build: Remove wadinfo-builder script.
The effect of this script should be a no-op and the script therefore entirely redundant now that #487 and #489 have been merged. Fixes #485.master
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@ -34,10 +34,6 @@ following diagram illustrates the process:
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│ cpp ├───────────┘ │
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└───┬────┘ │
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│ │
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┌─────────┴──────────┐ │
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│ wadinfo─builder.py │ │
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└─────────┬──────────┘ │
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│ │
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wadinfo.txt │
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│ │
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┌───┴────┐ │
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@ -145,9 +141,6 @@ WAD files that are built:
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| +wadinfo_freedm.txt+ | +freedm.wad+ | FREEDM
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|===============================================================
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+wadinfo.txt+ differs from the others in that the '-dummy' option is
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not passed to the +wadinfo-builder.py+ script.
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== Auxiliary scripts
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The build system uses a number of auxiliary scripts in order to
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@ -167,21 +160,6 @@ preprocessor, firstly so that it is not necessary to install +cpp+,
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and secondly because processing with +cpp+ can alter the layout of the
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output file.
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=== +wadinfo-builder.py+
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This script processes the +wadinfo.txt+ used to build the WAD file,
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and identifies resources specified in the file that do not yet exist.
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This is to deal with the fact that Freedoom is incomplete and not all
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of the material needed for a complete WAD has yet been submitted.
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Different strategies are used to cope with these missing resources
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depending on the WAD file being built. For IWAD builds, dummy
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resources are substituted for the missing resources (this mode is
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activated using the +-dummy+ command line parameter). For resource
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WAD builds, the missing resources are commented out in the output file
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so that they are missing from the WAD that is built. This is the
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default behavior.
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=== +build-textures+
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This script processes the texture file (+texture1.txt+) and outputs
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8
Makefile
8
Makefile
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@ -35,13 +35,13 @@ lumps/freedoom.lmp lumps/freedm.lmp: force
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# update wadinfo.txt
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wadinfo.txt: buildcfg.txt subdirs lumps/freedoom.lmp
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$(CPP) -P -DDOOM2 < $< | scripts/wadinfo-builder.py > $@
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$(CPP) -P -DDOOM2 < $< > $@
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wadinfo_phase1.txt: buildcfg.txt subdirs lumps/freedoom.lmp
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$(CPP) -P -DDOOM1 -DULTDOOM < $< | scripts/wadinfo-builder.py -dummy > $@
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$(CPP) -P -DDOOM1 -DULTDOOM < $< > $@
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wadinfo_phase2.txt: buildcfg.txt subdirs lumps/freedoom.lmp
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$(CPP) -P -DDOOM2 < $< | scripts/wadinfo-builder.py -dummy > $@
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$(CPP) -P -DDOOM2 < $< > $@
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wadinfo_freedm.txt : buildcfg.txt subdirs lumps/freedoom.lmp lumps/freedm.lmp
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$(CPP) -P -DFREEDM < $< | scripts/wadinfo-builder.py -dummy > $@
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$(CPP) -P -DFREEDM < $< > $@
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# deutex doesnt allow redirects for the filenames in the texture
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# entries, so we have to change the texture1 symlink to point
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@ -1,176 +0,0 @@
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#!/usr/bin/env python
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# SPDX-License-Identifier: BSD-3-Clause
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#
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# Wadinfo builder, rewritten in Python :)
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import glob
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import os
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import sys
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import re
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dummy = False
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# Given a file name, get the resource name for it:
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def resource_for_filename(filename):
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if "." in filename:
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return filename[0:filename.index(".")]
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else:
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return filename
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# Build look-up table, mapping section and resource name to filename.
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def build_lookup_table():
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result = {}
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for filename in glob.glob("*/*"):
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section = os.path.dirname(filename)
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basename = os.path.basename(filename)
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resource = resource_for_filename(basename)
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result[(section, resource)] = filename
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return result
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# Given a file base name, eg. "HEADE5", find the file to be used for
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# that resource. If the file cannot be found, None is returned.
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def find_file(section, name):
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key = (section, name)
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if key in file_lut:
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return file_lut[key]
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else:
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return None
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# Warning header displayed at the top of an output file.
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def print_warning_header():
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print("; This file is automatically generated.")
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print("; Do not edit it directly!")
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print("")
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# Remove comments beginning with "#" or ";"
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def remove_comments(text):
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if "#" in text:
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return text[0:text.index("#")]
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elif ";" in text:
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return text[0:text.index(";")]
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else:
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return text
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# Get the name of a dummy lump to use as a stand-in for the
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# given resource.
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def get_dummy_name(section, resource):
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# As a special case: some patches used in the TEXTURE1 lump
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# are actually sprites that are used in textures. This means
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# that they will not appear in patches/. But we don't want
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# to include a dummy lump for these - they can just be removed.
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# Detect this case and don't use a dummy.
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if section == 'patches':
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if os.path.exists('sprites/%s.png' % resource):
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return None
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if resource.lower().startswith("demo"):
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return "fakedemo"
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else:
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return "dummy"
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# Parse an assignment statement.
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def parse_assignment(section, line, match):
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resource = match.group(1).lower()
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override = match.group(3)
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# allow "= filename.ext" to override the filename used
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if override is not None:
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filename = find_file(section, override.lower())
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else:
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filename = find_file(section, resource.replace('\\', '^'))
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# File not found?
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if filename is None:
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# This resource hasn't been submitted yet, so either
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# comment the line out, or use a dummy resource,
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# depending on configuration.
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if dummy:
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dummy_name = get_dummy_name(section, resource)
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if dummy_name:
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result = "%s = %s" % (resource, dummy_name)
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else:
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result = "; %s - no dummy" % resource
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else:
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result = "; " + line
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else:
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# Resource found.
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result = line
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return result
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# Parse data from the given input stream.
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def parse_stream(stream):
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section_re = re.compile(r'\[(.*)\]')
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assignment_re = re.compile(r'\s*(\S+)[^\=]*(\s*\=\s*(\S+))?')
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print_warning_header()
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section = None
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# Parse each line of the input file, possibly changing things as we go.
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for line in stream:
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# Strip newline
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line = line[0:len(line) - 1]
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# Remove comments
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line = remove_comments(line)
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# start of new section?
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match = section_re.search(line)
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if match:
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section = match.group(1)
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if section == "texture1" or section == "texture2":
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section = "textures"
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else:
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# Possibly comment out assignments.
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match = assignment_re.match(line)
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if match:
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line = parse_assignment(section, line, match)
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print(line)
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# Parse command line options:
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for arg in sys.argv:
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if arg == "-dummy":
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dummy = True
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# Build look-up table for files:
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file_lut = build_lookup_table()
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# Parse the input stream:
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parse_stream(sys.stdin)
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