freedoom/scripts/makepkgs

50 lines
1.0 KiB
Python
Executable File

#!/usr/bin/env python3
# SPDX-License-Identifier: BSD-3-Clause
import os
import sys
# Documentation files included with distributions.
GAME_NAME = sys.argv[1]
FILES = sys.argv[2:]
# Run a command, displaying it before executing it.
def run_command(command):
print("> " + command)
os.system(command)
# Find the version to build:
version = os.getenv("VERSION")
if version is None:
sys.stderr.write("Version not specified for release\n")
sys.exit(1)
if version[0] is "v":
# Strip the leading "v" from versioning
version = version[1:]
path = os.path.dirname(FILES[0])
basename = os.path.basename(FILES[0])
base_dir = GAME_NAME + "-" + version
full_path = path + "/" + base_dir
# Create directory and add files
run_command("mkdir {}".format(full_path))
for file in FILES:
run_command("cp {} {}".format(file, full_path))
orig_dir = os.getcwd()
os.chdir(path)
run_command("rm -f {}.zip".format(base_dir))
run_command("zip -X {0}.zip {0} {0}/*".format(base_dir))
run_command("rm -rf {}".format(base_dir))
os.chdir(orig_dir)