482 lines
17 KiB
Plaintext
482 lines
17 KiB
Plaintext
Patch File for DeHackEd v3.0
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Doom version = 19
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Patch format = 6
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# Copyright (c) Contributors to the Freedoom project. All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are
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# met:
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#
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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# * Neither the name of the freedoom project nor the names of its
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# contributors may be used to endorse or promote products derived from
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# this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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# IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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# TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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# PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# This is a magic comment recognized by Chocolate Doom, so that the
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# BEX [STRINGS] section below will be parsed:
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#
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# *allow-extended-strings*
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[PARS]
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# Par times. The BEX format requires these to be specified in number
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# of seconds, but for convenience we include the min:sec value in a
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# comment. Comment also indicates when the run was done - ideally
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# this should be re-done for every new release. Times are rounded
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# to nearest half-minute.
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par 1 60 # 01:00 - Catoptromancy for v0.8 - 2013/12
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par 2 240 # 04:00 - Catoptromancy for v0.8 - 2013/12
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par 3 390 # 06:30 - Catoptromancy for v0.8 - 2013/12
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par 4 360 # 06:00 - Catoptromancy for v0.8 - 2013/12
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par 5 420 # 07:00 - Catoptromancy for v0.8 - 2013/12
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par 6 360 # 06:00 - Catoptromancy for v0.8 - 2013/12
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par 7 210 # 03:30 - Catoptromancy for v0.8 - 2013/12
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par 8 570 # 09:30 - Catoptromancy for v0.8 - 2013/12
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par 9 690 # 11:30 - Catoptromancy OLD run for v0.7
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par 10 30 # 00:30 - Catoptromancy for v0.8 - 2013/12
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par 11 930 # 15:30 - Catoptromancy for v0.8 - 2013/12
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par 12 1650 # 27:30 - Catoptromancy OLD run for v0.7
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par 13 1740 # 29:00 - Catoptromancy OLD run for v0.7
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par 14 450 # 07:30 - Catoptromancy for v0.8 - 2013/12
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par 15 1200 # 20:00 - Catoptromancy OLD run for v0.7
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par 16 480 # 08:00 - Catoptromancy for v0.8 - 2013/12
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par 17 420 # 07:00 - Catoptromancy for v0.8 - 2013/12
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par 18 420 # 07:00 - Catoptromancy for v0.8 - 2013/12
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par 19 660 # 11:00 - Catoptromancy for v0.8 - 2013/12
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par 20 720 # 12:00 - Catoptromancy for v0.8 - 2013/12
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par 21 750 # 12:30 - Catoptromancy OLD run for v0.7
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par 22 1620 # 27:00 - Catoptromancy for v0.8 - 2013/12
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par 23 120 # 02:00 - Catoptromancy for v0.8 - 2013/12
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par 24 420 # 07:00 - Catoptromancy OLD run for v0.7
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par 25 1440 # 24:00 - Catoptromancy for v0.8 - 2013/12
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par 26 690 # 11:30 - Catoptromancy for v0.8 - 2013/12
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par 27 2910 # 48:30 - Catoptromancy OLD run for v0.7
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par 28 1350 # 22:30 - Catoptromancy OLD run for v0.7
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par 29 600 # 10:00 - Catoptromancy OLD run for v0.7
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par 30 510 # 08:30 - Catoptromancy for v0.8 - 2013/12
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par 31 450 # 07:30 - Catoptromancy for v0.8 - 2013/12
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par 32 0 # 00:00 - Catoptromancy OLD run for v0.7
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[STRINGS]
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# Text shown on startup in Boom-compatible ports. This is all in
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# STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown.
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STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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GOTARMOR = picked up a light armor vest.
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GOTMEGA = picked up a heavy armor vest.
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GOTHTHBONUS = got a 1% health bonus.
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GOTARMBONUS = got a 1% armor bonus.
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GOTSTIM = picked up a small health pack.
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GOTMEDINEED = found a large health pack, just in time!
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GOTMEDIKIT = picked up a large health pack.
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GOTSUPER = you got the overdrive sphere!
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GOTBLUECARD = picked up a blue passcard.
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GOTYELWCARD = picked up a yellow passcard.
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GOTREDCARD = picked up a red passcard.
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GOTBLUESKUL = picked up a blue skeleton key.
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GOTYELWSKUL = picked up a yellow skeleton key.
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GOTREDSKULL = picked up a red skeleton key.
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GOTINVUL = temporary invulnerability!
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GOTBERSERK = you got the steroid pack!
