no changes made:

Box = Mesh->getBoundingBox(); //can we remove this, the box is set on 'setMesh', and without it the user can set their own boundingbox (if the normal one is too small) without it being overwritten

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@716 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
lukeph 2007-06-17 12:39:10 +00:00
parent 93627eced8
commit fd6d8fe065

View File

@ -161,7 +161,7 @@ void CAnimatedMeshSceneNode::OnAnimate(u32 timeMs)
if ( Mesh )
{
Box = Mesh->getBoundingBox();
Box = Mesh->getBoundingBox(); //can we remove this, the box is set on 'setMesh', and without it the user can set their own boundingbox (if the normal one is too small) without it being overwritten
}
IAnimatedMeshSceneNode::OnAnimate ( timeMs );