MY3D loading bug fixed. Some more code cleaning, removed the my3d stuff file.

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1357 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
hybrid 2008-05-30 12:31:06 +00:00
parent a484f05d5d
commit 3c45bf0087
11 changed files with 523 additions and 544 deletions

View File

@ -18,7 +18,131 @@
#ifndef __C_MY3D_HELPER_H_INCLUDED__
#define __C_MY3D_HELPER_H_INCLUDED__
//--------------------------------------------------------------------------------
#include <irrTypes.h>
namespace irr
{
namespace scene
{
//**********************************************************************
// MY3D stuff
//**********************************************************************
//--------------------------------------------------------------------
// byte-align structures
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( push, packing )
# pragma pack( 1 )
# define PACK_STRUCT
#elif defined( __GNUC__ )
# define PACK_STRUCT __attribute__((packed))
#else
# error compiler not supported
#endif
//----------------------------------------------------------------------
struct SMyVector3
{ SMyVector3 () {;}
SMyVector3 (f32 __X, f32 __Y, f32 __Z)
: X(__X), Y(__Y), Z(__Z) {}
f32 X, Y, Z;
} PACK_STRUCT;
struct SMyVector2
{ SMyVector2 () {;}
SMyVector2(f32 __X, f32 __Y)
: X(__X), Y(__Y) {}
f32 X, Y;
} PACK_STRUCT;
struct SMyVertex
{ SMyVertex () {;}
SMyVertex (SMyVector3 _Coord, SMyColor _Color, SMyVector3 _Normal)
:Coord(_Coord), Color(_Color), Normal(_Normal) {;}
SMyVector3 Coord;
SMyColor Color;
SMyVector3 Normal;
} PACK_STRUCT;
struct SMyTVertex
{ SMyTVertex () {;}
SMyTVertex (SMyVector2 _TCoord)
: TCoord(_TCoord) {;}
SMyVector2 TCoord;
} PACK_STRUCT;
struct SMyFace
{ SMyFace() {;}
SMyFace(u32 __A, u32 __B, u32 __C)
: A(__A), B(__B), C(__C) {}
u32 A, B, C;
} PACK_STRUCT;
// file header (6 bytes)
struct SMyFileHeader
{ u32 MyId; // MY3D
u16 Ver; // Version
} PACK_STRUCT;
// scene header
struct SMySceneHeader
{ SMyColor BackgrColor; // background color
SMyColor AmbientColor; // ambient color
s32 MaterialCount; // material count
s32 MeshCount; // mesh count
} PACK_STRUCT;
// mesh header
struct SMyMeshHeader
{ c8 Name[256]; // material name
u32 MatIndex; // index of the mesh material
u32 TChannelCnt; // mesh mapping channels count
} PACK_STRUCT;
// texture data header
struct SMyTexDataHeader
{ c8 Name[256]; // texture name
u32 ComprMode; //compression mode
u32 PixelFormat;
u32 Width; // image width
u32 Height; // image height
} PACK_STRUCT;
// pixel color 24bit (R8G8B8)
struct SMyPixelColor24
{ SMyPixelColor24() {;}
SMyPixelColor24(u8 __r, u8 __g, u8 __b)
: r(__r), g(__g), b(__b) {}
u8 r, g, b;
} PACK_STRUCT;
// pixel color 16bit (A1R5G5B5)
struct SMyPixelColor16
{ SMyPixelColor16() {;}
SMyPixelColor16(s16 _argb): argb(_argb) {;}
SMyPixelColor16(u8 r, u8 g, u8 b)
{ argb = ((r&0x1F)<<10) | ((g&0x1F)<<5) | (b&0x1F);
}
s16 argb;
} PACK_STRUCT;
// RLE Header
struct SMyRLEHeader
{ SMyRLEHeader() {}
u32 nEncodedBytes;
u32 nDecodedBytes;
} PACK_STRUCT;
// Default alignment
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( pop, packing )
#endif
} // end namespace
} // end namespace
//-----------------------------------------------------------------------------
namespace irr
{
namespace core