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GOTINVIS = you got the stealth sphere!
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GOTSUIT = picked up a hazard suit.
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GOTMAP = got the tactical survey map.
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GOTVISOR = got the night vision goggles.
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GOTMSPHERE = you got the ultra-overdrive sphere!
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GOTCLIP = picked up an ammo clip.
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GOTCLIPBOX = picked up a box of ammo.
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GOTROCKET = picked up a missile.
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GOTROCKBOX = picked up a crate of missiles.
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GOTCELL = picked up a small energy recharge.
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GOTCELLBOX = picked up a large energy recharge.
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GOTSHELLS = picked up some shotgun shells.
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GOTSHELLBOX = picked up a box of shotgun shells.
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GOTBACKPACK = second backpack!
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GOTBFG9000 = the SKAG 1337 ... time to kick some ass!
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GOTCHAINGUN = you got the minigun!
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GOTCHAINSAW = you got the angle grinder!
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GOTLAUNCHER = you got the missile launcher!
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GOTPLASMA = you got the polaric energy cannon!
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GOTSHOTGUN = you got the pump-action shotgun!
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GOTSHOTGUN2 = you got the double-barrelled shotgun!
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PD_BLUEO = this object requires a blue key.
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PD_REDO = this object requires a red key.
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PD_YELLOWO = this object requires a yellow key.
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PD_BLUEK = this door requires a blue key.
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PD_REDK = this door requires a red key.
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PD_YELLOWK = this door requires a yellow key.
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PD_BLUEC = this door requires the blue passcard.
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PD_REDC = this door requires the red passcard.
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PD_YELLOWC = this door requires the yellow passcard.
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PD_BLUES = this door requires the blue skeleton key.
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PD_REDS = this door requires the red skeleton key.
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PD_YELLOWS = this door requires the yellow skeleton key.
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PD_ANY = this door requires any key.
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PD_ALL3 = this door requires all three keys.
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PD_ALL6 = this door requires all six keys and passcards!
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HUSTR_E1M1 = C1M1: Starport
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HUSTR_E1M2 = C1M2: Communications Center
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HUSTR_E1M3 = C1M3: Waste Disposal
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HUSTR_E1M4 = C1M4: Supply Depot
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HUSTR_E1M5 = C1M5: Control Center
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HUSTR_E1M6 = C1M6: Training Center
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HUSTR_E1M7 = C1M7: Research Labs
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HUSTR_E1M8 = C1M8: Quarry
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HUSTR_E1M9 = C1M9: Armory
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HUSTR_E2M1 = C2M1: Ruins
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HUSTR_E2M2 = C2M2: Power Plant
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HUSTR_E2M3 = C2M3
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HUSTR_E2M4 = C2M4: Sample Holding Center
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HUSTR_E2M5 = C2M5: Fortress 31
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HUSTR_E2M6 = C2M6
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HUSTR_E2M7 = C2M7
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HUSTR_E2M8 = C2M8: Containment Center
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HUSTR_E2M9 = C2M9
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HUSTR_E3M1 = C3M1: Land of the Lost
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HUSTR_E3M2 = C3M2: Infernal Caverns
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HUSTR_E3M3 = C3M3
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HUSTR_E3M4 = C3M4
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HUSTR_E3M5 = C3M5
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HUSTR_E3M6 = C3M6: Igneous Intrusion
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HUSTR_E3M7 = C3M7
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HUSTR_E3M8 = C3M8: The Lair
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HUSTR_E3M9 = C3M9: Acquainted With Grief
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HUSTR_E4M1 = C4M1: Maintenance Area
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HUSTR_E4M2 = C4M2: Research Complex
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HUSTR_E4M3 = C4M3: Central Computing
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HUSTR_E4M4 = C4M4: Hydroponic Facility
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HUSTR_E4M5 = C4M5: Engineering Station
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HUSTR_E4M6 = C4M6: Command Center
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HUSTR_E4M7 = C4M7: Waste Treatment
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HUSTR_E4M8 = C4M8: Launch Bay
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HUSTR_E4M9 = C4M9: Operations
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CC_ZOMBIE = zombie
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CC_SHOTGUN = shotgun zombie
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CC_HEAVY = minigun zombie
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CC_IMP = serpent
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CC_DEMON = worm
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CC_LOST = deadflare
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CC_CACO = orb monster
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CC_HELL = pain bringer
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CC_BARON = pain lord
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CC_ARACH = small technospider
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CC_PAIN = deadflare ball
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CC_REVEN = dark soldier
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CC_MANCU = combat slug
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CC_ARCH = flame bringer
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CC_SPIDER = large technospider
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CC_CYBER = assault tripod
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CC_HERO = savior of humanity
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HUSTR_1 = MAP01: Hydroelectric Plant
