cheapie
19d69394b6
Allow changing destination in-flight
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This allows new calls entered while the car is moving to be serviced before the original destination, provided they are in the correct direction, will be reached before the original destination, and the car can stop soon enough.
2024-04-17 17:56:01 -05:00
cheapie
c866062810
Allow reversing a closing door
2024-04-16 20:32:53 -05:00
cheapie
ec35f3c66f
Fix several bugs
2024-04-16 19:45:33 -05:00
cheapie
5b91601b6e
Add car top inspection
2024-04-14 18:49:14 -05:00
cheapie
6152a079ab
Add floor passing beep
2024-04-14 15:55:08 -05:00
cheapie
4f04035bc4
Add in-car switch panel and independent service, also fix a few bugs
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Switches for fire service phase 2 (not yet implemented) and car fan and light (no plans) are also available
2024-04-13 20:23:08 -05:00
cheapie
a50ceb4d27
Add car doors
2024-04-13 17:00:40 -05:00
cheapie
23826516ca
Add COP
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Still more things I want to add to it, but it works for now.
Should show up in existing cars (once they do something for the first time, for now)
2024-04-12 20:48:19 -05:00
cheapie
dab488531a
Reduce drive buzz volume
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This allows for better balancing of sound volumes when the drive and motor are in close proximity.
2024-04-11 23:18:39 -05:00
cheapie
19fd536caa
Add sheave, plus models and textures for the machine and motor
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Motor needs to be placed manually for now, sheave will spawn on first movement (for now)
2024-04-11 23:01:03 -05:00
cheapie
b6dcb50bdc
Fix (hopefully) for falling out when the car stops
2024-04-11 20:35:10 -05:00
cheapie
5fa200dc57
Add motor sounds
2024-04-11 19:53:20 -05:00
cheapie
12c3ce32dc
Make in-car PI work
2024-04-04 20:57:56 -05:00
cheapie
0759be7c0a
Convert the drive to use the new communication system
2024-04-04 18:40:11 -05:00
cheapie
6856fc3979
Assorted bug fixes
2023-08-18 18:15:31 -05:00
cheapie
e35e98148a
Initial in-car PI work
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PI is now spawned and moves with the car, no actual display yet
2023-08-12 23:36:00 -05:00
cheapie
407a3fa683
More door work
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The hoistway doors are now able to open and close under control of the controller.
2023-08-12 14:45:18 -05:00
cheapie
951e2e5641
Initial work on door movement
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Functions for hoistway door opening/closing are now present and functional, but nothing calls them yet
2023-08-12 01:25:32 -05:00
cheapie
dcf53af2d2
Better handling of partial car disappearance
2023-08-11 21:41:02 -05:00
cheapie
a39b70a90a
Handle entities unloading
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If the car disappears while moving (someone did /clearobjects, the server restarted, the mapblock unloaded, etc.), simulate the rest of the motion and spawn a new car upon arrival
2023-08-11 21:32:24 -05:00
cheapie
08cbd3adfe
Add initial car motion functionality
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Place a machine (no texture yet) above the car somewhere when the car is at the lowest floor, then pair it to the drive with the pairing tool. Not much error checking yet, it'll probably crash if you do anything weird.
2023-08-08 22:16:42 -05:00
cheapie
ca33ea9d98
Some work on the final (entity) drive
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Just moves the one node at -726,9,77 for now and you can't ride it yet, but it does properly move and communicate with the controller.
2023-08-08 19:35:57 -05:00