irrlicht-android/tools/GUIEditor/CGUIEditWindow.cpp
bitplane e0a66f229b Added navigation through the GUI using tab and the shift and control keys. Added keyboard navigation for most elements. Fixed that annoying bug where you had to click twice to change focus.
Added IGUIElement::isMyChild, isPointInside,  SEvent.GUIEvent.Element. 
Changed setFocus and removeFocus to return bools.
changed quaternion::toAngleAxis to use iszero. 

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@763 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-07 07:03:54 +00:00

278 lines
7.7 KiB
C++

#include "CGUIEditWindow.h"
#include "IGUISkin.h"
#include "IGUIEnvironment.h"
#include "IGUIElementFactory.h"
#include "IAttributes.h"
#include "IGUIFont.h"
#include "IGUITabControl.h"
#include "CGUIEditWorkspace.h"
using namespace irr;
using namespace gui;
//! constructor
CGUIEditWindow::CGUIEditWindow(IGUIEnvironment* environment, core::rect<s32> rectangle, IGUIElement *parent)
: IGUIWindow(environment, parent, -1, rectangle),
Dragging(false), Resizing(false), SelectedElement(0),
AttribEditor(0), OptionEditor(0), EnvEditor(0)
{
#ifdef _DEBUG
setDebugName("CGUIEditWindow");
#endif
// we can't tab out of this window
setTabGroup(true);
// we can ctrl+tab to it
setTabStop(true);
// the tab order number is auto-assigned
setTabOrder(-1);
// set window text
setText(L"GUI Editor");
// return if we have no skin.
IGUISkin *skin = environment->getSkin();
if (!skin)
return;
s32 th = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
setRelativePosition(core::rect<s32>(50,50,250,500));
setMinSize( core::dimension2di(200,200));
IGUITabControl *TabControl = environment->addTabControl(core::rect<s32>(1,th+5,199,449), this, false, true);
TabControl->setSubElement(true);
TabControl->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
IGUITab* ToolsTab = TabControl->addTab(L"Tools");
//L"Texture Cache Browser"
//L"Font Browser"
//L"Font Generator"
//L"Sprite Editor"
//Environment->addGUIElement("textureCacheBrowser", this);
IGUITab* OptionsTab = TabControl->addTab(L"Attributes");
IGUITabControl *AttribTabControl = environment->addTabControl(core::rect<s32>(1,1,100,100), OptionsTab, false, true);
AttribTabControl->setRelativePosition( core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
AttribTabControl->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
IGUITab* EditorTab = AttribTabControl->addTab(L"Editor");
OptionEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", EditorTab);
OptionEditor->grab();
OptionEditor->setID(EGUIEDCE_OPTION_EDITOR);
OptionEditor->setRelativePosition(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
OptionEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
if (Parent && Parent->getParent() == Environment->getRootGUIElement())
{
IGUITab* EnvTab = AttribTabControl->addTab(L"Env");
EnvEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", EnvTab);
EnvEditor->grab();
EnvEditor->setID(EGUIEDCE_ENV_EDITOR);
EnvEditor->setRelativePosition(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
EnvEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
}
IGUITab* ElementTab = AttribTabControl->addTab(L"Element");
AttribEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", ElementTab);
AttribEditor->grab();
AttribEditor->setID(EGUIEDCE_ATTRIB_EDITOR);
AttribEditor->setRelativePosition( core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
AttribEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
ResizeButton = environment->addStaticText(L"/",core::rect<s32>(199-th,449-th,199,449), true, false, this, true);
ResizeButton->grab();
ResizeButton->setSubElement(true);
ResizeButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
}
//! destructor
CGUIEditWindow::~CGUIEditWindow()
{
// drop everything
if (AttribEditor)
AttribEditor->drop();
if (EnvEditor)
EnvEditor->drop();
if (OptionEditor)
OptionEditor->drop();
if (ResizeButton)
ResizeButton->drop();
}
CGUIAttributeEditor* CGUIEditWindow::getEnvironmentEditor()
{
return EnvEditor;
}
CGUIAttributeEditor* CGUIEditWindow::getAttributeEditor()
{
return AttribEditor;
}
CGUIAttributeEditor* CGUIEditWindow::getOptionEditor()
{
return OptionEditor;
}
void CGUIEditWindow::setSelectedElement(IGUIElement *sel)
{
// save changes
AttribEditor->updateAttribs();
io::IAttributes* Attribs = AttribEditor->getAttribs();
if (SelectedElement && sel != SelectedElement)
{
// deserialize attributes
SelectedElement->deserializeAttributes(Attribs);
}
// clear the attributes list
Attribs->clear();
SelectedElement = sel;
// get the new attributes
if (SelectedElement)
SelectedElement->serializeAttributes(Attribs);
AttribEditor->refreshAttribs();
}
//! draws the element and its children.
//! same code as for a window
void CGUIEditWindow::draw()
{
if (!IsVisible)
return;
IGUISkin* skin = Environment->getSkin();
core::rect<s32> rect = AbsoluteRect;
// draw body fast
rect = skin->draw3DWindowBackground(this, true, skin->getColor(EGDC_ACTIVE_BORDER),
AbsoluteRect, &AbsoluteClippingRect);
if (Text.size())
{
rect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X);
rect.UpperLeftCorner.Y += skin->getSize(EGDS_TEXT_DISTANCE_Y);
rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;
IGUIFont* font = skin->getFont();
if (font)
font->draw(Text.c_str(), rect, skin->getColor(EGDC_ACTIVE_CAPTION), false, true, &AbsoluteClippingRect);
}
IGUIElement::draw();
}
//! called if an event happened.
bool CGUIEditWindow::OnEvent(SEvent event)
{
switch(event.EventType)
{
case EET_GUI_EVENT:
switch(event.GUIEvent.EventType)
{
case EGET_ELEMENT_FOCUS_LOST:
if (event.GUIEvent.Caller == this ||
event.GUIEvent.Caller == ResizeButton)
{
Dragging = false;
Resizing = false;
}
break;
}
break;
case EET_MOUSE_INPUT_EVENT:
switch(event.MouseInput.Event)
{
case EMIE_LMOUSE_PRESSED_DOWN:
{
DragStart.X = event.MouseInput.X;
DragStart.Y = event.MouseInput.Y;
IGUIElement* clickedElement = getElementFromPoint(DragStart);
if (clickedElement == this)
{
Dragging = true;
//Environment->setFocus(this);
if (Parent)
Parent->bringToFront(this);
return true;
}
else if (clickedElement == ResizeButton)
{
Resizing = true;
//Environment->setFocus(this);
if (Parent)
Parent->bringToFront(this);
return true;
}
break;
}
case EMIE_LMOUSE_LEFT_UP:
if (Dragging || Resizing)
{
Dragging = false;
Resizing = false;
return true;
}
break;
case EMIE_MOUSE_MOVED:
if (Dragging || Resizing)
{
// gui window should not be dragged outside of its parent
if (Parent)
if (event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1)
return true;
core::position2di diff(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y);
if (Dragging)
{
move(diff);
DragStart.X = event.MouseInput.X;
DragStart.Y = event.MouseInput.Y;
}
else if (Resizing)
{
core::position2di dp = RelativeRect.LowerRightCorner + diff;
setRelativePosition( core::rect<s32>(RelativeRect.UpperLeftCorner, dp));
DragStart += dp - RelativeRect.LowerRightCorner + diff;
}
return true;
}
break;
}
}
return Parent ? Parent->OnEvent(event) : false;
}
// we're supposed to supply these if we're creating an IGUIWindow
// but we don't need them so we'll just return null
IGUIButton* CGUIEditWindow::getCloseButton() {return 0;}
IGUIButton* CGUIEditWindow::getMinimizeButton() {return 0;}
IGUIButton* CGUIEditWindow::getMaximizeButton() {return 0;}