View File

@ -4,9 +4,9 @@
//
// This file was originally written by ZDimitor.
//--------------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// This tool created by ZDimitor everyone can use it as wants
//--------------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_MY3D_LOADER_
@ -30,10 +30,32 @@ namespace irr
namespace scene
{
static const u32 MY3D_ID = 0x4d593344;
static const u16 MY3D_VER = 0x0003;
static const u16 MY3D_SCENE_HEADER_ID = 0x1000;
static const u16 MY3D_MAT_LIST_ID = 0x2000;
static const u16 MY3D_MAT_HEADER_ID = 0x2100;
static const u16 MY3D_TEX_FNAME_ID = 0x2101;
static const u16 MY3D_TEXDATA_HEADER_ID = 0x2501;
static const u16 MY3D_TEXDATA_RLE_HEADER_ID = 0x2502;
static const u16 MY3D_MESH_LIST_ID = 0x3000;
static const u16 MY3D_MESH_HEADER_ID = 0x3100;
static const u16 MY3D_VERTS_ID = 0x3101;
static const u16 MY3D_FACES_ID = 0x3102;
static const u16 MY3D_TVERTS_ID = 0x3103;
static const u16 MY3D_TFACES_ID = 0x3104;
static const u16 MY3D_FILE_END_ID = 0xFFFF;
static const unsigned long MY3D_TEXDATA_COMPR_NONE_ID = 0x4e4f4e45;
static const unsigned long MY3D_TEXDATA_COMPR_SIMPLE_ID = 0x53494d50;
static const unsigned long MY3D_TEXDATA_COMPR_RLE_ID = 0x20524c45;
static const unsigned long MY3D_PIXEL_FORMAT_24 = 0x5f32345f;
static const unsigned long MY3D_PIXEL_FORMAT_16 = 0x5f31365f;
CMY3DMeshFileLoader::CMY3DMeshFileLoader(
io::IFileSystem* fs, video::IVideoDriver* driver, ISceneManager *scmgr)
: Mesh(0), Driver(driver), FileSystem(fs), SceneManager(scmgr)
: Driver(driver), FileSystem(fs), SceneManager(scmgr)
{
#ifdef _DEBUG
@ -48,12 +70,8 @@ CMY3DMeshFileLoader::CMY3DMeshFileLoader(
}
CMY3DMeshFileLoader::~CMY3DMeshFileLoader()
{
if (Mesh)
Mesh->drop();
if (Driver)
Driver->drop();
@ -62,7 +80,6 @@ CMY3DMeshFileLoader::~CMY3DMeshFileLoader()
}
bool CMY3DMeshFileLoader::isALoadableFileExtension(const c8* filename) const
{
return strstr(filename, ".my3d") != 0;
@ -75,19 +92,19 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
MeshBufferEntry.clear();
ChildNodes.clear();
core::stringc file_name = file->getFileName();
// working directory (from which we load the scene)
core::stringc filepath = FileSystem->getFileDir(file_name);
core::stringc filepath = FileSystem->getFileDir(file->getFileName());
filepath.append("/");
core::stringc msg="";
// read file into memory
SMyFileHeader fileHeader;
file->read(&fileHeader, sizeof(SMyFileHeader));
#ifdef __BIG_ENDIAN__
fileHeader.MyId = os::Byteswap::byteswap(fileHeader.MyId);
fileHeader.Ver = os::Byteswap::byteswap(fileHeader.Ver);
#endif
if (fileHeader.MyId!=MY_ID || fileHeader.Ver!=MY_VER)
if (fileHeader.MyId!=MY3D_ID || fileHeader.Ver!=MY3D_VER)
{
os::Printer::log("Bad MY3D file header, loading failed!", ELL_ERROR);
return 0;
@ -96,29 +113,31 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
u16 id;
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY_SCENE_HEADER_ID)
if (id!=MY3D_SCENE_HEADER_ID)
{
os::Printer::log("Cannot find MY_SCENE_HEADER_ID, loading failed!", ELL_ERROR);
os::Printer::log("Cannot find MY3D_SCENE_HEADER_ID, loading failed!", ELL_ERROR);
return 0;
}
SMySceneHeader sceneHeader;
file->read(&sceneHeader, sizeof(SMySceneHeader));
SceneBackgrColor = video::SColor(
sceneHeader.BackgrColor.R, sceneHeader.BackgrColor.G,
sceneHeader.BackgrColor.B, sceneHeader.BackgrColor.A);
SceneAmbientColor = video::SColor(
sceneHeader.AmbientColor.R, sceneHeader.AmbientColor.G,
sceneHeader.AmbientColor.B, sceneHeader.AmbientColor.A);
#ifdef __BIG_ENDIAN__
sceneHeader.MaterialCount = os::Byteswap::byteswap(sceneHeader.MaterialCount);
sceneHeader.MeshCount = os::Byteswap::byteswap(sceneHeader.MeshCount);
#endif
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY_MAT_LIST_ID)
if (id!=MY3D_MAT_LIST_ID)
{
os::Printer::log("Can not find MY_MAT_LIST_ID, loading failed!", ELL_ERROR);
os::Printer::log("Can not find MY3D_MAT_LIST_ID, loading failed!", ELL_ERROR);
return 0;
}
@ -126,267 +145,100 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
SceneManager->getParameters()->getAttributeAsString(MY3D_TEXTURE_PATH);
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
s32 texCount=0, matCount=0;
c8 name[256];
c8 namebuf[256];
for (s32 m=0; m<sceneHeader.MaterialCount; ++m)
{
if (id!=MY_MAT_HEADER_ID)
if (id != MY3D_MAT_HEADER_ID)
{
os::Printer::log("Cannot find MY_MAT_HEADER_ID, loading failed!", ELL_ERROR);
os::Printer::log("Cannot find MY3D_MAT_HEADER_ID, loading failed!", ELL_ERROR);
return 0;
}
matCount++;
// read material header
SMyMaterialHeader materialHeader;
file->read(&materialHeader, sizeof(SMyMaterialHeader));
SMyMaterialEntry me;
me.Header = materialHeader;
MaterialEntry.push_back(SMyMaterialEntry());
SMyMaterialEntry& me=MaterialEntry.getLast();
file->read(&(me.Header), sizeof(SMyMaterialHeader));
// read next identificator
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
bool GetLightMap=false, GetMainMap=false;
static int LightMapIndex=0;
bool gotLightMap=false, gotMainMap=false;
for (int t=0; t<materialHeader.TextureCount; t++)
for (u32 t=0; t<me.Header.TextureCount; ++t)
{
if (id==MY_TEX_FNAME_ID)
file->read(name, 256);
if (id==MY3D_TEX_FNAME_ID)
file->read(namebuf, 256);
else
{
file->read(&id, sizeof(id));
if (id!=MY_TEXDATA_HEADER_ID)
{
os::Printer::log("Can not find MY_TEXDATA_HEADER_ID, loading failed!", ELL_ERROR);
me.Texture2 = readEmbeddedLightmap(file, namebuf);
if (!me.Texture2)
return 0;
gotLightMap = true;
}
SMyTexDataHeader texDataHeader;
file->read(&texDataHeader, sizeof(SMyTexDataHeader));
strcpy(texDataHeader.Name, name);
char LightMapName[255];
sprintf(LightMapName,"My3D.Lightmap.%d",++LightMapIndex);
core::stringc pixFormatStr;
