|
|
BOTTOM_LEFT: 'mdl-menu--bottom-left', // This is the default.
|
|
BOTTOM_RIGHT: 'mdl-menu--bottom-right',
|
|
TOP_LEFT: 'mdl-menu--top-left',
|
|
TOP_RIGHT: 'mdl-menu--top-right',
|
|
UNALIGNED: 'mdl-menu--unaligned'
|
|
};
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialMenu.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
// Create container for the menu.
|
|
var container = document.createElement('div');
|
|
container.classList.add(this.CssClasses_.CONTAINER);
|
|
this.element_.parentElement.insertBefore(container, this.element_);
|
|
this.element_.parentElement.removeChild(this.element_);
|
|
container.appendChild(this.element_);
|
|
this.container_ = container;
|
|
|
|
// Create outline for the menu (shadow and background).
|
|
var outline = document.createElement('div');
|
|
outline.classList.add(this.CssClasses_.OUTLINE);
|
|
this.outline_ = outline;
|
|
container.insertBefore(outline, this.element_);
|
|
|
|
// Find the "for" element and bind events to it.
|
|
var forElId = this.element_.getAttribute('for');
|
|
var forEl = null;
|
|
if (forElId) {
|
|
forEl = document.getElementById(forElId);
|
|
if (forEl) {
|
|
this.forElement_ = forEl;
|
|
forEl.addEventListener('click', this.handleForClick_.bind(this));
|
|
forEl.addEventListener('keydown',
|
|
this.handleForKeyboardEvent_.bind(this));
|
|
}
|
|
}
|
|
|
|
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
|
|
|
|
for (var i = 0; i < items.length; i++) {
|
|
// Add a listener to each menu item.
|
|
items[i].addEventListener('click', this.handleItemClick_.bind(this));
|
|
// Add a tab index to each menu item.
|
|
items[i].tabIndex = '-1';
|
|
// Add a keyboard listener to each menu item.
|
|
items[i].addEventListener('keydown',
|
|
this.handleItemKeyboardEvent_.bind(this));
|
|
}
|
|
|
|
// Add ripple classes to each item, if the user has enabled ripples.
|
|
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
|
|
for (i = 0; i < items.length; i++) {
|
|
var item = items[i];
|
|
|
|
var rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
|
|
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(this.CssClasses_.RIPPLE);
|
|
rippleContainer.appendChild(ripple);
|
|
|
|
item.appendChild(rippleContainer);
|
|
item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
|
|
}
|
|
}
|
|
|
|
// Copy alignment classes to the container, so the outline can use them.
|
|
if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
|
|
this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
|
|
}
|
|
if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
|
|
this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
|
|
}
|
|
if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
|
|
this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
|
|
}
|
|
if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
|
|
this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
|
|
}
|
|
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
|
|
this.outline_.classList.add(this.CssClasses_.UNALIGNED);
|
|
}
|
|
|
|
container.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handles a click on the "for" element, by positioning the menu and then
|
|
* toggling it.
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.handleForClick_ = function(evt) {
|
|
'use strict';
|
|
|
|
if (this.element_ && this.forElement_) {
|
|
var rect = this.forElement_.getBoundingClientRect();
|
|
var forRect = this.forElement_.parentElement.getBoundingClientRect();
|
|
|
|
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
|
|
// Do not position the menu automatically. Requires the developer to
|
|
// manually specify position.
|
|
} else if (this.element_.classList.contains(
|
|
this.CssClasses_.BOTTOM_RIGHT)) {
|
|
// Position below the "for" element, aligned to its right.
|
|
this.container_.style.right = (forRect.right - rect.right) + 'px';
|
|
this.container_.style.top =
|
|
this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
|
|
} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
|
|
// Position above the "for" element, aligned to its left.
|
|
this.container_.style.left = this.forElement_.offsetLeft + 'px';
|
|
this.container_.style.bottom = (forRect.bottom - rect.top) + 'px';
|
|
} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
|
|
// Position above the "for" element, aligned to its right.
|
|
this.container_.style.right = (forRect.right - rect.right) + 'px';
|
|
this.container_.style.bottom = (forRect.bottom - rect.top) + 'px';
|
|
} else {
|
|
// Default: position below the "for" element, aligned to its left.
|
|
this.container_.style.left = this.forElement_.offsetLeft + 'px';
|
|
this.container_.style.top =
|
|
this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
|
|
}
|
|
}
|
|
|
|
this.toggle(evt);
|
|
};
|
|
|
|
/**
|
|
* Handles a keyboard event on the "for" element.
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.handleForKeyboardEvent_ = function(evt) {
|
|
'use strict';
|
|
|
|
if (this.element_ && this.container_ && this.forElement_) {
|
|
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM +
|
|
':not([disabled])');
|
|
|
|
if (items && items.length > 0 &&
|
|
this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
|
|
if (evt.keyCode === this.Keycodes_.UP_ARROW) {
|
|
evt.preventDefault();
|
|
items[items.length - 1].focus();
|
|
} else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
|
|
evt.preventDefault();
|
|
items[0].focus();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handles a keyboard event on an item.
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.handleItemKeyboardEvent_ = function(evt) {
|
|
'use strict';
|
|
|
|
if (this.element_ && this.container_) {
|
|
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM +
|
|
':not([disabled])');
|
|
|
|
if (items && items.length > 0 &&
|
|
this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
|
|
var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);
|
|
|
|
if (evt.keyCode === this.Keycodes_.UP_ARROW) {
|
|
evt.preventDefault();
|
|
if (currentIndex > 0) {
|
|
items[currentIndex - 1].focus();
|
|
} else {
|
|
items[items.length - 1].focus();
|
|
}
|
|
} else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
|
|
evt.preventDefault();
|
|
if (items.length > currentIndex + 1) {
|
|
items[currentIndex + 1].focus();
|
|
} else {
|
|
items[0].focus();
|
|
}
|
|
} else if (evt.keyCode === this.Keycodes_.SPACE ||
|
|
evt.keyCode === this.Keycodes_.ENTER) {
|
|
evt.preventDefault();
|
|
// Send mousedown and mouseup to trigger ripple.
|
|
var e = new MouseEvent('mousedown');
|
|
evt.target.dispatchEvent(e);
|
|
e = new MouseEvent('mouseup');
|
|
evt.target.dispatchEvent(e);
|
|
// Send click.
|
|
evt.target.click();
|
|
} else if (evt.keyCode === this.Keycodes_.ESCAPE) {
|
|
evt.preventDefault();
|
|
this.hide();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handles a click event on an item.
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.handleItemClick_ = function(evt) {
|
|
'use strict';
|
|
|
|
if (evt.target.getAttribute('disabled') !== null) {
|
|
evt.stopPropagation();
|
|
} else {
|
|
// Wait some time before closing menu, so the user can see the ripple.
|
|
this.closing_ = true;
|
|
window.setTimeout(function(evt) {
|
|
this.hide();
|
|
this.closing_ = false;
|
|
}.bind(this), this.Constant_.CLOSE_TIMEOUT);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Calculates the initial clip (for opening the menu) or final clip (for closing
|
|
* it), and applies it. This allows us to animate from or to the correct point,
|
|
* that is, the point it's aligned to in the "for" element.
