Disable point attenuation when using point size arrays.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@2388 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -987,15 +987,19 @@ void COGLES1Driver::drawVertexPrimitiveList2d3d(const void* vertices, u32 vertex
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if (pType==scene::EPT_POINT_SPRITES && FeatureAvailable[IRR_OES_point_sprite])
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glEnable(GL_POINT_SPRITE_OES);
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#endif
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float quadratic[] = {0.0f, 0.0f, 10.01f};
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extGlPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, quadratic);
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float maxParticleSize=1.0f;
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glGetFloatv(GL_POINT_SIZE_MAX, &maxParticleSize);
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// maxParticleSize=maxParticleSize<Material.Thickness?maxParticleSize:Material.Thickness;
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// extGlPointParameterf(GL_POINT_SIZE_MAX,maxParticleSize);
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// extGlPointParameterf(GL_POINT_SIZE_MIN,Material.Thickness);
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extGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 60.0f);
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glPointSize(Material.Thickness);
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// if ==0 we use the point size array
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if (Material.Thickness!=0.f)
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{
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float quadratic[] = {0.0f, 0.0f, 10.01f};
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extGlPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, quadratic);
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float maxParticleSize=1.0f;
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glGetFloatv(GL_POINT_SIZE_MAX, &maxParticleSize);
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// maxParticleSize=maxParticleSize<Material.Thickness?maxParticleSize:Material.Thickness;
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// extGlPointParameterf(GL_POINT_SIZE_MAX,maxParticleSize);
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// extGlPointParameterf(GL_POINT_SIZE_MIN,Material.Thickness);
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extGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 60.0f);
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glPointSize(Material.Thickness);
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}
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#ifdef GL_OES_point_sprite
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if (pType==scene::EPT_POINT_SPRITES && FeatureAvailable[IRR_OES_point_sprite])
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glTexEnvf(GL_POINT_SPRITE_OES,GL_COORD_REPLACE_OES, GL_TRUE);
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