30b56d2ec5
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#using <mscorlib.dll>
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using namespace System;
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#pragma unmanaged
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#include "..\\..\\include\\irrlicht.h"
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#pragma managed
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namespace Irrlicht
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{
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namespace Scene
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{
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/// <summary>
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/// Scene node interface.
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/// Animates a scene node. Can animate position, rotation, material, and so on.
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/// A scene node animator is able to animate a scene node in a very simple way. It may
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/// change its position, rotation, scale and/or material. There are lots of animators
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/// to choose from. You can create scene node animators with the ISceneManager interface.
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/// </summary>
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public __gc class ISceneNodeAnimator
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{
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public:
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/// <summary>
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/// Creates a scene node animator from a native C++ scene node animator.
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/// Don't use this, its better to create
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/// scene nodes using the SceneManager with its addSceneNode() methods.
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/// </summary>
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ISceneNodeAnimator(irr::scene::ISceneNodeAnimator* realSceneNode);
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/// Destructor
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~ISceneNodeAnimator();
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/// <summary>
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/// Animates a scene node.
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/// </summary>
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/// <param name="node"> Node to animate.</param>
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//! <param name="timeMs" >Current time in milli seconds.</param>
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void animateNode(ISceneNode* node, int timeMs);
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/// <summary>
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/// Returns the internal pointer to the native C++ irrlicht scene node animator.
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/// Do not use this, only needed by the internal .NET wrapper.
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///</summary>
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__property irr::scene::ISceneNodeAnimator* get_NativeSceneNodeAnimator();
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protected:
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irr::scene::ISceneNodeAnimator* SceneNodeAnimator;
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};
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}
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} |