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.applyClip_ = function(height, width) {
|
|
'use strict';
|
|
|
|
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
|
|
// Do not clip.
|
|
this.element_.style.clip = null;
|
|
} else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
|
|
// Clip to the top right corner of the menu.
|
|
this.element_.style.clip =
|
|
'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';
|
|
} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
|
|
// Clip to the bottom left corner of the menu.
|
|
this.element_.style.clip =
|
|
'rect(' + height + 'px 0 ' + height + 'px 0)';
|
|
} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
|
|
// Clip to the bottom right corner of the menu.
|
|
this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' +
|
|
height + 'px ' + width + 'px)';
|
|
} else {
|
|
// Default: do not clip (same as clipping to the top left corner).
|
|
this.element_.style.clip = null;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Adds an event listener to clean up after the animation ends.
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.addAnimationEndListener_ = function() {
|
|
'use strict';
|
|
|
|
var cleanup = function() {
|
|
this.element_.classList.remove(this.CssClasses_.IS_ANIMATING);
|
|
}.bind(this);
|
|
|
|
// Remove animation class once the transition is done.
|
|
this.element_.addEventListener('transitionend', cleanup);
|
|
this.element_.addEventListener('webkitTransitionEnd', cleanup);
|
|
};
|
|
|
|
/**
|
|
* Displays the menu.
|
|
* @public
|
|
*/
|
|
MaterialMenu.prototype.show = function(evt) {
|
|
'use strict';
|
|
|
|
if (this.element_ && this.container_ && this.outline_) {
|
|
// Measure the inner element.
|
|
var height = this.element_.getBoundingClientRect().height;
|
|
var width = this.element_.getBoundingClientRect().width;
|
|
|
|
// Apply the inner element's size to the container and outline.
|
|
this.container_.style.width = width + 'px';
|
|
this.container_.style.height = height + 'px';
|
|
this.outline_.style.width = width + 'px';
|
|
this.outline_.style.height = height + 'px';
|
|
|
|
var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS *
|
|
this.Constant_.TRANSITION_DURATION_FRACTION;
|
|
|
|
// Calculate transition delays for individual menu items, so that they fade
|
|
// in one at a time.
|
|
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
|
|
for (var i = 0; i < items.length; i++) {
|
|
var itemDelay = null;
|
|
if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) ||
|
|
this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
|
|
itemDelay = ((height - items[i].offsetTop - items[i].offsetHeight) /
|
|
height * transitionDuration) + 's';
|
|
} else {
|
|
itemDelay = (items[i].offsetTop / height * transitionDuration) + 's';
|
|
}
|
|
items[i].style.transitionDelay = itemDelay;
|
|
}
|
|
|
|
// Apply the initial clip to the text before we start animating.
|
|
this.applyClip_(height, width);
|
|
|
|
// Wait for the next frame, turn on animation, and apply the final clip.
|
|
// Also make it visible. This triggers the transitions.
|
|
window.requestAnimationFrame(function() {
|
|
this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
|
|
this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';
|
|
this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
|
|
}.bind(this));
|
|
|
|
// Clean up after the animation is complete.
|
|
this.addAnimationEndListener_();
|
|
|
|
// Add a click listener to the document, to close the menu.
|
|
var callback = function(e) {
|
|
// Check to see if the document is processing the same event that
|
|
// displayed the menu in the first place. If so, do nothing.
|
|
// Also check to see if the menu is in the process of closing itself, and
|
|
// do nothing in that case.
|
|
if (e !== evt && !this.closing_) {
|
|
document.removeEventListener('click', callback);
|
|
this.hide();
|
|
}
|
|
}.bind(this);
|
|
document.addEventListener('click', callback);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Hides the menu.
|
|
* @public
|
|
*/
|
|
MaterialMenu.prototype.hide = function() {
|
|
'use strict';
|
|
|
|
if (this.element_ && this.container_ && this.outline_) {
|
|
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
|
|
|
|
// Remove all transition delays; menu items fade out concurrently.
|
|
for (var i = 0; i < items.length; i++) {
|
|
items[i].style.transitionDelay = null;
|
|
}
|
|
|
|
// Measure the inner element.
|
|
var height = this.element_.getBoundingClientRect().height;
|
|
var width = this.element_.getBoundingClientRect().width;
|
|
|
|
// Turn on animation, and apply the final clip. Also make invisible.
|
|
// This triggers the transitions.
|
|
this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
|
|
this.applyClip_(height, width);
|
|
this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
|
|
|
|
// Clean up after the animation is complete.
|
|
this.addAnimationEndListener_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Displays or hides the menu, depending on current state.
|
|
* @public
|
|
*/
|
|
MaterialMenu.prototype.toggle = function(evt) {
|
|
'use strict';
|
|
|
|
if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
|
|
this.hide();
|
|
} else {
|
|
this.show(evt);
|
|
}
|
|
};
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialMenu,
|
|
classAsString: 'MaterialMenu',
|
|
cssClass: 'mdl-js-menu'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for Progress MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialProgress(element) {
|
|
'use strict';
|
|
|
|
this.element_ = element;
|
|
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialProgress.prototype.Constant_ = {
|
|
};
|
|
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialProgress.prototype.CssClasses_ = {
|
|
INDETERMINATE_CLASS: 'mdl-progress__indeterminate'
|
|
};
|
|
|
|
MaterialProgress.prototype.setProgress = function(p) {
|
|
'use strict';
|
|
|
|
if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
|
|
return;
|
|
}
|
|
|
|
this.progressbar_.style.width = p + '%';
|
|
};
|
|
|
|
MaterialProgress.prototype.setBuffer = function(p) {
|
|
'use strict';
|
|
|
|
this.bufferbar_.style.width = p + '%';
|
|
this.auxbar_.style.width = (100-p) + '%';
|
|
};
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialProgress.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
var el = document.createElement('div');
|
|
el.className = 'progressbar bar bar1';
|
|
this.element_.appendChild(el);
|
|
this.progressbar_ = el;
|
|
|
|
el = document.createElement('div');
|
|
el.className = 'bufferbar bar bar2';
|
|
this.element_.appendChild(el);
|
|
this.bufferbar_ = el;
|
|
|
|
el = document.createElement('div');
|
|
el.className = 'auxbar bar bar3';
|
|
this.element_.appendChild(el);
|
|
this.auxbar_ = el;
|
|
|
|
this.progressbar_.style.width = '0%';
|
|
this.bufferbar_.style.width = '100%';
|
|
this.auxbar_.style.width = '0%';
|
|
|
|
this.element_.classList.add('is-upgraded');
|
|
}
|
|
};
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialProgress,
|
|
classAsString: 'MaterialProgress',
|
|
cssClass: 'mdl-js-progress'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for Radio MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialRadio(element) {
|
|
'use strict';
|
|
|
|
this.element_ = element;
|
|
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.Constant_ = {
|
|
TINY_TIMEOUT: 0.001
|
|
};
|
|
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.CssClasses_ = {
|
|
IS_FOCUSED: 'is-focused',
|
|
IS_DISABLED: 'is-disabled',
|
|
IS_CHECKED: 'is-checked',
|
|
IS_UPGRADED: 'is-upgraded',
|
|
JS_RADIO: 'mdl-js-radio',
|
|
RADIO_BTN: 'mdl-radio__button',
|
|
RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle',
|
|
RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle',
|
|
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
RIPPLE_CONTAINER: 'mdl-radio__ripple-container',
|
|
RIPPLE_CENTER: 'mdl-ripple--center',
|
|
RIPPLE: 'mdl-ripple'
|
|
};
|
|
|
|
/**
|
|
* Handle change of state.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.onChange_ = function(event) {
|
|
'use strict';
|
|
|
|
this.updateClasses_(this.btnElement_, this.element_);
|
|
|
|
// Since other radio buttons don't get change events, we need to look for
|
|
// them to update their classes.
|
|
var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);
|
|
for (var i = 0; i < radios.length; i++) {
|
|
var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
|
|
// Different name == different group, so no point updating those.
|
|
if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {
|
|
this.updateClasses_(button, radios[i]);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handle focus.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.onFocus_ = function(event) {
|
|
'use strict';
|
|
|
|
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
|
|
/**
|
|
* Handle lost focus.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.onBlur_ = function(event) {
|
|
'use strict';
|
|
|
|
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
|
|
/**
|
|
* Handle mouseup.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.onMouseup_ = function(event) {
|
|
'use strict';
|
|
|
|
this.blur_();
|
|
};
|
|
|
|
/**
|
|
* Update classes.
|
|
* @param {HTMLElement} button The button whose classes we should update.
|
|
* @param {HTMLElement} label The label whose classes we should update.