if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_24)
pixFormatStr = "24bit,";
else
if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_16)
pixFormatStr = "16bit,";
else
{
msg="Unknown format of image data (";
msg.append(LightMapName);
msg.append("), loading failed!");
os::Printer::log(msg.c_str(), ELL_ERROR);
return 0;
}
if (texDataHeader.ComprMode != MY_TEXDATA_COMPR_NONE_ID &&
texDataHeader.ComprMode != MY_TEXDATA_COMPR_RLE_ID &&
texDataHeader.ComprMode != MY_TEXDATA_COMPR_SIMPLE_ID )
{
os::Printer::log("Unknown method of compression image data, loading failed!", ELL_ERROR);
return 0;
}
u32 num_pixels = texDataHeader.Width*texDataHeader.Height;
void* data = 0;
if (texDataHeader.ComprMode==MY_TEXDATA_COMPR_NONE_ID)
{
// none compressed image data
if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_24)
{
data = (void*) new SMyPixelColor24[num_pixels];
file->read(data, sizeof(SMyPixelColor24)*num_pixels);
}
else
{
data = (void*) new SMyPixelColor16[num_pixels];
file->read(data, sizeof(SMyPixelColor16)*num_pixels);
}
}
else
if (texDataHeader.ComprMode==MY_TEXDATA_COMPR_RLE_ID)
{
// read RLE header identificator
file->read(&id, sizeof(id));
if (id!=MY_TEXDATA_RLE_HEADER_ID)
{
os::Printer::log("Can not find MY_TEXDATA_RLE_HEADER_ID, loading failed!", ELL_ERROR);
return 0;
}
// read RLE header
SMyRLEHeader rleHeader;
file->read(&rleHeader, sizeof(SMyRLEHeader));
//allocate memory for input and output buffers
void *input_buffer = (void*) new unsigned char[rleHeader.nEncodedBytes];
void *output_buffer = (void*) new unsigned char[rleHeader.nDecodedBytes];
// read encoded data
file->read(input_buffer, rleHeader.nEncodedBytes);
// decode data
data = 0;//(void*) new unsigned char[rleHeader.nDecodedBytes];
s32 decodedBytes = core::rle_decode(
(unsigned char*)input_buffer, rleHeader.nEncodedBytes,
(unsigned char*)output_buffer, rleHeader.nDecodedBytes);
if (decodedBytes!=(s32)rleHeader.nDecodedBytes)
{
os::Printer::log("Error extracting data from RLE compression, loading failed!", ELL_ERROR);
return 0;
}
// free input buffer
delete [] (unsigned char*)input_buffer;
// here decoded data
data = output_buffer;
}
else if (texDataHeader.ComprMode==MY_TEXDATA_COMPR_SIMPLE_ID)
{
// simple compressed image data
if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_24)
data = (void*) new SMyPixelColor24[num_pixels];
else
data = (void*) new SMyPixelColor16[num_pixels];
u32 nReadedPixels=0, nToRead=0;
while (true)
{
file->read(&nToRead, sizeof(nToRead));
if ((nReadedPixels+nToRead) > num_pixels)
break;
if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_24)
{
SMyPixelColor24 col24;
file->read(&col24, sizeof(SMyPixelColor24));
for (u32 p=0; p<nToRead; p++)
{
((SMyPixelColor24*)data)[nReadedPixels+p] =
SMyPixelColor24(col24.r, col24.g, col24.b);
}
}
else
{
SMyPixelColor16 col16;
file->read(&col16, sizeof(SMyPixelColor16));
for (u32 p=0; p<nToRead; p++)
((SMyPixelColor16*)data)[nReadedPixels+p].argb = col16.argb;
}
nReadedPixels+=nToRead;
if (nReadedPixels >= num_pixels)
break;
}
if (nReadedPixels != num_pixels)
{
os::Printer::log("Image data seems to be corrupted, loading failed!", ELL_ERROR);
return 0;
}
}
//! Creates a software image from a byte array.
video::IImage* light_img = 0;
if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_24)
{
// 24 bit lightmap format
light_img = Driver->createImageFromData(
video::ECF_R8G8B8,
core::dimension2d<s32>(texDataHeader.Width, texDataHeader.Height),
data, true);
}
else
{
// 16 bit lightmap format
light_img = Driver->createImageFromData(
video::ECF_A1R5G5B5,
core::dimension2d<s32>(texDataHeader.Width, texDataHeader.Height),
data, true);
}
const bool oldMipMapState = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
me.Texture2 = Driver->addTexture(LightMapName, light_img);
Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
light_img->drop();
GetLightMap = true;
}
const core::stringc Name = name;
const s32 pos2 = Name.findLast('.');
const core::stringc name = namebuf;
const s32 pos = name.findLast('.');
const core::stringc LightingMapStr = "LightingMap";
const u32 ls = LightingMapStr.size();
const bool isSubString = (LightingMapStr == Name.subString(core::max_(0u, (pos2 - ls)), ls));
if ((isSubString || (Name[pos2-1]=='m' &&
Name[pos2-2]=='l' && Name[pos2-3]=='_')) &&
!GetLightMap)
const s32 ls = LightingMapStr.size();
const bool isSubString = (LightingMapStr == name.subString(core::max_(0, (pos - ls)), ls));
if ((isSubString || (name[pos-1]=='m' &&
name[pos-2]=='l' && name[pos-3]=='_')) &&
!gotLightMap)
{
const bool oldMipMapState = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
me.Texture2FileName = texturePath.size() ? texturePath : filepath;
me.Texture2FileName.append("Lightmaps/");
me.Texture2FileName.append(Name);
me.Texture2FileName.append(name);
if (Name.size())
if (name.size())
me.Texture2 = Driver->getTexture(me.Texture2FileName.c_str());
me.MaterialType = video::EMT_LIGHTMAP_M2;
GetLightMap = true;
gotLightMap = true;
Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
}
else
if (!GetLightMap&&GetMainMap)
if (!gotLightMap && gotMainMap)
{
me.Texture2FileName = texturePath.size() ? texturePath : filepath;
me.Texture2FileName.append(Name);
me.Texture2FileName.append(name);
if (Name.size())
if (name.size())
me.Texture2 = Driver->getTexture(me.Texture2FileName.c_str());
me.MaterialType = video::EMT_REFLECTION_2_LAYER;
}
else
if (!GetMainMap && !GetLightMap )
if (!gotMainMap && !gotLightMap)
{
me.Texture1FileName = filepath;
me.Texture1FileName.append(Name);
if (Name.size())
{
me.Texture1FileName.append(name);
if (name.size())
me.Texture1 = Driver->getTexture(me.Texture1FileName.c_str());
