hybrid
e0168a9a89
Added support for proxy meshes as source of the shadow volume. This enables the use of a simplified version of a mesh for the generation of the shadow volume, which can significantly improve the render performance with shadow volumes. Patch provided by tonic.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1477 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-08 19:39:24 +00:00
hybrid
5e04a990eb
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
lukeph
aedf5c9994
-fix in:
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bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child)
found by ssexton
-added requested getJointCount() in AnimatedMeshSceneNode, which simply calls getJointCount on the held mesh
-added CSkinnedMesh::isStatic()
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1051 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-14 07:35:40 +00:00
lukeph
014e5aef45
added enum E_JOINT_UPDATE_ON_RENDER, for IAnimatedMeshSceneNode::setJointMode
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changed IAnimatedMeshSceneNode::animateJoints() to animateJoints(bool CalculateAbsolutePositions=true)
removed ISkinnedMesh::recoverJointsFromMesh, transferJointsToMesh, and createJoints from interface.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1027 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-16 13:34:07 +00:00
lukeph
8bb1ff90d8
support for positioning joints at an absolute position. Without this support, doing ragdolls would require the inverse of a matrix (slow)
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I'll write a tutorial in the wiki for this.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1016 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-02 04:01:08 +00:00
hybrid
d95be8cb94
Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@964 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 23:41:55 +00:00
hybrid
c134cf1f20
First larger constification. Made serialization const. Some other constification and signedness changes. Minor other code changes.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@959 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-14 22:25:59 +00:00
hybrid
482f054618
Minor cleanup and type usage clarifications.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@906 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 12:11:28 +00:00
lukeph
9996d4835b
updated docs in AnimatedMeshSceneNode for the new commands.
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added: getJointNode(u32 jointID)
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@901 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 08:54:40 +00:00
hybrid
33dbc703a4
Merged SkinnedMesh branch 658:895 into trunk.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@896 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-04 18:51:42 +00:00
bitplane
595fac44bf
renamed IAnimatedMeshSceneNode::getAbsoluteTransformation to getMD3TagTransformation, it was causing problems for users accessing ISceneNode::getAbsoluteTransformation
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@701 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-09 03:14:17 +00:00
bitplane
30b56d2ec5
Moved everything to /trunk
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00