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.updateClasses_ = function(button, label) {
|
|
'use strict';
|
|
|
|
if (button.disabled) {
|
|
label.classList.add(this.CssClasses_.IS_DISABLED);
|
|
} else {
|
|
label.classList.remove(this.CssClasses_.IS_DISABLED);
|
|
}
|
|
|
|
if (button.checked) {
|
|
label.classList.add(this.CssClasses_.IS_CHECKED);
|
|
} else {
|
|
label.classList.remove(this.CssClasses_.IS_CHECKED);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add blur.
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.blur_ = function(event) {
|
|
'use strict';
|
|
|
|
// TODO: figure out why there's a focus event being fired after our blur,
|
|
// so that we can avoid this hack.
|
|
window.setTimeout(function() {
|
|
this.btnElement_.blur();
|
|
}.bind(this), this.Constant_.TINY_TIMEOUT);
|
|
};
|
|
|
|
// Public methods.
|
|
|
|
/**
|
|
* Disable radio.
|
|
* @public
|
|
*/
|
|
MaterialRadio.prototype.disable = function() {
|
|
'use strict';
|
|
|
|
this.btnElement_.disabled = true;
|
|
this.updateClasses_(this.btnElement_, this.element_);
|
|
};
|
|
|
|
/**
|
|
* Enable radio.
|
|
* @public
|
|
*/
|
|
MaterialRadio.prototype.enable = function() {
|
|
'use strict';
|
|
|
|
this.btnElement_.disabled = false;
|
|
this.updateClasses_(this.btnElement_, this.element_);
|
|
};
|
|
|
|
/**
|
|
* Check radio.
|
|
* @public
|
|
*/
|
|
MaterialRadio.prototype.check = function() {
|
|
'use strict';
|
|
|
|
this.btnElement_.checked = true;
|
|
this.updateClasses_(this.btnElement_, this.element_);
|
|
};
|
|
|
|
/**
|
|
* Uncheck radio.
|
|
* @public
|
|
*/
|
|
MaterialRadio.prototype.uncheck = function() {
|
|
'use strict';
|
|
|
|
this.btnElement_.checked = false;
|
|
this.updateClasses_(this.btnElement_, this.element_);
|
|
};
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialRadio.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
this.btnElement_ = this.element_.querySelector('.' +
|
|
this.CssClasses_.RADIO_BTN);
|
|
|
|
var outerCircle = document.createElement('span');
|
|
outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
|
|
|
|
var innerCircle = document.createElement('span');
|
|
innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
|
|
|
|
this.element_.appendChild(outerCircle);
|
|
this.element_.appendChild(innerCircle);
|
|
|
|
var rippleContainer;
|
|
if (this.element_.classList.contains(
|
|
this.CssClasses_.RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(
|
|
this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(
|
|
this.CssClasses_.RIPPLE_CONTAINER);
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
|
|
rippleContainer.addEventListener('mouseup', this.onMouseup_.bind(this));
|
|
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(this.CssClasses_.RIPPLE);
|
|
|
|
rippleContainer.appendChild(ripple);
|
|
this.element_.appendChild(rippleContainer);
|
|
}
|
|
|
|
this.btnElement_.addEventListener('change', this.onChange_.bind(this));
|
|
this.btnElement_.addEventListener('focus', this.onFocus_.bind(this));
|
|
this.btnElement_.addEventListener('blur', this.onBlur_.bind(this));
|
|
this.element_.addEventListener('mouseup', this.onMouseup_.bind(this));
|
|
|
|
this.updateClasses_(this.btnElement_, this.element_);
|
|
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
}
|
|
};
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialRadio,
|
|
classAsString: 'MaterialRadio',
|
|
cssClass: 'mdl-js-radio'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for Slider MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialSlider(element) {
|
|
'use strict';
|
|
|
|
this.element_ = element;
|
|
// Browser feature detection.
|
|
this.isIE_ = window.navigator.msPointerEnabled;
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.Constant_ = {
|
|
// None for now.
|
|
};
|
|
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.CssClasses_ = {
|
|
IE_CONTAINER: 'mdl-slider__ie-container',
|
|
SLIDER_CONTAINER: 'mdl-slider__container',
|
|
BACKGROUND_FLEX: 'mdl-slider__background-flex',
|
|
BACKGROUND_LOWER: 'mdl-slider__background-lower',
|
|
BACKGROUND_UPPER: 'mdl-slider__background-upper',
|
|
IS_LOWEST_VALUE: 'is-lowest-value',
|
|
IS_UPGRADED: 'is-upgraded'
|
|
};
|
|
|
|
/**
|
|
* Handle input on element.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.onInput_ = function(event) {
|
|
'use strict';
|
|
|
|
this.updateValueStyles_();
|
|
};
|
|
|
|
/**
|
|
* Handle change on element.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.onChange_ = function(event) {
|
|
'use strict';
|
|
|
|
this.updateValueStyles_();
|
|
};
|
|
|
|
/**
|
|
* Handle mouseup on element.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.onMouseUp_ = function(event) {
|
|
'use strict';
|
|
|
|
event.target.blur();
|
|
};
|
|
|
|
/**
|
|
* Handle updating of values.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.updateValueStyles_ = function(event) {
|
|
'use strict';
|
|
|
|
// Calculate and apply percentages to div structure behind slider.
|
|
var fraction = (this.element_.value - this.element_.min) /
|
|
(this.element_.max - this.element_.min);
|
|
|
|
if (fraction === 0) {
|
|
this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);
|
|
}
|
|
|
|
if (!this.isIE_) {
|
|
this.backgroundLower_.style.flex = fraction;
|
|
this.backgroundLower_.style.webkitFlex = fraction;
|
|
this.backgroundUpper_.style.flex = 1 - fraction;
|
|
this.backgroundUpper_.style.webkitFlex = 1 - fraction;
|
|
}
|
|
};
|
|
|
|
// Public methods.
|
|
|
|
/**
|
|
* Disable slider.
|
|
* @public
|
|
*/
|
|
MaterialSlider.prototype.disable = function() {
|
|
'use strict';
|
|
|
|
this.element_.disabled = true;
|
|
};
|
|
|
|
/**
|
|
* Enable slider.
|
|
* @public
|
|
*/
|
|
MaterialSlider.prototype.enable = function() {
|
|
'use strict';
|
|
|
|
this.element_.disabled = false;
|
|
};
|
|
|
|
/**
|
|
* Update slider value.
|
|
* @param {Number} value The value to which to set the control (optional).
