lukeph 3c2b4d6694 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy...
(may need to add support for directx8 and software?)

-made terrainNode use DynamicMeshBuffer, so it can use 32bit buffers. (no more size limits now on terrains!!! )
if the terrainNode loads an image over 256x256, it is set to 32bit, smaller sizes will use 16bit for better speed.

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1515 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 04:00:22 +00:00
..
2008-07-17 08:29:04 +00:00
2007-05-20 18:03:49 +00:00
2008-08-21 08:07:35 +00:00
2008-08-21 08:07:35 +00:00
2008-07-17 09:07:21 +00:00
2008-07-17 09:07:21 +00:00
2008-07-18 14:45:17 +00:00
2008-08-15 08:46:57 +00:00
2008-07-08 15:02:31 +00:00
2008-06-16 09:37:25 +00:00
2008-07-17 09:07:21 +00:00
2008-07-17 09:07:21 +00:00
2008-08-20 08:51:31 +00:00
2008-08-20 08:51:31 +00:00
2008-07-17 09:07:21 +00:00
2008-07-17 09:08:33 +00:00
2008-07-17 09:07:21 +00:00
2007-05-20 18:03:49 +00:00
2007-05-20 18:03:49 +00:00
2007-05-20 18:03:49 +00:00
2008-07-17 09:07:21 +00:00
2008-07-31 17:24:27 +00:00
2008-07-08 16:09:42 +00:00