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HUSTR_2 = MAP02: Filtration Tunnels
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HUSTR_3 = MAP03: Crude Processing Center
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HUSTR_4 = MAP04: Containment Bay
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HUSTR_5 = MAP05: Waste Water Basin
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HUSTR_6 = MAP06
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HUSTR_7 = MAP07: Outer Storage Warehouse
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HUSTR_8 = MAP08
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HUSTR_9 = MAP09: Mine HM09
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HUSTR_10 = MAP10
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HUSTR_11 = MAP11
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HUSTR_12 = MAP12
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HUSTR_13 = MAP13: Return to Earth
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HUSTR_14 = MAP14: The Acid Trip
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HUSTR_15 = MAP15: Hostile Takeover
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HUSTR_16 = MAP16: Urban Jungle
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HUSTR_17 = MAP17: The Capitol
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HUSTR_18 = MAP18: Abandoned Monastery
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HUSTR_19 = MAP19: Castle
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HUSTR_20 = MAP20: The Blood Ember Fortress
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HUSTR_21 = MAP21: The Under-Realm
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HUSTR_22 = MAP22
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HUSTR_23 = MAP23
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HUSTR_24 = MAP24: Tertiary Loading Bay
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HUSTR_25 = MAP25
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HUSTR_26 = MAP26
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HUSTR_27 = MAP27
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HUSTR_28 = MAP28: Grim Redoubt
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HUSTR_29 = MAP29
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HUSTR_30 = MAP30: Jaws of Defeat
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HUSTR_31 = MAP31: Safety in Numbers
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HUSTR_32 = MAP32: Summer Residence
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PHUSTR_1 = MAP01
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PHUSTR_2 = MAP02
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PHUSTR_3 = MAP03
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PHUSTR_4 = MAP04
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PHUSTR_5 = MAP05
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PHUSTR_6 = MAP06
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PHUSTR_7 = MAP07
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PHUSTR_8 = MAP08
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PHUSTR_9 = MAP09
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PHUSTR_10 = MAP10
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PHUSTR_11 = MAP11
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PHUSTR_12 = MAP12
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PHUSTR_13 = MAP13
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PHUSTR_14 = MAP14
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PHUSTR_15 = MAP15
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PHUSTR_16 = MAP16
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PHUSTR_17 = MAP17
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PHUSTR_18 = MAP18
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PHUSTR_19 = MAP19
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PHUSTR_20 = MAP20
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PHUSTR_21 = MAP21
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PHUSTR_22 = MAP22
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PHUSTR_23 = MAP23
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PHUSTR_24 = MAP24
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PHUSTR_25 = MAP25
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PHUSTR_26 = MAP26
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PHUSTR_27 = MAP27
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PHUSTR_28 = MAP28
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PHUSTR_29 = MAP29
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PHUSTR_30 = MAP30
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PHUSTR_31 = MAP31
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PHUSTR_32 = MAP32
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THUSTR_1 = MAP01
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THUSTR_2 = MAP02
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THUSTR_3 = MAP03
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THUSTR_4 = MAP04
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THUSTR_5 = MAP05
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THUSTR_6 = MAP06
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THUSTR_7 = MAP07
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THUSTR_8 = MAP08
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THUSTR_9 = MAP09
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THUSTR_10 = MAP10
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THUSTR_11 = MAP11
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THUSTR_12 = MAP12
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THUSTR_13 = MAP13
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THUSTR_14 = MAP14
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THUSTR_15 = MAP15
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THUSTR_16 = MAP16
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THUSTR_17 = MAP17
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THUSTR_18 = MAP18
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THUSTR_19 = MAP19
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THUSTR_20 = MAP20
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THUSTR_21 = MAP21
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THUSTR_22 = MAP22
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THUSTR_23 = MAP23
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THUSTR_24 = MAP24
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THUSTR_25 = MAP25
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THUSTR_26 = MAP26
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THUSTR_27 = MAP27
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THUSTR_28 = MAP28
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THUSTR_29 = MAP29
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THUSTR_30 = MAP30
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THUSTR_31 = MAP31
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THUSTR_32 = MAP32
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HUSTR_PLRGREEN = g:
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HUSTR_PLRINDIGO = i:
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HUSTR_PLRBROWN = b:
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HUSTR_PLRRED = r:
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AMSTR_FOLLOWON = map following player
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AMSTR_FOLLOWOFF = map no longer following player
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AMSTR_GRIDON = map grid on
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AMSTR_GRIDOFF = map grid off
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AMSTR_MARKEDSPOT = added map bookmark
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AMSTR_MARKSCLEARED = all map bookmarks cleared.