|
|
* @public
|
|
*/
|
|
MaterialSlider.prototype.change = function(value) {
|
|
'use strict';
|
|
|
|
if (value) {
|
|
this.element_.value = value;
|
|
}
|
|
this.updateValueStyles_();
|
|
};
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialSlider.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
if (this.isIE_) {
|
|
// Since we need to specify a very large height in IE due to
|
|
// implementation limitations, we add a parent here that trims it down to
|
|
// a reasonable size.
|
|
var containerIE = document.createElement('div');
|
|
containerIE.classList.add(this.CssClasses_.IE_CONTAINER);
|
|
this.element_.parentElement.insertBefore(containerIE, this.element_);
|
|
this.element_.parentElement.removeChild(this.element_);
|
|
containerIE.appendChild(this.element_);
|
|
} else {
|
|
// For non-IE browsers, we need a div structure that sits behind the
|
|
// slider and allows us to style the left and right sides of it with
|
|
// different colors.
|
|
var container = document.createElement('div');
|
|
container.classList.add(this.CssClasses_.SLIDER_CONTAINER);
|
|
this.element_.parentElement.insertBefore(container, this.element_);
|
|
this.element_.parentElement.removeChild(this.element_);
|
|
container.appendChild(this.element_);
|
|
var backgroundFlex = document.createElement('div');
|
|
backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);
|
|
container.appendChild(backgroundFlex);
|
|
this.backgroundLower_ = document.createElement('div');
|
|
this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);
|
|
backgroundFlex.appendChild(this.backgroundLower_);
|
|
this.backgroundUpper_ = document.createElement('div');
|
|
this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);
|
|
backgroundFlex.appendChild(this.backgroundUpper_);
|
|
}
|
|
|
|
this.element_.addEventListener('input', this.onInput_.bind(this));
|
|
this.element_.addEventListener('change', this.onChange_.bind(this));
|
|
this.element_.addEventListener('mouseup', this.onMouseUp_.bind(this));
|
|
|
|
this.updateValueStyles_();
|
|
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
}
|
|
};
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialSlider,
|
|
classAsString: 'MaterialSlider',
|
|
cssClass: 'mdl-js-slider'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for Spinner MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialSpinner(element) {
|
|
'use strict';
|
|
|
|
this.element_ = element;
|
|
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialSpinner.prototype.Constant_ = {
|
|
MDL_SPINNER_LAYER_COUNT: 4
|
|
};
|
|
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialSpinner.prototype.CssClasses_ = {
|
|
MDL_SPINNER_LAYER: 'mdl-spinner__layer',
|
|
MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',
|
|
MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',
|
|
MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',
|
|
MDL_SPINNER_LEFT: 'mdl-spinner__left',
|
|
MDL_SPINNER_RIGHT: 'mdl-spinner__right'
|
|
};
|
|
|
|
/**
|
|
* Auxiliary method to create a spinner layer.
|
|
*/
|
|
MaterialSpinner.prototype.createLayer = function(index) {
|
|
'use strict';
|
|
|
|
var layer = document.createElement('div');
|
|
layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);
|
|
layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index);
|
|
|
|
var leftClipper = document.createElement('div');
|
|
leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
|
|
leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);
|
|
|
|
var gapPatch = document.createElement('div');
|
|
gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);
|
|
|
|
var rightClipper = document.createElement('div');
|
|
rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
|
|
rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);
|
|
|
|
var circleOwners = [leftClipper, gapPatch, rightClipper];
|
|
|
|
for (var i = 0; i < circleOwners.length; i++) {
|
|
var circle = document.createElement('div');
|
|
circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
|
|
circleOwners[i].appendChild(circle);
|
|
}
|
|
|
|
layer.appendChild(leftClipper);
|
|
layer.appendChild(gapPatch);
|
|
layer.appendChild(rightClipper);
|
|
|
|
this.element_.appendChild(layer);
|
|
};
|
|
|
|
/**
|
|
* Stops the spinner animation.
|
|
* Public method for users who need to stop the spinner for any reason.
|
|
* @public
|
|
*/
|
|
MaterialSpinner.prototype.stop = function() {
|
|
'use strict';
|
|
|
|
this.element_.classList.remove('is-active');
|
|
};
|
|
|
|
/**
|
|
* Starts the spinner animation.
|
|
* Public method for users who need to manually start the spinner for any reason
|
|
* (instead of just adding the 'is-active' class to their markup).
|
|
* @public
|
|
*/
|
|
MaterialSpinner.prototype.start = function() {
|
|
'use strict';
|
|
|
|
this.element_.classList.add('is-active');
|
|
};
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialSpinner.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
|
|
this.createLayer(i);
|
|
}
|
|
|
|
this.element_.classList.add('is-upgraded');
|
|
}
|
|
};
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialSpinner,
|
|
classAsString: 'MaterialSpinner',
|
|
cssClass: 'mdl-js-spinner'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for Checkbox MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialSwitch(element) {
|
|
'use strict';
|
|
|
|
this.element_ = element;
|
|
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.Constant_ = {
|
|
TINY_TIMEOUT: 0.001
|
|
};
|
|
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.CssClasses_ = {
|
|
INPUT: 'mdl-switch__input',
|
|
TRACK: 'mdl-switch__track',
|
|
THUMB: 'mdl-switch__thumb',
|
|
FOCUS_HELPER: 'mdl-switch__focus-helper',
|
|
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
RIPPLE_CONTAINER: 'mdl-switch__ripple-container',
|
|
RIPPLE_CENTER: 'mdl-ripple--center',
|
|
RIPPLE: 'mdl-ripple',
|
|
IS_FOCUSED: 'is-focused',
|
|
IS_DISABLED: 'is-disabled',
|
|
IS_CHECKED: 'is-checked'
|
|
};
|
|
|
|
/**
|
|
* Handle change of state.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.onChange_ = function(event) {
|
|
'use strict';
|
|
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Handle focus of element.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.onFocus_ = function(event) {
|
|
'use strict';
|
|
|
|
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
|
|
/**
|
|
* Handle lost focus of element.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.onBlur_ = function(event) {
|
|
'use strict';
|
|
|
|
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
|
|
/**
|
|
* Handle mouseup.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.onMouseUp_ = function(event) {
|
|
'use strict';
|
|
|
|
this.blur_();
|
|
};
|
|
|
|
/**
|
|
* Handle class updates.
|
|
* @param {HTMLElement} button The button whose classes we should update.
|
|
* @param {HTMLElement} label The label whose classes we should update.
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.updateClasses_ = function() {
|
|
'use strict';
|
|
|
|
if (this.inputElement_.disabled) {
|
|
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
|
|
}
|
|
|
|
if (this.inputElement_.checked) {
|
|
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add blur.
