irrlicht-android/include/IContextManager.h
hybrid d9ef08c609 Improvements of the context manager in order to prepare context switching.
Implement WGL context manager
OGLES2 driver was not yet working again, might be a different problem, though. Andoird device was not tested.

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4605 dfc29bdd-3216-0410-991c-e03cc46cb475
2013-11-13 23:20:30 +00:00

51 lines
1.5 KiB
C++

// Copyright (C) 2013 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
#define __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
#include "SExposedVideoData.h"
#include "SIrrCreationParameters.h"
namespace irr
{
namespace video
{
class IContextManager : public virtual IReferenceCounted
{
public:
//! Initialize manager with device creation parameters and device window (passed as exposed video data)
virtual bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) =0;
//! Terminate manager, any cleanup that is left over. Manager needs a new initialize to be usable again
virtual void terminate() =0;
//! Create surface based on current window set
virtual bool generateSurface() =0;
//! Destroy current surface
virtual void destroySurface() =0;
//! Create context based on current surface
virtual bool generateContext() =0;
//! Destroy current context
virtual void destroyContext() =0;
//! Get current context
virtual const SExposedVideoData& getContext() const =0;
//! Change render context, disable old and activate new defined by videoData
virtual bool activateContext(const SExposedVideoData& videoData) =0;
//! Swap buffers.
virtual bool swapBuffers() =0;
};
} // end namespace video
} // end namespace irr
#endif