3 Commits

Author SHA1 Message Date
lukeph
7ee29e3b71 -- added VBO support --
-so far only the openGL driver is supported, will add dx tomorrow or the next day

-right now to use, go: MeshBuffer->setHardwareMappingHint(EHM_STATIC); but this will be automatic when complete

-code needs a clean up, and the design isn't fixed, I just wanted to get stuff happening :)

-works well with hardware skinning :)

(design: http://img220.imageshack.us/img220/1931/vbo8xy8.png)

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1095 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-05 14:10:28 +00:00
irrlicht
c8a20cce65 removed getVertexPitch() method
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@923 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-08 05:06:47 +00:00
hybrid
eb028cc954 Exposed the MS3D MeshBuffer as SharedMeshBuffer, providing mesh buffers with a shared vertex array.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@836 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-14 03:36:26 +00:00