irrlicht/include/rect.h
bitplane d87d100166 added more default fonts to skins, made elements use them by default. updated gui example to show use.
modalscreens now resize to fit parent.
updated meshviewer example to lock the image to the bottom left corner.
tooltips:
added EGDC_TOOLTIP_BACKGROUND to skins. 
changed the position of tooltips and their time between creation to 500ms. 
made sure that they do not leave the area of the gui environment.
new method: rect::constrainTo to forcing one rectangle to stay inside another.

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@697 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-09 01:07:21 +00:00

277 lines
7.3 KiB
C++

// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_RECT_H_INCLUDED__
#define __IRR_RECT_H_INCLUDED__
#include "irrTypes.h"
#include "dimension2d.h"
#include "position2d.h"
namespace irr
{
namespace core
{
//! Rectangle template.
/** Mostly used by 2D GUI elements and for 2D drawing methods.
It has 2 positions instead of position and dimension
and a fast method for collision detection with other rectangles and points.
*/
template <class T>
class rect
{
public:
rect()
: UpperLeftCorner(0,0), LowerRightCorner(0,0) {};
rect(T x, T y, T x2, T y2)
: UpperLeftCorner(x,y), LowerRightCorner(x2,y2) {};
rect(const position2d<T>& upperLeft, const position2d<T>& lowerRight)
: UpperLeftCorner(upperLeft), LowerRightCorner(lowerRight) {};
rect(const rect<T>& other)
: UpperLeftCorner(other.UpperLeftCorner), LowerRightCorner(other.LowerRightCorner) {};
rect(const position2d<T>& pos, const dimension2d<T>& size)
: UpperLeftCorner(pos), LowerRightCorner(pos.X + size.Width, pos.Y + size.Height) {};
rect<T> operator+(const position2d<T>& pos) const
{
rect<T> ret(*this);
ret.UpperLeftCorner += pos;
ret.LowerRightCorner += pos;
return ret;
}
const rect<T>& operator+=(const position2d<T>& pos)
{
UpperLeftCorner += pos;
LowerRightCorner += pos;
return *this;
}
rect<T> operator-(const position2d<T>& pos) const
{
rect<T> ret(*this);
ret.UpperLeftCorner -= pos;
ret.LowerRightCorner -= pos;
return ret;
}
const rect<T>& operator-=(const position2d<T>& pos)
{
UpperLeftCorner -= pos;
LowerRightCorner -= pos;
return *this;
}
bool operator == (const rect<T>& other) const
{
return (UpperLeftCorner == other.UpperLeftCorner &&
LowerRightCorner == other.LowerRightCorner);
}
bool operator != (const rect<T>& other) const
{
return (UpperLeftCorner != other.UpperLeftCorner ||
LowerRightCorner != other.LowerRightCorner);
}
const rect<T>& operator = (const rect<T>& other)
{
UpperLeftCorner = other.UpperLeftCorner;
LowerRightCorner = other.LowerRightCorner;
return *this;
}
// compares size of rectangles
bool operator < (const rect<T>& other) const
{
return getArea() < other.getArea();
}
//! Returns size of rectangle
T getArea() const
{
return getWidth() * getHeight();
}
//! Returns if a 2d point is within this rectangle.
//! \param pos: Position to test if it lies within this rectangle.
//! \return Returns true if the position is within the rectangle, false if not.
bool isPointInside(const position2d<T>& pos) const
{
return (UpperLeftCorner.X <= pos.X &&
UpperLeftCorner.Y <= pos.Y &&
LowerRightCorner.X >= pos.X &&
LowerRightCorner.Y >= pos.Y);
}
//! Returns if the rectangle collides with another rectangle.
bool isRectCollided(const rect<T>& other) const
{
return (LowerRightCorner.Y > other.UpperLeftCorner.Y &&
UpperLeftCorner.Y < other.LowerRightCorner.Y &&
LowerRightCorner.X > other.UpperLeftCorner.X &&
UpperLeftCorner.X < other.LowerRightCorner.X);
}
