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README.md
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README.md
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minetest-turrent
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================
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Adopted Minetest mod Simple Turret
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Adopted an abandoned Minetest mod called Simple Turret
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See https://forum.minetest.net/viewtopic.php?id=3836 for details on old mod
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License: TBD (Original Unknown)
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Please note that I am not overly interested in extending this mod but I may entertain minor tweaks or changing an image or two, if provided.
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Tested: Minetest release 0.4.7 on Windows.
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Dependencies: Just Default.
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I may flesh out this file later on. I'm learning Lua so expect to see some formatting changes due to better formatting due to Style Guides.
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default
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ARROW_DAMAGE = 2
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ARROW_VELOCITY = 2
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minetest.register_node("gunz:turret", {
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description = "WAR ROCK",
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tiles = {"default_stone.png"},
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is_ground_content = true,
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groups = {cracky=3, stone=1},
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drop = 'default:cobble',
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_abm({
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nodenames = {"gunz:turret"},
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interval = 5,
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chance = 1,
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action = function(pos, node)
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--pos.y=pos.y+1
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--if minetest.env:get_node(pos).name == "default:dirt_with_grass" then
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local objects = minetest.env:get_objects_inside_radius(pos, 17)
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for _,obj in ipairs(objects) do
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if obj:is_player() then
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local obj_p = obj:getpos()
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local calc = {x=obj_p.x - pos.x,y=obj_p.y+1 - pos.y,z=obj_p.z - pos.z}
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local bullet=minetest.env:add_entity({x=pos.x,y=pos.y,z=pos.z}, "gunz:arrow_entity")
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bullet:setvelocity({x=calc.x * ARROW_VELOCITY,y=calc.y * ARROW_VELOCITY,z=calc.z * ARROW_VELOCITY})
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music_handle=minetest.sound_play("laser",
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{ pos = pos, gain = 1.0,
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max_hear_distance = 24,
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})
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end
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end
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end
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})
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-- The Arrow Entity
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THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual_size = {x=0.5, y=0.5},
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textures = {"bullet.png"},
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lastpos={},
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collisionbox = {-0.17,-0.17,-0.17,0.17,0.17,0.17},
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}
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-- Arrow_entity.on_step()--> called when arrow is moving
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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if self.timer > 2 then
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self.object:remove()
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end
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-- When arrow is away from player (after 0.2 seconds): Cause damage to mobs and players
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if self.timer>0.2 then
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local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:is_player() then
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obj:set_hp(obj:get_hp()-ARROW_DAMAGE)
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self.object:remove()
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end
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end
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end
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-- Become item when hitting a node
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if self.lastpos.x~=nil then --If there is no lastpos for some reason
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if node.name ~= "air" and node.name ~= "gunz:turret" then
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minetest.env:add_item(self.lastpos, 'throwing:arrow')
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self.object:remove()
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Item will be added at last pos outside the node
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end
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minetest.register_entity("gunz:arrow_entity", THROWING_ARROW_ENTITY)
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http://freesound.org/people/aust_paul/sounds/30935/
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