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.blur_ = function(event) {
|
|
'use strict';
|
|
|
|
// TODO: figure out why there's a focus event being fired after our blur,
|
|
// so that we can avoid this hack.
|
|
window.setTimeout(function() {
|
|
this.inputElement_.blur();
|
|
}.bind(this), this.Constant_.TINY_TIMEOUT);
|
|
};
|
|
|
|
// Public methods.
|
|
|
|
/**
|
|
* Disable switch.
|
|
* @public
|
|
*/
|
|
MaterialSwitch.prototype.disable = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.disabled = true;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Enable switch.
|
|
* @public
|
|
*/
|
|
MaterialSwitch.prototype.enable = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.disabled = false;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Activate switch.
|
|
* @public
|
|
*/
|
|
MaterialSwitch.prototype.on = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.checked = true;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Deactivate switch.
|
|
* @public
|
|
*/
|
|
MaterialSwitch.prototype.off = function() {
|
|
'use strict';
|
|
|
|
this.inputElement_.checked = false;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialSwitch.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
this.inputElement_ = this.element_.querySelector('.' +
|
|
this.CssClasses_.INPUT);
|
|
|
|
var track = document.createElement('div');
|
|
track.classList.add(this.CssClasses_.TRACK);
|
|
|
|
var thumb = document.createElement('div');
|
|
thumb.classList.add(this.CssClasses_.THUMB);
|
|
|
|
var focusHelper = document.createElement('span');
|
|
focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER);
|
|
|
|
thumb.appendChild(focusHelper);
|
|
|
|
this.element_.appendChild(track);
|
|
this.element_.appendChild(thumb);
|
|
|
|
var rippleContainer;
|
|
if (this.element_.classList.contains(
|
|
this.CssClasses_.RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(
|
|
this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(
|
|
this.CssClasses_.RIPPLE_CONTAINER);
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
|
|
rippleContainer.addEventListener('mouseup', this.onMouseUp_.bind(this));
|
|
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(this.CssClasses_.RIPPLE);
|
|
|
|
rippleContainer.appendChild(ripple);
|
|
this.element_.appendChild(rippleContainer);
|
|
}
|
|
|
|
this.inputElement_.addEventListener('change', this.onChange_.bind(this));
|
|
this.inputElement_.addEventListener('focus', this.onFocus_.bind(this));
|
|
this.inputElement_.addEventListener('blur', this.onBlur_.bind(this));
|
|
this.element_.addEventListener('mouseup', this.onMouseUp_.bind(this));
|
|
|
|
this.updateClasses_();
|
|
this.element_.classList.add('is-upgraded');
|
|
}
|
|
};
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialSwitch,
|
|
classAsString: 'MaterialSwitch',
|
|
cssClass: 'mdl-js-switch'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for Tabs MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialTabs(element) {
|
|
'use strict';
|
|
|
|
// Stores the HTML element.
|
|
this.element_ = element;
|
|
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialTabs.prototype.Constant_ = {
|
|
// None at the moment.
|
|
};
|
|
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialTabs.prototype.CssClasses_ = {
|
|
TAB_CLASS: 'mdl-tabs__tab',
|
|
PANEL_CLASS: 'mdl-tabs__panel',
|
|
ACTIVE_CLASS: 'is-active',
|
|
UPGRADED_CLASS: 'is-upgraded',
|
|
|
|
MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container',
|
|
MDL_RIPPLE: 'mdl-ripple',
|
|
MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events'
|
|
};
|
|
|
|
/**
|
|
* Handle clicks to a tabs component
|
|
* @private
|
|
*/
|
|
MaterialTabs.prototype.initTabs_ = function(e) {
|
|
'use strict';
|
|
|
|
if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(
|
|
this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS);
|
|
}
|
|
|
|
// Select element tabs, document panels
|
|
this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS);
|
|
this.panels_ =
|
|
this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS);
|
|
|
|
// Create new tabs for each tab element
|
|
for (var i = 0; i < this.tabs_.length; i++) {
|
|
new MaterialTab(this.tabs_[i], this);
|
|
}
|
|
|
|
this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);
|
|
};
|
|
|
|
/**
|
|
* Reset tab state, dropping active classes
|
|
* @private
|
|
*/
|
|
MaterialTabs.prototype.resetTabState_ = function() {
|
|
'use strict';
|
|
|
|
for (var k = 0; k < this.tabs_.length; k++) {
|
|
this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Reset panel state, droping active classes
|
|
* @private
|
|
*/
|
|
MaterialTabs.prototype.resetPanelState_ = function() {
|
|
'use strict';
|
|
|
|
for (var j = 0; j < this.panels_.length; j++) {
|
|
this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
|
|
}
|
|
};
|
|
|
|
MaterialTabs.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
this.initTabs_();
|
|
}
|
|
};
|
|
|
|
function MaterialTab(tab, ctx) {
|
|
'use strict';
|
|
|
|
if (tab) {
|
|
if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
|
|
var rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER);
|
|
rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT);
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE);
|
|
rippleContainer.appendChild(ripple);
|
|
tab.appendChild(rippleContainer);
|
|
}
|
|
|
|
tab.addEventListener('click', function(e) {
|
|
e.preventDefault();
|
|
var href = tab.href.split('#')[1];
|
|
var panel = ctx.element_.querySelector('#' + href);
|
|
ctx.resetTabState_();
|
|
ctx.resetPanelState_();
|
|
tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
|
|
panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
|
|
});
|
|
|
|
}
|
|
}
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialTabs,
|
|
classAsString: 'MaterialTabs',
|
|
cssClass: 'mdl-js-tabs'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for Textfield MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialTextfield(element) {
|
|
'use strict';
|
|
|
|
this.element_ = element;
|
|
this.maxRows = this.Constant_.NO_MAX_ROWS;
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.Constant_ = {
|
|
NO_MAX_ROWS: -1,
|
|
MAX_ROWS_ATTRIBUTE: 'maxrows'
|
|
};
|
|
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.CssClasses_ = {
|
|
LABEL: 'mdl-textfield__label',
|
|
INPUT: 'mdl-textfield__input',
|
|
IS_DIRTY: 'is-dirty',
|
|
IS_FOCUSED: 'is-focused',
|
|
IS_DISABLED: 'is-disabled',
|
|
IS_INVALID: 'is-invalid',
|
|
IS_UPGRADED: 'is-upgraded'
|
|
};
|
|
|
|
/**
|
|
* Handle input being entered.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.onKeyDown_ = function(event) {
|
|
'use strict';
|
|
|
|
var currentRowCount = event.target.value.split('\n').length;
|
|
if (event.keyCode === 13) {
|
|
if (currentRowCount >= this.maxRows) {
|
|
event.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handle focus.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.onFocus_ = function(event) {
|
|
'use strict';
|
|
|
|
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
|
|
/**
|
|
* Handle lost focus.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.onBlur_ = function(event) {
|
|
'use strict';
|
|
|
|
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
|
|
/**
|
|
* Handle class updates.
|
|
* @param {HTMLElement} button The button whose classes we should update.
|
|
* @param {HTMLElement} label The label whose classes we should update.
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.updateClasses_ = function() {
|
|
'use strict';
|
|
|
|
if (this.input_.disabled) {
|
|
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
|
|
}
|
|
|
|
if (this.input_.validity.valid) {
|
|
this.element_.classList.remove(this.CssClasses_.IS_INVALID);
|
|
} else {
|
|
this.element_.classList.add(this.CssClasses_.IS_INVALID);
|
|
}
|
|
|
|
if (this.input_.value && this.input_.value.length > 0) {
|
|
this.element_.classList.add(this.CssClasses_.IS_DIRTY);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_DIRTY);
|
|
}
|
|
};
|
|
|
|
// Public methods.
|
|
|
|
/**
|
|
* Disable text field.
|
|
* @public
|
|
*/
|
|
MaterialTextfield.prototype.disable = function() {
|
|
'use strict';
|
|
|
|
this.input_.disabled = true;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Enable text field.
|
|
* @public
|
|
*/
|
|
MaterialTextfield.prototype.enable = function() {
|
|
'use strict';
|
|
|
|
this.input_.disabled = false;
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Update text field value.
|
|
* @param {String} value The value to which to set the control (optional).
