Added normals, moved some class members into methods.

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@966 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
hybrid 2007-09-17 08:30:32 +00:00
parent 7d18cf80ad
commit 4906f208ca
2 changed files with 72 additions and 152 deletions

View File

@ -36,8 +36,6 @@ Version History:
----------------
Version 1.5 - 15 March 2005
- Added the switch LMTS_INTEGRATED_IN_IRRLICHT. This was needed because
of access problems to the irrlicht Logger.
- Did a better cleanup. No memory leaks in case of an loading error.
- Added "#include <stdio.h>" for sprintf.
@ -85,21 +83,17 @@ Version 1.0 - 29 July 2004
#include "IAttributes.h"
#include "ISceneManager.h"
#include "CLMTSMeshFileLoader.h"
#if LMTS_INTEGRATED_IN_IRRLICHT
#include "os.h"
#endif
namespace irr
{
namespace scene
{
#if LMTS_INTEGRATED_IN_IRRLICHT
CLMTSMeshFileLoader::CLMTSMeshFileLoader(io::IFileSystem* fs, video::IVideoDriver* driver,
io::IAttributes* parameters)
: Textures(0), TextureIDs(0), Subsets(0), Triangles(0), Mesh(0),
NumTextures(0), NumLightMaps(0), Parameters(parameters), Driver(driver), FileSystem(fs)
: Textures(0), Subsets(0), Triangles(0),
Parameters(parameters), Driver(driver), FileSystem(fs)
{
if (Driver)
Driver->grab();
@ -108,29 +102,9 @@ CLMTSMeshFileLoader::CLMTSMeshFileLoader(io::IFileSystem* fs, video::IVideoDrive
FileSystem->grab();
}
#else
CLMTSMeshFileLoader::CLMTSMeshFileLoader(IrrlichtDevice* device)
: Textures(0), TextureIDs(0), Subsets(0), Triangles(0), Mesh(0),
NumTextures(0), NumLightMaps(0), Parameters(0), Logger(0)
{
FileSystem = device->getFileSystem();
FileSystem->grab();
Driver = device->getVideoDriver();
Driver->grab();
Logger = device->getLogger();
Parameters = device->getSceneManager()->getParameters();
}
#endif
CLMTSMeshFileLoader::~CLMTSMeshFileLoader()
{
if (Mesh)
Mesh->drop();
if (Driver)
Driver->drop();
@ -141,7 +115,6 @@ CLMTSMeshFileLoader::~CLMTSMeshFileLoader()
void CLMTSMeshFileLoader::cleanup()
{
delete [] Textures;
delete [] TextureIDs;
delete [] Subsets;
delete [] Triangles;
}
@ -162,7 +135,7 @@ IAnimatedMesh* CLMTSMeshFileLoader::createMesh(irr::io::IReadFile* file)
file->read(&Header, sizeof(SLMTSHeader));
if (Header.MagicID != 0x53544D4C) { // "LMTS"
LMTS_LOG("LMTS ERROR: wrong header magic id!", ELL_ERROR);
os::Printer::log("LMTS ERROR: wrong header magic id!", ELL_ERROR);
return 0;
}
@ -170,139 +143,127 @@ IAnimatedMesh* CLMTSMeshFileLoader::createMesh(irr::io::IReadFile* file)
file->read(&id, sizeof(u32));
if (id != 0x54584554) { // "TEXT"
LMTS_LOG("LMTS ERROR: wrong texture magic id!", ELL_ERROR);
os::Printer::log("LMTS ERROR: wrong texture magic id!", ELL_ERROR);
return 0;
}
Textures = new SLMTSTextureInfoEntry[Header.TextureCount];
TextureIDs = new u16[Header.TextureCount];
core::array<u32> textureIDs;
textureIDs.reallocate(Header.TextureCount);
NumLightMaps = NumTextures = 0;
u32 numLightMaps = 0;
u32 numTextures = 0;
for (i=0; i<Header.TextureCount; i++)
for (i=0; i<Header.TextureCount; ++i)
{
file->read(&Textures[i], sizeof(SLMTSTextureInfoEntry));
if (Textures[i].Flags & 1)
{
TextureIDs[i] = NumLightMaps;
NumLightMaps++;
}
textureIDs.push_back(numLightMaps++);
else
{
TextureIDs[i] = NumTextures;
NumTextures++;
}
textureIDs.push_back(numTextures++);
}
// SUBSETS
file->read(&id, sizeof(u32));
if (id != 0x53425553) { // "SUBS"
LMTS_LOG("LMTS ERROR: wrong subset magic id!", ELL_ERROR);
if (id != 0x53425553) // "SUBS"
{
os::Printer::log("LMTS ERROR: wrong subset magic id!", ELL_ERROR);
cleanup();
return 0;
}
Subsets = new SLMTSSubsetInfoEntry[Header.SubsetCount];
for (i=0; i<Header.SubsetCount; i++) {
for (i=0; i<Header.SubsetCount; ++i)
file->read(&Subsets[i], sizeof(SLMTSSubsetInfoEntry));
}
// TRIANGLES
file->read(&id, sizeof(u32));
if (id != 0x53495254) { // "TRIS"
LMTS_LOG("LMTS ERROR: wrong triangle magic id!", ELL_ERROR);
if (id != 0x53495254) // "TRIS"
{
os::Printer::log("LMTS ERROR: wrong triangle magic id!", ELL_ERROR);
cleanup();
return 0;
}
Triangles = new SLMTSTriangleDataEntry[(Header.TriangleCount*3)];
for (i=0; i<(Header.TriangleCount*3); i++) {
for (i=0; i<(Header.TriangleCount*3); ++i)
file->read(&Triangles[i], sizeof(SLMTSTriangleDataEntry));
}
/////////////////////////////////////////////////////////////////
constructMesh();
SMesh* mesh = new SMesh();
loadTextures();
constructMesh(mesh);
loadTextures(mesh, numLightMaps, numTextures, textureIDs);
cleanup();
SAnimatedMesh* am = new SAnimatedMesh();