texCount++;
}
GetMainMap = true;
gotMainMap = true;
me.MaterialType = video::EMT_SOLID;
}
else
if (GetLightMap)
if (gotLightMap)
{
me.MaterialType = video::EMT_LIGHTMAP_M2;
}
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
}
// override material types based on their names
@ -395,36 +247,34 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
else
if (!strncmp(me.Header.Name, "SphereMap-", 10))
me.MaterialType = video::EMT_SPHERE_MAP;
MaterialEntry.push_back(me);
}
// loading meshes
if (Mesh)
Mesh->drop();
SMesh* mesh = new SMesh();
Mesh = new SMesh();
if (id!=MY_MESH_LIST_ID)
if (id!=MY3D_MESH_LIST_ID)
{
os::Printer::log("Can not find MY_MESH_LIST_ID, loading failed!", ELL_ERROR);
os::Printer::log("Can not find MY3D_MESH_LIST_ID, loading failed!", ELL_ERROR);
return 0;
}
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
for (s32 mesh_id=0; mesh_id<sceneHeader.MeshCount; mesh_id++)
{
// Warning!!! In some cases MY3D exporter uncorrectly calculates
// MeshCount (it's a problem, has to be solved) thats why
// i added this code line
if (id!=MY_MESH_HEADER_ID)
if (id!=MY3D_MESH_HEADER_ID)
break;
if (id!=MY_MESH_HEADER_ID)
if (id!=MY3D_MESH_HEADER_ID)
{
os::Printer::log("Can not find MY_MESH_HEADER_ID, loading failed!", ELL_ERROR);
os::Printer::log("Can not find MY3D_MESH_HEADER_ID, loading failed!", ELL_ERROR);
return 0;
}
@ -441,29 +291,33 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
// vertices
file->read(&id, sizeof(id));
if (id!=MY_VERTS_ID)
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_VERTS_ID)
{
os::Printer::log("Can not find MY_VERTS_ID, loading failed!", ELL_ERROR);
os::Printer::log("Can not find MY3D_VERTS_ID, loading failed!", ELL_ERROR);
return 0;
}
file->read(&vertsNum, sizeof(vertsNum));
Vertex.reallocate(vertsNum);
file->read(Vertex.pointer(), sizeof(SMyVertex)*vertsNum);
Vertex.set_used(vertsNum);
file->read(Vertex.pointer(), sizeof(SMyVertex)*vertsNum);
// faces
file->read(&id, sizeof(id));
if (id!=MY_FACES_ID)
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_FACES_ID)
{
os::Printer::log("Can not find MY_FACES_ID, loading failed!", ELL_ERROR);
os::Printer::log("Can not find MY3D_FACES_ID, loading failed!", ELL_ERROR);
return 0;
}
file->read(&facesNum, sizeof(facesNum));
Face.reallocate(facesNum);
file->read(Face.pointer(), sizeof(SMyFace)*facesNum);
Face.set_used(facesNum);
file->read(Face.pointer(), sizeof(SMyFace)*facesNum);
// reading texture channels
for (s32 tex=0; tex<(s32)meshHeader.TChannelCnt; tex++)
@ -473,10 +327,13 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
// reading texture coords
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY_TVERTS_ID)
if (id!=MY3D_TVERTS_ID)
{
msg="Can not find MY_TVERTS_ID (";
core::stringc msg="Can not find MY3D_TVERTS_ID (";
msg.append(tex);
msg.append("texture channel), loading failed!");
os::Printer::log(msg.c_str(), ELL_ERROR);
@ -488,17 +345,15 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
if (tex==0)
{
// 1st texture channel
TVertex1.reallocate(tVertsNum);
file->read(TVertex1.pointer(), sizeof(SMyTVertex)*tVertsNum);
TVertex1.set_used(tVertsNum);
file->read(TVertex1.pointer(), sizeof(SMyTVertex)*tVertsNum);
}
else
if (tex==1)
{
// 2nd texture channel
TVertex2.reallocate(tVertsNum);
file->read(TVertex2.pointer(), sizeof(SMyTVertex)*tVertsNum);
TVertex2.set_used(tVertsNum);
file->read(TVertex2.pointer(), sizeof(SMyTVertex)*tVertsNum);
}
else
{
@ -508,10 +363,13 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
// reading texture faces
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY_TFACES_ID)
if (id!=MY3D_TFACES_ID)
{
msg="Can not find MY_TFACES_ID (";
core::stringc msg="Can not find MY3D_TFACES_ID (";
msg.append(tex);
msg.append("texture channel), loading failed!");
os::Printer::log(msg.c_str(), ELL_ERROR);
@ -523,16 +381,14 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
if (tex==0)
{
// 1st texture channel
TFace1.reallocate(tFacesNum);
file->read(TFace1.pointer(), sizeof(SMyFace)*tFacesNum);
TFace1.set_used(tFacesNum);
file->read(TFace1.pointer(), sizeof(SMyFace)*tFacesNum);
}
else if (tex==1)
{
// 2nd texture channel
TFace2.reallocate(tFacesNum);
file->read(TFace2.pointer(), sizeof(SMyFace)*tFacesNum);
TFace2.set_used(tFacesNum);
file->read(TFace2.pointer(), sizeof(SMyFace)*tFacesNum);
}
else
{
@ -644,13 +500,9 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
}
video::S3DVertex2TCoords VertexA, VertexB, VertexC;
video::SColor vert_color;
core::triangle3df face;
for (int f=0; f<facesNum; f++)
{
// vertices (A, B, C) color
video::SColor vert_color;
if (matEnt &&
(buffer->Material.MaterialType == video::EMT_TRANSPARENT_VERTEX_ALPHA ||
buffer->Material.MaterialType == video::EMT_TRANSPARENT_REFLECTION_2_LAYER))
@ -669,6 +521,18 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
VertexA.Color = VertexB.Color = VertexC.Color = vert_color;
if (buffer->Material.MaterialType == video::EMT_TRANSPARENT_ALPHA_CHANNEL)
{
buffer->Indices.reallocate(buffer->Indices.size()+6*facesNum);
buffer->Vertices.reallocate(buffer->Vertices.size()+6*facesNum);
}
else
{
buffer->Indices.reallocate(buffer->Indices.size()+3*facesNum);
buffer->Vertices.reallocate(buffer->Vertices.size()+3*facesNum);
}
for (int f=0; f<facesNum; f++)
{
// vertex A
VertexA.Pos.X = Vertex[Face[f].C].Coord.X;
@ -772,6 +636,9 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
}
}
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
}
// creating mesh
@ -783,35 +650,211 @@ IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
if (!buffer)
continue;
Mesh->addMeshBuffer(buffer);
mesh->addMeshBuffer(buffer);
buffer->recalculateBoundingBox();