|
|
* @public
|
|
*/
|
|
MaterialTextfield.prototype.change = function(value) {
|
|
'use strict';
|
|
|
|
if (value) {
|
|
this.input_.value = value;
|
|
}
|
|
this.updateClasses_();
|
|
};
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialTextfield.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL);
|
|
this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
|
|
|
|
if (this.input_) {
|
|
if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) {
|
|
this.maxRows = parseInt(this.input_.getAttribute(
|
|
this.Constant_.MAX_ROWS_ATTRIBUTE), 10);
|
|
if (isNaN(this.maxRows)) {
|
|
this.maxRows = this.Constant_.NO_MAX_ROWS;
|
|
}
|
|
}
|
|
|
|
this.input_.addEventListener('input', this.updateClasses_.bind(this));
|
|
this.input_.addEventListener('focus', this.onFocus_.bind(this));
|
|
this.input_.addEventListener('blur', this.onBlur_.bind(this));
|
|
|
|
if (this.maxRows !== this.Constant_.NO_MAX_ROWS) {
|
|
// TODO: This should handle pasting multi line text.
|
|
// Currently doesn't.
|
|
this.input_.addEventListener('keydown', this.onKeyDown_.bind(this));
|
|
}
|
|
|
|
this.updateClasses_();
|
|
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
}
|
|
}
|
|
};
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialTextfield,
|
|
classAsString: 'MaterialTextfield',
|
|
cssClass: 'mdl-js-textfield'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for Tooltip MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialTooltip(element) {
|
|
'use strict';
|
|
|
|
this.element_ = element;
|
|
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialTooltip.prototype.Constant_ = {
|
|
// None for now.
|
|
};
|
|
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialTooltip.prototype.CssClasses_ = {
|
|
IS_ACTIVE: 'is-active'
|
|
};
|
|
|
|
|
|
/**
|
|
* Handle mouseenter for tooltip.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialTooltip.prototype.handleMouseEnter_ = function(event) {
|
|
'use strict';
|
|
|
|
event.stopPropagation();
|
|
var props = event.target.getBoundingClientRect();
|
|
this.element_.style.left = props.left + (props.width / 2) + 'px';
|
|
this.element_.style.marginLeft = -1 * (this.element_.offsetWidth / 2) + 'px';
|
|
this.element_.style.top = props.top + props.height + 10 + 'px';
|
|
this.element_.classList.add(this.CssClasses_.IS_ACTIVE);
|
|
};
|
|
|
|
|
|
/**
|
|
* Handle mouseleave for tooltip.
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialTooltip.prototype.handleMouseLeave_ = function(event) {
|
|
'use strict';
|
|
|
|
event.stopPropagation();
|
|
this.element_.classList.remove(this.CssClasses_.IS_ACTIVE);
|
|
};
|
|
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialTooltip.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
var forElId = this.element_.getAttribute('for');
|
|
var forEl = null;
|
|
|
|
if (forElId) {
|
|
forEl = document.getElementById(forElId);
|
|
}
|
|
|
|
if (forEl) {
|
|
forEl.addEventListener('mouseenter', this.handleMouseEnter_.bind(this),
|
|
false);
|
|
forEl.addEventListener('mouseleave', this.handleMouseLeave_.bind(this));
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialTooltip,
|
|
classAsString: 'MaterialTooltip',
|
|
cssClass: 'mdl-tooltip'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for Layout MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialLayout(element) {
|
|
'use strict';
|
|
|
|
this.element_ = element;
|
|
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.Constant_ = {
|
|
MAX_WIDTH: '(max-width: 850px)'
|
|
};
|
|
|
|
/**
|
|
* Modes.
|
|
* @enum {number}
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.Mode_ = {
|
|
STANDARD: 0,
|
|
SEAMED: 1,
|
|
WATERFALL: 2,
|
|
SCROLL: 3
|
|
};
|
|
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.CssClasses_ = {
|
|
HEADER: 'mdl-layout__header',
|
|
DRAWER: 'mdl-layout__drawer',
|
|
CONTENT: 'mdl-layout__content',
|
|
DRAWER_BTN: 'mdl-layout__drawer-button',
|
|
|
|
JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container',
|
|
RIPPLE: 'mdl-ripple',
|
|
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
|
|
HEADER_SEAMED: 'mdl-layout__header--seamed',
|
|
HEADER_WATERFALL: 'mdl-layout__header--waterfall',
|
|
HEADER_SCROLL: 'mdl-layout__header--scroll',
|
|
|
|
FIXED_HEADER: 'mdl-layout--fixed-header',
|
|
OBFUSCATOR: 'mdl-layout__obfuscator',
|
|
|
|
TAB_BAR: 'mdl-layout__tab-bar',
|
|
TAB_CONTAINER: 'mdl-layout__tab-bar-container',
|
|
TAB: 'mdl-layout__tab',
|
|
TAB_BAR_BUTTON: 'mdl-layout__tab-bar-button',
|
|
TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button',
|
|
TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button',
|
|
PANEL: 'mdl-layout__tab-panel',
|
|
|
|
HAS_DRAWER_CLASS: 'has-drawer',
|
|
SHADOW_CLASS: 'is-casting-shadow',
|
|
COMPACT_CLASS: 'is-compact',
|
|
SMALL_SCREEN_CLASS: 'is-small-screen',
|
|
DRAWER_OPEN_CLASS: 'is-visible',
|
|
ACTIVE_CLASS: 'is-active',
|
|
UPGRADED_CLASS: 'is-upgraded',
|
|
ANIMATING_CLASS: 'is-animating'
|
|
};
|
|
|
|
/**
|
|
* Handles scrolling on the content.
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.contentScrollHandler_ = function() {
|
|
'use strict';
|
|
|
|
if(this.header_.classList.contains(this.CssClasses_.ANIMATING_CLASS)) {
|
|
return;
|
|
}
|
|
|
|
if (this.content_.scrollTop > 0 && !this.header_.classList.contains(this.CssClasses_.COMPACT_CLASS)) {
|
|
this.header_.classList.add(this.CssClasses_.SHADOW_CLASS);
|
|
this.header_.classList.add(this.CssClasses_.COMPACT_CLASS);
|
|
this.header_.classList.add(this.CssClasses_.ANIMATING_CLASS);
|
|
} else if (this.content_.scrollTop <= 0 && this.header_.classList.contains(this.CssClasses_.COMPACT_CLASS)) {
|
|
this.header_.classList.remove(this.CssClasses_.SHADOW_CLASS);
|
|
this.header_.classList.remove(this.CssClasses_.COMPACT_CLASS);
|
|
this.header_.classList.add(this.CssClasses_.ANIMATING_CLASS);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handles changes in screen size.
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.screenSizeHandler_ = function() {
|
|
'use strict';
|
|
|
|
if (this.screenSizeMediaQuery_.matches) {
|
|
this.element_.classList.add(this.CssClasses_.SMALL_SCREEN_CLASS);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.SMALL_SCREEN_CLASS);
|
|
// Collapse drawer (if any) when moving to a large screen size.
|
|
if (this.drawer_) {
|
|
this.drawer_.classList.remove(this.CssClasses_.DRAWER_OPEN_CLASS);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handles toggling of the drawer.
|
|
* @param {Element} drawer The drawer container element.
