master
garywhite207 2016-12-03 13:13:19 -08:00 committed by GitHub
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mods/default/README.txt Normal file
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Minetest Game mod: default
==========================
License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Cisoun's WTFPL texture pack:
default_jungletree.png
default_lava.png
default_leaves.png
default_sapling.png
default_stone.png
default_tree.png
default_tree_top.png
default_water.png
Cisoun's conifers mod (WTFPL):
default_pine_needles.png
Originating from G4JC's Almost MC Texture Pack:
default_torch.png
default_torch_on_ceiling.png
default_torch_on_floor.png
VanessaE's animated torches (WTFPL):
default_torch_animated.png
default_torch_on_ceiling_animated.png
default_torch_on_floor_animated.png
default_torch_on_floor.png
RealBadAngel's animated water (WTFPL):
default_water_source_animated.png
default_water_flowing_animated.png
VanessaE (WTFPL):
default_nc_back.png
default_nc_front.png
default_nc_rb.png
default_nc_side.png
default_desert_sand.png
default_desert_stone.png
default_sand.png
Calinou (CC BY-SA):
default_brick.png
default_papyrus.png
default_mineral_copper.png
default_glass_detail.png
MirceaKitsune (WTFPL):
character.x
Jordach (CC BY-SA 3.0):
character.png
PilzAdam (WTFPL):
default_jungleleaves.png
default_junglesapling.png
default_obsidian_glass.png
default_obsidian_shard.png
default_mineral_gold.png
default_snowball.png
jojoa1997 (WTFPL):
default_obsidian.png
InfinityProject (WTFPL):
default_mineral_diamond.png
Splizard (CC BY-SA 3.0):
default_snow.png
default_pine_sapling.png
Zeg9 (CC BY-SA 3.0):
default_coal_block.png
default_steel_block.png
default_copper_block.png
default_bronze_block.png
default_gold_block.png
paramat (CC BY-SA 3.0):
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
default_pinetree.png
default_pinetree_top.png
default_pinewood.png
default_acacia_leaves.png
default_acacia_sapling.png
default_acacia_tree.png
default_acacia_tree_top.png
default_acacia_wood.png
default_junglewood.png
default_jungletree_top.png
default_sandstone_brick.png
default_obsidian_brick.png
default_stone_brick.png
default_desert_stone_brick.png
default_river_water.png
default_river_water_source_animated.png
default_river_water_flowing_animated.png
default_dry_grass.png
default_dry_grass_side.png
default_dry_grass_*.png
default_grass.png
default_grass_side.png
default_snow_side.png
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
BlockMen (CC BY-SA 3.0):
default_wood.png
default_clay_brick.png
default_iron_ingot.png
default_gold_ingot.png
default_tool_steelsword.png
default_diamond.png
default_book.png
default_tool_*.png
default_lava_source_animated.png
default_lava_flowing_animated.png
default_stick.png
default_chest_front.png
default_chest_lock.png
default_chest_side.png
default_chest_top.png
default_mineral_mese.png
default_meselamp.png
bubble.png
gui_*.png
sofar (CC BY-SA 3.0):
default_book_written.png, based on default_book.png
default_aspen_sapling
default_aspen_leaves
default_aspen_tree
default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
default_aspen_wood, derived from default_pine_wood (by paramat)
sofar (WTFPL):
default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
Neuromancer (CC BY-SA 2.0):
default_cobble.png, based on texture by Brane praefect
default_mossycobble.png, based on texture by Brane praefect
Neuromancer (CC BY-SA 3.0):
default_dirt.png
default_furnace_*.png
Gambit (WTFPL):
default_bronze_ingot.png
default_copper_ingot.png
default_copper_lump.png
default_iron_lump.png
default_gold_lump.png
default_clay_lump.png
default_coal.png
default_grass_*.png
default_paper.png
default_diamond_block.png
default_ladder_steel.png
default_sign_wall_wood.png
default_flint.png
asl97 (WTFPL):
default_ice.png
KevDoy (CC BY-SA 3.0)
heart.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/
Mito551 (sounds) (CC BY-SA):
default_dig_choppy.ogg
default_dig_cracky.ogg
default_dig_crumbly.1.ogg
default_dig_crumbly.2.ogg
default_dig_dig_immediate.ogg
default_dig_oddly_breakable_by_hand.ogg
default_dug_node.1.ogg
default_dug_node.2.ogg
default_grass_footstep.1.ogg
default_grass_footstep.2.ogg
default_grass_footstep.3.ogg
default_gravel_footstep.1.ogg
default_gravel_footstep.2.ogg
default_gravel_footstep.3.ogg
default_gravel_footstep.4.ogg
default_grass_footstep.1.ogg
default_place_node.1.ogg
default_place_node.2.ogg
default_place_node.3.ogg
default_place_node_hard.1.ogg
default_place_node_hard.2.ogg
default_snow_footstep.1.ogg
default_snow_footstep.2.ogg
default_hard_footstep.1.ogg
default_hard_footstep.2.ogg
default_hard_footstep.3.ogg
default_sand_footstep.1.ogg
default_sand_footstep.2.ogg
default_wood_footstep.1.ogg
default_wood_footstep.2.ogg
default_dirt_footstep.1.ogg
default_dirt_footstep.2.ogg
default_glass_footstep.ogg

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-- mods/default/aliases.lua
-- Aliases to support loading worlds using nodes following the old naming convention
-- These can also be helpful when using chat commands, for example /giveme
minetest.register_alias("stone", "default:stone")
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
minetest.register_alias("dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps")
minetest.register_alias("dirt", "default:dirt")
minetest.register_alias("sand", "default:sand")
minetest.register_alias("gravel", "default:gravel")
minetest.register_alias("sandstone", "default:sandstone")
minetest.register_alias("clay", "default:clay")
minetest.register_alias("brick", "default:brick")
minetest.register_alias("tree", "default:tree")
minetest.register_alias("jungletree", "default:jungletree")
minetest.register_alias("junglegrass", "default:junglegrass")
minetest.register_alias("leaves", "default:leaves")
minetest.register_alias("cactus", "default:cactus")
minetest.register_alias("papyrus", "default:papyrus")
minetest.register_alias("bookshelf", "default:bookshelf")
minetest.register_alias("glass", "default:glass")
minetest.register_alias("wooden_fence", "default:fence_wood")
minetest.register_alias("rail", "default:rail")
minetest.register_alias("ladder", "default:ladder_wood")
minetest.register_alias("wood", "default:wood")
minetest.register_alias("mese", "default:mese")
minetest.register_alias("cloud", "default:cloud")
minetest.register_alias("water_flowing", "default:water_flowing")
minetest.register_alias("water_source", "default:water_source")
minetest.register_alias("lava_flowing", "default:lava_flowing")
minetest.register_alias("lava_source", "default:lava_source")
minetest.register_alias("torch", "default:torch")
minetest.register_alias("sign_wall", "default:sign_wall_wood")
minetest.register_alias("furnace", "default:furnace")
minetest.register_alias("chest", "default:chest")
minetest.register_alias("locked_chest", "default:chest_locked")
minetest.register_alias("cobble", "default:cobble")
minetest.register_alias("mossycobble", "default:mossycobble")
minetest.register_alias("steelblock", "default:steelblock")
minetest.register_alias("nyancat", "default:nyancat")
minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow")
minetest.register_alias("sapling", "default:sapling")
minetest.register_alias("apple", "default:apple")
minetest.register_alias("WPick", "default:pick_wood")
minetest.register_alias("STPick", "default:pick_stone")
minetest.register_alias("SteelPick", "default:pick_steel")
minetest.register_alias("MesePick", "default:pick_mese")
minetest.register_alias("WShovel", "default:shovel_wood")
