Fix extra qualification.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@813 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -201,7 +201,7 @@ namespace scene
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f32 width1);
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//! Adds a static sphere mesh to the mesh pool.
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IAnimatedMesh* CSceneManager::addSphereMesh(const c8* name,
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IAnimatedMesh* addSphereMesh(const c8* name,
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f32 radius, u32 polyCountX, u32 polyCountY);
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//! Adds a particle system scene node.
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