am->Type = EAMT_LMTS; // not unknown to irrlicht anymore
am->addMesh(Mesh);
am->addMesh(mesh);
am->recalculateBoundingBox();
Mesh->drop();
Mesh = 0;
mesh->drop();
return am;
}
void CLMTSMeshFileLoader::constructMesh()
void CLMTSMeshFileLoader::constructMesh(SMesh* mesh)
{
s32 i;
if (Mesh)
Mesh->drop();
Mesh = new SMesh();
for (i=0; i<Header.SubsetCount; i++) {
for (s32 i=0; i<Header.SubsetCount; ++i)
{
scene::SMeshBufferLightMap* meshBuffer = new scene::SMeshBufferLightMap();
meshBuffer->Material.MaterialType = video::EMT_LIGHTMAP; // EMT_LIGHTMAP_M2/EMT_LIGHTMAP_M4 also possible
meshBuffer->Material.Wireframe = false;
meshBuffer->Material.Lighting = false;
Mesh->addMeshBuffer(meshBuffer);
mesh->addMeshBuffer(meshBuffer);
meshBuffer->drop();
const u32 offs = Subsets[i].Offset * 3;
u32 offs = Subsets[i].Offset * 3;
for (u32 sc=0; sc<Subsets[i].Count; sc++)
{
const u32 idx = meshBuffer->getVertexCount();
for (u32 sc=0; sc<Subsets[i].Count; sc++) {
u32 idx = meshBuffer->getVertexCount();
for (s32 vu=0; vu<3; ++vu)
for (u32 vu=0; vu<3; ++vu)
{
video::S3DVertex2TCoords currentVertex;
SLMTSTriangleDataEntry *v = &Triangles[offs+(3*sc)+vu];
currentVertex.Color.set(255,255,255,255);
currentVertex.Pos.X = v->X;
currentVertex.Pos.Y = v->Y;
currentVertex.Pos.Z = v->Z;
currentVertex.TCoords.X = v->U1;
currentVertex.TCoords.Y = v->V1;
currentVertex.TCoords2.X = v->U2;
currentVertex.TCoords2.Y = v->V2;
meshBuffer->Vertices.push_back(currentVertex);
const SLMTSTriangleDataEntry& v = Triangles[offs+(3*sc)+vu];
meshBuffer->Vertices.push_back(
video::S3DVertex2TCoords(
v.X, v.Y, v.Z,
video::SColor(255,255,255,255),
v.U1, v.V1, v.U2, v.V2));
}
const core::vector3df normal = core::plane3df(
meshBuffer->Vertices[idx].Pos,
meshBuffer->Vertices[idx+1].Pos,
meshBuffer->Vertices[idx+2].Pos).Normal;
meshBuffer->Vertices[idx].Normal = normal;
meshBuffer->Vertices[idx+1].Normal = normal;
meshBuffer->Vertices[idx+2].Normal = normal;
meshBuffer->Indices.push_back(idx);
meshBuffer->Indices.push_back(idx+1);
meshBuffer->Indices.push_back(idx+2);
}
meshBuffer->drop();
}
for (u32 j=0; j<Mesh->MeshBuffers.size(); ++j)
((SMeshBufferLightMap*)Mesh->MeshBuffers[j])->recalculateBoundingBox();
for (u32 j=0; j<mesh->MeshBuffers.size(); ++j)
mesh->MeshBuffers[j]->recalculateBoundingBox();
Mesh->recalculateBoundingBox();
mesh->recalculateBoundingBox();
}
void CLMTSMeshFileLoader::loadTextures()
void CLMTSMeshFileLoader::loadTextures(SMesh* mesh, u32 numTextures, u32 numLightMaps, const core::array<u32>& textureIDs)
{
if (!Driver || !FileSystem)
return;
@ -312,17 +273,16 @@ void CLMTSMeshFileLoader::loadTextures()
// load textures
core::array<video::ITexture*> tex;
tex.set_used(NumTextures);
tex.set_used(numTextures);
core::array<video::ITexture*> lig;
lig.set_used(NumLightMaps);
lig.set_used(numLightMaps);
s32 t;
s32 tx_count = 0;
s32 lm_count = 0;
core::stringc Path = Parameters->getAttributeAsString(LMTS_TEXTURE_PATH);
const core::stringc Path = Parameters->getAttributeAsString(LMTS_TEXTURE_PATH);
for (t=0; t<Header.TextureCount; t++)
for (s32 t=0; t<Header.TextureCount; ++t)
{
video::ITexture* tmptex = 0;
s = Path;
@ -332,12 +292,11 @@ void CLMTSMeshFileLoader::loadTextures()
tmptex = Driver->getTexture(s.c_str());
else
{
char buf[300]; // filenames may be 256 bytes long
char buf[512]; // filenames may be 256 bytes long
sprintf(buf, "LMTS WARNING: Texture does not exist: %s", s.c_str());
LMTS_LOG(buf, ELL_WARNING);
os::Printer::log(buf, ELL_WARNING);
}
if (Textures[t].Flags & 1)
lig[lm_count++] = tmptex;
else
@ -346,18 +305,15 @@ void CLMTSMeshFileLoader::loadTextures()
// attach textures to materials.
s32 i;
for (i=0; i<Header.SubsetCount; i++)
for (s32 i=0; i<Header.SubsetCount; ++i)
{
SMeshBufferLightMap* b = (SMeshBufferLightMap*)Mesh->getMeshBuffer(i);
if (Subsets[i].TextID1 < Header.TextureCount)
b->Material.Textures[0] = tex[TextureIDs[Subsets[i].TextID1]];
mesh->getMeshBuffer(i)->getMaterial().Textures[0] = tex[textureIDs[Subsets[i].TextID1]];
if (Subsets[i].TextID2 < Header.TextureCount)
b->Material.Textures[1] = lig[TextureIDs[Subsets[i].TextID2]];
mesh->getMeshBuffer(i)->getMaterial().Textures[1] = lig[textureIDs[Subsets[i].TextID2]];
if (!b->Material.Textures[1])
b->Material.MaterialType = video::EMT_SOLID;
if (!mesh->getMeshBuffer(i)->getMaterial().Textures[1])
mesh->getMeshBuffer(i)->getMaterial().MaterialType = video::EMT_SOLID;
}
}
@ -366,3 +322,4 @@ void CLMTSMeshFileLoader::loadTextures()
} // end namespace irr
#endif // _IRR_COMPILE_WITH_LMTS_LOADER_