minetest.register_alias("STShovel", "default:shovel_stone")
minetest.register_alias("SteelShovel", "default:shovel_steel")
minetest.register_alias("WAxe", "default:axe_wood")
minetest.register_alias("STAxe", "default:axe_stone")
minetest.register_alias("SteelAxe", "default:axe_steel")
minetest.register_alias("WSword", "default:sword_wood")
minetest.register_alias("STSword", "default:sword_stone")
minetest.register_alias("SteelSword", "default:sword_steel")
minetest.register_alias("Stick", "default:stick")
minetest.register_alias("paper", "default:paper")
minetest.register_alias("book", "default:book")
minetest.register_alias("lump_of_coal", "default:coal_lump")
minetest.register_alias("lump_of_iron", "default:iron_lump")
minetest.register_alias("lump_of_clay", "default:clay_lump")
minetest.register_alias("steel_ingot", "default:steel_ingot")
minetest.register_alias("clay_brick", "default:clay_brick")
minetest.register_alias("snow", "default:snow")
-- 'mese_block' was used for a while for the block form of mese
minetest.register_alias("default:mese_block", "default:mese")
-- Aliases for corrected pine node names
minetest.register_alias("default:pinetree", "default:pine_tree")
minetest.register_alias("default:pinewood", "default:pine_wood")
minetest.register_alias("default:ladder", "default:ladder_wood")
minetest.register_alias("default:sign_wall", "default:sign_wall_wood")

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-- mods/default/crafting.lua
minetest.register_craft({
output = 'default:wood 4',
recipe = {
{'default:tree'},
}
})
minetest.register_craft({
output = 'default:junglewood 4',
recipe = {
{'default:jungletree'},
}
})
minetest.register_craft({
output = 'default:pine_wood 4',
recipe = {
{'default:pine_tree'},
}
})
minetest.register_craft({
output = 'default:acacia_wood 4',
recipe = {
{'default:acacia_tree'},
}
})
minetest.register_craft({
output = 'default:aspen_wood 4',
recipe = {
{'default:aspen_tree'},
}
})
minetest.register_craft({
output = 'default:stick 4',
recipe = {
{'group:wood'},
}
})
minetest.register_craft({
output = 'default:sign_wall_steel 3',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:sign_wall_wood 3',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', 'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:torch 4',
recipe = {
{'default:coal_lump'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:pick_wood',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'', 'group:stick', ''},
{'', 'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:pick_stone',
recipe = {
{'group:stone', 'group:stone', 'group:stone'},
{'', 'group:stick', ''},
{'', 'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:pick_steel',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'group:stick', ''},
{'', 'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:pick_bronze',
recipe = {
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
{'', 'group:stick', ''},
{'', 'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:pick_mese',
recipe = {
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
{'', 'group:stick', ''},
{'', 'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:pick_diamond',
recipe = {
{'default:diamond', 'default:diamond', 'default:diamond'},
{'', 'group:stick', ''},
{'', 'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:shovel_wood',
recipe = {
{'group:wood'},
{'group:stick'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:shovel_stone',
recipe = {
{'group:stone'},
{'group:stick'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:shovel_steel',
recipe = {
{'default:steel_ingot'},
{'group:stick'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:shovel_bronze',
recipe = {
{'default:bronze_ingot'},
{'group:stick'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:shovel_mese',
recipe = {
{'default:mese_crystal'},
{'group:stick'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:shovel_diamond',
recipe = {
{'default:diamond'},
{'group:stick'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:axe_wood',
recipe = {
{'group:wood', 'group:wood'},
{'group:wood', 'group:stick'},
{'', 'group:stick'},
}
})
minetest.register_craft({
output = 'default:axe_stone',
recipe = {
{'group:stone', 'group:stone'},
{'group:stone', 'group:stick'},
{'', 'group:stick'},
}
})
minetest.register_craft({
output = 'default:axe_steel',
recipe = {
{'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'group:stick'},
{'', 'group:stick'},
}
})
minetest.register_craft({
output = 'default:axe_bronze',
recipe = {
{'default:bronze_ingot', 'default:bronze_ingot'},
{'default:bronze_ingot', 'group:stick'},
{'', 'group:stick'},
}
})
minetest.register_craft({
output = 'default:axe_mese',
recipe = {
{'default:mese_crystal', 'default:mese_crystal'},
{'default:mese_crystal', 'group:stick'},
{'', 'group:stick'},
}
})
minetest.register_craft({
output = 'default:axe_diamond',
recipe = {
{'default:diamond', 'default:diamond'},
{'default:diamond', 'group:stick'},
{'', 'group:stick'},
}
})
minetest.register_craft({
output = 'default:axe_wood',
recipe = {
{'group:wood', 'group:wood'},
{'group:stick', 'group:wood'},
{'group:stick',''},
}
})
minetest.register_craft({
output = 'default:axe_stone',
recipe = {
{'group:stone', 'group:stone'},
{'group:stick', 'group:stone'},
{'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:axe_steel',
recipe = {
{'default:steel_ingot', 'default:steel_ingot'},
{'group:stick', 'default:steel_ingot'},
{'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:axe_bronze',
recipe = {
{'default:bronze_ingot', 'default:bronze_ingot'},
{'group:stick', 'default:bronze_ingot'},
{'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:axe_mese',
recipe = {
{'default:mese_crystal', 'default:mese_crystal'},
{'group:stick', 'default:mese_crystal'},
{'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:axe_diamond',
recipe = {
{'default:diamond', 'default:diamond'},
{'group:stick', 'default:diamond'},
{'group:stick', ''},
}
})
minetest.register_craft({
output = 'default:sword_wood',
recipe = {
{'group:wood'},
{'group:wood'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:sword_stone',
recipe = {
{'group:stone'},
{'group:stone'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:sword_steel',
recipe = {
{'default:steel_ingot'},
{'default:steel_ingot'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:sword_bronze',
recipe = {
{'default:bronze_ingot'},
{'default:bronze_ingot'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:sword_mese',
recipe = {
{'default:mese_crystal'},
{'default:mese_crystal'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:sword_diamond',
recipe = {
{'default:diamond'},
{'default:diamond'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'default:rail 24',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'default:chest',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', '', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'default:chest_locked',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'default:steel_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'default:furnace',
recipe = {
{'group:stone', 'group:stone', 'group:stone'},
{'group:stone', '', 'group:stone'},
{'group:stone', 'group:stone', 'group:stone'},
}
})
minetest.register_craft({
type = "shapeless",
output = "default:bronze_ingot",
recipe = {"default:steel_ingot", "default:copper_ingot"},
})
minetest.register_craft({
output = 'default:coalblock',
recipe = {
{'default:coal_lump', 'default:coal_lump', 'default:coal_lump'},
{'default:coal_lump', 'default:coal_lump', 'default:coal_lump'},
