irrlicht/include/IShadowVolumeSceneNode.h
bitplane 30b56d2ec5 Moved everything to /trunk
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00

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C++

// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class IMesh;
//! Scene node for rendering a shadow volume into a stencil buffer.
class IShadowVolumeSceneNode : public ISceneNode
{
public:
//! constructor
IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
: ISceneNode(parent, mgr, id) {}
//! sets the mesh from which the shadow volume should be generated.
virtual void setMeshToRenderFrom(IMesh* mesh) = 0;
};
} // end namespace scene
} // end namespace irr
#endif