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STSTR_MUS = music changed
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STSTR_NOMUS = unknown music track?
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STSTR_DQDON = god mode on
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STSTR_DQDOFF = god mode off
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STSTR_KFAADDED = keys, weapons and ammo added.
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STSTR_FAADDED = weapons and ammo added.
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STSTR_NCON = noclip on
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STSTR_NCOFF = noclip off
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STSTR_CHOPPERS = vroom!
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STSTR_BEHOLD = v=invuln, s=steroids, i=invis, r=hazard, a=map, l=night vision
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NIGHTMARE = this is the highest skill level.\n\
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not recommended unless you're experienced.\n\n\
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(press y to confirm)
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#HUSTR_CHATMACRO1
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#HUSTR_CHATMACRO2
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#HUSTR_CHATMACRO3
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#HUSTR_CHATMACRO4
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#HUSTR_CHATMACRO5
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#HUSTR_CHATMACRO6
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#HUSTR_CHATMACRO7
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#HUSTR_CHATMACRO8
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#HUSTR_CHATMACRO9
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#HUSTR_CHATMACRO0
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#HUSTR_TALKTOSELF1
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#HUSTR_TALKTOSELF2
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#HUSTR_TALKTOSELF3
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#HUSTR_TALKTOSELF4
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#HUSTR_TALKTOSELF5
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#HUSTR_MESSAGESENT
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# Temporary end-of-chapter texts. Please replace them.
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E1TEXT = You've completed chapter 1!!\n\n\
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But your work isn't done yet.\n\n\
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There are more monsters still to kill.\n\n\
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Play Chapter 2: Military Labs to\n\
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continue the madness.
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E2TEXT = You've defeated Chapter 2!\n\n\
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Hordes of monsters lie dead by your\n\
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hand. But there are still more waiting.\n\
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Your work is not yet done.\n\n\
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Onward to Chapter 3: Event Horizon\n\
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- if you dare!
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E3TEXT = Hundreds of monsters couldn't stop you.\n\
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So much for Chapter 3.\n\n\
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But there's a whole other game to play!\n\n\
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Play Freedoom: Phase 2 and continue the\n\
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carnage!\n\n\
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-or play Chapter 4: Double Impact!
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E4TEXT = Despite having an entire army against\n\
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you, you manage to reach the\n\
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spacecraft by the skin of your teeth.\n\n\
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"Can I go back to fixing things yet?"\n\
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You mutter to yourself and let out an\n\
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exasperated sigh.\n\n\
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You initiate navigation systems and\n\
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power-up thrusters, time to get the\n\
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hell outta dodge. Destination: anywhere\n\
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but this suck-hole. As you lift off to the\n\
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safety of outerspace, you wonder if you're\n\
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going to be paid overtime.
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# After MAP06, before MAP07:
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C1TEXT = You've found your way to the complex's\n\
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outer storage warehouse. A whole\n\
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squadron of soldiers were\n\
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dispatched here, but after 2 hours they\n\
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were never heard from again. What can have\n\
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happened to them? You feel a knot in\n\
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your stomach and try to put the question\n\
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out of your mind.\n\n\
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Guess you'll find out soon.
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# After MAP11, before MAP12:
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C2TEXT = You make your way to the outskirts of\n\
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the city. This was once the planet's\n\
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most important economic powerhouse,\n\
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and headquarters of the AGM conglomerate.\n\n\
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Now it's a wreck.\n\n\
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Every entrance has been heavily fortified,\n\
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but you find one small forgotten doorway,\n\
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it must be an industrial loading bay\n\
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of some kind. Guess this is your way in.
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# After MAP20, before MAP21:
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C3TEXT = You never thought you'd see a literal\n\
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river of blood. These bastards have a\n\
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lot to answer for. But it just makes you\n\
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more determined to make them pay for\n\
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what they've done.\n\n\
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Stepping through the portal you pause to\n\
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catch your breath, but there's no time\n\
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to waste.
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# After MAP30 (endgame text):
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C4TEXT = Explosions erupt from all around the\n\
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skull. You've done it. It's finally\n\
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over. These monsters won't bother you\n\
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any more.\n\n\
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The saying goes, live free or die.\n\
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Guess that doesn't always mean the\n\
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latter.
