82 lines
1.7 KiB
C++
82 lines
1.7 KiB
C++
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// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CXMeshFileLoader.h"
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#include "os.h"
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#include "SMeshBuffer.h"
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#include "SAnimatedMesh.h"
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#include "CXFileReader.h"
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#include "CXAnimationPlayer.h"
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#include "IMeshManipulator.h"
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namespace irr
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{
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namespace scene
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{
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//! Constructor
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CXMeshFileLoader::CXMeshFileLoader(IMeshManipulator* manip,
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video::IVideoDriver* driver)
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: Manipulator(manip), Driver(driver)
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{
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if (Manipulator)
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Manipulator->grab();
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if (Driver)
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Driver->grab();
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}
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//! destructor
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CXMeshFileLoader::~CXMeshFileLoader()
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{
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if (Manipulator)
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Manipulator->drop();
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if (Driver)
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Driver->drop();
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}
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".bsp")
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bool CXMeshFileLoader::isALoadableFileExtension(const c8* filename)
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{
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return strstr(filename, ".x")!=0;
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}
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//! creates/loads an animated mesh from the file.
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//! \return Pointer to the created mesh. Returns 0 if loading failed.
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//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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//! See IUnknown::drop() for more information.
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IAnimatedMesh* CXMeshFileLoader::createMesh(io::IReadFile* file)
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{
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if (!file)
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return 0;
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IAnimatedMesh* mesh = 0;
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CXFileReader *xreader = new CXFileReader(file);
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if (xreader->errorHappened())
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{
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xreader->drop();
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return 0;
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}
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mesh = new CXAnimationPlayer(xreader, Driver, Manipulator,
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file->getFileName());
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xreader->drop();
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return mesh;
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}
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} // end namespace scene
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} // end namespace irr
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