{'default:coal_lump', 'default:coal_lump', 'default:coal_lump'},
}
})
minetest.register_craft({
output = 'default:coal_lump 9',
recipe = {
{'default:coalblock'},
}
})
minetest.register_craft({
output = 'default:steelblock',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'default:steel_ingot 9',
recipe = {
{'default:steelblock'},
}
})
minetest.register_craft({
output = 'default:copperblock',
recipe = {
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
}
})
minetest.register_craft({
output = 'default:copper_ingot 9',
recipe = {
{'default:copperblock'},
}
})
minetest.register_craft({
output = 'default:bronzeblock',
recipe = {
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
}
})
minetest.register_craft({
output = 'default:bronze_ingot 9',
recipe = {
{'default:bronzeblock'},
}
})
minetest.register_craft({
output = 'default:goldblock',
recipe = {
{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
}
})
minetest.register_craft({
output = 'default:gold_ingot 9',
recipe = {
{'default:goldblock'},
}
})
minetest.register_craft({
output = 'default:diamondblock',
recipe = {
{'default:diamond', 'default:diamond', 'default:diamond'},
{'default:diamond', 'default:diamond', 'default:diamond'},
{'default:diamond', 'default:diamond', 'default:diamond'},
}
})
minetest.register_craft({
output = 'default:diamond 9',
recipe = {
{'default:diamondblock'},
}
})
minetest.register_craft({
output = 'default:sandstone',
recipe = {
{'group:sand', 'group:sand'},
{'group:sand', 'group:sand'},
}
})
minetest.register_craft({
output = 'default:sand 4',
recipe = {
{'default:sandstone'},
}
})
minetest.register_craft({
output = 'default:sandstonebrick 4',
recipe = {
{'default:sandstone', 'default:sandstone'},
{'default:sandstone', 'default:sandstone'},
}
})
minetest.register_craft({
output = 'default:clay',
recipe = {
{'default:clay_lump', 'default:clay_lump'},
{'default:clay_lump', 'default:clay_lump'},
}
})
minetest.register_craft({
output = 'default:clay_lump 4',
recipe = {
{'default:clay'},
}
})
minetest.register_craft({
output = 'default:brick',
recipe = {
{'default:clay_brick', 'default:clay_brick'},
{'default:clay_brick', 'default:clay_brick'},
}
})
minetest.register_craft({
output = 'default:clay_brick 4',
recipe = {
{'default:brick'},
}
})
minetest.register_craft({
output = 'default:paper',
recipe = {
{'default:papyrus', 'default:papyrus', 'default:papyrus'},
}
})
minetest.register_craft({
output = 'default:book',
recipe = {
{'default:paper'},
{'default:paper'},
{'default:paper'},
}
})
minetest.register_craft({
output = 'default:bookshelf',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'default:book', 'default:book', 'default:book'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'default:ladder_wood 3',
recipe = {
{'group:stick', '', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', '', 'group:stick'},
}
})
minetest.register_craft({
output = 'default:ladder_steel 15',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'default:mese',
recipe = {
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
}
})
minetest.register_craft({
output = 'default:mese_crystal 9',
recipe = {
{'default:mese'},
}
})
minetest.register_craft({
output = 'default:mese_crystal_fragment 9',
recipe = {
{'default:mese_crystal'},
}
})
minetest.register_craft({
output = 'default:meselamp 1',
recipe = {
{'', 'default:mese_crystal',''},
{'default:mese_crystal', 'default:glass', 'default:mese_crystal'},
}
})
minetest.register_craft({
output = 'default:obsidian_shard 9',
recipe = {
{'default:obsidian'}
}
})
minetest.register_craft({
output = 'default:obsidian',
recipe = {
{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
}
})
minetest.register_craft({
output = 'default:obsidianbrick 4',
recipe = {
{'default:obsidian', 'default:obsidian'},
{'default:obsidian', 'default:obsidian'}
}
})
minetest.register_craft({
output = 'default:stonebrick 4',
recipe = {
{'default:stone', 'default:stone'},
{'default:stone', 'default:stone'},
}
})
minetest.register_craft({
output = 'default:desert_stonebrick 4',
recipe = {
{'default:desert_stone', 'default:desert_stone'},
{'default:desert_stone', 'default:desert_stone'},
}
})
minetest.register_craft({
output = 'default:snowblock',
recipe = {
{'default:snow', 'default:snow', 'default:snow'},
{'default:snow', 'default:snow', 'default:snow'},
{'default:snow', 'default:snow', 'default:snow'},
}
})
minetest.register_craft({
output = 'default:snow 9',
recipe = {
{'default:snowblock'},
}
})
--
-- Crafting (tool repair)
--
minetest.register_craft({
type = "toolrepair",
additional_wear = -0.02,
})
--
-- Cooking recipes
--
minetest.register_craft({
type = "cooking",
output = "default:glass",
recipe = "group:sand",
})
minetest.register_craft({
type = "cooking",
output = "default:obsidian_glass",
recipe = "default:obsidian_shard",
})
minetest.register_craft({
type = "cooking",
output = "default:stone",
recipe = "default:cobble",
})
minetest.register_craft({
type = "cooking",
output = "default:stone",
recipe = "default:mossycobble",
})
minetest.register_craft({
type = "cooking",
output = "default:desert_stone",
recipe = "default:desert_cobble",
})
minetest.register_craft({
type = "cooking",
output = "default:steel_ingot",
recipe = "default:iron_lump",
})
minetest.register_craft({
type = "cooking",
output = "default:copper_ingot",
recipe = "default:copper_lump",
})
minetest.register_craft({
type = "cooking",
output = "default:gold_ingot",
recipe = "default:gold_lump",
})
minetest.register_craft({
type = "cooking",
output = "default:clay_brick",
recipe = "default:clay_lump",
})
--
-- Fuels
--
minetest.register_craft({
type = "fuel",
recipe = "group:tree",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:junglegrass",
burntime = 2,
})
minetest.register_craft({
type = "fuel",
recipe = "group:leaves",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "default:cactus",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:papyrus",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "default:bookshelf",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:fence_wood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:fence_acacia_wood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:fence_junglewood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:fence_pine_wood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:fence_aspen_wood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:ladder_wood",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "group:wood",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "default:lava_source",
burntime = 60,
})
minetest.register_craft({
type = "fuel",
recipe = "default:torch",
burntime = 4,
})
minetest.register_craft({
type = "fuel",
recipe = "default:sign_wall_wood",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "default:chest",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:chest_locked",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:nyancat",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "default:nyancat_rainbow",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "group:sapling",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "default:apple",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "default:coal_lump",
burntime = 40,
})
minetest.register_craft({
type = "fuel",
recipe = "default:coalblock",
burntime = 370,
})
minetest.register_craft({
type = "fuel",
recipe = "default:grass_1",
burntime = 2,
})
minetest.register_craft({
type = "fuel",
recipe = "default:dry_grass_1",
burntime = 2,
})

249
mods/default/craftitems.lua Normal file
