Commit Graph

7 Commits (master)

Author SHA1 Message Date
nadro 854c90a378 - Fixed issues with transparent materials in OpenGL ES 2.0 driver.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4518 dfc29bdd-3216-0410-991c-e03cc46cb475
2013-05-04 20:50:30 +00:00
nadro 1b4c935129 - Fixed OGL ES2.x issues related to last updates of branch.
- Added OGL ES 1.x and 2.x drivers to VS2012 project.

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4506 dfc29bdd-3216-0410-991c-e03cc46cb475
2013-04-07 21:27:11 +00:00
nadro 1d93196efb - Fixed some of fixed pipeline materials in OGL ES2 driver (many of examples works fine now).
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4482 dfc29bdd-3216-0410-991c-e03cc46cb475
2013-03-20 00:30:45 +00:00
nadro 4c6eab5cee - Fixed 2d material rendering in OGL ES2.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4436 dfc29bdd-3216-0410-991c-e03cc46cb475
2013-01-15 19:23:46 +00:00
nadro 3d4fb58230 - First version of rewritten OpenGL ES 2.0 driver (IDE projects aren't updated, 2d drawing methods doesn't work, only basic functionality of fixed pipeline materials). This driver will be improved soon.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4435 dfc29bdd-3216-0410-991c-e03cc46cb475
2013-01-15 00:31:37 +00:00
nadro f51b9618d9 - Fixed many issues with OGL ES 2.0 driver under iOS.
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4245 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-07-13 23:16:59 +00:00
hybrid 2ba228a486 New OpenGL-ES 2.x driver. This is a fully shader based render pipeline, which is compatible with, e.g., latest iPhone and other smartphone systems, and embedded devices such as the Pandora game console and the Beagle board.
The whole implementation of the new driver was provided by the folks from Amundis (http://amundis.fr/index.php?lang=en). There are more projects to come from them. Many thanks to Thibault and his colleagues for providing the code for inclusion in the engine.
Please note that you have to remove not only the OpenGL driver (automatically done in IrrCompileConfig once the ogl-es driver is enabled there), but also the linking against the opengl32.lib in the project files. Otherwise no rendering will happen.
Also note that the driver currently does not support all features of the engine. Some materials are not fully working, the shadow system seems to be missing, and the mipmapping is broken. These things will be fixed in future bug fixes.

git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@3370 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-08-08 17:46:48 +00:00