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.drawerToggleHandler_ = function() {
|
|
'use strict';
|
|
|
|
this.drawer_.classList.toggle(this.CssClasses_.DRAWER_OPEN_CLASS);
|
|
};
|
|
|
|
/**
|
|
* Handles (un)setting the `is-animating` class
|
|
*/
|
|
MaterialLayout.prototype.headerTransitionEndHandler = function() {
|
|
'use strict';
|
|
|
|
this.header_.classList.remove(this.CssClasses_.ANIMATING_CLASS);
|
|
};
|
|
|
|
/**
|
|
* Handles expanding the header on click
|
|
*/
|
|
MaterialLayout.prototype.headerClickHandler = function() {
|
|
'use strict';
|
|
|
|
if (this.header_.classList.contains(this.CssClasses_.COMPACT_CLASS)) {
|
|
this.header_.classList.remove(this.CssClasses_.COMPACT_CLASS);
|
|
this.header_.classList.add(this.CssClasses_.ANIMATING_CLASS);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Reset tab state, dropping active classes
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.resetTabState_ = function(tabBar) {
|
|
'use strict';
|
|
|
|
for (var k = 0; k < tabBar.length; k++) {
|
|
tabBar[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Reset panel state, droping active classes
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.resetPanelState_ = function(panels) {
|
|
'use strict';
|
|
|
|
for (var j = 0; j < panels.length; j++) {
|
|
panels[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialLayout.prototype.init = function() {
|
|
'use strict';
|
|
|
|
if (this.element_) {
|
|
var container = document.createElement('div');
|
|
container.classList.add('mdl-layout__container');
|
|
this.element_.parentElement.insertBefore(container, this.element_);
|
|
this.element_.parentElement.removeChild(this.element_);
|
|
container.appendChild(this.element_);
|
|
|
|
this.header_ = this.element_.querySelector('.' + this.CssClasses_.HEADER);
|
|
this.drawer_ = this.element_.querySelector('.' + this.CssClasses_.DRAWER);
|
|
this.tabBar_ = this.element_.querySelector('.' + this.CssClasses_.TAB_BAR);
|
|
this.content_ = this.element_.querySelector('.' + this.CssClasses_.CONTENT);
|
|
|
|
var mode = this.Mode_.STANDARD;
|
|
|
|
// Keep an eye on screen size, and add/remove auxiliary class for styling
|
|
// of small screens.
|
|
this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH);
|
|
this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this));
|
|
this.screenSizeHandler_();
|
|
|
|
if (this.header_) {
|
|
if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) {
|
|
mode = this.Mode_.SEAMED;
|
|
} else if (this.header_.classList.contains(
|
|
this.CssClasses_.HEADER_WATERFALL)) {
|
|
mode = this.Mode_.WATERFALL;
|
|
this.header_.addEventListener('transitionend',
|
|
this.headerTransitionEndHandler.bind(this));
|
|
this.header_.addEventListener('click',
|
|
this.headerClickHandler.bind(this));
|
|
} else if (this.element_.classList.contains(
|
|
this.CssClasses_.HEADER_SCROLL)) {
|
|
mode = this.Mode_.SCROLL;
|
|
}
|
|
|
|
if (mode === this.Mode_.STANDARD) {
|
|
this.header_.classList.add(this.CssClasses_.SHADOW_CLASS);
|
|
if (this.tabBar_) {
|
|
this.tabBar_.classList.add(this.CssClasses_.SHADOW_CLASS);
|
|
}
|
|
} else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) {
|
|
this.header_.classList.remove(this.CssClasses_.SHADOW_CLASS);
|
|
if (this.tabBar_) {
|
|
this.tabBar_.classList.remove(this.CssClasses_.SHADOW_CLASS);
|
|
}
|
|
} else if (mode === this.Mode_.WATERFALL) {
|
|
// Add and remove shadows depending on scroll position.
|
|
// Also add/remove auxiliary class for styling of the compact version of
|
|
// the header.
|
|
this.content_.addEventListener('scroll',
|
|
this.contentScrollHandler_.bind(this));
|
|
this.contentScrollHandler_();
|
|
}
|
|
}
|
|
|
|
// Add drawer toggling button to our layout, if we have an openable drawer.
|
|
if (this.drawer_) {
|
|
var drawerButton = document.createElement('div');
|
|
drawerButton.classList.add(this.CssClasses_.DRAWER_BTN);
|
|
drawerButton.addEventListener('click',
|
|
this.drawerToggleHandler_.bind(this));
|
|
|
|
// Add a class if the layout has a drawer, for altering the left padding.
|
|
// Adds the HAS_DRAWER_CLASS to the elements since this.header_ may or may
|
|
// not be present.
|
|
this.element_.classList.add(this.CssClasses_.HAS_DRAWER_CLASS);
|
|
|
|
// If we have a fixed header, add the button to the header rather than
|
|
// the layout.
|
|
if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) {
|
|
this.header_.insertBefore(drawerButton, this.header_.firstChild);
|
|
} else {
|
|
this.element_.insertBefore(drawerButton, this.content_);
|
|
}
|
|
|
|
var obfuscator = document.createElement('div');
|
|
obfuscator.classList.add(this.CssClasses_.OBFUSCATOR);
|
|
this.element_.appendChild(obfuscator);
|
|
obfuscator.addEventListener('click',
|
|
this.drawerToggleHandler_.bind(this));
|
|
}
|
|
|
|
// Initialize tabs, if any.
|
|
if (this.tabBar_) {
|
|
var tabContainer = document.createElement('div');
|
|
tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER);
|
|
this.element_.insertBefore(tabContainer, this.tabBar_);
|
|
this.element_.removeChild(this.tabBar_);
|
|
|
|
var leftButton = document.createElement('div');
|
|
leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
|
|
leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON);
|
|
leftButton.addEventListener('click', function() {
|
|
this.tabBar_.scrollLeft -= 100;
|
|
}.bind(this));
|
|
|
|
var rightButton = document.createElement('div');
|
|
rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
|
|
rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON);
|
|
rightButton.addEventListener('click', function() {
|
|
this.tabBar_.scrollLeft += 100;
|
|
}.bind(this));
|
|
|
|
tabContainer.appendChild(leftButton);
|
|
tabContainer.appendChild(this.tabBar_);
|
|
tabContainer.appendChild(rightButton);
|
|
|
|
// Add and remove buttons depending on scroll position.