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-- mods/default/craftitems.lua
minetest.register_craftitem("default:stick", {
description = "Stick",
inventory_image = "default_stick.png",
groups = {stick = 1},
})
minetest.register_craftitem("default:paper", {
description = "Paper",
inventory_image = "default_paper.png",
})
local lpp = 14 -- Lines per book's page
local function book_on_use(itemstack, user)
local player_name = user:get_player_name()
local data = minetest.deserialize(itemstack:get_metadata())
local formspec, title, text, owner = "", "", "", player_name
local page, page_max, lines, string = 1, 1, {}, ""
if data then
title = data.title
text = data.text
owner = data.owner
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
lines[#lines+1] = str
end
if data.page then
page = data.page
page_max = data.page_max
for i = ((lpp * page) - lpp) + 1, lpp * page do
if not lines[i] then break end
string = string .. lines[i] .. "\n"
end
end
end
if owner == player_name then
formspec = "size[8,8]" .. default.gui_bg ..
default.gui_bg_img ..
"field[0.5,1;7.5,0;title;Title:;" ..
minetest.formspec_escape(title) .. "]" ..
"textarea[0.5,1.5;7.5,7;text;Contents:;" ..
minetest.formspec_escape(text) .. "]" ..
"button_exit[2.5,7.5;3,1;save;Save]"
else
formspec = "size[8,8]" .. default.gui_bg ..
default.gui_bg_img ..
"label[0.5,0.5;by " .. owner .. "]" ..
"tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
"textarea[0.5,1.5;7.5,7;;" ..
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
"button[4.9,7.6;0.8,0.8;book_next;>]"
end
minetest.show_formspec(player_name, "default:book", formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:book" then return end
local inv = player:get_inventory()
local stack = player:get_wielded_item()
if fields.save and fields.title ~= "" and fields.text ~= "" then
local new_stack, data
if stack:get_name() ~= "default:book_written" then
local count = stack:get_count()
if count == 1 then
stack:set_name("default:book_written")
else
stack:set_count(count - 1)
new_stack = ItemStack("default:book_written")
end
else
data = minetest.deserialize(stack:get_metadata())
end
if not data then data = {} end
data.title = fields.title
data.text = fields.text
data.text_len = #data.text
data.page = 1
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
data.owner = player:get_player_name()
local data_str = minetest.serialize(data)
if new_stack then
new_stack:set_metadata(data_str)
if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
else
minetest.add_item(player:getpos(), new_stack)
end
else
stack:set_metadata(data_str)
end
elseif fields.book_next or fields.book_prev then
local data = minetest.deserialize(stack:get_metadata())
if not data.page then return end
if fields.book_next then
data.page = data.page + 1
if data.page > data.page_max then
data.page = 1
end
else
data.page = data.page - 1
if data.page == 0 then
data.page = data.page_max
end
end
local data_str = minetest.serialize(data)
stack:set_metadata(data_str)
book_on_use(stack, player)
end
player:set_wielded_item(stack)
end)
minetest.register_craftitem("default:book", {
description = "Book",
inventory_image = "default_book.png",
groups = {book = 1},
on_use = book_on_use,
})
minetest.register_craftitem("default:book_written", {
description = "Book With Text",
inventory_image = "default_book_written.png",
groups = {book = 1, not_in_creative_inventory = 1},
stack_max = 1,
on_use = book_on_use,
})
minetest.register_craft({
type = "shapeless",
output = "default:book_written",
recipe = {"default:book", "default:book_written"}
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() ~= "default:book_written" then
return
end
local copy = ItemStack("default:book_written")
local original
local index
for i = 1, player:get_inventory():get_size("craft") do
if old_craft_grid[i]:get_name() == "default:book_written" then
original = old_craft_grid[i]
index = i
end
end
if not original then
return
end
local copymeta = original:get_metadata()
-- copy of the book held by player's mouse cursor
itemstack:set_metadata(copymeta)
-- put the book with metadata back in the craft grid
craft_inv:set_stack("craft", index, original)
end)
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
inventory_image = "default_coal_lump.png",
groups = {coal = 1}
})
minetest.register_craftitem("default:iron_lump", {
description = "Iron Lump",
inventory_image = "default_iron_lump.png",
})
minetest.register_craftitem("default:copper_lump", {
description = "Copper Lump",
inventory_image = "default_copper_lump.png",
})
minetest.register_craftitem("default:mese_crystal", {
description = "Mese Crystal",
inventory_image = "default_mese_crystal.png",
})
minetest.register_craftitem("default:gold_lump", {
description = "Gold Lump",
inventory_image = "default_gold_lump.png",
})
minetest.register_craftitem("default:diamond", {
description = "Diamond",
inventory_image = "default_diamond.png",
})
minetest.register_craftitem("default:clay_lump", {
description = "Clay Lump",
inventory_image = "default_clay_lump.png",
})
minetest.register_craftitem("default:steel_ingot", {
description = "Steel Ingot",
inventory_image = "default_steel_ingot.png",
})
minetest.register_craftitem("default:copper_ingot", {
description = "Copper Ingot",
inventory_image = "default_copper_ingot.png",
})
minetest.register_craftitem("default:bronze_ingot", {
description = "Bronze Ingot",
inventory_image = "default_bronze_ingot.png",
})
minetest.register_craftitem("default:gold_ingot", {
description = "Gold Ingot",
inventory_image = "default_gold_ingot.png"
})
minetest.register_craftitem("default:mese_crystal_fragment", {
description = "Mese Crystal Fragment",
inventory_image = "default_mese_crystal_fragment.png",
})
minetest.register_craftitem("default:clay_brick", {
description = "Clay Brick",
inventory_image = "default_clay_brick.png",
})
minetest.register_craftitem("default:obsidian_shard", {
description = "Obsidian Shard",
inventory_image = "default_obsidian_shard.png",
})
minetest.register_craftitem("default:flint", {
description = "Flint",
inventory_image = "default_flint.png"
})

477
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-- mods/default/functions.lua
--
-- Sounds
--
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "", gain = 1.0}
table.dug = table.dug or
{name = "default_dug_node", gain = 0.25}
table.place = table.place or
{name = "default_place_node_hard", gain = 1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 1.0}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.5}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_sand_footstep", gain = 0.12}
table.dug = table.dug or
{name = "default_sand_footstep", gain = 0.24}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_gravel_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_gravel_footstep", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_wood_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_grass_footstep", gain = 0.35}
table.dug = table.dug or
{name = "default_grass_footstep", gain = 0.7}
table.dig = table.dig or
{name = "default_dig_crumbly", gain = 0.4}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table)
return table
end
--
-- Lavacooling
--
default.cool_lava = function(pos, node)
if node.name == "default:lava_source" then
minetest.set_node(pos, {name = "default:obsidian"})
else -- Lava flowing
minetest.set_node(pos, {name = "default:stone"})
end
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
minetest.register_abm({
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:water"},
interval = 1,
chance = 1,
catch_up = false,
action = function(...)