buffer->drop();
}
Mesh->recalculateBoundingBox();
mesh->recalculateBoundingBox();
//sprintf(ch, "Loaded: meshes (%d).", MeshBufferEntry.size());
//os::Printer::log(ch, ELL_INFORMATION);
if (id != MY_FILE_END_ID)
os::Printer::log("Loading finished, but can not find MY_FILE_END_ID token.", ELL_WARNING);
if (id != MY3D_FILE_END_ID)
os::Printer::log("Loading finished, but can not find MY3D_FILE_END_ID token.", ELL_WARNING);
SAnimatedMesh* am = new SAnimatedMesh();
// you have to add this type in IAnimatedMesh.h
//am->Type = EAMT_MY3D;
am->addMesh(Mesh);
am->addMesh(mesh);
mesh->drop();
am->recalculateBoundingBox();
Mesh->drop();
Mesh = 0;
return am;
}
video::ITexture* CMY3DMeshFileLoader::readEmbeddedLightmap(io::IReadFile* file, char* namebuf)
{
static int LightMapIndex=0;
u16 id;
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_TEXDATA_HEADER_ID)
{
os::Printer::log("Can not find MY3D_TEXDATA_HEADER_ID, loading failed!", ELL_ERROR);
return 0;
}
SMyTexDataHeader texDataHeader;
file->read(&texDataHeader, sizeof(SMyTexDataHeader));
strcpy(texDataHeader.Name, namebuf);
char LightMapName[255];
sprintf(LightMapName,"My3D.Lightmap.%d",++LightMapIndex);
core::stringc pixFormatStr;
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
pixFormatStr = "24bit,";
else
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_16)
pixFormatStr = "16bit,";
else
{
core::stringc msg="Unknown format of image data (";
msg.append(LightMapName);
msg.append("), loading failed!");
os::Printer::log(msg.c_str(), ELL_ERROR);
return 0;
}
if (texDataHeader.ComprMode != MY3D_TEXDATA_COMPR_NONE_ID &&
texDataHeader.ComprMode != MY3D_TEXDATA_COMPR_RLE_ID &&
texDataHeader.ComprMode != MY3D_TEXDATA_COMPR_SIMPLE_ID )
{
os::Printer::log("Unknown method of compression image data, loading failed!", ELL_ERROR);
return 0;
}
const u32 num_pixels = texDataHeader.Width*texDataHeader.Height;
void* data = 0;
if (texDataHeader.ComprMode==MY3D_TEXDATA_COMPR_NONE_ID)
{
// none compressed image data
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
{
data = (void*) new SMyPixelColor24[num_pixels];
file->read(data, sizeof(SMyPixelColor24)*num_pixels);
}
else
{
data = (void*) new SMyPixelColor16[num_pixels];
file->read(data, sizeof(SMyPixelColor16)*num_pixels);
}
}
else
if (texDataHeader.ComprMode==MY3D_TEXDATA_COMPR_RLE_ID)
{
// read RLE header identificator
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_TEXDATA_RLE_HEADER_ID)
{
os::Printer::log("Can not find MY3D_TEXDATA_RLE_HEADER_ID, loading failed!", ELL_ERROR);
return 0;
}
// read RLE header
SMyRLEHeader rleHeader;
file->read(&rleHeader, sizeof(SMyRLEHeader));
//allocate memory for input and output buffers
void *input_buffer = (void*) new unsigned char[rleHeader.nEncodedBytes];
void *output_buffer = (void*) new unsigned char[rleHeader.nDecodedBytes];
// read encoded data
file->read(input_buffer, rleHeader.nEncodedBytes);
// decode data
data = 0;//(void*) new unsigned char[rleHeader.nDecodedBytes];
s32 decodedBytes = core::rle_decode(
(unsigned char*)input_buffer, rleHeader.nEncodedBytes,
(unsigned char*)output_buffer, rleHeader.nDecodedBytes);
if (decodedBytes!=(s32)rleHeader.nDecodedBytes)
{
os::Printer::log("Error extracting data from RLE compression, loading failed!", ELL_ERROR);
return 0;
}
// free input buffer
delete [] (unsigned char*)input_buffer;
// here decoded data
data = output_buffer;
}
else if (texDataHeader.ComprMode==MY3D_TEXDATA_COMPR_SIMPLE_ID)
{
// simple compressed image data
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
data = (void*) new SMyPixelColor24[num_pixels];
else
data = (void*) new SMyPixelColor16[num_pixels];
u32 nReadedPixels=0, nToRead=0;
while (true)
{
file->read(&nToRead, sizeof(nToRead));
if ((nReadedPixels+nToRead) > num_pixels)
break;
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
{
SMyPixelColor24 col24;
file->read(&col24, sizeof(SMyPixelColor24));
for (u32 p=0; p<nToRead; p++)
{
((SMyPixelColor24*)data)[nReadedPixels+p] =
SMyPixelColor24(col24.r, col24.g, col24.b);
}
}
else
{
SMyPixelColor16 col16;
file->read(&col16, sizeof(SMyPixelColor16));
for (u32 p=0; p<nToRead; p++)
((SMyPixelColor16*)data)[nReadedPixels+p].argb = col16.argb;
}
nReadedPixels+=nToRead;
if (nReadedPixels >= num_pixels)
break;
}
if (nReadedPixels != num_pixels)
{
os::Printer::log("Image data seems to be corrupted, loading failed!", ELL_ERROR);
return 0;
}
}
//! Creates a software image from a byte array.
video::IImage* light_img = 0;
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
{
// 24 bit lightmap format
light_img = Driver->createImageFromData(
video::ECF_R8G8B8,
core::dimension2d<s32>(texDataHeader.Width, texDataHeader.Height),
data, true);
}
else
{
// 16 bit lightmap format
light_img = Driver->createImageFromData(
video::ECF_A1R5G5B5,
core::dimension2d<s32>(texDataHeader.Width, texDataHeader.Height),
data, true);
}
const bool oldMipMapState = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
video::ITexture* lmtex = Driver->addTexture(LightMapName, light_img);
Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
light_img->drop();
return lmtex;
}
CMY3DMeshFileLoader::SMyMaterialEntry* CMY3DMeshFileLoader::getMaterialEntryByIndex(u32 matInd)
{
for (u32 m=0; m<MaterialEntry.size(); ++m)
@ -834,8 +877,7 @@ SMeshBufferLightMap* CMY3DMeshFileLoader::getMeshBufferByMaterialIndex(u32 matIn
}
core::array<ISceneNode*>& CMY3DMeshFileLoader::getChildNodes()
const core::array<ISceneNode*>& CMY3DMeshFileLoader::getChildNodes() const
{
return ChildNodes;
}
@ -845,3 +887,4 @@ core::array<ISceneNode*>& CMY3DMeshFileLoader::getChildNodes()
} // end namespace irr
#endif // _IRR_COMPILE_WITH_MY3D_LOADER_

