632 Commits

Author SHA1 Message Date
teella
a0b4866425 OSX project update
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1134 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-24 03:33:47 +00:00
hybrid
79a51a02b0 Merged 1.4 branch, revisions 1106:1132.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1133 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-23 17:04:40 +00:00
bitplane
8d0d729d99 table serialization
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1132 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-23 02:48:02 +00:00
bitplane
c4509813b9 ministry of truth update. removed the user settings files from osx projects
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1131 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-23 00:39:02 +00:00
hybrid
af610977f1 Removed another umlaut from comments. Minor other changes.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1130 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-22 22:33:51 +00:00
bitplane
bd532bea5f removed umlauts from Acki's credits
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1128 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-22 21:16:24 +00:00
bitplane
67531af3c0 Added collision manager optimization by rogerborg, adds early-out optimizations in ray-triangle intersection.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1126 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-22 08:15:22 +00:00
bitplane
191393c5e7 oops missed this one
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1125 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-22 07:50:37 +00:00
bitplane
bcf61ee6ce Added StarSonata GUI patch from the tracker, const corrected. Fixed some bugs and changed the style and behaviour of the tabs. Tables aren't fully tested and don't serialize properly yet.
Changed gui editor to show off and test the new tab features.
Updated project files and makefile, have only tested vc8 and dev-cpp. Didn't know how to do the OSX project so I'll leave it for Dean.
Moved EGUI_ALIGNMENT into separate header.
Added getArea and getVolume for bounding boxes, no real reason for them.

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1124 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-22 07:49:29 +00:00
bitplane
e7dec2ab25 editbox didn't draw children.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1123 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-22 01:34:57 +00:00
bitplane
a41750940e Added fix for d3d9 textures by rogerborg- D3D9 textures no longer hold on to the IImage pointer, a copy is already in system ram due to using the d3d_managed pool. The same change should also be added to D3D8 textures.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1122 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-21 21:20:34 +00:00
hybrid
52a4e4728c Made the scenenode parameter for selectors const.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1120 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-21 15:41:51 +00:00
hybrid
644acde456 Check for null pointer.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1119 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-21 15:39:23 +00:00
hybrid
4e9b9c7e16 Removed some WIP code which was not completely commited, and yet not working.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1117 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-21 14:28:55 +00:00
hybrid
2941559ac3 Some character handling fixes for SDL device by tonic.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1116 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-21 11:50:15 +00:00
lukeph
e0d0251140 -added a linux codeblocks project file (may have some unnecessary includes right now)
-stopped wal image loader trying to load (and crashing on) every unknown image file

-fixed bug with hybrid's offsets, in the vbos. btw the offsets really needs to be changed back to my method with plain casts (I cannot see a problem there), or use the offsetOf macro.

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1114 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-18 04:25:45 +00:00
hybrid
2137c5d58a Avoid warning.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1112 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-10 23:33:24 +00:00
hybrid
71aca33b45 Make HWbuffer stuff protected.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1111 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-10 23:30:46 +00:00
hybrid
d4e8adb8d1 Moved enum to additional file.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1110 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-10 23:26:20 +00:00
lukeph
029da617db small vbo changes, added removeHardwareBuffer(const scene::IMeshBuffer* mb)
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1109 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-09 13:19:31 +00:00
hybrid
e07e88b87e Fix extra qualification.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1108 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-09 13:14:10 +00:00
hybrid
68e3f68ef7 Fix merge bug.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1107 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-08 14:50:54 +00:00
hybrid
5b1cd785d5 Merged 1.4 branch 1075:1105.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1105 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-08 13:11:39 +00:00
lukeph
6d5735b9c1 let skinnedMesh software animate with VBOs, other small changes with VBOs, left in debug output
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1104 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-07 15:25:07 +00:00
hybrid
203fc243b6 Fixes to make VBOs actually work in OpenGL. Need more improvements, though. Minor fixes in other files.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1103 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-06 16:26:14 +00:00
hybrid
99aa0c91ab Fix to compile on non-VBO systems without OpenGL extension pointers.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1102 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-06 09:02:41 +00:00
hybrid
560ed3b25d Added initial values, to be corrected.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1101 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-06 00:05:16 +00:00
hybrid
11aba60bfd Some reindentation, minor bugfixes, removed unused members from ExtensionHandler.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1100 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-06 00:00:23 +00:00
hybrid
75208f2f20 Let md2 animate even with hw buffers.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1098 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-05 21:10:36 +00:00
hybrid
a08dc1d84e Add return values.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1097 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-05 17:15:18 +00:00
lukeph
7ee29e3b71 -- added VBO support --
-so far only the openGL driver is supported, will add dx tomorrow or the next day

-right now to use, go: MeshBuffer->setHardwareMappingHint(EHM_STATIC); but this will be automatic when complete

-code needs a clean up, and the design isn't fixed, I just wanted to get stuff happening :)

-works well with hardware skinning :)

(design: http://img220.imageshack.us/img220/1931/vbo8xy8.png)

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1095 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-05 14:10:28 +00:00
lukeph
f88aef242e fixed bug from rev 1082
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1094 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-05 09:20:51 +00:00
hybrid
0528061a8c Reindentation.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1092 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 22:58:57 +00:00
hybrid
5ddb952b9a Make even more use of meshbuffer vertex access methods.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1091 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 22:56:57 +00:00
hybrid
6d0a6ed367 Make more use of meshbuffer vertex access methods.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1090 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 22:29:00 +00:00
hybrid
a43c05f62c Hide helper variables.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1086 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 10:44:12 +00:00
hybrid
e5adc16b03 Provide meshbuffer level access to vertex elements which always exist.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1085 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 10:42:58 +00:00
hybrid
7c67795b43 Fixed some warnings and minor coding things.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1084 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 10:10:13 +00:00
hybrid
eba458dec5 Properly reset renderstate. Remove extra no-op.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1083 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 10:08:36 +00:00
hybrid
3b0031961a Some code cleaning.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1082 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 10:07:40 +00:00
lukeph
e4efbfedf0 CSkinnedMesh::setHardwareSkinning was not returning a value.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1081 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 10:06:01 +00:00
lukeph
2c6df8aa23 -fixed a bug in setting shader constants.
passing arrays were not working, can an openGL programmer check this is now right?

-let the user add a shader without a pixel or vertex shader, as docs state.

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1080 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 08:03:21 +00:00
hybrid
f3e3b5e8ea Make use of core::IdentityMatrix. Removed some redundant or unused code. Some minor reorganizations.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1079 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-02 23:57:20 +00:00
hybrid
1f515c1ba4 Replace another redundant variable.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1078 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-02 22:35:42 +00:00
hybrid
39b20ab3f7 Merged with 1.4 branch (rev 1051:1075).
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1077 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-02 20:20:41 +00:00
lukeph
12d0d2730b added ISkinnedMesh::setHardwareSkinning(bool on),
right now this only disables software skinning so that hardware skinning can be done externally

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1076 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-02 03:36:11 +00:00
lukeph
9c7da6b292 -fixed bug with joints being one frame off updating their AbsolutePositions when transiting, pointed out by shogun
-optimized CSkinnedMesh::buildAll_LocalAnimatedMatrices()

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1069 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-27 14:05:57 +00:00
hybrid
aead48362d Missed the WAL file in project files.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1066 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-21 23:56:10 +00:00
hybrid
fcbd870035 Support alpha values with OpenGL RTTs.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1065 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-21 23:49:02 +00:00
hybrid
444a2aba69 Added the WAL loader made by Murphy McCauley.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1064 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-21 23:27:21 +00:00