Separated driver features into new file.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@686 dfc29bdd-3216-0410-991c-e03cc46cb475
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include/EDriverFeatures.h
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88
include/EDriverFeatures.h
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// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_DRIVER_FEATURES_H_INCLUDED__
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#define __E_DRIVER_FEATURES_H_INCLUDED__
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namespace irr
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{
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namespace video
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{
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//! enumeration for querying features of the video driver.
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enum E_VIDEO_DRIVER_FEATURE
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{
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//! Is driver able to render to a surface?
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EVDF_RENDER_TO_TARGET = 0,
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//! Is hardeware transform and lighting supported?
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EVDF_HARDWARE_TL,
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//! Are multiple textures per material possible?
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EVDF_MULTITEXTURE,
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//! Is driver able to render with a bilinear filter applied?
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EVDF_BILINEAR_FILTER,
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//! Can the driver handle mip maps?
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EVDF_MIP_MAP,
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//! Can the driver update mip maps automatically?
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EVDF_MIP_MAP_AUTO_UPDATE,
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//! Are stencilbuffers switched on and does the device support stencil buffers?
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EVDF_STENCIL_BUFFER,
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//! Is Vertex Shader 1.1 supported?
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EVDF_VERTEX_SHADER_1_1,
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//! Is Vertex Shader 2.0 supported?
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EVDF_VERTEX_SHADER_2_0,
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//! Is Vertex Shader 3.0 supported?
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EVDF_VERTEX_SHADER_3_0,
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//! Is Pixel Shader 1.1 supported?
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EVDF_PIXEL_SHADER_1_1,
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//! Is Pixel Shader 1.2 supported?
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EVDF_PIXEL_SHADER_1_2,
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//! Is Pixel Shader 1.3 supported?
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EVDF_PIXEL_SHADER_1_3,
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//! Is Pixel Shader 1.4 supported?
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EVDF_PIXEL_SHADER_1_4,
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//! Is Pixel Shader 2.0 supported?
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EVDF_PIXEL_SHADER_2_0,
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//! Is Pixel Shader 3.0 supported?
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EVDF_PIXEL_SHADER_3_0,
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//! Are ARB vertex programs v1.0 supported?
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EVDF_ARB_VERTEX_PROGRAM_1,
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//! Are ARB fragment programs v1.0 supported?
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EVDF_ARB_FRAGMENT_PROGRAM_1,
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//! Is GLSL supported?
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EVDF_ARB_GLSL,
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//! Is HLSL supported?
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EVDF_HLSL,
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//! Are non-power-of-two textures supported?
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EVDF_TEXTURE_NPOT,
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//! Are framebuffer objects supported?
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EVDF_FRAMEBUFFER_OBJECT
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};
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} // end namespace video
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} // end namespace irr
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#endif
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@ -16,6 +16,7 @@
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#include "IMeshBuffer.h"
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#include "triangle3d.h"
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#include "EDriverTypes.h"
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#include "EDriverFeatures.h"
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namespace irr
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{
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@ -41,76 +42,6 @@ namespace video
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class IMaterialRenderer;
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class IGPUProgrammingServices;
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//! enumeration for querying features of the video driver.
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enum E_VIDEO_DRIVER_FEATURE
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{
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//! Is driver able to render to a surface?
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EVDF_RENDER_TO_TARGET = 0,
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//! Is hardeware transform and lighting supported?
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EVDF_HARDWARE_TL,
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//! Are multiple textures per material possible?
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EVDF_MULTITEXTURE,
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//! Is driver able to render with a bilinear filter applied?
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EVDF_BILINEAR_FILTER,
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//! Can the driver handle mip maps?
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EVDF_MIP_MAP,
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//! Can the driver update mip maps automatically?
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EVDF_MIP_MAP_AUTO_UPDATE,
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//! Are stencilbuffers switched on and does the device support stencil buffers?
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EVDF_STENCIL_BUFFER,
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//! Is Vertex Shader 1.1 supported?
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EVDF_VERTEX_SHADER_1_1,
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//! Is Vertex Shader 2.0 supported?
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EVDF_VERTEX_SHADER_2_0,
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//! Is Vertex Shader 3.0 supported?
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EVDF_VERTEX_SHADER_3_0,
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//! Is Pixel Shader 1.1 supported?
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EVDF_PIXEL_SHADER_1_1,
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//! Is Pixel Shader 1.2 supported?
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EVDF_PIXEL_SHADER_1_2,
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//! Is Pixel Shader 1.3 supported?
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EVDF_PIXEL_SHADER_1_3,
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//! Is Pixel Shader 1.4 supported?
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EVDF_PIXEL_SHADER_1_4,
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//! Is Pixel Shader 2.0 supported?
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EVDF_PIXEL_SHADER_2_0,
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//! Is Pixel Shader 3.0 supported?
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EVDF_PIXEL_SHADER_3_0,
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//! Are ARB vertex programs v1.0 supported?
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EVDF_ARB_VERTEX_PROGRAM_1,
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//! Are ARB fragment programs v1.0 supported?
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EVDF_ARB_FRAGMENT_PROGRAM_1,
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//! Is GLSL supported?
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EVDF_ARB_GLSL,
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//! Is HLSL supported?
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EVDF_HLSL,
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//! Are non-power-of-two textures supported?
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EVDF_TEXTURE_NPOT,
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//! Are framebuffer objects supported?
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EVDF_FRAMEBUFFER_OBJECT
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};
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//! enumeration for geometry transformation states
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enum E_TRANSFORMATION_STATE
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{
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