View File

@ -39,13 +39,47 @@
#include "irrString.h"
#include "ISceneManager.h"
#include "CMY3DStuff.h"
namespace irr
{
namespace scene
{
//--------------------------------------------------------------------
// byte-align structures
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( push, packing )
# pragma pack( 1 )
# define PACK_STRUCT
#elif defined( __GNUC__ )
# define PACK_STRUCT __attribute__((packed))
#else
# error compiler not supported
#endif
//----------------------------------------------------------------------
struct SMyColor
{ SMyColor () {;}
SMyColor (s32 __R, s32 __G, s32 __B, s32 __A)
: R(__R), G(__G), B(__B), A(__A) {}
s32 R, G, B, A;
} PACK_STRUCT;
// material header
struct SMyMaterialHeader
{ c8 Name[256]; // material name
u32 Index;
SMyColor AmbientColor;
SMyColor DiffuseColor;
SMyColor EmissiveColor;
SMyColor SpecularColor;
f32 Shininess;
f32 Transparency;
u32 TextureCount; // texture count
} PACK_STRUCT;
// Default alignment
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( pop, packing )
#endif
class CMY3DMeshFileLoader : public IMeshLoader
{
@ -60,18 +94,15 @@ public:
//! getting access to the nodes (with transparent material), creating
//! while loading .my3d file
core::array<ISceneNode*>& getChildNodes();
const core::array<ISceneNode*>& getChildNodes() const;
private:
scene::SMesh* Mesh;
video::ITexture* readEmbeddedLightmap(io::IReadFile* file, char* namebuf);
video::IVideoDriver* Driver;
io::IFileSystem* FileSystem;
ISceneManager *SceneManager;
video::SColor SceneBackgrColor;
video::SColor SceneAmbientColor;
scene::ISceneManager* SceneManager;
struct SMyMaterialEntry
{