default.cool_lava(...)
end,
})
--
-- optimized helper to put all items in an inventory into a drops list
--
function default.get_inventory_drops(pos, inventory, drops)
local inv = minetest.get_meta(pos):get_inventory()
local n = #drops
for i = 1, inv:get_size(inventory) do
local stack = inv:get_stack(inventory, i)
if stack:get_count() > 0 then
drops[n+1] = stack:to_table()
n = n + 1
end
end
end
--
-- Papyrus and cactus growing
--
-- wrapping the functions in abm action is necessary to make overriding them possible
function default.grow_cactus(pos, node)
if node.param2 >= 4 then
return
end
pos.y = pos.y - 1
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
return
end
pos.y = pos.y + 1
local height = 0
while node.name == "default:cactus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height == 4 or node.name ~= "air" then
return
end
minetest.set_node(pos, {name = "default:cactus"})
return true
end
function default.grow_papyrus(pos, node)
pos.y = pos.y - 1
local name = minetest.get_node(pos).name
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
return
end
if not minetest.find_node_near(pos, 3, {"group:water"}) then
return
end
pos.y = pos.y + 1
local height = 0
while node.name == "default:papyrus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height == 4 or node.name ~= "air" then
return
end
minetest.set_node(pos, {name = "default:papyrus"})
return true
end
minetest.register_abm({
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 12,
chance = 83,
action = function(...)
default.grow_cactus(...)
end
})
minetest.register_abm({
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 14,
chance = 71,
action = function(...)
default.grow_papyrus(...)
end
})
--
-- dig upwards
--
function default.dig_up(pos, node, digger)
if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
local nn = minetest.get_node(np)
if nn.name == node.name then
minetest.node_dig(np, nn, digger)
end
end
--
-- Fence registration helper
--
function default.register_fence(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{ def.material, 'group:stick', def.material },
{ def.material, 'group:stick', def.material },
}
})
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
"^default_fence_overlay.png^[makealpha:255,126,126"
-- Allow almost everything to be overridden
local default_fields = {
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
-- connect_top =
-- connect_bottom =
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
},
connects_to = {"group:fence", "group:wood", "group:tree"},
inventory_image = fence_texture,
wield_image = fence_texture,
tiles = {def.texture},
sunlight_propagates = true,
is_ground_content = false,
groups = {},
}
for k, v in pairs(default_fields) do
if not def[k] then
def[k] = v
end
end
-- Always add to the fence group, even if no group provided
def.groups.fence = 1
def.texture = nil
def.material = nil
minetest.register_node(name, def)
end
--
-- Leafdecay
--
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks
default.leafdecay_trunk_find_allow_accumulator = 0
minetest.register_globalstep(function(dtime)
local finds_per_second = 5000
default.leafdecay_trunk_find_allow_accumulator =
math.floor(dtime * finds_per_second)
end)
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
if placer and not placer:get_player_control().sneak then
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
end
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load
interval = 2,
chance = 5,
action = function(p0, node, _, _)
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
--print("not groups.leafdecay")
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
--print("param2 ~= 0")
return
end
local p0_hash = nil
if default.leafdecay_enable_cache then
p0_hash = minetest.hash_node_position(p0)
local trunkp = default.leafdecay_trunk_cache[p0_hash]
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and
reg.groups.tree ~= 0) then
--print("cached trunk still exists")
return
end
--print("cached trunk is invalid")
-- Cache is invalid
table.remove(default.leafdecay_trunk_cache, p0_hash)
end
end
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
return
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
--print("caching trunk")
-- Cache the trunk
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
end
-- Remove node
minetest.remove_node(p0)
nodeupdate(p0)
end
end
})
--
-- Convert dirt to something that fits the environment
--
minetest.register_abm({
nodenames = {"default:dirt"},
neighbors = {
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dirt_with_snow",
"group:grass",
"group:dry_grass",
"default:snow",
},
interval = 6,
chance = 67,
catch_up = false,
action = function(pos, node)
-- Most likely case, half the time it's too dark for this.
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
if (minetest.get_node_light(above) or 0) < 13 then
return
end
-- Look for likely neighbors.
local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass",
"default:dirt_with_dry_grass", "default:dirt_with_snow"})
if p2 then
-- But the node needs to be under air in this case.
local n2 = minetest.get_node(above)
if n2 and n2.name == "air" then
local n3 = minetest.get_node(p2)
minetest.set_node(pos, {name = n3.name})
return
end
end
-- Anything on top?
local n2 = minetest.get_node(above)
if not n2 then
return
end
local name = n2.name
-- Snow check is cheapest, so comes first.
if name == "default:snow" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
-- Most likely case first.