//! Clips this rectangle with another one.
void clipAgainst(const rect<T>& other)
{
if (other.LowerRightCorner.X < LowerRightCorner.X)
LowerRightCorner.X = other.LowerRightCorner.X;
if (other.LowerRightCorner.Y < LowerRightCorner.Y)
LowerRightCorner.Y = other.LowerRightCorner.Y;
if (other.UpperLeftCorner.X > UpperLeftCorner.X)
UpperLeftCorner.X = other.UpperLeftCorner.X;
if (other.UpperLeftCorner.Y > UpperLeftCorner.Y)
UpperLeftCorner.Y = other.UpperLeftCorner.Y;
// correct possible invalid rect resulting from clipping
if (UpperLeftCorner.Y > LowerRightCorner.Y)
UpperLeftCorner.Y = LowerRightCorner.Y;
if (UpperLeftCorner.X > LowerRightCorner.X)
UpperLeftCorner.X = LowerRightCorner.X;
}
//! Moves this rectangle to fit inside another one.
//! \return: returns true on success, false if not possible
bool constrainTo(const rect<T>& other)
{
if (other.getWidth() < getWidth() || other.getHeight() < getHeight())
return false;
T diff = other.LowerRightCorner.X - LowerRightCorner.X;
if (diff < 0)
{
LowerRightCorner.X += diff;
UpperLeftCorner.X += diff;
}
diff = other.LowerRightCorner.Y - LowerRightCorner.Y;
if (diff < 0)
{
LowerRightCorner.Y += diff;
UpperLeftCorner.Y += diff;
}
diff = UpperLeftCorner.X - other.UpperLeftCorner.X;
if (diff < 0)
{
UpperLeftCorner.X -= diff;
LowerRightCorner.X -= diff;
}
diff = UpperLeftCorner.Y - other.UpperLeftCorner.Y;
if (diff < 0)
{
UpperLeftCorner.Y -= diff;
LowerRightCorner.Y -= diff;
}
return true;
}
//! Returns width of rectangle.
T getWidth() const
{
return LowerRightCorner.X - UpperLeftCorner.X;
}
//! Returns height of rectangle.
T getHeight() const
{
return LowerRightCorner.Y - UpperLeftCorner.Y;
}
//! If the lower right corner of the rect is smaller then the
//! upper left, the points are swapped.
void repair()
{
if (LowerRightCorner.X < UpperLeftCorner.X)
{
T t = LowerRightCorner.X;
LowerRightCorner.X = UpperLeftCorner.X;
UpperLeftCorner.X = t;
}
if (LowerRightCorner.Y < UpperLeftCorner.Y)
{
T t = LowerRightCorner.Y;
LowerRightCorner.Y = UpperLeftCorner.Y;
UpperLeftCorner.Y = t;
}
}
//! Returns if the rect is valid to draw. It could be invalid
//! if the UpperLeftCorner is lower or more right than the
//! LowerRightCorner, or if the area described by the rect is 0.
bool isValid() const
{
// thx to jox for a correction to this method
T xd = LowerRightCorner.X - UpperLeftCorner.X;
T yd = LowerRightCorner.Y - UpperLeftCorner.Y;
return !(xd <= 0 || yd <= 0 || (xd == 0 && yd == 0));
}
//! Returns the center of the rectangle
position2d<T> getCenter() const
{
return position2d<T>((UpperLeftCorner.X + LowerRightCorner.X) / 2,
(UpperLeftCorner.Y + LowerRightCorner.Y) / 2);
}
//! Returns the dimensions of the rectangle
dimension2d<T> getSize() const
{
return dimension2d<T>(getWidth(), getHeight());
}
//! Adds a point to the rectangle, causing it to grow bigger,
//! if point is outside of the box
//! \param p: Point to add into the box.
void addInternalPoint(const position2d<T>& p)
{
addInternalPoint(p.X, p.Y);
}
//! Adds a point to the bounding rectangle, causing it to grow bigger,
//! if point is outside of the box.
//! \param x: X Coordinate of the point to add to this box.
//! \param y: Y Coordinate of the point to add to this box.
void addInternalPoint(T x, T y)
{
if (x>LowerRightCorner.X) LowerRightCorner.X = x;
if (y>LowerRightCorner.Y) LowerRightCorner.Y = y;
if (x<UpperLeftCorner.X) UpperLeftCorner.X = x;
if (y<UpperLeftCorner.Y) UpperLeftCorner.Y = y;
}
position2d<T> UpperLeftCorner;
position2d<T> LowerRightCorner;
};
} // end namespace core
} // end namespace irr
#endif