View File

@ -1,188 +0,0 @@
// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
//
// This file was originally written by ZDimitor.
//----------------------------------------------------------------------
// my3d-stuff.h - part of the My3D Tools
//
// This tool was created by Zhuck Dmitry (ZDimitor).
// Everyone can use it as wants ( i'll be happy if it helps to someone :) ).
//----------------------------------------------------------------------
#ifndef __C_MY_3D_STUFF_H_INCLUDED__
#define __C_MY_3D_STUFF_H_INCLUDED__
#include <irrTypes.h>
namespace irr
{
namespace scene
{
//**********************************************************************
// MY3D stuff
//**********************************************************************
const unsigned long MY_ID = 0x4d593344; // was: #define MY_ID 'MY3D'
#define MY_VER 0x0003
#define MY_SCENE_HEADER_ID 0x1000
#define MY_MAT_LIST_ID 0x2000
#define MY_MAT_HEADER_ID 0x2100
#define MY_TEX_FNAME_ID 0x2101
#define MY_TEXDATA_ID 0x2500
#define MY_TEXDATA_HEADER_ID 0x2501
#define MY_TEXDATA_RLE_HEADER_ID 0x2502
#define MY_MESH_LIST_ID 0x3000
#define MY_MESH_HEADER_ID 0x3100
#define MY_VERTS_ID 0x3101
#define MY_FACES_ID 0x3102
#define MY_TVERTS_ID 0x3103
#define MY_TFACES_ID 0x3104
#define MY_FILE_END_ID 0xFFFF
const unsigned long MY_TEXDATA_COMPR_NONE_ID = 0x4e4f4e45; // was: MY_TEXDATA_COMPR_NONE_ID 'NONE'
const unsigned long MY_TEXDATA_COMPR_SIMPLE_ID = 0x53494d50; // was: #define MY_TEXDATA_COMPR_SIMPLE_ID 'SIMP'
const unsigned long MY_TEXDATA_COMPR_RLE_ID = 0x20524c45; // was: #define MY_TEXDATA_COMPR_RLE_ID ' RLE'
const unsigned long MY_PIXEL_FORMAT_24 = 0x5f32345f; // was: #define MY_PIXEL_FORMAT_24 '_24_'
const unsigned long MY_PIXEL_FORMAT_16 = 0x5f31365f; // was: #define MY_PIXEL_FORMAT_16 '_16_'
//--------------------------------------------------------------------
// byte-align structures
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( push, packing )
# pragma pack( 1 )
# define PACK_STRUCT
#elif defined( __GNUC__ )
# define PACK_STRUCT __attribute__((packed))
#else
# error compiler not supported
#endif
//----------------------------------------------------------------------
struct SMyColor
{ SMyColor () {;}
SMyColor (s32 __R, s32 __G, s32 __B, s32 __A)
: R(__R), G(__G), B(__B), A(__A) {}
s32 R, G, B, A;
} PACK_STRUCT;
struct SMyVector3
{ SMyVector3 () {;}
SMyVector3 (f32 __X, f32 __Y, f32 __Z)
: X(__X), Y(__Y), Z(__Z) {}
f32 X, Y, Z;
} PACK_STRUCT;
struct SMyVector2
{ SMyVector2 () {;}
SMyVector2(f32 __X, f32 __Y)
: X(__X), Y(__Y) {}
f32 X, Y;
} PACK_STRUCT;
struct SMyVertex
{ SMyVertex () {;}
SMyVertex (SMyVector3 _Coord, SMyColor _Color, SMyVector3 _Normal)
:Coord(_Coord), Color(_Color), Normal(_Normal) {;}
SMyVector3 Coord;
SMyColor Color;
SMyVector3 Normal;
} PACK_STRUCT;
struct SMyTVertex
{ SMyTVertex () {;}
SMyTVertex (SMyVector2 _TCoord)
: TCoord(_TCoord) {;}
SMyVector2 TCoord;
} PACK_STRUCT;
struct SMyFace
{ SMyFace() {;}
SMyFace(u32 __A, u32 __B, u32 __C)
: A(__A), B(__B), C(__C) {}
u32 A, B, C;
} PACK_STRUCT;
// file header (6 bytes)
struct SMyFileHeader
{ u32 MyId; // MY3D
u16 Ver; // Version
} PACK_STRUCT;
// scene header
struct SMySceneHeader
{ SMyColor BackgrColor; // background color
SMyColor AmbientColor; // ambient color
s32 MaterialCount; // material count
s32 MeshCount; // mesh count
} PACK_STRUCT;
// material header
struct SMyMaterialHeader
{ c8 Name[256]; // material name
u32 Index;
SMyColor AmbientColor;
SMyColor DiffuseColor;
SMyColor EmissiveColor;
SMyColor SpecularColor;
f32 Shininess;
f32 Transparency;
s32 TextureCount; // texture count
} PACK_STRUCT;
// mesh header
struct SMyMeshHeader
{ c8 Name[256]; // material name
u32 MatIndex; // index of the mesh material
u32 TChannelCnt; // mesh mapping channels count
} PACK_STRUCT;
// texture data header
struct SMyTexDataHeader
{ c8 Name[256]; // texture name
u32 ComprMode; //compression mode
u32 PixelFormat;
u32 Width; // image width
u32 Height; // image height
} PACK_STRUCT;
// pixel color 24bit (R8G8B8)
struct SMyPixelColor24
{ SMyPixelColor24() {;}
SMyPixelColor24(u8 __r, u8 __g, u8 __b)
: r(__r), g(__g), b(__b) {}
u8 r, g, b;
} PACK_STRUCT;
// pixel color 16bit (A1R5G5B5)
struct SMyPixelColor16
{ SMyPixelColor16() {;}
SMyPixelColor16(s16 _argb): argb(_argb) {;}
SMyPixelColor16(u8 r, u8 g, u8 b)
{ argb = ((r&0x1F)<<10) | ((g&0x1F)<<5) | (b&0x1F);
}
s16 argb;
} PACK_STRUCT;
// RLE Header
struct SMyRLEHeader
{ SMyRLEHeader() {}
u32 nEncodedBytes;
u32 nDecodedBytes;
} PACK_STRUCT;
// Default alignment
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( pop, packing )
#endif
} // end namespace
} // end namespace
#endif

