minetest-turrent/init.lua

74 lines
2.2 KiB
Lua

ARROW_DAMAGE = 2
ARROW_VELOCITY = 2
minetest.register_node("gunz:turret", {
description = "WAR ROCK",
tiles = {"default_stone.png"},
is_ground_content = true,
groups = {cracky=3, stone=1},
drop = 'default:cobble',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_abm({
nodenames = {"gunz:turret"},
interval = 5,
chance = 1,
action = function(pos, node)
--pos.y=pos.y+1
--if minetest.env:get_node(pos).name == "default:dirt_with_grass" then
local objects = minetest.env:get_objects_inside_radius(pos, 17)
for _,obj in ipairs(objects) do
if obj:is_player() then
local obj_p = obj:getpos()
local calc = {x=obj_p.x - pos.x,y=obj_p.y+1 - pos.y,z=obj_p.z - pos.z}
local bullet=minetest.env:add_entity({x=pos.x,y=pos.y,z=pos.z}, "gunz:arrow_entity")
bullet:setvelocity({x=calc.x * ARROW_VELOCITY,y=calc.y * ARROW_VELOCITY,z=calc.z * ARROW_VELOCITY})
music_handle=minetest.sound_play("laser",
{ pos = pos, gain = 1.0,
max_hear_distance = 24,
})
end
end
end
})
-- The Arrow Entity
THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual_size = {x=0.5, y=0.5},
textures = {"bullet.png"},
lastpos={},
collisionbox = {-0.17,-0.17,-0.17,0.17,0.17,0.17},
}
-- Arrow_entity.on_step()--> called when arrow is moving
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
if self.timer > 2 then
self.object:remove()
end
-- When arrow is away from player (after 0.2 seconds): Cause damage to mobs and players
if self.timer>0.2 then
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
for k, obj in pairs(objs) do
if obj:is_player() then
obj:set_hp(obj:get_hp()-ARROW_DAMAGE)
self.object:remove()
end
end
end
-- Become item when hitting a node
if self.lastpos.x~=nil then --If there is no lastpos for some reason
if node.name ~= "air" and node.name ~= "gunz:turret" then
minetest.env:add_item(self.lastpos, 'throwing:arrow')
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Item will be added at last pos outside the node
end
minetest.register_entity("gunz:arrow_entity", THROWING_ARROW_ENTITY)