4 Commits

Author SHA1 Message Date
hybrid
a6e2f42437 Use c++ casts instead of plain C ones.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@818 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-02 09:50:59 +00:00
hybrid
6d3327ccb0 Mem leak fixed in d3d RTT code identified by vitek. Some redundant code removed and OpenGL shader materials fixed for changing number of textures.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@807 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-25 12:51:43 +00:00
bitplane
7bedb9080d fixed 2nd light vectors in opengl normal and parallax renderers
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@717 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-18 04:00:30 +00:00
bitplane
30b56d2ec5 Moved everything to /trunk
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00