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# Before MAP31 (secret level #1):
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C5TEXT = You step onto the teleport and after a\n\
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strange flash you find yourself in an\n\
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old castle. What is this place? Before\n\
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you can wonder further, you hear\n\
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noises coming towards you.
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# Before MAP32 (secret level #2):
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C6TEXT = You place your hand on the strange\n\
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yellow column, and quickly remember\n\
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how your mother always warned you\n\
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to not touch things that don't belong\n\
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to you.\n\n\
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As the glow of the alien teleport\n\
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subsides, it looks like you may have\n\
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made a wrong turn.\n\n\
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Again.
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#P1TEXT
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#P2TEXT
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#P3TEXT
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#P4TEXT
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#P5TEXT
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#P6TEXT
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#T1TEXT
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#T2TEXT
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#T3TEXT
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#T4TEXT
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#T5TEXT
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#T6TEXT
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#BGFLATE1
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#BGFLATE2
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#BGFLATE3
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#BGFLATE4
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#BGFLAT06
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#BGFLAT11
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#BGFLAT20
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#BGFLAT30
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#BGFLAT15
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#BGFLAT31
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#BGCASTCALL
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#STARTUP1
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#STARTUP2
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#STARTUP3
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#STARTUP4
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#STARTUP5
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#SAVEGAMENAME
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# Obituary texts, for ZDoom-based ports.
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OB_STEALTHBABY=%o thought %g saw a Small Technospider.
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OB_STEALTHVILE=%o thought %g saw an Flame Bringer.
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OB_STEALTHBARON=%o thought %g saw a Pain Lord.
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OB_STEALTHCACO=%o thought %g saw an Orb Monster.
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OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
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OB_STEALTHDEMON=%o thought %g saw a Worm.
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OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer.
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OB_STEALTHIMP=%o thought %g saw an Serpent.
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OB_STEALTHFATSO=%o thought %g saw a Combat Slug.
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OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier.
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OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie.
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OB_STEALTHZOMBIE=%o thought %g saw a Zombie.
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OB_UNDEADHIT=%o was punched by a Dark Soldier.
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OB_IMPHIT=%o was slashed by a Serpent.
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OB_CACOHIT=%o got too close to an Orb Monster.
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OB_DEMONHIT=%o was bitten by a Worm.
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OB_SPECTREHIT=%o was eaten by a Stealth Worm.
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OB_BARONHIT=%o was torn open by a Pain Lord.
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OB_KNIGHTHIT=%o was gutted by a Pain Bringer.
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OB_ZOMBIE=%o was killed by a Zombie.
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OB_SHOTGUY=%o was gunned down by a Shotgun Zombie.
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OB_VILE=%o was incinerated by a Flame Bringer.
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OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball.
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OB_FATSO=%o was blasted by a Combat Slug.
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OB_CHAINGUY=%o was perforated by a Minigun Zombie.
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OB_SKULL=%o was slammed by a Deadflare.
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OB_IMP=%o was burned by an Serpent.
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OB_CACO=%o was smitten by an Orb Monster.
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OB_BARON=%o was bruised by a Pain Lord.
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OB_KNIGHT=%o was splayed by a Pain Bringer.
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OB_SPIDER=%o stood in awe of the Large Technospider.
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OB_BABY=%o let a Small Technospider get %h.
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OB_CYBORG=%o was splattered by an Assault Tripod.
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OB_WOLFSS=%o met a Sailor.
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OB_MPFIST=%k punched %o to death.
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OB_MPCHAINSAW=%o was shredded by %k's angle grinder.
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OB_MPPISTOL=%o was tickled by %k's handgun.
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OB_MPSHOTGUN=%o chewed on %k's boomstick.
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OB_MPSSHOTGUN=%k swapped two barrels upside %o's head.
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OB_MPCHAINGUN=%o was perforated by %k's minigun.
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OB_MPROCKET=%o was mutilated by %k's missile.
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OB_MPR_SPLASH=%o couldn't dodge %k's missile.
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OB_MPPLASMARIFLE=%o swallowed too much of %k's polaric energy.
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OB_MPBFG_BOOM=%o had %p ass kicked by %k's SKAG!
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OB_MPBFG_SPLASH=%o couldn't hide from %k's SKAG.
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OB_MPTELEFRAG=%o stood where %k was teleporting.
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OB_RAILGUN=%o was railed by %k.
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OB_MPBFG_MBF=%o had %p ass kicked by %k's SKAG!
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