irrlicht-android/source/Irrlicht/COGLES2ParallaxMapRenderer.h

70 lines
2.2 KiB
C++

// Copyright (C) 2009-2010 Amundis
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// and OpenGL ES driver implemented by Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#ifndef __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
#define __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "COGLES2SLMaterialRenderer.h"
#include "IShaderConstantSetCallBack.h"
namespace irr
{
namespace video
{
//! Class for rendering normal maps with OGLES2
class COGLES2ParallaxMapRenderer : public COGLES2SLMaterialRenderer, public IShaderConstantSetCallBack
{
public:
//! Constructor
COGLES2ParallaxMapRenderer( video::COGLES2Driver* driver, io::IFileSystem* fs,
s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial );
//! Destructor
virtual ~COGLES2ParallaxMapRenderer();
//! Called by the engine when the vertex and/or pixel shader constants for an
//! material renderer should be set.
virtual void OnSetConstants( IMaterialRendererServices* services, s32 userData );
virtual void OnSetMaterial( const SMaterial& material ) { }
virtual void OnSetMaterial( const video::SMaterial& material,
const video::SMaterial& lastMaterial,
bool resetAllRenderstates, video::IMaterialRendererServices* services );
protected:
bool CompiledShaders;
f32 CurrentScale;
private:
enum SHADER_UNIFORM
{
MVP_MATRIX = 0,
LIGHT_POSITION,
LIGHT_COLOR,
EYE_POSITION,
TEXTURE_UNIT0,
TEXTURE_UNIT1,
LIGHT_DIFFUSE,
HEIGHT_SCALE,
UNIFORM_COUNT
};
static const char* const sBuiltInShaderUniformNames[];
};
} // end namespace video
} // end namespace irr
#endif
#endif