View File

@ -18,34 +18,13 @@ Version 1.5 - 15 March 2005
*/
// set this to 1 if you want to integrate the loader directly into the engine
#define LMTS_INTEGRATED_IN_IRRLICHT 1
#if !defined(__C_LMTS_MESH_FILE_LOADER_H_INCLUDED__)
#define __C_LMTS_MESH_FILE_LOADER_H_INCLUDED__
#if LMTS_INTEGRATED_IN_IRRLICHT
#define LMTS_LOG os::Printer::log
#else
#define LMTS_LOG Logger->log
#endif
#ifdef _MSC_VER
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#endif
#include <IMeshLoader.h>
#include <SMesh.h>
#include <IFileSystem.h>
#include <IVideoDriver.h>
#if !LMTS_INTEGRATED_IN_IRRLICHT
#include <ILogger.h>
#endif
#include "IMeshLoader.h"
#include "SMesh.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"
namespace irr
{
@ -56,25 +35,19 @@ class CLMTSMeshFileLoader : public IMeshLoader
{
public:
#if LMTS_INTEGRATED_IN_IRRLICHT
CLMTSMeshFileLoader(io::IFileSystem* fs,
video::IVideoDriver* driver, io::IAttributes* parameters);
#else
CLMTSMeshFileLoader(IrrlichtDevice* device);
#endif
virtual ~CLMTSMeshFileLoader();
void cleanup();
virtual bool isALoadableFileExtension(const c8* fileName) const;
virtual IAnimatedMesh* createMesh(irr::io::IReadFile* file);
private:
void constructMesh();
void loadTextures();
void constructMesh(SMesh* mesh);
void loadTextures(SMesh* mesh, u32 numTextures, u32 numLightMaps, const core::array<u32>& textureIDs);
void cleanup();
// byte-align structures
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
@ -87,7 +60,6 @@ private:
# error compiler not supported
#endif
struct SLMTSMagigID {
u32 ID;
} PACK_STRUCT;
@ -138,21 +110,12 @@ private:
SLMTSHeader Header;
SLMTSTextureInfoEntry* Textures;
u16* TextureIDs;
SLMTSSubsetInfoEntry* Subsets;
SLMTSTriangleDataEntry* Triangles;
scene::SMesh* Mesh;
s32 NumTextures;
s32 NumLightMaps;
io::IAttributes* Parameters;
video::IVideoDriver* Driver;
io::IFileSystem* FileSystem;
#if !LMTS_INTEGRATED_IN_IRRLICHT
ILogger* Logger;
#endif
};
} // end namespace scene