7ee29e3b71
-so far only the openGL driver is supported, will add dx tomorrow or the next day -right now to use, go: MeshBuffer->setHardwareMappingHint(EHM_STATIC); but this will be automatic when complete -code needs a clean up, and the design isn't fixed, I just wanted to get stuff happening :) -works well with hardware skinning :) (design: http://img220.imageshack.us/img220/1931/vbo8xy8.png) git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1095 dfc29bdd-3216-0410-991c-e03cc46cb475