View File

@ -9,7 +9,7 @@ CppCompiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DIR
Includes=..\..\include;zlib
Linker=-lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lopengl32_@@_
Libs=
UnitCount=606
UnitCount=605
Folders=doc,gui_impl,include,include/core,include/gui,include/io,include/scene,include/video,io_impl,other_impl,other_impl/extern,other_impl/extern/jpeglib,other_impl/extern/libpng,other_impl/extern/zlib,scene_impl,scene_impl/animators,scene_impl/collision,scene_impl/mesh,scene_impl/mesh/loaders,scene_impl/mesh/writers,scene_impl/nodes,scene_impl/nodes/particles,video_impl,"video_impl/Burning Video",video_impl/DirectX8,video_impl/DirectX9,video_impl/Null,video_impl/OpenGL,video_impl/Software
ObjFiles=
PrivateResource=
@ -2160,8 +2160,8 @@ OverrideBuildCmd=0
BuildCmd=
[Unit214]
FileName=CMY3DStuff.h
Folder=scene_impl/mesh/loaders
FileName=..\..\include\EGUIAlignment.h
Folder=include/gui
Compile=1
CompileCpp=1
Link=1
@ -5978,16 +5978,6 @@ OverrideBuildCmd=0
BuildCmd=
[Unit594]
FileName=..\..\include\EGUIAlignment.h
Folder=include/gui
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit595]
FileName=..\..\include\IGUITable.h
Folder=include/gui
Compile=1
@ -5997,7 +5987,7 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit596]
[Unit595]
FileName=CVolumeLightSceneNode.h
CompileCpp=1
Folder=scene_impl/nodes
@ -6007,7 +5997,7 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit597]
[Unit596]
FileName=CVolumeLightSceneNode.cpp
CompileCpp=1
Folder=scene_impl/nodes
@ -6017,7 +6007,7 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit598]
[Unit597]
FileName=..\..\include\IVolumeLightSceneNode.h
CompileCpp=1
Folder=include/scene
@ -6027,7 +6017,7 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit599]
[Unit598]
FileName=CLWOMeshFileLoader.cpp
CompileCpp=1
Folder=scene_impl/mesh/loaders
@ -6037,7 +6027,7 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit600]
[Unit599]
FileName=CLWOMeshFileLoader.h
CompileCpp=1
Folder=scene_impl/mesh/loaders
@ -6047,7 +6037,7 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit601]
[Unit600]
FileName=..\..\include\ISceneNodeAnimatorCameraMaya.h
CompileCpp=1
Folder=include/scene
@ -6057,7 +6047,7 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit602]
[Unit601]
FileName=..\..\include\ISceneNodeAnimatorCameraFPS.h
CompileCpp=1
Folder=include/scene
@ -6067,7 +6057,7 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit603]
[Unit602]
FileName=CSceneNodeAnimatorCameraMaya.h
Folder=scene_impl/animators
Compile=1
@ -6077,7 +6067,7 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit604]
[Unit603]
FileName=CSceneNodeAnimatorCameraFPS.cpp
Folder=scene_impl/animators
Compile=1
@ -6087,7 +6077,7 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit605]
[Unit604]
FileName=CSceneNodeAnimatorCameraFPS.h
CompileCpp=1
Folder=scene_impl/animators
@ -6097,7 +6087,7 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit606]
[Unit605]
FileName=CSceneNodeAnimatorCameraMaya.cpp
CompileCpp=1
Folder=scene_impl/animators

View File

@ -1402,10 +1402,6 @@ SOURCE=.\CMY3DMeshFileLoader.h
# End Source File
# Begin Source File
SOURCE=.\CMY3DStuff.h
# End Source File
# Begin Source File
SOURCE=.\COBJMeshFileLoader.cpp
# End Source File
# Begin Source File

View File

@ -1360,9 +1360,6 @@
<File
RelativePath=".\CMY3DMeshFileLoader.h">
</File>
<File
RelativePath=".\CMY3DStuff.h">
</File>
<File
RelativePath=".\COBJMeshFileLoader.cpp">
</File>

View File

@ -1824,10 +1824,6 @@
RelativePath=".\CMY3DMeshFileLoader.h"
>
</File>
<File
RelativePath=".\CMY3DStuff.h"
>
</File>
<File
RelativePath=".\COBJMeshFileLoader.cpp"
>

View File

@ -417,7 +417,6 @@
<Unit filename="CMY3DHelper.h" />
<Unit filename="CMY3DMeshFileLoader.cpp" />
<Unit filename="CMY3DMeshFileLoader.h" />
<Unit filename="CMY3DStuff.h" />
<Unit filename="CMemoryReadFile.cpp" />
<Unit filename="CMemoryReadFile.h" />
<Unit filename="CMeshCache.cpp" />

View File

@ -1545,11 +1545,6 @@
<Option compile="0"/>
<Option link="0"/>
</Unit>
<Unit filename="CMY3DStuff.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
</Unit>
<Unit filename="CMemoryReadFile.cpp">
<Option compilerVar="CPP"/>
</Unit>

View File

@ -1828,10 +1828,6 @@
RelativePath=".\CMY3DMeshFileLoader.h"
>
</File>
<File
RelativePath=".\CMY3DStuff.h"
>
</File>
<File
RelativePath=".\COBJMeshFileLoader.cpp"
>