elseif minetest.get_item_group(name, "grass") ~= 0 then
minetest.set_node(pos, {name = "default:dirt_with_grass"})
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
end
end
})
--
-- Grass and dry grass removed in darkness
--
minetest.register_abm({
nodenames = {
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dirt_with_snow",
},
interval = 8,
chance = 50,
catch_up = false,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
nodedef.paramtype == "light") and
nodedef.liquidtype == "none") then
minetest.set_node(pos, {name = "default:dirt"})
end
end
})
--
-- Moss growth on cobble near water
--
minetest.register_abm({
nodenames = {"default:cobble"},
neighbors = {"group:water"},
interval = 16,
chance = 200,
catch_up = false,
action = function(pos, node)
minetest.set_node(pos, {name = "default:mossycobble"})
end
})

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--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
return formspec
end
local inactive_formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
--
-- Node callback functions that are the same for active and inactive furnace
--
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext", "Furnace is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local fuellist = inv:get_list("fuel")
local dstlist = inv:get_list("dst")
--
-- Cooking
--
-- Check if we have cookable content
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
local cookable = true
if cooked.time == 0 then
cookable = false
end
-- Check if we have enough fuel to burn
if fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + 1
-- If there is a cookable item then check if it is ready yet
if cookable then
src_time = src_time + 1
if src_time >= cooked.time then
-- Place result in dst list if possible
if inv:room_for_item("dst", cooked.item) then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
src_time = 0
end
end
end
else
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
fuel_time = 0
src_time = 0
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_totaltime = fuel.time
fuel_time = 0
end
else
-- We don't need to get new fuel since there is no cookable item
fuel_totaltime = 0
fuel_time = 0
src_time = 0
end
end
--
-- Update formspec, infotext and node
--
local formspec = inactive_formspec
local item_state = ""
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
item_state = item_percent .. "%"
else
if srclist[1]:is_empty() then
item_state = "Empty"
else
item_state = "Not cookable"
end
end
local fuel_state = "Empty"
local active = "inactive "
local result = false
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
active = "active "
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
fuel_state = fuel_percent .. "%"
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "default:furnace_active")
-- make sure timer restarts automatically
result = true
else
if not fuellist[1]:is_empty() then
fuel_state = "0%"
end
swap_node(pos, "default:furnace")
-- stop timer on the inactive furnace
local timer = minetest.get_node_timer(pos)
timer:stop()
end
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
meta:set_string("formspec", formspec)
meta:set_string("infotext", infotext)
return result
end
--
-- Node definitions
--
minetest.register_node("default:furnace", {
description = "Furnace",
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front.png"
},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
can_dig = can_dig,
on_timer = furnace_node_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size('src', 1)
inv:set_size('fuel', 1)
inv:set_size('dst', 4)
end,
on_metadata_inventory_move = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1.0)
end,
on_metadata_inventory_put = function(pos)
-- start timer function, it will sort out whether furnace can burn or not.
local timer = minetest.get_node_timer(pos)
timer:start(1.0)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "src", drops)
default.get_inventory_drops(pos, "fuel", drops)
default.get_inventory_drops(pos, "dst", drops)
drops[#drops+1] = "default:furnace"
minetest.remove_node(pos)
return drops
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
minetest.register_node("default:furnace_active", {
description = "Furnace",
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png",
{
image = "default_furnace_front_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}
},
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
can_dig = can_dig,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})

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-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
-- The API documentation in here was moved into game_api.txt
-- Definitions made by this mod that other mods can use too
default = {}
default.LIGHT_MAX = 14
-- GUI related stuff
default.gui_bg = "bgcolor[#080808BB;true]"
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
function default.get_hotbar_bg(x,y)
local out = ""
for i=0,7,1 do
out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
end
return out
end
default.gui_survival_form = "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"list[current_player;craft;1.75,0.5;3,3;]"..
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"listring[current_player;main]"..
"listring[current_player;craft]"..
default.get_hotbar_bg(0,4.25)
-- Load files
dofile(minetest.get_modpath("default").."/functions.lua")
dofile(minetest.get_modpath("default").."/nodes.lua")
dofile(minetest.get_modpath("default").."/furnace.lua")
dofile(minetest.get_modpath("default").."/tools.lua")
dofile(minetest.get_modpath("default").."/craftitems.lua")
dofile(minetest.get_modpath("default").."/crafting.lua")
dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/player.lua")
dofile(minetest.get_modpath("default").."/trees.lua")
dofile(minetest.get_modpath("default").."/aliases.lua")
dofile(minetest.get_modpath("default").."/legacy.lua")

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-- mods/default/legacy.lua
-- Horrible crap to support old code registering falling nodes
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
end
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
-- Liquids
WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
LIGHT_MAX = default.LIGHT_MAX
-- Formspecs
default.gui_suvival_form = default.gui_survival_form

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mods/default/nodes.lua Normal file

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-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
default.registered_player_models = { }
-- Local for speed.
local models = default.registered_player_models
function default.player_register_model(name, def)
models[name] = def
end
-- Default player appearance
default.player_register_model("character.b3d", {
animation_speed = 30,
textures = {"character.png", },
animations = {
-- Standard animations.
stand = { x= 0, y= 79, },
lay = { x=162, y=166, },
walk = { x=168, y=187, },
mine = { x=189, y=198, },
walk_mine = { x=200, y=219, },
-- Extra animations (not currently used by the game).
sit = { x= 81, y=160, },
},
})
-- Player stats and animations
local player_model = {}
local player_textures = {}
local player_anim = {}
local player_sneak = {}
default.player_attached = {}
function default.player_get_animation(player)
local name = player:get_player_name()
return {
model = player_model[name],
textures = player_textures[name],
animation = player_anim[name],
}
end
-- Called when a player's appearance needs to be updated
function default.player_set_model(player, model_name)
local name = player:get_player_name()
local model = models[model_name]
if model then
if player_model[name] == model_name then
return
end
player:set_properties({
mesh = model_name,
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = model.visual_size or {x=1, y=1},
})
default.player_set_animation(player, "stand")
else
player:set_properties({
textures = { "player.png", "player_back.png", },
visual = "upright_sprite",
})
end
player_model[name] = model_name
end
function default.player_set_textures(player, textures)
local name = player:get_player_name()
player_textures[name] = textures
player:set_properties({textures = textures,})
end
function default.player_set_animation(player, anim_name, speed)
local name = player:get_player_name()
if player_anim[name] == anim_name then
return
end
local model = player_model[name] and models[player_model[name]]
if not (model and model.animations[anim_name]) then
return
end
local anim = model.animations[anim_name]
player_anim[name] = anim_name
player:set_animation(anim, speed or model.animation_speed, animation_blend)
end
-- Update appearance when the player joins
minetest.register_on_joinplayer(function(player)
default.player_attached[player:get_player_name()] = false
default.player_set_model(player, "character.b3d")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
-- set GUI
if not minetest.setting_getbool("creative_mode") then
player:set_inventory_formspec(default.gui_survival_form)
end
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
player_model[name] = nil
player_anim[name] = nil
player_textures[name] = nil
end)
-- Localize for better performance.