|
|
var tabScrollHandler = function() {
|
|
if (this.tabBar_.scrollLeft > 0) {
|
|
leftButton.classList.add(this.CssClasses_.ACTIVE_CLASS);
|
|
} else {
|
|
leftButton.classList.remove(this.CssClasses_.ACTIVE_CLASS);
|
|
}
|
|
|
|
if (this.tabBar_.scrollLeft <
|
|
this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) {
|
|
rightButton.classList.add(this.CssClasses_.ACTIVE_CLASS);
|
|
} else {
|
|
rightButton.classList.remove(this.CssClasses_.ACTIVE_CLASS);
|
|
}
|
|
}.bind(this);
|
|
|
|
this.tabBar_.addEventListener('scroll', tabScrollHandler);
|
|
tabScrollHandler();
|
|
|
|
if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
|
|
this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
}
|
|
|
|
// Select element tabs, document panels
|
|
var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB);
|
|
var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL);
|
|
|
|
// Create new tabs for each tab element
|
|
for (var i = 0; i < tabs.length; i++) {
|
|
new MaterialLayoutTab(tabs[i], tabs, panels, this);
|
|
}
|
|
}
|
|
|
|
this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);
|
|
}
|
|
};
|
|
|
|
function MaterialLayoutTab(tab, tabs, panels, layout) {
|
|
'use strict';
|
|
|
|
if (tab) {
|
|
if (layout.tabBar_.classList.contains(
|
|
layout.CssClasses_.JS_RIPPLE_EFFECT)) {
|
|
var rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER);
|
|
rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT);
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(layout.CssClasses_.RIPPLE);
|
|
rippleContainer.appendChild(ripple);
|
|
tab.appendChild(rippleContainer);
|
|
}
|
|
|
|
tab.addEventListener('click', function(e) {
|
|
e.preventDefault();
|
|
var href = tab.href.split('#')[1];
|
|
var panel = layout.content_.querySelector('#' + href);
|
|
layout.resetTabState_(tabs);
|
|
layout.resetPanelState_(panels);
|
|
tab.classList.add(layout.CssClasses_.ACTIVE_CLASS);
|
|
panel.classList.add(layout.CssClasses_.ACTIVE_CLASS);
|
|
});
|
|
|
|
}
|
|
}
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialLayout,
|
|
classAsString: 'MaterialLayout',
|
|
cssClass: 'mdl-js-layout'
|
|
});
|
|
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* Class constructor for Ripple MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
function MaterialRipple(element) {
|
|
'use strict';
|
|
|
|
this.element_ = element;
|
|
|
|
// Initialize instance.
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
* @enum {string | number}
|
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* @private
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*/
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MaterialRipple.prototype.Constant_ = {
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INITIAL_SCALE: 'scale(0.0001, 0.0001)',
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INITIAL_SIZE: '1px',
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INITIAL_OPACITY: '0.4',
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FINAL_OPACITY: '0',
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FINAL_SCALE: ''
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};
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/**
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* Store strings for class names defined by this component that are used in
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* JavaScript. This allows us to simply change it in one place should we
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* decide to modify at a later date.
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* @enum {string}
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* @private
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*/
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MaterialRipple.prototype.CssClasses_ = {
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RIPPLE_CENTER: 'mdl-ripple--center',
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RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
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RIPPLE: 'mdl-ripple',
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IS_ANIMATING: 'is-animating',
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IS_VISIBLE: 'is-visible'
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};
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|
/**
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* Handle mouse / finger down on element.
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* @param {Event} event The event that fired.
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* @private
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*/
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MaterialRipple.prototype.downHandler_ = function(event) {
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'use strict';
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this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE);
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if (event.type === 'mousedown' && this.ignoringMouseDown_) {
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this.ignoringMouseDown_ = false;
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} else {
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if (event.type === 'touchstart') {
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this.ignoringMouseDown_ = true;
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}
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var frameCount = this.getFrameCount();
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if (frameCount > 0) {
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return;
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|
}
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this.setFrameCount(1);
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var bound = event.currentTarget.getBoundingClientRect();
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var x;
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var y;
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// Check if we are handling a keyboard click.
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if (event.clientX === 0 && event.clientY === 0) {
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x = Math.round(bound.width / 2);
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y = Math.round(bound.height / 2);
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} else {
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var clientX = event.clientX ? event.clientX : event.touches[0].clientX;
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var clientY = event.clientY ? event.clientY : event.touches[0].clientY;
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x = Math.round(clientX - bound.left);
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|
y = Math.round(clientY - bound.top);
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|
}
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this.setRippleXY(x, y);
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this.setRippleStyles(true);
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window.requestAnimationFrame(this.animFrameHandler.bind(this));
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|
}
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|
};
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|
|
|
/**
|
|
* Handle mouse / finger up on element.
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|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialRipple.prototype.upHandler_ = function(event) {
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|
'use strict';
|
|
|
|
// Don't fire for the artificial "mouseup" generated by a double-click.
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|
if (event && event.detail !== 2) {
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|
this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialRipple.prototype.init = function() {
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|
'use strict';
|
|
|
|
if (this.element_) {
|
|
var recentering =
|
|
this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER);
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|
if (!this.element_.classList.contains(
|
|
this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) {
|
|
this.rippleElement_ = this.element_.querySelector('.' +
|
|
this.CssClasses_.RIPPLE);
|
|
this.frameCount_ = 0;
|
|
this.rippleSize_ = 0;
|
|
this.x_ = 0;
|
|
this.y_ = 0;
|
|
|
|
// Touch start produces a compat mouse down event, which would cause a
|
|
// second ripples. To avoid that, we use this property to ignore the first
|
|
// mouse down after a touch start.
|
|
this.ignoringMouseDown_ = false;
|
|
|
|
if (this.rippleElement_) {
|
|
var bound = this.element_.getBoundingClientRect();
|
|
this.rippleSize_ = Math.sqrt(bound.width * bound.width +
|
|
bound.height * bound.height) * 2 + 2;
|
|
this.rippleElement_.style.width = this.rippleSize_ + 'px';
|
|
this.rippleElement_.style.height = this.rippleSize_ + 'px';
|
|
}
|
|
|
|
this.element_.addEventListener('mousedown', this.downHandler_.bind(this));
|
|
this.element_.addEventListener('touchstart',
|
|
this.downHandler_.bind(this));
|
|
|
|
this.element_.addEventListener('mouseup', this.upHandler_.bind(this));
|
|
this.element_.addEventListener('mouseleave', this.upHandler_.bind(this));
|
|
this.element_.addEventListener('touchend', this.upHandler_.bind(this));
|
|
this.element_.addEventListener('blur', this.upHandler_.bind(this));
|
|
|
|
this.getFrameCount = function() {
|
|
return this.frameCount_;
|
|
};
|
|
|
|
this.setFrameCount = function(fC) {
|
|
this.frameCount_ = fC;
|
|
};
|
|
|
|
this.getRippleElement = function() {
|
|
return this.rippleElement_;
|
|
};
|
|
|
|
this.setRippleXY = function(newX, newY) {
|
|
this.x_ = newX;
|
|
this.y_ = newY;
|
|
};
|
|
|
|
this.setRippleStyles = function(start) {
|
|
if (this.rippleElement_ !== null) {
|
|
var transformString;
|
|
var scale;
|
|
var size;
|
|
var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)';
|
|
|
|
if (start) {
|
|
scale = this.Constant_.INITIAL_SCALE;
|
|
size = this.Constant_.INITIAL_SIZE;
|
|
} else {
|
|
scale = this.Constant_.FINAL_SCALE;
|
|
size = this.rippleSize_ + 'px';
|
|
if (recentering) {
|
|
offset = 'translate(' + bound.width / 2 + 'px, ' +
|
|
bound.height / 2 + 'px)';
|
|
}
|
|
}
|
|
|
|
transformString = 'translate(-50%, -50%) ' + offset + scale;
|
|
|
|
this.rippleElement_.style.webkitTransform = transformString;
|
|
this.rippleElement_.style.msTransform = transformString;
|
|
this.rippleElement_.style.transform = transformString;
|
|
|
|
if (start) {
|
|
this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING);
|
|
} else {
|
|
this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING);
|
|
}
|
|
}
|
|
};
|
|
|
|
this.animFrameHandler = function() {
|
|
if (this.frameCount_-- > 0) {
|
|
window.requestAnimationFrame(this.animFrameHandler.bind(this));
|
|
} else {
|
|
this.setRippleStyles(false);
|
|
}
|
|
};
|
|
}
|
|
}
|
|
};
|
|
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialRipple,
|
|
classAsString: 'MaterialRipple',
|
|
cssClass: 'mdl-js-ripple-effect'
|
|
});
|