9d0cf6c3ba
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@2364 dfc29bdd-3216-0410-991c-e03cc46cb475
10 lines
171 B
GLSL
10 lines
171 B
GLSL
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uniform sampler2D myTexture;
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void main (void)
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{
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vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
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col *= gl_Color;
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gl_FragColor = col * 4.0;
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}
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