local player_set_animation = default.player_set_animation
local player_attached = default.player_attached
-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local model_name = player_model[name]
local model = model_name and models[model_name]
if model and not player_attached[name] then
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 30
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
walking = true
end
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod / 2
end
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
elseif walking then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
end
if controls.LMB then
player_set_animation(player, "walk_mine", animation_speed_mod)
else
player_set_animation(player, "walk", animation_speed_mod)
end
elseif controls.LMB then
player_set_animation(player, "mine")
else
player_set_animation(player, "stand", animation_speed_mod)
end
end
end
end)

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-- mods/default/tools.lua
-- The hand
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
},
damage_groups = {fleshy=1},
}
})
--
-- Picks
--
minetest.register_tool("default:pick_wood", {
description = "Wooden Pickaxe",
inventory_image = "default_tool_woodpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:pick_stone", {
description = "Stone Pickaxe",
inventory_image = "default_tool_stonepick.png",
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
cracky = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:pick_steel", {
description = "Steel Pickaxe",
inventory_image = "default_tool_steelpick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:pick_bronze", {
description = "Bronze Pickaxe",
inventory_image = "default_tool_bronzepick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:pick_mese", {
description = "Mese Pickaxe",
inventory_image = "default_tool_mesepick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
},
damage_groups = {fleshy=5},
},
})
minetest.register_tool("default:pick_diamond", {
description = "Diamond Pickaxe",
inventory_image = "default_tool_diamondpick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=5},
},
})
--
-- Shovels
--
minetest.register_tool("default:shovel_wood", {
description = "Wooden Shovel",
inventory_image = "default_tool_woodshovel.png",
wield_image = "default_tool_woodshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:shovel_stone", {
description = "Stone Shovel",
inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:shovel_steel", {
description = "Steel Shovel",
inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:shovel_bronze", {
description = "Bronze Shovel",
inventory_image = "default_tool_bronzeshovel.png",
wield_image = "default_tool_bronzeshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:shovel_mese", {
description = "Mese Shovel",
inventory_image = "default_tool_meseshovel.png",
wield_image = "default_tool_meseshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=3,
groupcaps={
crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:shovel_diamond", {
description = "Diamond Shovel",
inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=4},
},
})
--
-- Axes
--
minetest.register_tool("default:axe_wood", {
description = "Wooden Axe",
inventory_image = "default_tool_woodaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
choppy = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:axe_stone", {
description = "Stone Axe",
inventory_image = "default_tool_stoneaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy={times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:axe_steel", {
description = "Steel Axe",
inventory_image = "default_tool_steelaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:axe_bronze", {
description = "Bronze Axe",
inventory_image = "default_tool_bronzeaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:axe_mese", {
description = "Mese Axe",
inventory_image = "default_tool_meseaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
},
damage_groups = {fleshy=6},
},
})
minetest.register_tool("default:axe_diamond", {
description = "Diamond Axe",
inventory_image = "default_tool_diamondaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=7},
},
})
--
-- Swords
--
minetest.register_tool("default:sword_wood", {
description = "Wooden Sword",
inventory_image = "default_tool_woodsword.png",
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
}
})
minetest.register_tool("default:sword_stone", {
description = "Stone Sword",
inventory_image = "default_tool_stonesword.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=4},
}
})
minetest.register_tool("default:sword_steel", {
description = "Steel Sword",
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=6},
}
})
minetest.register_tool("default:sword_bronze", {
description = "Bronze Sword",
inventory_image = "default_tool_bronzesword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2},
},
damage_groups = {fleshy=6},
}
})
minetest.register_tool("default:sword_mese", {
description = "Mese Sword",
inventory_image = "default_tool_mesesword.png",
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=7},
}
})
minetest.register_tool("default:sword_diamond", {
description = "Diamond Sword",
inventory_image = "default_tool_diamondsword.png",
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=8},
}
})

446
mods/default/trees.lua Normal file
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local random = math.random
--
-- Grow trees from saplings
--
-- 'can grow' function
function default.can_grow(pos)
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if not node_under then
return false
end
local name_under = node_under.name
local is_soil = minetest.get_item_group(name_under, "soil")
if is_soil == 0 then
return false
end
local light_level = minetest.get_node_light(pos)
if not light_level or light_level < 13 then
return false
end
return true
end
-- 'is snow nearby' function
local function is_snow_nearby(pos)
local x, y, z = pos.x, pos.y, pos.z
local c_snow = minetest.get_content_id("default:snow")
local c_snowblock = minetest.get_content_id("default:snowblock")
local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - 1, y = y - 1, z = z - 1},
{x = x + 1, y = y + 1, z = z + 1}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
for yy = y - 1, y + 1 do
for zz = z - 1, z + 1 do
local vi = a:index(x - 1, yy, zz)
for xx = x - 1, x + 1 do
local nodid = data[vi]
if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
return true
end
vi = vi + 1
end
end
end
return false
end
-- Sapling ABM
minetest.register_abm({
nodenames = {"default:sapling", "default:junglesapling",
"default:pine_sapling", "default:acacia_sapling",
"default:aspen_sapling"},
interval = 10,
chance = 50,
action = function(pos, node)
if not default.can_grow(pos) then
return
end
local mapgen = minetest.get_mapgen_params().mgname
if node.name == "default:sapling" then
minetest.log("action", "A sapling grows into a tree at "..
minetest.pos_to_string(pos))
if mapgen == "v6" then
default.grow_tree(pos, random(1, 4) == 1)
else
default.grow_new_apple_tree(pos)
end
elseif node.name == "default:junglesapling" then
minetest.log("action", "A jungle sapling grows into a tree at "..
minetest.pos_to_string(pos))
if mapgen == "v6" then
default.grow_jungle_tree(pos)
else
default.grow_new_jungle_tree(pos)
end
elseif node.name == "default:pine_sapling" then
minetest.log("action", "A pine sapling grows into a tree at "..
minetest.pos_to_string(pos))
local snow = is_snow_nearby(pos)
if mapgen == "v6" then
default.grow_pine_tree(pos, snow)
elseif snow then
default.grow_new_snowy_pine_tree(pos)
else
default.grow_new_pine_tree(pos)
end
elseif node.name == "default:acacia_sapling" then
minetest.log("action", "An acacia sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_new_acacia_tree(pos)
elseif node.name == "default:aspen_sapling" then
minetest.log("action", "An aspen sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_new_aspen_tree(pos)
end
end
})
--
-- Tree generation
--
-- Apple tree and jungle tree trunk and leaves function
local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
height, size, iters, is_apple_tree)
local x, y, z = pos.x, pos.y, pos.z
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_apple = minetest.get_content_id("default:apple")
-- Trunk
data[a:index(x, y, z)] = tree_cid -- Force-place lowest trunk node to replace sapling
for yy = y + 1, y + height - 1 do
local vi = a:index(x, yy, z)
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore or node_id == leaves_cid then
data[vi] = tree_cid
end
end
-- Force leaves near the trunk
for z_dist = -1, 1 do
for y_dist = -size, 1 do
local vi = a:index(x - 1, y + height + y_dist, z + z_dist)
for x_dist = -1, 1 do
if data[vi] == c_air or data[vi] == c_ignore then
if is_apple_tree and random(1, 8) == 1 then
data[vi] = c_apple
else
data[vi] = leaves_cid
end
end
vi = vi + 1
end
end
end
-- Randomly add leaves in 2x2x2 clusters.
