lukeph
aedf5c9994
-fix in:
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bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child)
found by ssexton
-added requested getJointCount() in AnimatedMeshSceneNode, which simply calls getJointCount on the held mesh
-added CSkinnedMesh::isStatic()
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1051 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-14 07:35:40 +00:00
lukeph
8bb1ff90d8
support for positioning joints at an absolute position. Without this support, doing ragdolls would require the inverse of a matrix (slow)
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I'll write a tutorial in the wiki for this.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1016 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-02 04:01:08 +00:00
hybrid
545a2d4d86
Removed debug output
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@976 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-18 12:45:21 +00:00
hybrid
abd11adffe
Fixed multi-mesh animations in .x and added face color in case vertex color is missing.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@974 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-18 12:00:03 +00:00
hybrid
4dd0cbb241
Another round of constness additions. Almost finished now.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@969 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 16:09:50 +00:00
lukeph
c9966bd948
added rigid animation support.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@967 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 11:09:07 +00:00
hybrid
c134cf1f20
First larger constification. Made serialization const. Some other constification and signedness changes. Minor other code changes.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@959 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-14 22:25:59 +00:00
hybrid
e1890ef29a
Use methods of the vector class.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@947 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-12 17:47:48 +00:00
hybrid
b35c29a031
Fixed .x parser for missing whitespaces and delimiters. Some minor changes in other files.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@935 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-09 22:40:28 +00:00
lukeph
96f8abf2af
-skinnedMesh: meshes with weights are still counted as animated for ragdolls, etc, even if they have no animation data.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@930 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-09 04:53:25 +00:00
hybrid
482f054618
Minor cleanup and type usage clarifications.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@906 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 12:11:28 +00:00
hybrid
d220984ab6
Fixed the win32 project files.
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Fixed more problems with rounding and s32/f32 changes for animated meshes.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@904 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 09:31:56 +00:00
hybrid
f0014852ba
Put even more messages into debug mode.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@902 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 08:59:46 +00:00
hybrid
33dbc703a4
Merged SkinnedMesh branch 658:895 into trunk.
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git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@896 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-04 18:51:42 +00:00