irrlicht-android/media/Shaders/COGLES2Renderer2D.vsh

21 lines
603 B
GLSL

// Copyright (C) 2009-2010 Amundis
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// and OpenGL ES driver implemented by Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
attribute vec4 inVertexPosition;
attribute vec4 inVertexColor;
attribute vec4 inTexCoord0;
uniform mat4 uOrthoMatrix;
varying vec4 varVertexColor;
varying vec4 varTexCoord;
void main(void)
{
gl_Position = uOrthoMatrix * inVertexPosition;
varVertexColor = inVertexColor.bgra;
varTexCoord = inTexCoord0;
}