for i = 1, iters do
local clust_x = x + random(-size, size - 1)
local clust_y = y + height + random(-size, 0)
local clust_z = z + random(-size, size - 1)
for xi = 0, 1 do
for yi = 0, 1 do
for zi = 0, 1 do
local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi)
if data[vi] == c_air or data[vi] == c_ignore then
if is_apple_tree and random(1, 8) == 1 then
data[vi] = c_apple
else
data[vi] = leaves_cid
end
end
end
end
end
end
end
-- Apple tree
function default.grow_tree(pos, is_apple_tree, bad)
--[[
NOTE: Tree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
replaced yet
--]]
if bad then
error("Deprecated use of default.grow_tree")
end
local x, y, z = pos.x, pos.y, pos.z
local height = random(4, 5)
local c_tree = minetest.get_content_id("default:tree")
local c_leaves = minetest.get_content_id("default:leaves")
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = pos.x - 2, y = pos.y, z = pos.z - 2},
{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
-- Jungle tree
function default.grow_jungle_tree(pos, bad)
--[[
NOTE: Jungletree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
replaced yet
--]]
if bad then
error("Deprecated use of default.grow_jungle_tree")
end
local x, y, z = pos.x, pos.y, pos.z
local height = random(8, 12)
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_jungletree = minetest.get_content_id("default:jungletree")
local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
{x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves,
height, 3, 30, false)
-- Roots
for z_dist = -1, 1 do
local vi_1 = a:index(x - 1, y - 1, z + z_dist)
local vi_2 = a:index(x - 1, y, z + z_dist)
for x_dist = -1, 1 do
if random(1, 3) >= 2 then
if data[vi_1] == c_air or data[vi_1] == c_ignore then
data[vi_1] = c_jungletree
elseif data[vi_2] == c_air or data[vi_2] == c_ignore then
data[vi_2] = c_jungletree
end
end
vi_1 = vi_1 + 1
vi_2 = vi_2 + 1
end
end
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
-- Pine tree from mg mapgen mod, design by sfan5, pointy top added by paramat
local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles)
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore or node_id == c_snow then
data[vi] = c_pine_needles
end
end
local function add_snow(data, vi, c_air, c_ignore, c_snow)
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore then
data[vi] = c_snow
end
end
function default.grow_pine_tree(pos, snow)
local x, y, z = pos.x, pos.y, pos.z
local maxy = y + random(9, 13) -- Trunk top
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_pine_tree = minetest.get_content_id("default:pine_tree")
local c_pine_needles = minetest.get_content_id("default:pine_needles")
local c_snow = minetest.get_content_id("default:snow")
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - 3, y = y, z = z - 3},
{x = x + 3, y = maxy + 3, z = z + 3}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
-- Upper branches layer
local dev = 3
for yy = maxy - 1, maxy + 1 do
for zz = z - dev, z + dev do
local vi = a:index(x - dev, yy, zz)
local via = a:index(x - dev, yy + 1, zz)
for xx = x - dev, x + dev do
if random() < 0.95 - dev * 0.05 then
add_pine_needles(data, vi, c_air, c_ignore, c_snow,
c_pine_needles)
if snow then
add_snow(data, via, c_air, c_ignore, c_snow)
end
end
vi = vi + 1
via = via + 1
end
end
dev = dev - 1
end
-- Centre top nodes
add_pine_needles(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow,
c_pine_needles)
add_pine_needles(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow,
c_pine_needles) -- Paramat added a pointy top node
if snow then
add_snow(data, a:index(x, maxy + 3, z), c_air, c_ignore, c_snow)
end
-- Lower branches layer
local my = 0
for i = 1, 20 do -- Random 2x2 squares of needles
local xi = x + random(-3, 2)
local yy = maxy + random(-6, -5)
local zi = z + random(-3, 2)
if yy > my then
my = yy
end
for zz = zi, zi+1 do
local vi = a:index(xi, yy, zz)
local via = a:index(xi, yy + 1, zz)
for xx = xi, xi + 1 do
add_pine_needles(data, vi, c_air, c_ignore, c_snow,
c_pine_needles)
if snow then
add_snow(data, via, c_air, c_ignore, c_snow)
end
vi = vi + 1
via = via + 1
end
end
end
local dev = 2
for yy = my + 1, my + 2 do
for zz = z - dev, z + dev do
local vi = a:index(x - dev, yy, zz)
local via = a:index(x - dev, yy + 1, zz)
for xx = x - dev, x + dev do
if random() < 0.95 - dev * 0.05 then
add_pine_needles(data, vi, c_air, c_ignore, c_snow,
c_pine_needles)
if snow then
add_snow(data, via, c_air, c_ignore, c_snow)
end
end
vi = vi + 1
via = via + 1
end
end
dev = dev - 1
end
-- Trunk
-- Force-place lowest trunk node to replace sapling
data[a:index(x, y, z)] = c_pine_tree
for yy = y + 1, maxy do
local vi = a:index(x, yy, z)
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore or
node_id == c_pine_needles or node_id == c_snow then
data[vi] = c_pine_tree
end
end
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
-- New apple tree
function default.grow_new_apple_tree(pos)
local path = minetest.get_modpath("default") ..
"/schematics/apple_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "0", nil, false)
end
-- New jungle tree
function default.grow_new_jungle_tree(pos)
local path = minetest.get_modpath("default") ..
"/schematics/jungle_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "random", nil, false)
end
-- New pine tree
function default.grow_new_pine_tree(pos)
local path = minetest.get_modpath("default") ..
"/schematics/pine_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "0", nil, false)
end
-- New snowy pine tree
function default.grow_new_snowy_pine_tree(pos)
local path = minetest.get_modpath("default") ..
"/schematics/snowy_pine_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "random", nil, false)
end
-- New acacia tree
function default.grow_new_acacia_tree(pos)
local path = minetest.get_modpath("default") ..
"/schematics/acacia_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4},
path, "random", nil, false)
end
-- New aspen tree
function default.grow_new_aspen_tree(pos)
local path = minetest.get_modpath("default") ..
"/schematics/aspen_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "0", nil, false)
end